They spam all their aerials and get rewarded, don't worry he'll have his turn.I wonder if Luigis started to spam theirs like Diddy too?
But wait. SH height.
I felt obligated to say something but then realized you joined just recently so nvm.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
They spam all their aerials and get rewarded, don't worry he'll have his turn.I wonder if Luigis started to spam theirs like Diddy too?
But wait. SH height.
I felt obligated to say something but then realized you joined just recently so nvm.
I'm not saying Robin is some sleeper top tier. I just want people to know that Robin is far from the worst character in the game.Top 25?
Bruh.
That's just another way of saying average, but still not good.
I didn't say he wasn't capable. Slayer in GGXrd was bottom tier before the patch and he still performed well in tournies because the game is so balanced. I feel this game has a close level of balance between characters.
Doesn't mean average characters still don't exist.
And the burden of proof was on you the moment you felt inclined to defend Robin.
I await your rebuttal good sir.
Emblem Lord didn't say Robin was bad; he said "Robin isn't good". That leaves average, mediocre, underwhelming, decent, fine, fair, bad, horrible, the worst, and plenty of more adjectives. If Emblem Lord straight up said Robin was ***, then there's nothing open.I'm not saying Robin is some sleeper top tier. I just want people to know that Robin is far from the worst character in the game.
The Trela match unintentionally showcased a very potent move:Mii swordsman and Character X.
Dude, wait till the meta gets further into its life cycle. This happened all the time in early dubs Brawl. Maybe it's me, but I don't stare at the current meta, but where meta will and can go. This strat will be exploited and (ab)used until a justifiable counter measure is taken (remember the Anubis and Omni strat from Brawl?).Aaand Vanish Bucket wins another stacked tourney. Jank *** doubles strats.
he's okay at doubles, but it was mostly hbox there is no way you will find another player with enough jiggs and doubles fundamentals to repeat a team like that.I'm surprised no one said anything about Jigglypuff being a good doubles partner. Multiple jumps to help save your teammate offstage and the fact that she can punish laggy moves with rest and end stocks very quickly.
And about CEO doubles, I honestly thought HungryBox wouldn't do that well, but i think he surprised everyone, even going 1 v 1 with Dabuz!
Doubles is different. They were using banana -> rest a lot.So having watched today's CEO Smash 4 doubles. Seeing ZeRo still using Diddy is pretty surprising considering people keeps saying that ZeRo only uses top tiers. I'm wondering how Diddy fares with the metagame now that he has been nerfed a lot.
I know this is off topic but I just wanted to mention that his weight is very realistic. Skeletal muscle accounts for roughly half our body weight as humans for an average person. To give an example, I am 5'10, 180 lbs without being overweight or overly muscular. Not only are animals often leaner than humans, particularly ones higher on the trophic levels, but even for a human I have seen men who are 6'2-6'3 and around 230 lbs without being overweight. Mewtwo is 6'7 and really lean, but he also has a huge tail that is not really factored when considering just his height.Honestly it makes less sense for a skinny alien thing to weight more than a freaking dragon, scales and all.
There's no way Mewtwo can actually weight 269.0 lbs.
He should at best be a little heavier than Lucario, at worst a bit heavier than Greninja.
His weight in both series is pretty dumb.
We already know the counterplay to Vanish Bucket. It's the same as the counterplay to any doubles strat that exploits Team Attack being on: apply constant pressure, and preferably avoid dying or getting knocked offstage. But unlike healing strats, where the cost of screwing up is a minor-to-moderate setback, the cost of screwing up vs. Vanish Bucket is being forced to play an entirely different game. It's a game where the reward variable gets cranked through the roof, where simple throw combos and Sheik fair strings can end in death from 0%. In the past, bucket mechanics forced G&W (and permitted his opponents) to "panic slowly." But that's gone now, and we can now see the absurdly large low-risk benefit it confers.Dude, wait till the meta gets further into its life cycle. This happened all the time in early dubs Brawl. Maybe it's me, but I don't stare at the current meta, but where meta will and can go. This strat will be exploited and (ab)used until a justifiable counter measure is taken (remember the Anubis and Omni strat from Brawl?).
