Oh, a Tiny Mii Brawler discussion? Don't mind if I do!
Video footage of other Mii Brawlers in tournament losing, both using TINY mii brawler mind you.
...and here I was thinking that 13th at my first offline Smash 4 tournament was pretty good. ;_; Anyways...
Now, I've been reading the arguments on both sides, and quite frankly...each side is right on some accounts and misguided on others. I'm actually not sure where to start response-wise, so I think I'm just going to make general statements and let you sort through them to match your points!
Let's start with Tiny Brawler's weaknesses, since that seems to be the big contention point in the thread at the moment. Tiny Brawler
does have weaknesses, even though its strengths are phenomenal. Reach has been pointed out time and time again, and it's a huge Achilles' Heel for Tiny Brawler. Characters with good disjoints will be able to play a mean zoning game against Tiny Mii Brawler. I really can't think of a character with worse reach at the moment, maybe WFT? (Although some of those issues are hitbox related and not necessarily reach.) However, reach was /always/ a weakness, and anyone who either plays as or has played against a competent Tiny Brawler (or hell, has even watched a competent Tiny Brawler) could have told you that. Besides reach, Tiny Brawler also struggles with pretty much every weaknesses Average Brawler has as well: lack of reliable kill options outside of UpB, average individual damage output (mitigated by combo potential and UpB), average recovery (incredible horizontal, below average vertical outside of second jump), grab range (but awesome dash/pivot grab). Everyone is aware, however, of the /bonkers/ mobility Tiny Brawler possesses.
To make a short list, here's what Tiny Brawler has over Average Brawler:
+ Has more (re: different) combo opportunities than Average Brawler, can connect off of more moves (including Dash Attack).
+ Has an easier time getting characters to the ledge thanks to true FAir combo strings, which push opponents even further horizontally.
+ Better mobility, probably the best in the game combination-wise.
+ Better vertical recovery, thanks to a higher second jump.
+ Smaller size, meaning harder to hit.
+ Better endlag and landing lag, although it's not like Average Brawler's move recovery is bad.
And another short list, what Average Brawler has over Tiny Brawler:
+ Has simpler, but more consistent, combo opportunities, can guarantee more basic combos (DThrow -> HK) thanks to increased hitstun.
+ Greater reach. This is a huge plus, probably worth two "+" marks. Competes better against certain characters because of it.
+ Does ~1% more damage and ~1% more knockback on moves. This really isn't that big of a deal...but it's still an advantage!
You would think, naturally, "6>3/4 Esquire, so Tiny Brawler is superior!". That's not really the case, however, since
reach is a huge deal against some characters. The difference between Tiny Brawler's BAir and Average Brawler's BAir reach-wise is the difference between Palutena's BAir and Falco's BAir reach-wise. Pretty important, especially against the likes of Mario, Diddy Kong, and a decent number of other characters. You're not going to be spaced out as hard, simple as that.
However, some of the characters mentioned in this thread that do well against Tiny Brawler...aren't really so. I've never really had issues with characters like Jigglypuff or Luigi. Characters like Captain Falcon are ebb-and-flow MU's for Tiny Brawler, since Captain Falcon has a really poor defensive game that leads to a ton of juggle opportunities and allows Tiny Brawler to KO Falcon even at higher percentages (of Falcon). Even though I've both beaten and lost to Rosalinas in tournament, I'm not convinced that it's a bad MU for Tiny Brawler thanks to his mobility, amazing NAir which can interrupt Luma, and UpB options that kill extremely early (if it wasn't for OIP still being in the game but being ineffective [as opposed to it just being taken straight out], I'd have more kills against Rosalinas. That's a personal issue, not a Brawler issue.). There are better examples of characters (especially with Customs) that fare decently against both Average and Tiny Brawler, but I'll refrain from commenting about them until after EVO.
This is great and all, but what does it all mean?
You might want to sit down for this one:
for all of their similarities, Average Brawler and Tiny Brawler have different MU spreads than one another. So in essence, the best Mii Brawler players are going to use both Average
and Tiny Brawler to their advantage, depending on who they face. If you're looking for specific characters as to which character does well against specific characters, I could probably go on, but I'd rather wait for the Custom metagame to develop (especially with EVO around the corner) before making concrete suggestions. Examples, though: I personally think Tiny Brawler handles characters like Sheik and Sonic better than Average Brawler, but Average Brawler probably has the advantage against characters like Diddy Kong and Mario. Before I'm bombarded with "WELL I WENT TO XANADU AND FOUGHT X AND YOU'VE NEVER PLAYED X SO YOU'RE NOT QUALIFIED", I've played with Tiny Brawler for almost three months now and have entered both online and offline tournaments with him, so I'm speaking from both a personal understanding of the character and a practical understanding. One thing's for sure, for all the conjecture about Mii Brawler in this thread, I'm excited to see how this all actually plays out at EVO!