Blobface
Smash Lord
- Joined
- Feb 21, 2015
- Messages
- 1,283
- NNID
- everyone1 (Bob)
- 3DS FC
- 3454-0482-6740
except in Melee infinites were flashy and cool to watch, they were all very exciting
in Brawl it was some really terrifying chain grabs, also fun to watch
in this we get pikachus shorthopping and firing a little ball while moving forward. then they use tackle. it's really boring from a spectator standpoint, and relative to the other games, requires siginificantly less effort.
@ Gawain I really don't get why we've assigned such a connotative meaning to playing a top-tier character either. I think it might be a remnant from Brawl/Melee days when "top-tier" and "character-invalidating" were the same thing. A lot of people focus on the "abusive" aspects of top-tiers, when basically every character has "abusive" aspects*.
I main a character that has utterly ridiculous hitboxes with disjoint on every move and utterly obscene damage-per-hit. He can lose the entire match then flip it in your face with a single (educated) guess. And on top of this, he has two practical moves that can instantly kill you.
And in all seriousness, as much as we Ganon mains hate projectiles, if projectiles didn't exist Ganondorf would be by far the most "abusive" character in the game.
*Note: I'm not saying that Top-tiers couldn't use a few tweaks here and there