Anomilus
Smash Lord
Okay, I'm sorry but if any of us have not seen this new tech, how in the world are we supposed to figure out a five-word anagram for said new tech??So, anybody seen Megaman's new DGCGT tech?
Please explain please.
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Okay, I'm sorry but if any of us have not seen this new tech, how in the world are we supposed to figure out a five-word anagram for said new tech??So, anybody seen Megaman's new DGCGT tech?
It's being called a "Dash Grab Canceled Glide Toss," but since it requires you to have an item in your hand already, I'm pretty sure it's a Dash Item Throw Canceled Item Throw. You cancel the beginning of a running item throw with an item throw upward (not sure why that works), and you get a huge slide forward. Of the other item-spawning characters, Link and Pac-Man also get a significant slide, but Mega Man's is "half of Final Destination" big.Okay, I'm sorry but if any of us have not seen this new tech, how in the world are we supposed to figure out a five-word anagram for said new tech??
Please explain please.
Come again?lol.
Is Mewtwo really that confusing for you guys to grasp?
Come on now.
He is ganondorf with a projectile and safer neutral at the expense of being huge and light.
Yeah it looks pretty sick. Here's the video from the MM boards.It's being called a "Dash Grab Canceled Glide Toss," but since it requires you to have an item in your hand already, I'm pretty sure it's a Dash Item Throw Canceled Item Throw. You cancel the beginning of a running item throw with an item throw upward (not sure why that works), and you get a huge slide forward. Of the other item-spawning characters, Link and Pac-Man also get a significant slide, but Mega Man's is "half of Final Destination" big.
AYY More Falco representation though? lolFalco's got new tech against Villager's Explosive Balloon, yo! It's called: get bodied to win.
Liquid does a Bair before Villager touches the ledge, destroys all the balloons and hits Villager all at the same time.
Sorry friend, I suppose I should have elaborated.Okay, I'm sorry but if any of us have not seen this new tech, how in the world are we supposed to figure out a five-word anagram for said new tech??
Please explain please.
To list off the known, has been on footage before, US players, we have GimR, Keitaro, Pawclaw, Cyro, Kato, Liquid, and Manny Manito. Of those 6, GimR's secondaries Falco and is pretty much the most well-known SSB4 Falco player while Kato and Liquid are regulars in the west coast. I'm not to sure on Cyro and Pawclaw, though, while Manny's in Puerto Rico. Keitaro's iffy though since I haven't seen his Falco since Apex. Gamegenie222, Steelsburg. FOW, and Zanryo are other Falco players as well. Of those players, I don't think any of them qualify for results that are major enough for people to even care about Falco. The Falco board's Zionaze and Snipnigth compete as well.AYY More Falco representation though? lol
Yes, I agree regarding Luigi's customs iceballs are really that good though but hard to master. Terrible if used wrong. Great for extra grab setups, extra damage during a grab, force shields, and freezing effect gives Luigi lots of breathing room.Realistically, though, customs only change a few matchups in the entire cast for me. Maybe it's a Luigi thing, but only a few matchups fundamentally change. Also, Luigi's customs are kinda meh, so I can play in both formats and do equally well. Only Iceball is worth considering, and maybe one of the side-bs.
I was wondering what that was about and yeah... Poor Liquid Falco... So, Speeding Bike as an edgeguard tool? And does Wario's Dash Attack behave similarly to Mario's Dash Attack where it can linger over the ledge? And it semi-spikes apparently... One of the commentators mentioned that the last part of Wario's Dash Attack trips, so I'm assuming this is what happens to mid-air opponents.After seeing -this- ridiculous thing, I took a closer look at the numbers on Speeding Bike:
https://gfycat.com/ColorlessRadiantBooby
It has an obscene base knockback while you're riding it, so it's affected by Rage by a ridiculous amount, as seen there.
Apparently, all the different Bikes' wheelie "slam" have obscene base knockback, which is why it's such a potent KO move on the regular Bike, but Speeding Bike has it when you're running into someone normally, so it's wayyy more practical.
All the more reason for Corkscrew Leap to be on sets, so that you can easily and safely recover even after using an offstage Bike like that.
