Berserker.
:^)
- Joined
- Jun 8, 2009
- Messages
- 18,990
Riiiight so... This is actually the first time I actually used Marth. I never gave him a shot in Melee or Brawl. Back in Melee, I was still kinda casual. Brawl, I only fought against him with Snake. The only reason why I didn't feel like using him is because he's er... his vibes and idles... he's weird as a character. In Smash 4, I preferred using Lucina for personal reasons so using him for the first time wasn't as hard as I thought. The only thing I had to remember was the tipper mechanic. I only had 3 games using him so here we go
Holy Christ. The tipper. It's as insane as Shulk in hyper Smash. You can KO below 80%. That's ****ing insane. Tipping with Marth on the 3DS version is hard for me. Like, I just 1 tipper KO in one match. That's how bad I did. I still think I did relatively well with him (Won all 3 matches). Even without tipping his blade, Marth is still great but I'm fully aware that tipping his blade is a must to maximize his potential. Despite the range nerf, his range is still great anyway
Shield breaker does a lot of shield damage even if you don't charge it up. I noticed it did even more than Lucina's shield breaker but maybe tipping it helped. I had trouble doing his side B for some reason. Like, I couldn't even do the 3rd slash. It just stops at the 2nd hit. I actually went into the same problem with Lucina. I'm familiar with his recovery because Shulk's air slash (sans the second slash) is pretty similar. Marth's counter is pretty straight forward. I still use it from time to time.
About his grounded normals, his neutral jab is amazing. I envy his jab. This is pretty much what I wanted for Shulk but anyway... The range of this is great so it's nice for spacing (Shaya mentioned this already). F-tilt is gorgeous. I use it even more than his f-smash for sending players off stage. It's so easy to tip and it's pretty fast. It's my second favorite move behind Marth's f-air. His d-tilt, I only use it for shield poking but that's about it. His u-tilt is a great juggler/anti-air. I'm familiar yet again with his f-tilt and u-tilt because it sort of looks like Shulk's and even functions like it except it's faster and the tip deals more damage. His smash attacks in general.... Eh. The only smash attack that I actually like is his f-smash. I'm not sure about his d-smash or u-smash. When am I suppose to use d-smash and u-smash? I feel like u-smash's hitbox looks too thin but I'm eyeballing this. His f-smash KILLS. It's got range, it's pretty fast and tipping it KILLS.
Onto his aerials.... Despite the landing lag, I still think F-air is one of Marth's most important moves. As long as you FH it (and tip it) or maybe cancel the landing lag with n-air because based from what I noticed, N-air's landing lag isn't that much Not sure where b-air comes in. I know u-air is great for juggling. I know tipping d-air meteor smashes (Same went for Lucina). I've pulled it off once and daaaamn, that hit sound effect. The only aerial that I ignored was his b-air. I don't think it's useless nor even bad to begin with but f-air just seems better to use in general. Then again, I'm new to this character. Sort of because I used Lucina
So yeah. First impressions of using Marth in general. My indecisiveness is making me switch from Palutena to Marth now. That way, I can always practice my spacing despite which character I'm using because they both use swords and have long range. Honestly if you forced me to pick a tier for him, it's high up in high tier or bottom in top.
Holy Christ. The tipper. It's as insane as Shulk in hyper Smash. You can KO below 80%. That's ****ing insane. Tipping with Marth on the 3DS version is hard for me. Like, I just 1 tipper KO in one match. That's how bad I did. I still think I did relatively well with him (Won all 3 matches). Even without tipping his blade, Marth is still great but I'm fully aware that tipping his blade is a must to maximize his potential. Despite the range nerf, his range is still great anyway
Shield breaker does a lot of shield damage even if you don't charge it up. I noticed it did even more than Lucina's shield breaker but maybe tipping it helped. I had trouble doing his side B for some reason. Like, I couldn't even do the 3rd slash. It just stops at the 2nd hit. I actually went into the same problem with Lucina. I'm familiar with his recovery because Shulk's air slash (sans the second slash) is pretty similar. Marth's counter is pretty straight forward. I still use it from time to time.
About his grounded normals, his neutral jab is amazing. I envy his jab. This is pretty much what I wanted for Shulk but anyway... The range of this is great so it's nice for spacing (Shaya mentioned this already). F-tilt is gorgeous. I use it even more than his f-smash for sending players off stage. It's so easy to tip and it's pretty fast. It's my second favorite move behind Marth's f-air. His d-tilt, I only use it for shield poking but that's about it. His u-tilt is a great juggler/anti-air. I'm familiar yet again with his f-tilt and u-tilt because it sort of looks like Shulk's and even functions like it except it's faster and the tip deals more damage. His smash attacks in general.... Eh. The only smash attack that I actually like is his f-smash. I'm not sure about his d-smash or u-smash. When am I suppose to use d-smash and u-smash? I feel like u-smash's hitbox looks too thin but I'm eyeballing this. His f-smash KILLS. It's got range, it's pretty fast and tipping it KILLS.
Onto his aerials.... Despite the landing lag, I still think F-air is one of Marth's most important moves. As long as you FH it (and tip it) or maybe cancel the landing lag with n-air because based from what I noticed, N-air's landing lag isn't that much Not sure where b-air comes in. I know u-air is great for juggling. I know tipping d-air meteor smashes (Same went for Lucina). I've pulled it off once and daaaamn, that hit sound effect. The only aerial that I ignored was his b-air. I don't think it's useless nor even bad to begin with but f-air just seems better to use in general. Then again, I'm new to this character. Sort of because I used Lucina
So yeah. First impressions of using Marth in general. My indecisiveness is making me switch from Palutena to Marth now. That way, I can always practice my spacing despite which character I'm using because they both use swords and have long range. Honestly if you forced me to pick a tier for him, it's high up in high tier or bottom in top.
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