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Minus, just fixed it.
The instructions for the ranking specifically said to consider Customs off but Miis with access to all moves.- Speaking of which, and are very low, leading me to think they're assuming customs off. Should that be the case, needs to be placed where he belongs. This is a very strange mindset coming from them.
Reddit exists in a plane where citing sources for things you say isn't required or encouraged (and is actively discouraged, since I tend to get -10 or so every time I ask). Whoever says the most hyperbole thing the loudest, wins.- What the hell is Reddit's relationship with if they're putting him as the single worst character in the game, in a tier of his own? Good golly.
I see...The instructions for the ranking specifically said to consider Customs off but Miis with access to all moves.
Which is dumb, you cannot allow Miis to have all of their moves and deny Palutena.
Oi I'll have you know I'm a VERY educated FG player.it really goes to show how bad voted tier lists (especially from the hivemind of reddit) are when is top 3
must be all those / mains ("educated" FG players) talking
yes, i suppose so. in melee / have run rampant for years (since their meta developed; before it was /) and brawl got blown up by . in smash 4 top tiers are still popular [see: , (prepatch)], but there's a lot more character diversity.Is this the first smash game where the most played character doesn't necessarily = the best character?
They might have put him there because of ZeRo and M2K both freaking out about him. He also still get results (V pulled him out in GFs at BAM 7 a few weeks ago and won), though admittedly I haven't heard too much of our top players' exploits recently so it's very possible that he belongs a few spots lower. I doubt he's below Villager in terms of viability though.Okay, curiosity, why is Ness that high? I feel he's good, yeah, but not middle of A good.
Without a doubt better than Villager but I feel he is too high. I used him for fifteen years, and now I can't get the hang of him. So sad. Maybe around Fox, above perhaps.They might have put him there because of ZeRo and M2K both freaking out about him. He also still get results (V pulled him out in GFs at BAM 7 a few weeks ago and won), though admittedly I haven't heard too much of our top players' exploits recently so it's very possible that he belongs a few spots lower. I doubt he's below Villager in terms of viability though.
Finally Kirby in the right spot.Alright everybody, the votes have been tallied and I have the newest tier list from /r/smashbros for you all. There were no big changes in the poll or game really this month, so it will be interesting to see how people feel about the characters now that the patch has settled a bit and we've had some events..NOW HERE WE GO!
(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
Below I do have splits into + and - tiers, and while I don't think they need to be split up THAT much, that's what the numbers showed in comparison for the vote, so just consider them the characters people think are a bit better or worse than the others in their respective categories.
The Official /r/smashbros Monthly Voted Tier List Results
(S) (13.7 | ±0) (13.2 | +1)
(A+) (12.55 | +4) (12.45 | +2) (12.38 | -2)
(A) (11.96 | -2) (11.89 | -2) (11.73 | ±0) (11.13 | ±0) (11.12 | +1) (11.1 | -1 ) (11.08 | +1)
(A-) (10.88 | +1) (10.79 | -2)
(B+) (9.95 | ±0) (9.82 | ±0) (9.78 | ±0) (9.68 | +2) (9.64 | ±0) (9.32 | +3) (9.31 | -3) (9.18 | -1) (9.12 | -1)
(B) (8.85 | ±0) (8.81 | +3) (8.75 | +10) (8.62 | -1) (8.47 | -3) (8.12 | ±0) (8.01 | ±0)
(B-) (7.89 | +2) (7.73 | +11) (7.56 | +2) (7.54 | +3) (7.53 | -8) (7.4 | -4) (7.32 | -3) (7.11 | +1)
(C+) (6.87 | -8) (6.8 | +2) (6.72 | +6) (6.62 | -3) (6.59 | ±0) (6.31 | +2) (6.24 | +5) (6.23 | -5) (6.2 | +5) (6.04 | -3)
(C) (5.93 | ±0) (5.86 | +1) (5.74 | -3)
(C-) (4.86 | ±0)
A few things I personally noticed: there's quite a few characters that actually stayed in their place or maybe moved 1-2 spots this month, I think peoples impressions are starting to settle out a bit. Though it seems a few characters are still really seeing radical changes (Kirby and Little Mac WOW) and the mid to lower tiers are having the most fluctuation.
Here are the Miscellaneous Questions!
[collapse=]
Which character do you think has the most hidden potential?
1.
2.
3. /
Which character do you think is the most overrated?
1.
2.
3.
Which character do you think is easiest to use?
1.
2.
3.
