TriTails
Smash Lord
Don't everyone need a read to get kills...?
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No. To give you an example, if I as Meta Knight throw out my dash attack against you in neutral within a certain space, I can cross you up. However, if you fail to shield in time or try to intercept me and mess up, I get a free Shuttle Loop. That leads to a kill. In this instance I'm not trying to read you, I'm fishing for a kill by putting you in to a situation where you have to react or choose properly in a poor situation.Don't everyone need a read to get kills...?
And yet here we see once again the Marth community puttin in a ton of work. We were the first board to have full frame data for our character and one of the first boards to have a thread concerning his advanced metagame.I'll be the first to admit that I do not know how developed the other character boards were, and subsequently how developed each character was, so I could be quite wrong on this. That being said, I feel Marth placing well was largely due an underdevelopment of other characters overall and the Marth community putting in a lot of work. Marth was overrated in Brawl as a character in my opinion.
If you have to get a read to get kills, you have a hard time killing people.
It's quite obvious why. I'm just saying that the discrepancy between Marth and other characters in Brawl was exaggerated because the time, studying, and lab work done by Marth mains compared to other character meta was likely rather large. It's quite obvious that this time around his shackles a little too heavy.And yet here we see once again the Marth community puttin in a ton of work. We were the first board to have full frame data for our character and one of the first boards to have a thread concerning his advanced metagame.
And yet his results are nowhere near what they were in Brawl.
I wonder why?????
some reads are easier than other but yeah you don't just kill a guy at high level with out making a read/baitDon't everyone need a read to get kills...?
This is only true if your jab or oos options suck. You shouldn't be losing to a wigi that looks for a grab for every kill. Seriously. Getting hit by the fireball doesn't stun for very long at all.Anytime you throw out a Fireball at a set range you force them in to a situation where whether they block or get hit they get grabbed, which leads in to a kill combo.
Thanks.No. To give you an example, if I as Meta Knight throw out my dash attack against you in neutral within a certain space, I can cross you up. However, if you fail to shield in time or try to intercept me and mess up, I get a free Shuttle Loop. That leads to a kill. In this instance I'm not trying to read you, I'm fishing for a kill by putting you in to a situation where you have to react or choose properly in a poor situation.
Uh... I don't quite understanding what are you trying to say here.some reads are easier than other but yeah you don't just kill a guy at high level with out making a read/bait
I mean, even you have guaranteed kill set ups off something, you still have to land the something, which requires a read or conditioning ect. some characters do not have the luxury of kill set ups (Swordfighter vs Villager for example) and require a hard read to get a stockThanks.
But by the way, killing with Luigi is not that easy. People can just get hit and F-tilt. BAM! You can't grab. Though, you can sometimes get a free B-air, which kills.
Uh... I don't quite understanding what are you trying to say here.
Well, a Read is something where you need to position and time your attack. You need a Read to get your opponent KO'd, but it's not necessarily the only way to KO your opponent. Just do what you feel is right to do.Ugh. This is hurting my head. Which one is it? Need read or don't need read?
Okay so let's review Brawl Marth. His 8 frames of landing lag on 3 of his aerials gave him a POSITIVE advantage on shield and we're not even talking his very generous autocancel. His aerials did a lot of damage and were very strong. They came out on frames 4, 5, 6, and 7. A frame 6 spike is kind of broken. His dancing blade was extremely reliable. He had a broken up B with frame 1 invincibility out of shield (in the current game Marth only gets frame 1 inv. in the air) Not to mention his Up B had great hitbox range and kill power. Then there were the combos. We're talking about a character with some of the only combos and throw combos in Brawl. Fthrow to Fsmash, Fair, Nair, Dair, another Fthrow. Whatever you want. Then there's the grab release combos. Grab release to anything, like a frame 6 Dair spike. This is easily attainable with a long grab range...I'll be the first to admit that I do not know how developed the other character boards were, and subsequently how developed each character was, so I could be quite wrong on this. That being said, I feel Marth placing well was largely due an underdevelopment of other characters overall and the Marth community putting in a lot of work. Marth was overrated in Brawl as a character in my opinion.
If you have to get a read to get kills, you have a hard time killing people.
He isn't top 10 because his Match-up spread isn't that great, good, but not great.I have a question for Pac Man mains. Throughout this thread, I've heard the general sentiment that Pac Man has a difficult time with Rosalina, though it's only 40:60, while maintaining 45:55 or better with the rest of the cast. On the other hand, I've also seen the general sentiment that Pac Man is not a top 10 character.
