I still don't follow. If you get knocked into the trampoline, you're dead, there is no way to survive sans Pac-Man messing up the input for the glitch. You cannot mash out of hitstun, no matter how hard you try.Seeing as you need extremely precise timing for it to work, and you still need to get your opponent there. The problem is Pac-Man's frame data and the fact of DI and placement of the trampoline; you can only have one place to put it, directly on the ground. Anywhere else and it won't work. Then you have characters with projectiles who will be happy to see a small gap between them and Pac-Man and go along starting to use their projectile game.
The characters who can really actually punish are ones who can perform punish aerials, projectiles and can get to the opposite side. Remember, it'll be very hard for Pac Man to actually really pull this off against a highly skilled player. You have to think of the things that can make this obsolete. Remember how the "Samus Infinite" was debunked months back
If you walk/jump into it, you have to use your second jump (Some have to immediately jump or they'll be forced to use their recovery) or they die.
Even assuming if Pac-man misses the timing for the glitch, There isn't a single character in the game that has a projectile that's fast enough to punish anything remotely that safe. Unless you're going to count Fox's lasers, which in case I'll gladly take the 2% in exchange for possibility of deleting a stock.
I just don't see how Pac-Man is being punished for this even remotely, unless you're Up-B'ing directly next to your opponent and flubbing the glitch, but why would you do that?
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