My current travels are ended. It was just a North America trip though. If only Europe were a little closer. I'm not aware of any other falcos in Aus actually, but I have used Falco in tournament here (it's way too good a counterpick to Olimar or Customs DK). I think as time goes on the restrictions on Falco become more apparent when meta develops around otherwise, like jab 1 mix ups are becoming more common again as people get comfortable with them and one of Falco's most needed tools doesn't necessarily hold up to better characters. His side-b lack of ending hitbox means he's very prone to people beating it without stress or timing (Fox' is a lot harder). However, he still has ftilt/dtilt, some of the best in the game, but he doesn't have any mid-range pokes or punishes that are as competitive as better characters. Cross ups are very important yet with Falco's aerial mobility and lack of a safe landing aerial he's practically restricted to always dealing with front-faced options. Down-B is honestly one of his better moves yet the custom we have that removes its reflecting abilities comes with a lot more start up and lag; I don't think the drawback/benefits are weighed together well.Shaya sort of counts for Australia, but Shaya, weren't you traveling the world or something?
Wario's Dash Attack does linger. It trips against grounded opponents and sends them at 180 degrees if they're in the air (as in, literally straight horizontal toward you). You can do a lot with it. This is a link I posted a couple of days ago--I was wondering what that was about and yeah... Poor Liquid Falco... So, Speeding Bike as an edgeguard tool? And does Wario's Dash Attack behave similarly to Mario's Dash Attack where it can linger over the ledge? And it semi-spikes apparently... One of the commentators mentioned that the last part of Wario's Dash Attack trips, so I'm assuming this is what happens to mid-air opponents.
"Whole Mlik"Wario's Dash Attack does linger. It trips against grounded opponents and sends them at 180 degrees if they're in the air (as in, literally straight horizontal toward you). You can do a lot with it. This is a link I posted a couple of days ago--
https://gfycat.com/LinedUnequaledKilldeer
Ban Speeding Bike, it KOs at sub 60%, it's basically a faster Heavy Skull BashAfter seeing -this- ridiculous thing, I took a closer look at the numbers on Speeding Bike:
https://gfycat.com/ColorlessRadiantBooby
It has an obscene base knockback while you're riding it, so it's affected by Rage by a ridiculous amount, as seen there.
Apparently, all the different Bikes' wheelie "slam" have obscene base knockback, which is why it's such a potent KO move on the regular Bike, but Speeding Bike has it when you're running into someone normally, so it's wayyy more practical.
All the more reason for Corkscrew Leap to be on sets, so that you can easily and safely recover even after using an offstage Bike like that.
Tests I did awhile back with Falcon Punch (0BKB 90KBG) and Luma dair (90BKB 110KBG) suggest the latter.On a more serious note, does rage affect BKB exclusively? Or BKB + KBG?
Only player I'm aware of using him with results is gnes (Brawl MLG champion for those who don't know of him). I think the buffs he got definitely ensured he no longer was a bottom tier character, but I think the skill curve and really fast reactions required to just meet a baseline viability is way too high. Who woulda thought pressing B 1, 2, 3, 4 or 5 times (where the wrong one could kill you) would cause so many issues when there's an opponent out to get you? Well, probably everyone.Not too many Shulks visible lately. How are you guys & gals feeling about him in the past month or so?
God, Luma... why do all of its attacks have either ridiculous BKB or ridiculous KBGTests I did a really long time ago with Falcon Punch and Luma dair suggest the latter.
It's just going to have a pronounced effect on fraudulent early KOs with BKB for obvious reasons.
Shulk seems like a pretty solid character, it's just poor horizontal recovery that hurts him. Even with Monado Jump, you've gotta have your second jump cause the increased fall speed hinders the buffed aerial mobility.Not too many Shulks visible lately. How are you guys & gals feeling about him in the past month or so?
Well, KBG is multiplied with damage and its attacks do 2~8% so it kind of needs that KBG to have notable knockback scaling.God, Luma... why do all of its attacks have either ridiculous BKB or ridiculous KBG
Haven't seen it come up against his name in a long while I thought. Seems to mostly have been Robin'ing as of late or random single tournament character pick ups.Edit: @ Shaya Trela plays Monado Boy too, in addition to Robin and Charizard (dunno how much he plays Charizard tho)
He's got some pretty recent (two months ago) sets up on Tourney Locator's channel where he goes nearly exclusively Shulk.Haven't seen it come up against his name in a long while I thought. Seems to mostly have been Robin'ing as of late or random single tournament character pick ups.
