Wintropy
Peace and love and all that jazzmatazz~! <3
- Joined
- Aug 28, 2014
- Messages
- 10,032
- Location
- Here, there, who knows?
- NNID
- Winterwhite
- 3DS FC
- 1461-6253-6301
The more experience I accrue with it, the more I feel Pit abhors rushdown fighters.
That may come across as ditheringly obvious, but there doesn't seem be much written on this subject. I hear a lot of players saying, "Pit doesn't have any extreme matchups, you just have to outplay the opponent", but I think his toolkit just struggles to deal with characters that can decimate his spacing and invalidate his close-range moves.
With the exception of jab and possibly grab, Pit isn't really equipped to deal with that kind of playstyle; the match almost inevitably descends into a game of keepaway, with Pit pulling back and struggling to hold off an opponent that actively wants him to go on the run and put himself in a disadvantaged state. Characters like Sheik and ZSS, with their neutral-controlling projectile options, make even that difficult for Pit - Orbies are not even close to useful in that situation. The only advantage I'd say Pit has in this kind of matchup is that he can generally space them out better, though it's still nowhere near enough to mitigate his lack of reactionary options in that situation.
Or I could just be underestimating his toolkit. I definitely feel that Pit fares better against opponents that can't just get in his face and have fun turning him into a white-winged combo dummy.
That may come across as ditheringly obvious, but there doesn't seem be much written on this subject. I hear a lot of players saying, "Pit doesn't have any extreme matchups, you just have to outplay the opponent", but I think his toolkit just struggles to deal with characters that can decimate his spacing and invalidate his close-range moves.
With the exception of jab and possibly grab, Pit isn't really equipped to deal with that kind of playstyle; the match almost inevitably descends into a game of keepaway, with Pit pulling back and struggling to hold off an opponent that actively wants him to go on the run and put himself in a disadvantaged state. Characters like Sheik and ZSS, with their neutral-controlling projectile options, make even that difficult for Pit - Orbies are not even close to useful in that situation. The only advantage I'd say Pit has in this kind of matchup is that he can generally space them out better, though it's still nowhere near enough to mitigate his lack of reactionary options in that situation.
Or I could just be underestimating his toolkit. I definitely feel that Pit fares better against opponents that can't just get in his face and have fun turning him into a white-winged combo dummy.