How can this be the case? A matchup spread that good is indicative of a top 5, or even top 3 character, yet I haven't seen anyone put Pac Man remotely close to there. One 40:60 matchup, which is perfectly winnable, against a top tier character doesn't suddenly exempt a character from top 3/5/10 status. In addition, from my browsing of this thread, he seems to have even matchups or advantages against some top tiers, and also doesn't struggle against any mid or low tiers. Could a Pac Man main please explain why he isn't top 10/5/3 with such a good matchup spread?
Marth stayed consistent, heck only got better results towards the end of Brawl's life time (at a national level, his peak across all levels was in mid 09 to mid 10). Marth's crippling flaw was RCO. At top or high level Marth was combative, if not abusive, against every high/top tier bar ICs (although at the peak of what we saw with ICs, I don't see how any character bar MK or Marth could even stand a chance). I was pretty adamant about my match up perspectives and still maintain them as such. If I look at abilities only, Marth was third maybe fourth behind Diddy, if I weigh up how much he got ****ed by RCO (i.e. I would say if you incurred RCO and are above 100% you may as well just suicide, and pre-100% was still likely to have you take a lot of damage and stay trapped at the ledge) he could be even as bad as 10th.It's quite obvious why. I'm just saying that the discrepancy between Marth and other characters in Brawl was exaggerated because the time, studying, and lab work done by Marth mains compared to other character meta was likely rather large. It's quite obvious that this time around his shackles a little too heavy.
THIS.Post patch, I could see Marth boasting 40:60s with Sheik and Diddy (ZSS probably not too far away either). I personally believe he has more issues with Mario and Luigi then people give credit for due to "Brawl" feelings. The rewards both of them get from grabs are crazy, he doesn't wall either of them out.
Adding my thoughts to this fantastic post, if I could prove that Falco was even low tier, I would be happy. Why? 'Cause that doesn't mean he's trash. He's workable even if he's at the lower end of the spectrum. Then again, what the hell are tiers when the game has 53 characters with another and potentially several more on their way? That would take years to figure out a decent tier list much less a MU spread since there's so many characters, so many of them who don't fight the others, and so much to look at as people develop new tricks, techniques, usage of moves, and hell, let's add laziness since nobody's going to figure out the Mii Gunner MU if nobody bothers to actually play them.In the end all that matters is there at least one person showing what he is capable of at high level. In Brawl it was NEO and Mikeneko. They placed at majors. That's fine. They both more or less had the optimal style with him and saw results though Mikeneko was more passive and NEO more aggressive.
In this game I feel the dedication is there, but his flaws cap him.
Or if your army was mostly made up of tier elitists. Once Falco lost his jankiest, broken-***, and dirtiest tools from Melee and Brawl, people just skipped town. That part of the army was the reason why Falco dropped so low because their vocal opinion was that Falco was *** compared to everyone. That army is the reason I'm a Falco main - just pure hatred and rage against them. Silly reason to main a character, but anger is one hell of a fuel.Also having a huge fanbase can actually skew your results. If you have an army, but most of your army is full of weaklings well is that doing you any good? Of course it isn't.
The sad part is that most characters are looked at for one or a few moves. When Sheik's Bair was nerfed, it was all hell. Yes, she's nerfed, yes, she lost a killing tool, but that doesn't automatically make her drop down to unusable. Diddy's lost his powerful Uair and Fair, but that doesn't mean he drops down low tier since those are two moves out of his 27? moves and that doesn't count his customs. Those are overreactions, but they exist and they kill characters. Case in point: Meta Knight, Marth, Falco, and Greninja.Honestly you shouldnt even need to examine tournament results. Just LOOK at their tools and see if the char is busted or not. It just takes a little insight and experimentation. But this community has a perpetual erection for tournament results so I am forced to use them in my arguments.
Well that's awfully shallow. Not everyone needs physical acknowledgment or reward in every situation to feel positive. You can go too far in everything, but the action of doing something by itself or valuing a certain idea often feels a lot more rewarding, and feels are really the only method of measurement since that's why we ultimately do anything at all.You either pick a character because you like them or you want to win.
It only gets complicated when, we as humans get attached to certain archetypes or soulless pieces of data and feel "loyalty" (This concept disgusts me, as there is nothing to be loyal too. Marth isn't going to shake my hand because I been playing him since melee. He doesn't exist.)
I think most people who followed Japan's scenes closely knew this. Masha, Aki, and especially SLS made this aspect of his game impossible to ignore.Falco always had the tools to fight up close, but nobody bothered when they could camp the entire game. That part of him never hit the spotlight (for the masses) and was apparently forgotten in Smash 4 since he had a strong up close game since Melee. Blaster just made it easier for him to get close, but it was too good and overshadowed his up close game.
