Z'zgashi
Smash Legend
*raises hand*Can everyone who actually tried out every single character with every single custom move please raise your hand.
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*raises hand*Can everyone who actually tried out every single character with every single custom move please raise your hand.
I have obtained and tried all custom moves.Can everyone who actually tried out every single character with every single custom move please raise your hand.
Just you Ninjalink?
YEA THE REST OF YALL NEED TO SIT THE HELL DOWN
What are your favorite moves for zard? I can't decide which ones i like besides dragon rush for side BI have all of Zard's customs.
That means I can talk about Charizard right?
WELL speaking of that, Mii Brawler's customs are rather fantastic if I do say so myself.Eh, we can discuss Palutena's customs and the Mii Customs somewhat.
Nothing he has is overpowered, but he has ingredients. He's a creativity-based character, similar to Ness and Duck Hunt. It's up to players to show him off, as traditional fighting styles won't show him off too well.What do you guys think of Pacman? I was playing against him as Marth, and although the first two matches he kicked my butt, I discovered that his Side B had lower priority than several of my moves, and from there his cookie crumbled. So where would you put Pacman and why?
Nope I agree really feeling my Don Cornelius Brawler.WELL speaking of that, Mii Brawler's customs are rather fantastic if I do say so myself.
His piston punch (Up B 3) is basically his best move and I think one of the better moves in this game. It has very little startup animation, it can be done out of shield, you can combo into it from u-air, it KILLS, it does everything! I know I've been posting this vid everywhere but this character is not to be slept on. https://www.youtube.com/watch?v=SmcW2pc6Xtw
The move essentially gimps characters off the top of the stage as it travels upwards, carrying the opponent up with them, the final blow has a knockback strong enough to kill players at the top at relatively low percents. It's very practical too as he can easily put the opponent in a situation like that after a down throw which combos into u-air which combos into the Piston Punch.
His next best custom move is his Feint Jump (Down B 2). It can be ledge cancelled, it increases his recovery tenfold giving him superb horizontal recovery as well as 2 wall jumps. Testing it out, I could do 4 b-airs off the stage into the blast zone, using both my jumps already, then can make it back by using the Feint Jump, its THAT good. Lets not mention that he has 0 problem getting back to the ground. As long as he has feint jump, you can almost always juke your opponent out and get to the ground safely. Basically gets you out of any bad situation ever.
Now finally lets talk about some of his other attributes. His get up invincibility from the ledge is STUPID. If you try to attack or grab this man while he's doing a standard getup from the ledge you cannot touch him at all, and if you keep trying to he'll just use his piston punch and beat whatever it is that you are trying to do. That's right, his invincibility goes on long enough for him to shield or do piston punch making it near impossible to punish him from the ledge. The only way to beat it is if you predict what he'll do after his invincibility frames are over.
I should also mention that using a short/skinny Mii will give you these attributes
+ Faster Run Speed
+ Higher Jumps
+ Less cool down on all attacks (perfect for combos)
- Less Range (includes specials)
- Lighter (You die 1% earlier its hardly noticeable)
- Weaker (Again, only does like 1% less, hardly noticeable)
In the end, short mii's are generally the way to go. If I were to talk about the downsides to this character I'd say he has trouble killing if he's passed the point where he can combo into his Piston Punch. His other killing moves are his Onslaught (Side B 1, Falcon's Raptor Boost) and F-smash. Both of which are rather slow and have a lot of cooldown. U-smash and D-smash work but they're rather weak.
Without a doubt Brawler is the best of the 3 Mii's and I'm fairly confident he's at least top 15 in the game. Though at the moment I could see a lot of you disagreeing with me, because well, nobody has really played him. Hopefully people stop sleeping on this character and give him a go.
I already have explored every character in the entire game a lot and have personal preferred sets built with the entire cast. I even started a massive write-up on the topic of recommendations and got through most of the cast, but I didn't finish or post it as I realized that there's just too much subtlety for me to make such recommendations without seriously overlooking options or just missing the match-up subtlety a lot of stuff has. Like I went through Fox and thought his no hit up special was just obviously better than the other two lousy attacking options and that his Falco style blaster was the best of bad choices. Then further exploration showed that the power blaster on Fox is actually really good and that "Twisting Fox" has a variety of actually really strong offensive applications, stuff I wasn't going to find on my own. Likewise, on Falco, Reflector Void instantly destroys Villager's tree and Pac-Man's Fire Hydrant which is different from every other reflector and kinda a huge deal for the utility of the move (Reflector Void is actually ridiculously good, despite Accele-Reflector seeming just straight better at first). I came to realize that there's just no way to give truly useful information like that at this stage of the metagame; that kind of thing will have to be a comprehensive community project many months down the line once we know a lot more than we do now. I do think I'm pretty knowledgable overall about the customs and have explored every last option with every character with some detail (just not enough, it's not even possible to give enough at this point); I feel like all the work I've put into learning about customs and the way I still feel like I have a ton to learn is a sign of the robustness of the system.I have all the custom moves in the entire game. I'm thinking about doing a heavily detailed report on how each and every character in the game plays, what I recommend to be the best movesets (as well as some backup sets), and ranking each and every one of these characters based on their potential matchup potential. I will cover all of them in order based on the overall CSS so that I won't have to worry about losing my place.
And just to brag a bit for the heck of it, I also have all the custom outfits, and all of the misc. trophies. I only have two more challenges--and by extension, 3 more trophies, 13 hats, and Classic Mode on 9.0 difficulty to go before I can safely call it 100% complete. Anybody have any tips on tilting the odds of the custom drops giving away said hats would be appreciated.
In the meantime, I'm going to explore all the options with every character in the entire game. Mario will be my first, and I'll give you my findings tomorrow.
