Side thought: Ness might actually drop in the customs on meta, as the windbox specials seem tailor made to gimp him. Dont even need to stop pk thunder, just move Ness 20 feet away from it.
You should visit the Ness boards sometime buddy, we've more or less come to this conclusion already.
People missed it I guess, because up until this point we've been too excited(/depressed?) about customs to really care.
Ness gets destroyed by Kong Cyclone. I have no idea what Sakurai was thinking when he made that move to be quite honest. It's as brainless Brawl Mach Tornado and I actually feel bad when I net KOs with it. It's that stupid.
Oh I LOVE showing this off, I know it's old and I'm a nobody (especially now I'm not even in a scene atm lawlz) but on one especially awful match I was having, this happened - "WHERE'D I GO?"
To be honest I don't think it's that bad for us anymore, even though this happens occasionally. I think a well-timed Nair works against it, but if that fails, Ness actually doesn't suck when recovering against DK, so AD-ing the second hit if you can might not be a bad idea. I don't know, it's been too long since I've faced it.
Most of these characters (excluding Ness) that I mentioned are close quarters. They tend to be in-your-face to deal damage and kill. This is their general zone. Kirby is great at countering this because he has a lot of options to punish players for approaching (such as inhale, and more situationally, final cutter) which tend to stunt the efforts of players like sheik to approach and deal damage/start combos/strings. His options to both approach and stop approaches are what makes him so fair against sheik. He can stop an approach just as easily as he can approach, his moveset gives him the ability to turn a battle in the opposite momentum than the opponent is trying to use to their advantage. He also has the excellent opportunity to use sheik's needles against her.
Generally speaking, the more utility the opponent's neutral special provides, the more Kirby will be fairly matched against the opposing player.
He simply tends to fare well against Rushdown/aggressive or offensive characters like Sheik, Falcon, Diddy, etc due to his ability to punish approaches. The Ness argument is different, it's mostly his ability to avoid projectiles that gives him fair game against Ness. He can easily avoid all of Ness' projectiles due to his strong air mobility. PK Flash and Fire are easy to escape for obvious reasons, and when Ness tries to toss out a PK thunder, he can weave around it and go directly for Ness to punish. Ness' smashes also have only marginally longer range than Kirby's smashes, and tend to take longer to execute, giving Kirby more of an edge with his smash attacks.
Also from my own experience, Ness is a combo sponge when Kirby tosses out his up tilt.
The reason I say he suffers against disjoints is because most characters with disjointed moves tend to attack past his punish options. Thus you have his Marth matchup.
Hmm, I'd be surprised if Ness wasn't able to Nair and trade with Kirby after a few Utilts. He can do this to Mario, Fox and friends, so unless Kirby has something special I'm not sure I see it. It shouldn't be Ness' projectile game we're talking about here (it seems to be the only thing people ever talk about when it comes to this character besides Bthrow and occasionally Dthrow/Fair), I see no reason why Ness will be losing air to air battles with Kirby. Kirby's mobility is on the poorer side; I'm not sure what's to stop us from harassing you for free. Ness kills Kirby at 82% from FD ledge, 115% at centre stage and 138% at the far ledge, which puts Kirby in a jeopardising situation in regards to survivability. You don't really have that much against us offstage either. If anything, I think this is possibly one of our best MUs.
Feel free to dispute this, I have no problem with that; I was just surprised because this isn't a MU I would expect to be that close to even.