Don't buffer options like you're trying to momentum cancel in Brawl.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
But does double jump work?Don't buffer options like you're trying to momentum cancel in Brawl.
It didn't seem to help when I played with it, but I didn't try every character or knockback angle.But does double jump work?
In my experience it lets you live longer but I have nothing to back that up.
Well, I'll use a previous hypothetical MU I made earlier in the topic.depends on the other matchups. if its say something like....>, wouldnt get that much of a bump since his other matchups are pretty bad(plenty other low tiers in other games have niche uses as counterpicks against higher/top tiers). but if its something like >, wouldnt get much of a bump either since she has great matchups all around. might get a slight downgrade, but it wouldnt be too much since he has great matchups all around, too.
To be fair, quite a few high and even top tiers have a majority of even-ish MUs them apart is the other top tiers fall into their even spread and they tend to have a couple disadvantaged ones either around or below them whilst the lower tiers have disadvantaged MUs against more of the top tiers.Good spot indeed. But what I'm trying to say is that he might not get his *** handed to him by some characters, but he still lacks favourable MUs (most of them are 50:50). And we must remember that other characters got buffed. I mean Falco got as good buffs as Ike, but they didn't improve his game that much that he would have jumped into B tier like Ike. Most of people overreacted about Ike's buffs if you ask me.
(Also sorry for my bad english)
Tested it with MK in T-mode.But does double jump work?
In my experience it lets you live longer but I have nothing to back that up.
So the way I see it, would become an 'anti-meta' character. Whilst not being particularly high tier himself due to losing many other MUs, most players would have a pocket DDD just for because he wins so hard. Because of this, Sheik would drop a lot, because suddenly she has a hard counter that is being used against her a lot. It would be a weird balance in terms of CP-ing wars on the immediate scale, and then on a long term scale whether people are using DDD enough to stop the Sheiks dominating at tournaments or not. However, whilst DDD will in actuality only maybe raise very slightly, it would cripple Sheik the most - in other words, it would be promoting the idea of 2 'flawed' characters that both can't compete at top level.Well, I'll use a previous hypothetical MU I made earlier in the topic.
Let's say, purely hypothetical for sake of streamlining the argument, that wins the MU.
Does Dedede raise on the list because of this niche MU, and/or does Shiek drop because of it?
Additionally, how much does the specific adv/dis score apply to these placement exchanges? Indulging that has 55:45's across the board, if were (still hypothetically), 20:80 for (*hold laughter*), does it undo the rest of her MU advantages enough to shake the tier?
Of course, I'm sure these such things are rare, but I'm curious what the consensus would be in handling them.
Meanwhile, with Customs, if we ever have a proper tier list at a point in the future with Customs inclusive, would it be better or worse to include vanilla sets of the same character on the list? ie. Airdonger vs vanilla DK? Or does a MU chart with over a hundred 'characters' become too unruly to determine?
I'd love to know if the characters with strange DJ properties (such as the Psychics and their DJ that pulles them back slightly at the beginning) are affected at all, that'd be really interesting to see.Tested it with MK in T-mode.
MKs f smash kills MK on the edge of FD at 60% with DI, if he uses his 2nd jump he dies at 63%
Based on what I can remember back in Brawl, one good MU with a high tier if you're fairly far down doesn't help the lower tier character much.Well, I'll use a previous hypothetical MU I made earlier in the topic.
Let's say, purely hypothetical for sake of streamlining the argument, that wins the MU.
Does Dedede raise on the list because of this niche MU, and/or does Shiek drop because of it?
Additionally, how much does the specific adv/dis score apply to these placement exchanges? Indulging that has 55:45's across the board, if were (still hypothetically), 20:80 for (*hold laughter*), does it undo the rest of her MU advantages enough to shake the tier?
Of course, I'm sure these such things are rare, but I'm curious what the consensus would be in handling them.
Meanwhile, with Customs, if we ever have a proper tier list at a point in the future with Customs inclusive, would it be better or worse to include vanilla sets of the same character on the list? ie. Airdonger vs vanilla DK? Or does a MU chart with over a hundred 'characters' become too unruly to determine?
So instead of making your recovery predictable you should just drop the stock and have no chance of recovering at all?Using double jump for that might not be the best idea though, since that is going to make your recovery a lot more predictable and easier to edgeguard unless you have multiple jumps.
It can be difficult to know if jumping will be the difference between losing a stock and having a predictable recovery.So instead of making your recovery predictable you should just drop the stock and have no chance of recovering at all?
When it's the difference between life and death, you take what you can get.
In this thread you can look at the horizontal survival ranking to see how much some moves help to survive longer:But does double jump work?
In my experience it lets you live longer but I have nothing to back that up.
Alright, but how to we go about it? Who knows Sheik's matchups best, who do we trust to have the correct information? I gave up on Kirby matchups a while ago because a lot of it was theorycraft by people who don't actually go to tournaments.Yeah, we're really ought to look into matchups if we want to have an even remotely accurate tier list. Especially if we have tourney results to back up stuff.
Should probably take a look at Sheik's individual matchups first. A lot of a character's viability will depend on the direct matchup against her.
Then there's this sentiment again, and I'm still not sure where it's coming from.Customs will die after EVO. It won't be necessary.
Interesting. I still have a habit of doing that from Brawl sometimes. This should be pretty easy to test.Don't buffer options like you're trying to momentum cancel in Brawl.
From the looks of it the difference is like 5% at most, it's going to be pretty hard to know if a double jump is going to save you or not when we have to factor things such as rage and stale moves so I'd just try to save my double jump in case that if I do survive I can safely make it back if I do survive.So instead of making your recovery predictable you should just drop the stock and have no chance of recovering at all?
