Ganon can't do **** against either Yoshi or ZSS. Sheik, Rosie, Luigi and Pikachu may be even worse still but it's not like it matters. I don't think a Yoshi or ZSS player should ever lose to Ganondorf in a non-custom meta.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I don't play the non-custom game, but your post made me try to imagine what Ganon even does without customs and it made me really sad as I realized all the algorithmic ways to beat Ganon that only don't work because of Dark Fists and Wizard's Dropkick. I heavily suspect your claims are correct, but it really is depressing.Ganon can't do **** against either Yoshi or ZSS. Sheik, Rosie, Luigi and Pikachu may be even worse still but it's not like it matters. I don't think a Yoshi or ZSS player should ever lose to Ganondorf in a non-custom meta.
Are you serious? There's no way that Doc's frame 3 OoS option (which is often used to kill or just tack on damage) doesn't have some form of i-frames.Also Dr. Mario's SJP doesn't have invuln.
Must be a hitbox glitch.here's the video
discuss
I believe there is more to ganonGanon can't do **** against either Yoshi or ZSS. Sheik, Rosie, Luigi and Pikachu may be even worse still but it's not like it matters. I don't think a Yoshi or ZSS player should ever lose to Ganondorf in a non-custom meta.
Sakurai: I dunno man. A smash game where Zelda is... good? Sounds pretty dangerous to me. But Fox? Yeah we can give him some safety.Can someone explain to me why Zelda's side-B puts her into a fall state but Fox can use both his side-B and up-B no problem?
IMO it's evenish. Some may say Luigi gets destroyed due to mobility and range, but remember:What is the consensus on ZSSxLuigi MU? I can't think of anything special one character has over the other outside of their general combos/juggling. I could see both of them destroying each others recoveries with downB, which I suppose Luigi would have an easier time with?
You seem to underrate Luigi in general. Sonic and Fox out-strips Luigi in mobility, yet Luigi still convincingly BEATS them (Sonic, not so much. Maybe even in the meta right now, but I still believe it's 55:45 Luigi. But Fox loses 40:60 against Luigi). Dedede, Bowser, DK, and Charizard either is faster and/or has more range, not doing much against Luigi's Fireballs zoning and comboing ability, and lol combos.Can you tell us about the Luigi vs Ganon matchup? Surely a character that has worse mobility than you and is outranged by you should be easy to keep out. I personally think you overrate your character but saying you lose to Luigi seems inconsistent with your usual beliefs.
'Luigi has worse mobility than Ganon'
LUIGI has worse mobility than Ganon
worse mobility than Ganon
What.LUIGI
I wonder if Ganon starts to win tourneys, people will counter him the same way they counter Luigi, camp the **** out of the character because lol mobility?I guess Ganon needs more tournament play. There's all these good traits I've heard about him, but i've yet to see them being shown off. In my mind, he has powerful attacks and great tools in his moveset that give him early kills, but this is countered by his slow movement speed and laggy attacks, most which aren't safe on shield. He requires more difficult reads (though less than most heavies), though I'm not implying he doesn't get high rewards for them. From my experience, Ganon has many favorable MUs and some really close ones (some not in his favor), but they aren't against ZSS or Yoshi, that much I know. My opinion on these MUs will only change once we see more tournament action (he really needs it imo)
My experience is trying to actually traditionally camp Ganon out really only works as like...Sheik, Sonic, and Mii Gunner, and these characters more importantly have a lot of reason to rush Ganon down. Realistically, Ganon suffers a lot more from good rushdown than he does from being camped out given he actually has good burst mobility in DA and Wizkick. Some of Ganon's best matchups are in fact against projectile characters, such as Link, Toon Link, ROB, Mario, Doc.I wonder if Ganon starts to win tourneys, people will counter him the same way they counter Luigi, camp the **** out of the character because lol mobility?
I was being facetious and poking fun at the fact that two Ganon mains in particular think their character beats everyone. I would think Luigi has the tools to beat Ganon. I definitely think he has worse mobility though, Ganon's burst mobility cannot be underestimated.You seem to underrate Luigi in general. Sonic and Fox out-strips Luigi in mobility, yet Luigi still convincingly BEATS them (Sonic, not so much. Maybe even in the meta right now, but I still believe it's 55:45 Luigi. But Fox loses 40:60 against Luigi). Dedede, Bowser, DK, and Charizard either is faster and/or has more range, not doing much against Luigi's Fireballs zoning and comboing ability, and lol combos.
Look. I know I have bottom 5 range. I know I have bottom 5 mobility. Yes, I know I have bottom tier traction. DOESN'T mean I auto-loses to people who is better than me in those aspects. If that was the case, then we better off scrapping Luigi to bottom tier and never bother with the character again.
And the thing I'll never get (No offense, but this is seriously bizarre) is:
What.
Even when counting Ganon's better airspeed and much faster falling speed, how the hell does Ganon even catch my 30th fastest dashing speed, sitting at 1.5, and one of the highest jump in the entire game?
Oh yeah, my shorthop options if I really have that bad air mobility? Double chop auto-cancels, deals 9% per whoop, and protects my front really nicely. SH B-air is safe on shield, auto-cancels, deals 14%, and is frame 11 (Frame 5 jumpsquat + frame 6 B-air execution. Maybe a few more frames depending on where I take it out). SH D-air auto-cancels, deals 8%, frame 10 but lol endlag, and can be used to approach due to its pretty nice hitbox. N-air is frame 3, has 14 frames of landing lag, deals 12% or 6%, a combo starter, and can be used after a chop, U-air, or D-air.
Luigi's mobility is bottom 5, but not SO bad that it's worse than Ganon. I'm not trying to offend anyone here, so I'm sorry if I came out that way.
I wonder if Ganon starts to win tourneys, people will counter him the same way they counter Luigi, camp the **** out of the character because lol mobility?
- Adjustments have also been made to make for a more pleasant gaming experience.
Hardly. Ganon mostly goes about evenish with a lot of characters, wins about 10 or so matchups about 55/45, and has some tough matchups against certain top tiers.Were replays broken in this patch?
I was being facetious and poking fun at the fact that two Ganon mains in particular think their character beats everyone. I would think Luigi has the tools to beat Ganon. I definitely think he has worse mobility though, Ganon's burst mobility cannot be underestimated.
Not going to go into exhaustive detail, but Ganon does well against characters who, in no particular order:
- Have short range
- Can't force approaches
- Have poor defense against his edgeguarding
- Can't deal with disjoints (for one reason or another)
- Are light
- Have poor kill power, allowing him to abuse rage (AKA the only reason Ganon can beat Sheik)
- Have laggy, punishable moves.
On 3DS, 1.0.5 did, but it had bugfixes and the addition of amiibo.Were replays broken in non-balance patches?
I remember one of the 3DS patches breaking replays even though the only changes were visual fromy understanding (it might have been the patch that buffed the Pikmin AI though). On the other hand, the patch that removed Mewtwo's "customs" didn't break replays.Yes, you were unable to play previous version replays due to the version conflict.
Edit: I misread your statement Reflex. I am not sure.
This is one character that scares me with the way his meta will develop. Once people get his complex moves down, all he needs is a hit confirm to possibly end the stock...Ryu is just gonna crap on people. Only character with consistent hit confirms into KO moves. In SF games many chars have confirms into game ending damage so this isnt a big deal. But in this game where sealing a stock is so important and so many characters are limited to creating trap situations and not actual kill combos, he is just a force to be reckoned with.