Which character do you think is hardest to use?
1.
2.
3. /
Which character do you hate to fight the most?
1.
2.
3. /
Which character do you love to fight the most?
1.
2.
3.
Which character do you play as as most?
1.
2.
3.
[/collapse]
So here you go everyone, what do you all think?
It isn't dumb. The Mii's other moves aren't "customs" in the same sense, they are just different options when creating the character, the game allows you to use them even when customs are off. Palutena has them unlocked yes, but they are restricted with customs off.The instructions for the ranking specifically said to consider Customs off but Miis with access to all moves.
Which is dumb, you cannot allow Miis to have all of their moves and deny Palutena.
When you like a thing a whole bunch, you see its flaws very clearly and often times want them fixed to make that thing perfect. I absolutely love this game and I absolutely think it could use quite a few changes. Those ideas aren't mutually exclusive.Everyone in this thread seems so down on the game. Everyone is either underpowered, or an overwhelming mechanics shattering cancer that has to be stopped if we want a fun game.
The position that Mii custom moves aren't technically custom moves because the interface allows you to use them regardless just seems like the most silly thing to me - just as silly as tournaments not allowing Miis period because they aren't present in the For Glory character select screen. At the end of the day, the Miis' moves are all variants of their specials, just like every other character's custom moves, and they should be treated as such.It isn't dumb. The Mii's other moves aren't "customs" in the same sense, they are just different options when creating the character, the game allows you to use them even when customs are off. Palutena has them unlocked yes, but they are restricted with customs off.
They're not positive on shield. There's 12 frames in between each one and 27 frames of endlag (ending f35) while the pellet stays out from 8-25. It has 1 frame of shield stun (the minimum due to 2% damage) but the canon hitbox (5% on shield, canon hitbox not present when walking/ftilt) has 2 frames of shield stun. They also don't lead into anything (edit: guaranteed. Cross up AAA>running Usmash/dash grab is pretty) except themselves.Speaking ofMega, has anyone noticed on how annoying his lemons are? Sure, people like ZSS, Greninja, and Falcon can just say **** it, but I feel Mega trashes on characters with slow airspeed (Kirby and below), and screws most character's approaches. His lemons are basically a better Falco Blaster outside of damage and range and can be used as an amazing pressure tool. They are also positive on shield and can be used while walking.
But maybe I'm seeing it from Luigi's perspective with his air speed. But i'm curious if any of you all ever felt the same way.
Meanwhile we have no idea exactly what changes to provoke because we do not know what the future metagame will hold.Best to voice opinions right now really loudly and provoke change than hope things pan out in the end with no guarantee.
"But the numbers 1111 on characters are their defaults, therefore 1111 on Miis are their defaults. Letting Miis use things outside default is unfair."The Mii moves aren't variants of their specials...they're completely different moves. The Mii specials move-set is primarily a collection of options from across the cast. Shotput isn't a variation of Uppercut, which certainly isn't a variant of flaming kick.
Theres a clear difference between the options of any mii special, and Kirbys Hammer customs all being 3 types of slow attack hammers with different properties.
The Mii moveset is customizeable, the entire character is. It's a simplified "create a character" option.
Thank you for this. Completely agreed. And yes, Pac-Man is still thriving off of matchup inexperience (this char is crazy weird, and it doesn't help that 2 people play him)Pac9 & Reflex:
Pacman side-B camping loses to item metal blade. You try it, get hit for 10%, and Mega gets to heal for 2%. If you're late on your side-B (don't forget how slow it comes out) and try to do it against crash bomber, the explosion will knock you back. The MU is in no way one-sided defined by "fruit/NAir>pellet," "tramp on the ledge," "take fruit & camp," or "Disjointed FAir/BAir says lol to your aerials."
Pac, imo, is still thriving off of a lack of MU knowledge. If a Mega Man doesn't know how to play with and around Pac's tools, it's easily in Pacman's favor (although utilt is still a thing). However, if you know things like "If Pac BAirs the hydrant, pellet or MB will launch it" or "Throw the melon up while you do stuff and then catch it later," the matchup becomes much more fun and interactive. You just have to play the MU a lot with the same character to know what you can and cannot do with the tools. This isn't to say he's bad, but he likely outperforms his toolkit.
If the fruit hits the ground, you can pick it up again, no? If not, then I guess I z-dropped everything. Been a while since I've played Spirst since we've been busy.Thank you for this. Completely agreed. And yes, Pac-Man is still thriving off of matchup inexperience (this char is crazy weird, and it doesn't help that 2 people play him)
I just wanted to point out some things.