You know, I had a conversation with someone on the Greninja social who shared a similar mentality that you are expressing here and why it is a bad mentality.Or if your army was mostly made up of tier elitists. Once Falco lost his jankiest, broken-***, and dirtiest tools from Melee and Brawl, people just skipped town. That part of the army was the reason why Falco dropped so low because their vocal opinion was that Falco was *** compared to everyone. That army is the reason I'm a Falco main - just pure hatred and rage against them. Silly reason to main a character, but anger is one hell of a fuel.
This is ironically why I sympathize with Mii Sword so much and try to play him when I can, at least once per session. The elitist mob ran him over and refuse to look back.Or if your army was mostly made up of tier elitists. Once Falco lost his jankiest, broken-***, and dirtiest tools from Melee and Brawl, people just skipped town. That part of the army was the reason why Falco dropped so low because their vocal opinion was that Falco was *** compared to everyone. That army is the reason I'm a Falco main - just pure hatred and rage against them. Silly reason to main a character, but anger is one hell of a fuel.
My issue is the trashing on the characters that ****** me off. Falco, bad, fine whatever, play another character or deal with it. I don't care who you use, but trashing on a character and making people second guess themselves is what annoys me to no end. People do this to all characters, good, bad, or average. There are Diddy players who've been told to stop playing their favorite character from Donkey Kong Country because Diddy happens to be amazing in Smash 4, there are players who are mocked for playing as Link because of his play style as a projectile user and his past standings in tiers, people are mocked for playing as characters of different genders, and there are people who hate Villager, Sonic, Rosalina, and Duck Hunt and call them toxic characters. It's that mentality that I dislike, the jerk, butthurt, and superiority or inferiority if they're trying to justify their low tier hero status complex.You know, I had a conversation with someone on the Greninja social who shared a similar mentality that you are expressing here and why it is a bad mentality.
http://smashboards.com/threads/the-pond-greninja-social-thread.368762/page-52#post-19140626
Start with that post of his, then read mine right below it then scroll down to where he quotes mine then again mine right under his.
The mentality against people who go for the best, or one of the best, character(s) in a game is really ****ing stupid at times. There's nothing wrong with them "jumping ship" or what have you, they clearly just have a different kind of mindset (that is neither better or worse then your's or mine or anyone else's mindset).
It sucks miis would be so controversial not because of playstyle but just because they're miis.Passing thought relative to this discussion:
Certain characters and playstyles are more socially acceptable as top characters.
If Marth, Fox, Diddy, Link, Ganon, or ZSS was/is a dominant character, no one will care much.
If Villager, Pac-Man, DHD, WFT, Sonic, or a Mii was equally dominant, there would be riots.
All of this.-snip-
Not my problem since I don't play as Sonic much and there's a difference between trash-talking and outright spewing **** on a character because of who, what, and where they are. If Sonic is being played campy, then hate the player and not the character since Sonic can rushdown and play very aggressively as 6wX showed the world.But can I still trash talk Sonic? In my defense, he started it.
We've talked about this before in thread, but the difference between "offensive" and "defensive" options are often unclear and subjective in the first place.Incidentally, I'm 99% certain any character can be played offensively or defensively, dependent on the player. Which really means that the player themself dictates how a character functions. Which leads me to wonder if character hate is just player hate masked by the game itself.
Less "Sonic is a campy ***" and more "This guy using Sonic is a campy ***".
And then you open up a can of worms wondering if the campy Sonic guy would do better playing a character more inherently campy like I don't know Village or DHD or Mii Gunner or something.
I think it's mostly brawler and that's because he relies on one really op move to kill and the lightest one isn't balanced at all in terms of weight, mobility and lag.It sucks miis would be so controversial not because of playstyle but just because they're miis.
Dogs can't readDuck Hunt Dog is another example of a character crippled by a reliance on reads.
People say that Sonic is campy because the best strat with Sonic looks campy. He can punish anything from anywhere, so why stand next to your opponent? Its much safer to be halfway across the stage and you get the same rewards as you would for being next to them. Same thing goes for optimal Falcon play. But Falcon has lots of follow-ups that often lead to KOs in a way that people find aesthetically pleasing, so people get hype for Falcon but hate Sonic despite them having similar gameplansIncidentally, I'm 99% certain any character can be played offensively or defensively, dependent on the player. Which really means that the player themself dictates how a character functions. Which leads me to wonder if character hate is just player hate masked by the game itself.
Less "Sonic is a campy ***" and more "This guy using Sonic is a campy ***".
And then you open up a can of worms wondering if the campy Sonic guy would do better playing a character more inherently campy like I don't know Village or DHD or Mii Gunner or something.