Robin player here, or ex-Robin player? Idk, it's complicated. I can confirm that Robin is bad. I was playing on FG (this is how all good stories start, right?) and decided to pick up Robin again for a few matches. I am promptly paired up with a pretty decent Link, and the match has very little lag. We play and it seems we are of a similar skill level, perhaps I'm a bit better. I slowly begin to realize that Link's kit is almost all-around better than Robin's. More range on his ground moves, runs faster, more consistent projectiles, better grab with actual throw combos now. Recovery might be a little worse and his aerials aren't as good, but he fills the archetype arguably all-around better than Robin.Robin isn't good.
Refute me with evidence. Not opinion.
link can't heal, juggle, or avoid attacks like robin can (floaty character).Robin player here, or ex-Robin player? Idk, it's complicated. I can confirm that Robin is bad. I was playing on FG (this is how all good stories start, right?) and decided to pick up Robin again for a few matches. I am promptly paired up with a pretty decent Link, and the match has very little lag. We play and it seems we are of a similar skill level, perhaps I'm a bit better. I slowly begin to realize that Link's kit is almost all-around better than Robin's. More range on his ground moves, runs faster, more consistent projectiles, better grab with actual throw combos now. Recovery might be a little worse and his aerials aren't as good, but he fills the archetype arguably all-around better than Robin.
Link outclasses Robin completely.
This is a depressing revelation. Sometimes I hate this game.
Dude. You do know Lucas patch buffed a lot of characters right? Marth went from 'pretty meh' to 'OMG' by just a simple jab angle alterations. Robin got nothing but a bugfix. Ike was also significantly buffed (Nairo putting Robin in his top 25, pre Lucas patch.
Not really when F-air got 22 frames of freaking landing lag, B-air and N-air can only be used once during one shorthop, and the only good landing lag Luigi has is U-air, which is 10 frames.They spam all their aerials and get rewarded, don't worry he'll have his turn.
What. Link's U-air is EVIL when juggling. The hitbox stays out longer than a millenia that you can follow people's airdodges and still hit them with the same U-air.link can't heal, juggle, or avoid attacks like robin can (floaty character).
That message isn't targeted at him. It's towards the last couple of pages where people have been saying a lot straight up false things about Robin.Emblem Lord didn't say Robin was bad; he said "Robin isn't good". That leaves average, mediocre, underwhelming, decent, fine, fair, bad, horrible, the worst, and plenty of more adjectives. If Emblem Lord straight up said Robin was ***, then there's nothing open.
Robin's pretty effective for being "the worst character". Not too far behind Ganon in terms of raw punish strength. Great edgeguards. Spacing normals by all means are practical even if none of them really do anything in midrange. Thoron once fully charged is able to force people to play more carefully even at long range and Robin can hit confirm into early kills with both Arcfire and Arcthunder. Even benefits from item tossing (can kill people with it) and has a command grab!
But yeah, Robin's weaknesses compared to other characters are just really, really obvious and glaring. Especially the weak midrange and bad recovery. Several characters can just camp or rush him down and he doesn't really have ways to control people in midrange to discourage that reliably other than getting Thoron charged.
thats true for like every character though lmao
realtalk who does reflet even beat
Where exactly would you put these characters, tier wise. What other characters would you say represent their current level of power, tier wise? I am hearing high tier, but I am skeptical and would enjoy some explanations as to why. Marth is clearly better and Ike received some attention, but from my observations they still seem to have glaring issues. I will admit that Roy might drop off in flavor eventually but he seems to be easily the best Fire Emblem contender from my immediate observations.Ike is the best FE character.
Roy is overrated but still good. He is simply easy to get results with and has a few moves that are crazy.
Marth is scary legit now. I fear he will be nerfed same as Roy. Blazer so good.
How would Villager and Little Mac look?Ike + Mac is hype, but I don't think it's very good unfortunately. Ike can't babysit Mac very easily like say Jigglypuff + Mac. Ike is best with speedy + self-reliant characters that can also hit hard like Sonic and Pikachu. Ryo just couldn't get Tyrant off of Sol's Mac.
I think Ike and Mac are both great doubles characters, though.
