FullMoon
i'm just joking with you
I'm a Timmy predominantly, but I do have some of the others in me.
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Is this what you're talking about for Sheik's Bair? This would make the late hit a bit stronger and the sour-spot frame 4 hit also stronger while the sweet-spot is weaker than launch Sheik Bair's tipper and basically be the mis-spaced hit which kills 14% later. Not that bad... Would that make the 9% hit kill at around 180% then?Being unable to steer Down-B or use Neutral-B to set up for KO opportunities does a decent number on her ability to KO, and B-Air is still not as powerful as it was. I think it's warranted to round her out a little more, considering she's losing a considerable amount.
Bair
Frame 4- 6: 10% 30b/100g (KO@ 166%) 361°
Frame 4- 6: 9% 30b/100g (KO@ 180?%) 361°
Frame 7-14: 7% 10b/101g (KO@ ???%) 361°
Max Damage: 10%
Bair
Frame 4- 6: 10% 30b/100g (KO@ 166%) 361°
Frame 4- 6: 9% 30b/100g (KO@ 180?%) 361°
Frame 4- 6: 7% 30b/100g (KO@ 194?%) 361°
Frame 7-14: 5% 10b/101g (KO@ 335%) 361°
Max Damage: 11%
I'm not depressed about it, Luco. I'm a realist. I know what my character can and can't do. There's no sense in sugarcoating it, so why doll it up? I'll happily go over D3's best traits and best MUs, certainly, but I'm not gonna sit here and tell you that makes him a better character than what he actually is.The thing about Dedede is if you don't know what to do against him you'll get majorly screwed. My first time playing against a competent DDD in tournament and I was like "yeah this penguin's all set." One tournament later and I almost 3-stocked the next competent DDD player I ran into. Neutral itself can be strange if you play too aggressively, but once you do get in you need to take advantage of everything Dedede can't do to you in disadvantage. Do it well enough and you'll realise why Smoothie gets depressed about D3's long-term viability.
The only people who have doubts are the people in regions who have not been dominated by Ito.I didn't say he was bad. I just think he needs a little bit more of a push to remove most people's doubts about his viability. I'm well aware that he's a character that's come a long way but, unlike Kirby, he's someone that people still largely doubt despite the improvements.
Add in: Plus, there's a lot that would have to be changed to get him back to his Brawl self. For Metaknight to be the monster he was in Brawl, you'd have to give him back his absurd priority, recovery options, shield poking, and, of course, the Funnel O' Fun™. I don't think giving him back some of his range would return him to "Where is Your God Now" mode.
Dedede is just really okay.His grab range is still pretty solid and he's got good reach. Maybe I'm splitting hairs by calling these defensive properties? I dunno. I just know from my own experience that he's not a character that's able to just run in and has to wait for opportunities and dun goofs to get things done. I feel like he's a character built from the ground up for defense. Granted, there are characters like that have much better defensive tools but these characters have a much easier time being offensive too. If you took away the D's defensive properties, you'd basically have a slow, floaty Bowser with much less reliable kill options.
I mostly see everytime I go in for glory. That's probrobly because either people are trying to be like trifroze making montages or it's because of casual players and falcon is a pretty popular.Why is it that FG is filled with what would be considered low-mid tier characters? You would think you would see a lot of Sheik, ZSS, Luigi, Fox, Ness, Diddy, Pikachu, Sonic, etc.
Instead I see a ton of Link, Samus, Marth, Lucina, Ganon, and Ike. Not that these characters are bad, but I would think it would be the other way around.
I've heard it said in the past that some of these heavies and zoning characters go up a tier or two in even a little lag, but that doesn't explain all the Marthcina. What am I missing?
The most common characters I see that would actually be considered high tier are Falcon, Mario, Yoshi and Roy. Any thoughts on why FG isn't full of top tiers?
I guess it could be because I'm paired with opponents in the 70% range and there are more top tiers higher up?I see pretty much nothing but Sheik, ZSS, Fox, Ness, Diddy, Pikachu, Sonic, Luigi... A fellow actual Samus main is incredibly rare, like wii-fit and palutena rare. Ike since his "upgrade" is much more common.
It's probably simply servers, matchmaking and people attempting counter-picks.
I know when I rise to about 90% win ratio in my last 50 the game sends me the dead-ringer crazy strong players. That's like clockwork precise.
I was going to ask you to look at my post-bits and say that last line again (stams!) but I actually realised I have a lot of all 3. I would never abandon my PSI bros, even when the going gets tough, but I do feel very unique and clever as someone's who's efforts with these characters show far beyond those who picked them up for the first time in this game (not a blanket rule btw, there are some great Ness mains this iteration who didn't use him before, but you get the gist) and I have a hell of a competitive streak and really do want to prove to others that I can do it and win.Timmy plays the game for an emotional experience. He's going to play whatever character he likes and makes him feel good. In Smash, this could be any of them.
