Watching Ryo's postpatch Ike.. Why the darn are people on about Roy? Okay it's cause he's new and his animations are great
but the dude ain't got nothing on post patch Ike and is definitely worse than custom Marth and maybe default too as far as I can see... Like srsly.
Sword fighter also isn't getting enough mentions despite significant buffs. Sword Fighter Min size is a tiny beast that feels like a clear high tier. Even default SF with default moves is scary. Min Size SF is
the most underrated character in the game and beats Sheik.
Min Size has tons of stuff that is more or less safe on shield. Forward tilt is virtually impossible to punish if spaced slightly, punishing attempted punishes is easy with jab or dtilt or given the opponent doesn't have the right moves and spacing is sound: another f-tilt. And it hurts damage wise, and it kills At reasonable percents, meaning there's a limit to how long you will live vs tiny sword fighter even if you avoid the lethal moves, moves like dsmash (no longer super easy to punish) uair (one of the best in the game period, and tiny sword fighter has the mobility to utilize it, getting comboes of dthrow well into the 50's on most characters with a move that does 15% sweetspotted and like what 10% even if not and even as tiny)
...and forward smash, nearly as strong as Lucina's lots of shield pushback, doesn't have a sourspot.
Moreover Nair is dumb safe when you have the mobility that Tiny SF offers, hitbox functions like a small version of Rosa's allowing for similar shenanigans.
Fair has its uses, and no longer has enough landing lag for that to be an issue.
Dair is still punishable and not a great move at all so long as the opponent respects it and is well aware of the deceptive range of the hitbox it generates upon hitting grounds. But SF can trade counter or it's mediocre reflect for its own version of falcon kick. A weak one sure (8% I think) but faster both in terms of startup and ending lag. And Dair is still superb as far as dairs go.
All in all sword fighter has NO BLINDSPOTS at all, whether in the air or on the ground. This is significant. Approaching sword fighter is hard and failed approaches get punished heavilly.
Oh yeah I forgot about bair, it has a wide hitbox, comes out fast, is practically lagless and does 13% damage with Tiny sword fighter.
All of this on a character with high overall mobility -yeah it's slower than brawler except on walk speed, walk speed is pretty important
- and a tiny hurtbox.
But it doesn't stop there, sword fighter has a ranged attack which functions like Rosa's custom side-b, weak with little lag little damage, but with enough hit stun to bug characters to no end.
The little devil is able to approaches against many characters. What do they face when they get in? A ground game that's very solid and transitions into the air seamlessly, meaning this little thing deals damage like Ike despite being Tiny and fast.
How does Swordfighter do it? Easy.
1. Utilt is godlike, at low % combos into itself, airdodges get punished with dthrow>uair. Even without airdodges it combos into grab at very low percents. Slightly higher? It then combos into aerials, which ones depending on DI and knockback angle. But you can net bairs and uairs from it for massive damage. Hits all around sword fighter, practically lagless, can be used to punish lots of stuff. When you can't combo directly into aerials it still sets up for airdodge and landing reads. This move is sick because of how well it works with the rest of the kit. If you make Swordfighter just above min height it also hits through BF and SV platforms from the ground. Did I mention utilt into utilt into grab into uair for 30%?
2. Lagless, extremely hard to punish, does respectable damage combos into dtilt or dash attack or even grab on low percents depending on specific %. And yeah it kills as I said before. Superb spacing tool, extremely frustratingly safe, goes together with pivot like male and female reproductive organs.
3. Dash attack. Simply a good dash attack which has the added boon of being highly disjointed.
4. Dash grab, the small forward momentum boost this has makes it simply a really good dash grab, and Swordfighter capitalizes heavily on grabs.
5. Dtilt, sort of short range but sets up and combos into everything as is quick as fugg.
6. A jab which while not great is by no means bad either. Jab can be mixuped into whatever easily. Final Hit has very low ending lag following patch.
7. Dem smashes. They are not superb. All of them bar dsmash are super punishable and the latter is just punishable. But let me tell you they hurt. You simply can't make a mistake that will let Swordfighter land either fsmash or usmash because you will die at stupid percents. Mistakes such as getting your landing read, spacing an attack poorly or getting edgeguarded, ergo stuff that happens every now and then. They have lots of endlag yes, but they come out fast enough not to be impractical.
A few more
Swordfighters side-b in which it curls up like a ball and spins forward functions like a counter in the air. It's highly punishable on shield but if air dodged you fly past your opponent to safety (or doom if you arent mindful of the ledge), thus you can use it by jumping backwards as opponents approach through the air with spaced aerials, so long as their attack misses you will hit them for respectable damage, this gets predictable of course but works wonders to punish otherwise safely spaced aerials from an unsuspecting opponent. If their aerials doesn't have great range they might also get straight beaten, if they trade you win most of the time since side-b does like 11% uncharged.
It's the only side-b you will use anyway, because it adds horizontal recovery and is part of the default set.
Recovery is sword fighters only true weakness, it is linear and lackluster in terms of vertical distance. You can nearly always recover high safely by holding and letting go of side-b at the right time, if your opponent is at low or mid % he or she can jump into the path of side-b to make you fall to death, but if at high, they will die doing so. Swordfighters best up-b is the default one and it's second hit is made to gimp, that and aerials means it has lethal edgeguarding and offstage game, unfortunately going offstage isnt usually worth the risk, eat a footstool and you're done.
But this is the one real weakness of Tiny Swordfighter, range is generally lacking yes, but mobility, and a small hurtbox as well as practical non-whiffing hitboxes makes it a smaller one than one would assume. Several attacks have deceptive range anyway (ftilt being the main one).
I look at Tiny Swordfighter and I see a character capable of competing with the best after the patch, might beat Sheik, depends on just how hard she can learn to gimp him, because without gimps Tiny Swordfighter clearly wins. Rosa is hard. Diddy is easy.
Simply the most underrated character in the game with EVO rules. I do so hope Trela doesn't go default because of top player ignorance or that he simply isn't attending EVO.
Current Swordsman tier list:
S-tier: Tiny Swordfighter
High-Tier: Ike
Mid Tier: marf roi lutzina default swordfightah
Low tier: robun
Open your eyes guys. You're sleeping.