My stance on shulk hasn't changed bottom 5.Not too many Shulks visible lately. How are you guys & gals feeling about him in the past month or so?
At least explain why in case someone doesn't remember or is new to the the competitive scene or has no idea who Shulk is.My stance on shulk hasn't changed bottom 5.
That's not @ A AlMoStLeGeNdArY 's style.At least explain why in case someone doesn't remember or is new to the the competitive scene or has no idea who Shulk is.
Bowser is many things, but a counter to Sheik is not one of them. His recovery isn't really much better because Dash Slash doesn't ledgesnap and he's a massive target who still has trouble landing.(though not as much as he did without Dash Slash) DK, Ganon, and Zard all gain significant upgrades to their recoveries, while Bowser's is only slightly better, and still weaker than the aforementioned characters as well as Dedede. I think all of those at least have comparable survivability with customs, and DK/DDD are probably a bit better. Sheik still messes with him with needles and can juggle him forever. He's also a huge target so she can more easily pull off her BF/Vanish setups when he does get to kill %s. Bowser loves his Dash Slash, but the other customs are generally sidegrades and he still has a number of issues."Whole Mlik"
Megaman is lactose intolerant apparently.
Can we talk about this guy?
Tested out his customs for the first time today and holy crap does he get some nice things. Neutral/Down customs all have distinct uses, and Dash Slash is a setup that sets up everything at any percent. With his Side-B to augment his recovery and his fatty fatness, he'll probably survive longer than anyone else in the game. With customs he might even be a slight counter to Sheik just because He could survive for days against her.
This is all really abrupt first impressions of course, so I might be glossing over something completely.
We should start referring to Speed Monado as the Kwik-E MArt.God, Luma... why do all of its attacks have either ridiculous BKB or ridiculous KBG
Shulk seems like a pretty solid character, it's just poor horizontal recovery that hurts him. Even with Monado Jump, you've gotta have your second jump cause the increased fall speed hinders the buffed aerial mobility.
Neutral is sorta lacking imo, but great range on tilts and aerials and relatively low landing lag on (most of) the latter lets him space really well, even without a MArt active. The fact that he can go really deep for FAir gimps is good too, but it seems recovering low isn't as common in Smash 4 as it is in other games (plus not many of his attacks force low recovery aside from maybe the weak hits of DSmash). UAir is really unreliable since people can just fall out of the blade hit and you can see an Air Slash coming from a mile away.
Not a lot of trouble KOing or racking damage but difficulty in getting things rolling since he can't really force people to approach hurts.
Edit: @ Shaya Trela plays Monado Boy too, in addition to Robin and Charizard (dunno how much he plays Charizard tho)
Hmm, well I've only actually fought Customs: on WFT, but from what I can tell...Wii Fit Trainer is top tier with customs OFF.
I don't actually believe that, but she's not anywhere near bottom 10 either. Recent videos of high quality WFT play:
https://youtu.be/3O74kEq9bcw Grands vs Kevs
https://youtu.be/1-ib_i9gvvo Winners Finals vs SKRY
https://youtu.be/aRGFxgyGXiQ Winners Semis vs TJSlash
https://youtu.be/YuL5EEZpBXE Winners Quarters vs Kevs /
https://youtu.be/17J1A58HUMM Pools vs Bogoron
I genuinely do not think WFT is a bad character. She seemingly has a few difficult matchups but such good tools in most situations that none are even close to unwinnable. I invite anybody to point out the flaws in this character and how to capitalise on them. inb4 "janky hitboxes"
Can't she completely ignore needles in the neutral by crawling?Like, I wonder if there's a character other than maybe Samus who deals with Sheik's needles worse than Wii Fit?
I had kinda forgotten about that but I did have a different notion in mind. She doesn't really get much out of her crawl (does moving make her vulnerable to needles?).Can't she completely ignore needles in the neutral by crawling?