Johnny plays the game for a cognitive experience. He's going to play whatever character he feels most unique and clever with--which again, in Smash could honestly be any of them.
Spike plays the game to compete and prove himself. He's going to play whichever character he is provably best at, which is much more likely to be a top tier.
Everyone in this topic is predominantly a Johnny-Spike mix.
There have been claims that there's no match making, or ranking on for-glory, but I'm not entirely convinced. It's like they filp a switch at 90%. Whether it's the "top tiers" as smashboards has generally agreed upon are more prevalent at that level I'm not sure. I feel the "tech like a god, knows all their guaranteed combos and understands spacing" all show up quite suddenly when I win a whole pile in a row...I guess it could be because I'm paired with opponents in the 70% range and there are more top tiers higher up?
Those all look good. Buffs are pretty minor but noticeable.Hey, Diddy Kong.
http://pastebin.com/mq3qs9JP
Diddy Kong:
Dash Attack: All active frames come out 2 frames faster, from 9/18/24 to 7/16/22. Covers more horizontal distance. Is now clankable.
(Quality-of-life change to give grounded Diddy a bit more burst range/pressure; trying to give life to an otherwise-suboptimal move. Being able to clank would allow Diddy to get close at neutral frame advantage on a clank, which he has many options for.)
Up-Smash: Weight-dependent knockback reduced on linking hitboxes. Angle reduced from 120° to 115° on ground-only hitbox.
(Reduces the number of situations where opponents fly too far to link correctly on the initial hit.)
Forward-Throw: Knockback growth increased from 65 to 75.
(Increases Diddy's horizontal KO potential a bit in a way that encourages approaching.)
Forward-Special: Input window to activate the kick reduced from 12-43 to 12-28. Horizontal momentum goes back to its normal maximum on the first actionable frame.
(Makes the grab/attack mix-up effective at a smaller range. Reduces its ability to get away from disadvantaged situations in mid-air by preventing Diddy from moving horizontally at high speed after the move ends.)
Up-Special: The initial direction upon launch is locked after 30 frames of charging.
(Makes intercepting the move more reasonable; it also lets you know whether or not Diddy plans on going under the stage or not. He still has his great flexibility after launching himself, though.)
Ally uses everyone tbh. He goes to the weekly I go to. Sometimes it's Falco, other times he'll bring out ROB, Marth, even Rosalina. He's just really good. I wonder how he'll do at EVO. I've never seen him fight with Customs on.Yeah I agree,is really easy to pick up and he's probably the most hype character in the game. That being said, he's still a really amazing character at the highest levels of play. Heck just this weekend Ally pulled out a ! I didn't even know Ally had a Falcon. His got beat by a in winner's semis and then when he dittoed he still lost (2-0), so when he rematched the guy in loser's finals he busted out and completely dominated him 3-0. People like to keep putting down, but his offense is THAT good.
i agreeI can tell you that the reason why you don't see a lot of Pikachus online: Quick attack is hard to manage with the lag.
And I can tell you from expirience the reason why people play Falcon a ton online is that he's an easy character to pick up. I picked him up when I was a scrub lord because of his uptilt spike being super easy to land (against bad people anyways, and there were a lot more of them in the game's beginning,)
There's nothing wrong with trying out stuff you've been labbing with on For Glory. You just gotta focus more on fundamentals than actually winning.
It's not GHEB withoutbest swordfighter moveset overall:neutral: shrunken of lightside: slash launcher
up: hero's spin
down: blade counter
discuss
/gheb-style
I'm going to do my best to disrupt your top 8 predictions by beating both Puffster and Ramin!EVO top 32 predictions:
1) ZeRo
2) ESAM
3) Rain
4) Dabuz
5) Nairo
5) Larry Lurr
7) Mr-R
7) Nietono
=====Finals Cutoff=====
9) MVD
9) Ally
9) NickRiddle
9) Shaky
13) Dapuffster
13) Aerolink
13) FOW
13) 8bitman
17) Salem
17) Ito
17) K9sbruce
17) Mr. ConCon
17) Tyrant
17) True Blue
17) Abadango
17) False
25) Nyanko
25) StaticManny
25) Phuzix
25) Denti
25) Logic
25) 6WX
25) Falln
25) John Numbers
Interesting early MUs:
NAKAT vs. Rich Brown
This is almost too high-profile to be occurring in pools, but I guess it flew under the radar. Rich Brown has been on fire lately and NAKAT has been in quite the slump, so I would expect the space pilot to come out on top. Rich has Olimar experience from Larry, but those same encounters suggest that the MU could be quite rough. I don't know who will win this, but I don't think either will make top 32 as the winner projects to fight 8bitman.