When it's the difference between life and death, you take what you can get.
What we do need to do after evo is have a proper ruleset discussion in the competitive smash rulest discussion (CSRD). Any discussion on this thread usually gets too heated not to mention being off-topic, and most discussions on CSRD involve too few people to matter.Then there's this sentiment again, and I'm still not sure where it's coming from.
I'd probably agree in other games, but this game gives us a visual indicator (lightning effect) when a move should kill you. If you're familiar with kill percents and know your DI as well you should have a pretty good idea of when it's worth it to attempt to double jump.It can be difficult to know if jumping will be the difference between losing a stock and having a predictable recovery.
Making yourself easy to edgeguard could also be a stock, of course.
Apex Screw Attack? As I understand, isn't it akin to Ganondorf's Dark Fists, i.e. you have to be hugging the opponent's hurtbox to even connect with it?So Samus has an extremely powerful custom up-b which while it only hits at the beginning and end of the move and is slightly harder to land kills so goddamn early it compensates for those minor drawbacks ten times over; why haven't this gotten mentioned? Samus doesn't exactly have an easy time killing and this **** will kill below 100 from the ground.
I had a really snarky response written up to this but I'm going to drop it because I'm tired. That being said, Dong Cyclone is not powerful enough to flip bad matchups into his favor. That doesn't even make sense.It is good, but it isn't Dong Cyclone good. It does not remove her bad MUs unlike Dong's (40:60 MU becomes 60:40). But it is indeed one of the best customs.
It was mostly a joke (most of people have overreacted to Dong Cyclone). But yeah what I ment was it is very good but it does not improve her game as much as Dong's Cyclone (it does improve his game a lot but it wont make him jump like 3 tiers).I had a really snarky response written up to this but I'm going to drop it because I'm tired. That being said, Dong Cyclone is not powerful enough to flip bad matchups into his favor. That doesn't even make sense.
Fixed.I know it's just his opinion, and he probably just wants them buffed because he likes them, but seriously. Marth and Link in the same "buff pls" video as Samus and Bowser.
Well yeah. Slow missiles, big-bomb+apex screw attack together does a lot for her though. Enough to put her in mid tier along with most of the games characters instead of low tier garbage.It is good, but it isn't Dong Cyclone good. It does not remove her bad MUs unlike Dong's (40:60 MU becomes 60:40). But it is indeed one of the best customs.
Matchup speculation changes as time goes on anyways. Tier list aren't set in stone and things change the more the game and players develop. The reason I say to ignore initial patches and dlc. Is because we shouldn't base tier list on knee jerk reactions. Every 6 months tiers should be updated IMHO.But then it's inaccurate and match up speculation can be made moot with a single update. Think about it this way, would a tier list based on how the game was when the 3DS version came out be remotely accurate now? Is Greninja still a top tier threat? Should Wario and Yoshi's vectoring shenanigans still be considered when looking at match ups? You can't really ignore the DLC and patches because they throw so many more factors to consider into the mix. This, on top of the fact that there's nearly 3,000 match ups to consider, it's difficult to hit a moving target which is why it would be smart to make an official tier list until it stops or, at the very least, slows down significantly. Yes, you can walk and chew gum at the same time but this is more like painting a house for a client only for them to abruptly change their mind when you're not even half way done yet.
Complete typo. I meant Robin. And Bowser is nearly as stupid a pick for buffs as Link/Marth.Fixed.
I feel like Doc's Soaring Tornado makes up for The Ol' One-Two's pitiful recovery.I think Samu's special Up-B could be compared to Doc's fiery Up-B. They both are great punishing tools and can kill really really REALLY early, but... They suck as OoS moves and they aren't as good recovery moves when you compare to vanilla ones. So overall +-0. I think her customs in other moves improve her game far more than her custom up-b, but then again I don't main Samus so my information might not have been 100% correct
I'd inject it's primarily fueled by Reddit screaming bans at every new tech, but there are undertones about it in regards to the subset to customs known as 'Mii Fighters'. As well as inevitable shaming that comes with pushing for non-1111 Miis in customs-off environments. It's... ugly.exactly where is this anti-custom sentiment coming from? i'd really like to know.
Like all of Ganon's favorable matchups though, it's a 55/45 given Ganon suffers a lot from juggles just generally speaking and always has to pick his moves carefully.What we do need to do after evo is have a proper ruleset discussion in the competitive smash rulest discussion (CSRD). Any discussion on this thread usually gets too heated not to mention being off-topic, and most discussions on CSRD involve too few people to matter.
Also, Ganondorf outranges Mario a lot, and fireballs are nowhere near good enough to make up for it. Mario's recovery vs Ganon is surprisingly bad while Ganon can recover fairly easily by just going low and hugging the stage. @ A2ZOMG would know the most about this since he mains both characters though.
I think it's a good testament to this games balance that every top tier (except maybe Sheik and Rosalina) have a few disadvantageous matchups.
Agree.@ bc1910 and @ FullMoon It's unbelievable that ZeRo thinks Marth and Link, who can now be considered high tier at this point, as well as Bowser, who is considered mid-tier, should be buffed. You know, I think ZeRo's solution should be to play the characters (Link especially) to know how they really work this patch. He should have listed Wii Fit Trainer, Zelda, Samus, Doctor Mario and Mii Gunner, not...Link and Marth.
But hey, ZeRo probably wants Link and Marth to become the new Meta Knights of this game.