A thrown fruit can't be caught again. It's both a blessing (opponents can't catch fruits, yay!) and a curse (we lose sooo many opportunities for follow ups)
Unless you mean z drop, do whatever, pick up before it disappears.
The frame data says that Side B comes out on frame 12 doesn't it? I'm still unsure if that is true. I've absorbed charged shots before at point blank range. It may be like skull barrier in that the pellet (or reflecting property, in mega man's case) comes out quicker than recorded.
But I don't know for sure.
Gonna chime in (again) that this is a pretty decent list. Most the disputes I'd raise are both minor and have already been voiced. (Diddy is probably S, Charizard and Gunner are unreasonably dismissed, MK is (still) underrated...)(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
The Official /r/smashbros Monthly Voted Tier List Results
(S) (13.7 | ±0) (13.2 | +1)
(A+) (12.55 | +4) (12.45 | +2) (12.38 | -2)
(A) (11.96 | -2) (11.89 | -2) (11.73 | ±0) (11.13 | ±0) (11.12 | +1) (11.1 | -1 ) (11.08 | +1)
(A-) (10.88 | +1) (10.79 | -2)
(B+) (9.95 | ±0) (9.82 | ±0) (9.78 | ±0) (9.68 | +2) (9.64 | ±0) (9.32 | +3) (9.31 | -3) (9.18 | -1) (9.12 | -1)
(B) (8.85 | ±0) (8.81 | +3) (8.75 | +10) (8.62 | -1) (8.47 | -3) (8.12 | ±0) (8.01 | ±0)
(B-) (7.89 | +2) (7.73 | +11) (7.56 | +2) (7.54 | +3) (7.53 | -8) (7.4 | -4) (7.32 | -3) (7.11 | +1)
(C+) (6.87 | -8) (6.8 | +2) (6.72 | +6) (6.62 | -3) (6.59 | ±0) (6.31 | +2) (6.24 | +5) (6.23 | -5) (6.2 | +5) (6.04 | -3)
(C) (5.93 | ±0) (5.86 | +1) (5.74 | -3)
(C-) (4.86 | ±0)
I see a lot of For Glory influence just based off the hidden questions. Most notably, the fact that everyone seems to... enjoy fighting Falcon? Falcon is a pain in the dong to fight when he's played right. And the general consensus is in line with that from a tournament standpoint. The list itself seems pretty solid. One could argue x should be higher than y or whatever but in the end, this list is definitely in line with the our current knowledge of the meta, despite the fact that it is a community one, which I normally despise. This one is aight.Alright everybody, the votes have been tallied and I have the newest tier list from /r/smashbros for you all. There were no big changes in the poll or game really this month, so it will be interesting to see how people feel about the characters now that the patch has settled a bit and we've had some events..NOW HERE WE GO!
(S) - Best For Tournament Play
(A) - Solo Tournament Viable
(B) - Tournament Viable With Secondaries
(C) - Niche Use
(D) - Not Tournament Viable
(F) - Never Use
Below I do have splits into + and - tiers, and while I don't think they need to be split up THAT much, that's what the numbers showed in comparison for the vote, so just consider them the characters people think are a bit better or worse than the others in their respective categories.
The Official /r/smashbros Monthly Voted Tier List Results
(S) (13.7 | ±0) (13.2 | +1)
(A+) (12.55 | +4) (12.45 | +2) (12.38 | -2)
(A) (11.96 | -2) (11.89 | -2) (11.73 | ±0) (11.13 | ±0) (11.12 | +1) (11.1 | -1 ) (11.08 | +1)
(A-) (10.88 | +1) (10.79 | -2)
(B+) (9.95 | ±0) (9.82 | ±0) (9.78 | ±0) (9.68 | +2) (9.64 | ±0) (9.32 | +3) (9.31 | -3) (9.18 | -1) (9.12 | -1)
(B) (8.85 | ±0) (8.81 | +3) (8.75 | +10) (8.62 | -1) (8.47 | -3) (8.12 | ±0) (8.01 | ±0)
(B-) (7.89 | +2) (7.73 | +11) (7.56 | +2) (7.54 | +3) (7.53 | -8) (7.4 | -4) (7.32 | -3) (7.11 | +1)
(C+) (6.87 | -8) (6.8 | +2) (6.72 | +6) (6.62 | -3) (6.59 | ±0) (6.31 | +2) (6.24 | +5) (6.23 | -5) (6.2 | +5) (6.04 | -3)
(C) (5.93 | ±0) (5.86 | +1) (5.74 | -3)
(C-) (4.86 | ±0)
A few things I personally noticed: there's quite a few characters that actually stayed in their place or maybe moved 1-2 spots this month, I think peoples impressions are starting to settle out a bit. Though it seems a few characters are still really seeing radical changes (Kirby and Little Mac WOW) and the mid to lower tiers are having the most fluctuation.