Ok, the Omni strat from Brawl (MK or Kirby up throw then Snake C4 bomb at the top of the blast zone) is way easier and was one of the reasons Ally and M2K destroyed in teams early on. I don't know what you mean in the past games his opponents were permitted to panic slowly as there is more lag is using it here and had more invincibility in the previous games. Unless you're referring to how certain attacks can 2 bar fill the bucket. Even then, this strat will be a strong tool in dubs meta, but not the end all be "jank" that you want to refer it as. To me, if you can't beat it, it's your fault as you should be prepared for it.We already know the counterplay to Vanish Bucket. It's the same as the counterplay to any doubles strat that exploits Team Attack being on: apply constant pressure, and preferably avoid dying or getting knocked offstage. But unlike healing strats, where the cost of screwing up is a minor-to-moderate setback, the cost of screwing up vs. Vanish Bucket is being forced to play an entirely different game. It's a game where the reward variable gets cranked through the roof, where simple throw combos and Sheik fair strings can end in death from 0%. In the past, bucket mechanics forced G&W (and permitted his opponents) to "panic slowly." But that's gone now, and we can now see the absurdly large low-risk benefit it confers.
I played that team before and villager needs to switch up his style a lot to prevent Mac from getting double teamed. Villager can't take his time offstage or at the edge.How would Villager and Little Mac look?
villager has a lot of setups that could lead to a guaranteed KO punch, and having one player trap and pester with projectiles while the other plays a defensive pressuring game and punishes bad decisions up close seems like an incredibly powerful dynamic.
Name any char that Roy beats that Marth doesnt beat. Name a match thats bad for Marth that isn't worse for Roy.Where exactly would you put these characters, tier wise. What other characters would you say represent their current level of power, tier wise? I am hearing high tier, but I am skeptical and would enjoy some explanations as to why. Marth is clearly better and Ike received some attention, but from my observations they still seem to have glaring issues. I will admit that Roy might drop off in flavor eventually but he seems to be easily the best Fire Emblem contender from my immediate observations.
What am I missing? Are you saying you are gonna "take it easy" on me cause i'm a nub? Thanks, I'm not sure I could have handled your opinion written in out in words on an internet video game forum. I'm very afraid of being humiliated in public. Please forgive me. You are right, I'm wrong.They spam all their aerials and get rewarded, don't worry he'll have his turn.
I felt obligated to say something but then realized you joined just recently so nvm.
Given how slow Arcthunder is when Robin first fires it, how do you propose to hit anyone with it beyond point blank? And maybe it's just my own inexperience showing through on this point, but what can Robin do against someone shielding Arcthunder? Every time I try I'm too ****ing slow to get there in time for anything meaningful.
And yes, Thoron is a fullscreen punish option that I don't think anyone wants to get hit by on purpose. It's also less powerful than Charge Shot/Aura Sphere/Shadow Ball (and Arcthunder) and can only be used thrice in a row at most before being locked away for...I think 10 seconds? In exchange...you can charge it in the air. *finger twirl* My point is that for what it is (a bigass lightning beam you have to charge for several seconds) it's really underwhelming.
I don't remember the Omni strat factoring into M2K/Ally's dominance nearly as much as the fact that they were the two best players in the world circa 2009. If you have specific examples of matches/sets decided by Omni though, I'll concede this point.Ok, the Omni strat from Brawl (MK or Kirby up throw then Snake C4 bomb at the top of the blast zone) is way easier and was one of the reasons Ally and M2K destroyed in teams early on. I don't know what you mean in the past games his opponents were permitted to panic slowly as there is more lag is using it here and had more invincibility in the previous games. Unless you're referring to how certain attacks can 2 bar fill the bucket. Even then, this strat will be a strong tool in dubs meta, but not the end all be "jank" that you want to refer it as. To me, if you can't beat it, it's your fault as you should be prepared for it.
Why does he lose to link? I'm curious.Name any char that Roy beats that Marth doesnt beat. Name a match thats bad for Marth that isn't worse for Roy.
Marth does better in all their bad matches. His disadvantage is better as is his recovery. Sheik wrecks them both but Roy can't attack like EVER, cept off a hard read or punish.
What are Marth's issues? What keeps him from playing his actual game cuz honestly...I don't see anything.
Do not be blinded by Roy's reward. He NEEDS that reward to justify his flaws.