Dabuz vs. Ito
Right out of pools, the #3 seed projects to play Imperial's recent acquisition. Rosalina and Meta Knight seem like they'd both murder each other in unique ways, although I don't know enough about either character to say if one is heavily favored overall. I don't think this has ever been played at such a high level before, so it's something to watch for sure, especially since an upset of this caliber would turn the bracket on its head.
Nietono vs. Abadango
It is rather unfortunate that this match occurs as early as it does. Nietono has been doing quite well in Japan recently, whereas Abadango hasn't placed top 8 in several months. So I think he is the realistic favorite going in. However, both of Abadango's characters benefit heavily from customs (more so than Fox, even) and Abadango seems to pay more attention to the American meta. So you never know...maybe my predicted top 8 will get messed up very early on.
Vinnie vs. NickRiddle
A tough break for both players; I was surprised that Nick was unseeded. This is another R1 death-match which will likely determine the shape of Top 32 to come. I have Nick favored if he runs Brawler (as he probably will), as he has played this MU against FL Sheiks more often than Vinnie has played Dapuffster (to my knowledge). Speaking of whom, the winner of this will likely face off against the Mii master himself...yikes.
Aerolink vs. John Numbers
It's sad that these wonky custom warriors have to beat on each other just for a shot at ZeRo in Semis, but that's just tough luck. Palutena has a lot of ways of dealing with projectiles, but I don't think she has a good answer to ledge-stalling unless Aerolink runs Explosive Flame. I also think Jumbo Hoops gives Numbers a better option to edge-guard Jump Glide than most characters have available.
ESAM vs. Tyrant
I don't think there's any doubt which way this MU will go (especially with customs on), but it is still of interest because of MK's theoretical strong points against the yellow rat. He has better options for escaping HSB in disadvantage than most characters. Plus, with buffed ftilt and a godlike dash attack, the bat actually stands a chance at winning a grounded neutral game. But I just don't see anyone shy of ZeRo (or possibly Rain) shutting down ESAM.
Shaky vs. 6WX
This is one MU that's really tough to call. It should go to 6WX based on MU theory and experience, but Shaky has been vastly outperforming the former undisputed best Sonic as of late. And the stakes are high, because the loser will likely face True Blue, a player who could potentially beat either loser and has shown exceptional potency in the Sonic ditto. Unfortunately, the winner of this MU still has to get through MVD and ESAM to make top 8. So it's probably not happening for either of them.
I have you beating Puffster already FWIW.'m going to do my best to disrupt your top 8 predictions by beating both Puffster and Ramin!
Haven't looked at the finals bracket yet, but I'm just going to beat anybody I'm forced to play anyway!
Well yeah, our scene is anti-customs because they're a hassle and result in less usable setups. Half of me hopes that EVO will show that customs are cool and make the game better, but half of me really doesn't care.That's because ally is another of the top players that really dosnt care for customs.
You going Zard or Wario at EVO?I'm hoping to beat Denti in the second round of pools.
<3I have you beating Puffster already FWIW.
And yes, beat everyone using various kicks that kill too early.
At first I thought you were talking about ZSS but then realized you were referencing Brawler.<3
Hey now!
F-smash is a punch, and ALSO kills far too early!
And dair is a... fist move...
This is very true, but Boost Kick doesn't kill NEARLY as early as Helicopter Kick.At first I thought you were talking about ZSS but then realized you were referencing Brawler.
The kick thing kind of applies to both of your characters tbh
But flip kick does.This is very true, but Boost Kick doesn't kill NEARLY as early as Helicopter Kick.
Haha .But flip kick does.
Well, spike set ups kill pretty early.Haha .
No .
40 before hit?Well, spike set ups kill pretty early.
Boost Kick still hits far too hard for a frame 6 attack (IIRC) that can be done out of shield, even if opponents are prone to fall out of it and it can often be DIed.This is very true, but Boost Kick doesn't kill NEARLY as early as Helicopter Kick.
I'm actually really excited to see how Ito does at an event this large.So, I feel like Ito, Meta Knight or not, is going to surprise a lot of people at EVO.
Be prepared.
I mean, I don't want to argue anymore in this thread, but Helicopter Kick...Boost Kick still hits far too hard for a frame 6 attack (IIRC) that can be done out of shield, even if opponents are prone to fall out of it and it can often be DIed.
Flip Kick also hits too hard for the flexibility the attack offers. It can snag early kills near the edge like Helicopter Kick does, too, even if those kills are usually from meteors.
Oh, Helicopter Kick is extremely silly. I just feel that Flip Kick and Boost Kick are more imposing overall because I think that ZSS is a better character than Brawler.I mean, I don't want to argue anymore in this thread, but Helicopter Kick...