Here are the Miscellaneous Questions!
[collapse=]
Which character do you think has the most hidden potential?
1.
2.
3. /
Which character do you think is the most overrated?
1.
2.
3.
Which character do you think is easiest to use?
1.
2.
3.
Which character do you think is hardest to use?
1.
2.
3. /
Which character do you hate to fight the most?
1.
2.
3. /
Which character do you love to fight the most?
1.
2.
3.
Which character do you play as as most?
1.
2.
3.
[/collapse]
So here you go everyone, what do you all think?
Ah, I see. That makes sense. I'll trust the frame data.If the fruit hits the ground, you can pick it up again, no? If not, then I guess I z-dropped everything. Been a while since I've played Spirst since we've been busy.
MM charge shot is slow (f20). Also, skull barrier reflects f11. Has been researched enough to know that. Wouldn't take much work to find out when the pellet comes out, just frame advance stuff.
Stupid people complaining on the internet has exactly zero impact on my enjoyment on the game.I really wish the game was unpatchable at this point. At least except for adding characters/stages. Why? Because all it does is facilitate crying for nerfs instead of learning to deal
The F-smash buff on Bowser Jr is super underrated. Thing is like the best anti-air in the game now, and the hitbox on the up-angled version is good enough to even hit short characters on the ground. Also I would argue Bowser Jr is actually one of the better characters at getting KOs reliably when you look at his options in the positive state. U-smash DESTROYS ledge getups for free. D-air beats almost everything offstage. Mechakoopa toss offstage is amazing for gimps and unlike ROB Gyro actually can be set up quickly on demand. Then of course there's Kart -> Up-B -> Hammer which KO confirms for a pretty generous range. His F-air and B-air also have decent autocancels and are good kill moves as well."Sakurai-san, everyone seems to be very upset that Snake is better in every single way over Captain Falcon in Brawl"
"Hmm... well now Kojima and I broke up, I guess the only way to not waste the thousands of hours I toiled over Snake's masculine physique and attack data to make him perfect is to just throw it all on Falcon instead".
*the tears and cries from all by Sakurai's infinite wisdom logic filled up the oceans so much that it overflowed into a time paradox 3 billion years ago; hence the explanation of how water came to build up on Earth in such vast quantities to support life*
Well I can't be overly confident in my opinions on them with customs but in general
Doc still has a Mario kit with a better jump height for using his low landing lag/easy auto cancels in neutral. Customs give him some really cool options. His recovery is bad but he's able to get back/avoid those off stage death traps better than people give him credit for. Not really unviable as much as he's overshadowed by Mario and is more exploitable.
Bowser Jr suffers being unable to kill but has excessive damage output and a reliable early percent combo game (i.e. any confirm low percent is like 80% damage, it's ludicrous). However, beyond that he is generally overly limited. There is a lot of counterplay to his kit in terms of his up-b and his mecha koopa. This balance between his strengths and weaknesses haven't come out too well for him. Out of all the bottom half of the cast he's likely the "best" overall but is close to one of the worst killers in the entire game.
Wii Fit Trainer may have tough top tier match ups, but has arguably abusive abilities in her for frustrating everyone else. Likely the best character off stage by a noticeable margin (if she could spend the entire time out there, she would, and she does against nearly everyone). Generally underrated, she likely has polarising match ups against many characters. If you don't see Sheiks, Diddys, Zero Suits, Pikas (etc) in your region, you probably are capable of winning tournaments with her.
Pit is a very strong/solid character with no super weakness, but no super overbearing numbers either. Underrated in the West as our gameplay focuses more on best options/consistent damage output over fundamentals. Having a strong neutral but no free-40% or kill set up down throw hurts. But it's hard to see this character actually having losing match ups with barely anyone. ZSS seems tough for him, maybe Sheik too due to being stronger at mid range but so so so few characters can claim to be better/more diverse in mid range than Pit. I think a few small things like having an annoying voice and being unpopular in the West in general (+his playstyle from previous games being nausea inducing) is holding him back from being played as much as he's actually capable of succeeding.
