I think mayham is hard to contain right now and I won't be having much time to really enforce it for at least today.
If you guys avoid one liners (i.e. "ZOMG HYPE") I won't come back later to infract/warn. So yeah, try to keep it less-social like.
@
Cassio
Oh okay. My opinions are customs off. A lot of characters get good tools that compete with ZSS mid and long range capabilities (Fox laser, Sonic stuff). However, the non-paralyzing laser choice is underused and likely counteracts a lot of this pressure she puts herself under, but alas.
And yeah, sorry for misunderstanding you
1. ZSS ****s on fatties, none of them fall out of up-b, likely ever and this makes disgusting things possible from any vertical confirm. Seeing as dthrow up-b is unavoidable for nearly every fatty and kills at 80%, she invalidates them in practice IMO:
...
is interesting, flame thrower is a really good perturbing tool against her, but his fate mostly remains the same.
2. ZSS tends to demolish characters who don't have frame safety enough on shield to avoid being grabbed, uptilted or jabbed reliably:
2a. Character's who can't avoid back throw down-b in practice:
(this list is likely larger, fyi)
3. Other characters that don't have reliable answers to zair (and usually can be flip jumped for trying):
4. Characters who [can] get out spaced/walled:
5. Competitive characters against her that die too early so it's manageable:
5a. Competitive characters otherwise (imo)
[Sheik dies very early but is one of two top tiers who naturally fall out of up-b (the other being ZSS herself)].