Honestly I rate all 3 of them as high tier but Marth and Ike are close and Roy drops off a bit. Probably a little weaker then CF. Around there for all 3 of them. You say Marth has issues but if the man gets anything else he will go over that edge of being OP. Ike has mobility issues so Sakurai can give more buffs and it wouldnt break him. Marth has just enough mobility that making him safer or faster on his attacks will just make him Brawl Marth again with no MK or IC's to check his power.
Marth now has the following buffs compared to his release back in October
+ F-tilt frame data now equal to Brawl version
+ Dancing Blade adjusted to suck opponents in better and combo more consistently
+ Invincibility on Dolphin Slash from start-up to first hitting frame. Knockback also increased. Close to Brawl version knockback
+ Buffed jab leading to mix-ups or confirming into itself. Fairly safe when spaced well. Can create very easy traps with jab to d-tilt or jab to shff nair
+ U-tilt more hitstun. Now safe on hit even at low percents
+ Landing recovery reduced on Nair from 15 frames to 12 frames
He got some nerfs too though to compensate
- More hitlag on Crescent Slash. Probably felt Marth should not have a strong defensive tool and combo tool. Seems Sakurai wants this move just for combos only. Doing it OoS now is an easier punish
- Jab got more cooldown to compensate for the amazing buff it received. A smart tradeoff.
So what is he lacking? Grab confirms? So basically you want Marth to be the only FE rep to matter? I didn't realize you were so fond of the Hero-king.
He regained functionality on all his attacks save d-smash, which he really doesn't need anyway. Then he received the jab buff which is easily top 3 buffs thus far in the games life span. Then the Nair buff and the DS buff are icing on the cake. Marth is now a defensive powerhouse again. Hit his shield and expect to eat 11% unless your spacing is perfect.
He loses to Sheik, ZSS, Link and uhhhhhhhhh
Uhhhhhhh
UUUUUUUUUUUUUUUUUUUUUMMMMMMMM
Olimar? maaaaaaaybe?
Too bad the hitbox is narrow and link moves as fast as hot air balloon in the air horizontally. Robin's Levin sword Uair is super disjointed and goes in a diddy-like arc. Add on with decent air mobility (iirc, don't hold me to it), and there's no way link can juggle better than robin.What. Link's U-air is EVIL when juggling. The hitbox stays out longer than a millenia that you can follow people's airdodges and still hit them with the same U-air.
Actually, it's been easier for me to string up airs with Link than Robin, and Link's U-Air is more dangerous than Robin's, because if you lose the Levin Sword...there's no way Robin can juggle remotely better than Link. With Link's U-Air, he can't get punished at all by opponents from above, but characters like Link, Toon Link and Counter characters can punish Robin's U-Air. Even Ganondorf and Falcon with their D-Specs will punish Robin, but not Link.Too bad the hitbox is narrow and link moves as fast as hot air balloon in the air horizontally. Robin's Levin sword Uair is super disjointed and goes in a diddy-like arc. Add on with decent air mobility (iirc, don't hold me to it), and there's no way link can juggle better than robin.
Links Uair sticks out further, making it more disjointed. But you're talking about purely vertical juggled and strings. Robin's can do that, but he can also cover space ALL above him like diddy. I think this makes robin's Uair more versatile in ways it can juggle, as link sticks out like a short laser. Robin's is like a rainbow.Actually, it's been easier for me to string up airs with Link than Robin, and Link's U-Air is more dangerous than Robin's, because if you lose the Levin Sword...there's no way Robin can juggle remotely better than Link. With Link's U-Air, he can't get punished at all by opponents from above, but characters like Link, Toon Link and Counter characters can punish Robin's U-Air. Even Ganondorf and Falcon with their D-Specs will punish Robin, but not Link.
Link's got longer range and better efficiency with his U-Air, and his tilts leading up into U-Air strings isn't going to help the opponent.
Blond girl tier is located just above gotta-go-fast tier, which is just above somewhere-middle-tierish tier.So Fire Emblem tier is dead. Hyrule tier isn't a thing in this game. Overalls tier exists (Mario, Luigi, Wario are all high/top tier characters as of the time of this writing). Are there any other tier clusters in this game?