Lucario I maintain is kinda "trash". He has debilitating weaknesses and an aura-crutch that shapes everything about him. His base kit being noticeably worse than Brawl (IMO) took away a lot of his strengths in managing neutral and eventually having aura help to clinch things. Now he's relying on aura to help him out and still generally requires hard reads to succeed even with Aura on him. Still a reactive-based character with a few solid moves in his kit, I think he is just outshone by the likes of Mario or Falcon. How well you can use Aura is a player-by-player thing though, even if I think it's fair to call him low tier, he can still produce top-tier results given the right conditions.
Jigglypuff seems to not really have much going for her, with no strong adhesive abilities to keep the game going in her favour. Rest is very strong and she has tons of room to grow into using it. In the long term she could rise up quite a lot when/if a player comes along who can manage the risk/reward of Rest appropriately in their favour. But until then (and unless you have that degree of mastery with her) she seems like one of the worst characters in the cast. Her weight class is the worst debilitating weaknesses a character can have, and very few characters can be consistent with sub-100% deaths being a majority of your stocks.
Ike is between underrated to weak. Definitely doesn't feel as if he's stronger than Marth anymore with dancing blade working, but prior to that he was likely the most viable Fire Emblem character. Super weight, disjoints, safe-ish moves used correctly, good mobility specs, a better recovery / different game conditions (not being cg'd to death) all make out to me that he should be strong[er] in the metagame, but it doesn't really work out. I would put it down to having an abysmal mid range game (i.e. almost non existent) with a not-usable dash attack and dash forward aerials being generally telegraphed and punishable on whiff. I think what hurts him a lot from Brawl is his Jab not being god-tier anymore, the jab Fox has now is essentially what Ike lost, and without it being an adhesive that gives him dominant close range gameplay he falls apart in practice even with all the boons he received.
I am inclined to agree, though dair isn't quite the wonder-tool you make it out to be.The F-smash buff on Bowser Jr is super underrated. Thing is like the best anti-air in the game now, and the hitbox on the up-angled version is good enough to even hit short characters on the ground. Also I would argue Bowser Jr is actually one of the better characters at getting KOs reliably when you look at his options in the positive state. U-smash DESTROYS ledge getups for free. D-air beats almost everything offstage. Mechakoopa toss offstage is amazing for gimps and unlike ROB Gyro actually can be set up quickly on demand. Then of course there's Kart -> Up-B -> Hammer which KO confirms for a pretty generous range. His F-air and B-air also have decent autocancels and are good kill moves as well.
This!Personally me, I'm just as baffled that Pit isn't popular competitively. Pit is one of few characters who has a strong F-throw for KOs. The sheer position advantage you get from having something like that is really underrated, especially given how much less telegraphed it is than trying to set up a position dependent B-throw KO.
Doesnt that tell you that most CF mains are dumbasses and don't play him right? When played well he's just as lame as any other top tier.I really wish the game was unpatchable at this point. At least except for adding characters/stages. Why? Because all it does is facilitate crying for nerfs instead of learning to deal
I see a lot of For Glory influence just based off the hidden questions. Most notably, the fact that everyone seems to... enjoy fighting Falcon? Falcon is a pain in the dong to fight when he's played right. And the general consensus is in line with that from a tournament standpoint. The list itself seems pretty solid. One could argue x should be higher than y or whatever but in the end, this list is definitely in line with the our current knowledge of the meta, despite the fact that it is a community one, which I normally despise. This one is aight.
It never felt like that strong of a kill throw for me...The F-smash buff on Bowser Jr is super underrated. Thing is like the best anti-air in the game now, and the hitbox on the up-angled version is good enough to even hit short characters on the ground. Also I would argue Bowser Jr is actually one of the better characters at getting KOs reliably when you look at his options in the positive state. U-smash DESTROYS ledge getups for free. D-air beats almost everything offstage. Mechakoopa toss offstage is amazing for gimps and unlike ROB Gyro actually can be set up quickly on demand. Then of course there's Kart -> Up-B -> Hammer which KO confirms for a pretty generous range. His F-air and B-air also have decent autocancels and are good kill moves as well.
Personally me, I'm just as baffled that Pit isn't popular competitively. Pit is one of few characters who has a strong F-throw for KOs. The sheer position advantage you get from having something like that is really underrated, especially given how much less telegraphed it is than trying to set up a position dependent B-throw KO.