Also, back on the point of G&W, as I read "low tier" from AA..
His ground game seems pretty buffed. And having spacing mechanics required to get kills doesn't really phase me (re: down smash, the hammer hits seem very strong, while the sourspot is dash attack fodder).
Dash Attack, Jab, Forward Tilt. Are very good moves. Especially jab, glorious jab. It would have to be 3 frame start up at worst I'd think (probably 2?), is safe on shield, is a large disjoint, clashes with every projectile, and clanks with most moves otherwise. Also hit's behind him. I don't know why, but I'll take it. Also kills fresh pretty early (revenge kill ****ers at 130% no problem), with the final hitbox being like twice the range and angling upwards, I have not seen a single soul shuffle away from it.
Seriously, his jab may be better than Falcos
Pivot Fsmash at any point of his dash is a little obscene considering the disjoint and upwards angle of it.
Chef is buffed. All three have usages and niches, although I think you'll tend to go with fast chef if you want the "typical" of regular chef (no real RNG on the customs although sometimes the angles of default are.. godlike). It [fast chef] forces approaches and has little lag. SuperSized Chef is cute and I could see it actually also being useful, the moment it leaves the pan you're free to move, it moves slowly, does high damage, can be used to extend his juggle game greatly and frame trap people's landings, it's kinda obnoxious in an advantageous position and is almost like a horizontal counter, because the entire bacon that comes out at start up is considered the frying pan hitbox, which is electric instead of fire, I've combo'd straight into forward air and dash attacks people running into the frypan-plus. While Fast chef is obnoxious at a mid to long range neutral.
Regular Up B is pretty great. The shorter, completely invincible start up (I'm pretty sure, regular doesn't have it before launch any more), high damage, high knock back version is revolting. PLEASE aerial his shield. Ever. But it really does make him a lot weaker getting back to the stage.
His true weakness is indeed his light weight. But I don't think I feel him being low tier. Structurally, I'm confident about the advantages or "gimmicks" he can abuse on quite a few of the good characters in this game, but he could still fall short in the long run.