I knew i'd seen that gif somewhere before. YOU CAN'T FOOL ME SHAYA!Game and Watch has been my little secret brewing in the background to hype up here. He got nerfed from Brawl in any way at all? I'd really like to know what.
While I'm not sure about being an inherent top tier, this ****er wrecks nearly every perceived high/top tier in the game bar Sheik.
AND I HAVENT EVEN SAT DOWN TO SEE IF HIS FTILT > HER ENTIRE MOVESET YET, IM SURE SOMEONE WILL SHOW IT TO BE TRUE THOUGH.
But okay, how do I put this... this character just... has single tools that counter all the gimmicky/jank.
BY HAVING SO MUCH GIMMICKY JANK OF HIS OWN, HOLY ****.
(INVINCIBILITY ON HIS UP SMASH ON RELEASE IS BALANCED) [he may have invincibility on his head during the charge too]
Warning: incoming immature rhetoric
But let me go over who this character bodies, and why:
1. Rosalina + Luma. I don't think Rosalina and Luma combined have a single move or combination that game and watch doesn't outprioritise, puts luma into stun, looms with a hitbox that just beats or at worse clanks with every single one of rosalina's attack. I have not seen a match up with either as game and watch or against rosalina that is as face roll as me just walking, forward tilting, fairing, and baconing, over and over again. I'm not here to underestimate Rosalina's abilities, but every instance of this match up I've played has been face roll, I made my main training partner drop her, among other things. I cannot believe how much G&W does not have to respect Rosalina at all.
2. Lucario. Three 0% Lucario min charge aurasphere bucketed kills Lucario by 50%. Any above min charge aurasphere gives either 2 or 3 bucket stacks. Side B gives usually 2, sometimes 3.
*jump off stage after lucario because I don't even care what percent they are i'll trollolol them until they're 200%, no problem* Up B at any time you'd feel is relatively close to interception. Kill Lucario, or wind box him up into the stratosphere for a free whatever the **** you want.
Forward Tilt > his footsies.
His means of getting away from uair are like, non existent. Up airing his Up-B is practically orgasmic.
I cannot believe how much G&W does not have to respect Lucario, at 200%, at all.
3. Yoshi: Well, asides from completely negating eggs (thank ****, much like G&W's does luma), his neutral seems pretty good. Ftilt beats a lot of his ground mix ups/attacks. Back air and neutral air > his aerials. Every time yoshi jumps above my head I up-b with invincibility that knocks them out of that armor and sends them to their deaths. Works off stage too. Joyous. I cannot believe how much G&W does not have to respect Yoshi's camp, shield pressure, or range. But I'm sure he can adapt.
4. Little Mac. NO MAC, DON'T DO IT, DON'T RELEASE THAT SMASH ATTACK WITH SUPER ARMOR AS I FEARLESSLY JUMP INTO YOU, DON'T... NOOOOOoooo~ *Up B* ?????????????????? ?? ?? ??
Pro tip: Game and Watch's down tilt has a wind box above the ground for some reason. If Little mac ever side bs on stage or even goes for the ledge with it from off stage, down tilt sends him into the sky in free fall.
5. Greninja. NO GRENINJA, DON'T DO IT, DON'T DOWN AIR TOWARDS ME ITS A TRAP. DON'T... NOooooooOOoO~~~ [up air for days]
NO GRENINJA, DON'T DO IT, DON'T TRY TO RECOVER, JUST TAKE YOUR DIGNITY WITH YOU AND JUST FAST FALL TO YOU DEATH, NOoo NOooooooooooooo [Huge wind box + massive weird water trajectory = dead greninja rocketing into the opposite part of the stage's blast zone]
6. All the fatties:
LoL NEUTRAL AIR (and Up Air actually slows down/freedom traps all those nasty down bs you don't like)
TRY IT OUT, BELIEVE.
*probably loses to all the swordsman (incl. link), Donkey Kong, Diddy Kong.
Every time I play this character against those "good match ups" all I feel is this:
View attachment 28642
and a lot of
I think Palutena is the only one not following this custom move trend. But she starts with all her customs unlocked so people have no excuse not knowing them.It's really hard for me to talk about competitive character impressions without including custom moves in the equation. A lot of the characters you guys seem to think are low/mid tier material have a lot of good tools at their disposal in the custom move-pool. It's not that they have more to gain from a larger move-pool because they are worse characters, but instead that their better custom moves make their play-style flow smoothly, and add depth.
This is a pretty large generalization, but they took a lot of the Brawl characters and across the board increased their movespeed, increased their landing lag, normalized ranges, and normalized projectile strengths (with an overall nerf). Of course outliers exist, but generally this is the case.
You'll find that these rather consistent design points ended up buffing and nerfing your favorites from Brawl. Look at each of those changes and examine how they relate to each character you have in mind. The ones that were nerfed from the changes probably have some pretty great custom options, while the better characters not so much.
This is only speculation, but it feels as if the dev team purposely left some of their default kits weaker in order to preserve their old feel, and then tried to balance them using custom specials. It's EXCITING to see the transition of a Brawl character that doesn't fit into Smash4's engine turn into one that has a place because of the addition of custom specials.
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Most tournaments right now ban custom moves. I haven't talked to every TOs out there, obviously, but I can presume they're banned right now simply because it's a new concept. Players don't know all of the moves yet. Players don't want to grind for them on the 3ds; they'd much rather dive into competitive play. And it simply hasn't been the status quo. It's easy to ban them and avoid a fuss, at least until they're more readily understood, and we can more confidently analyze the implications of their inclusion.
Judging by the direction it's headed, though, custom moves will probably be legal much more widespread sometime after the Wii-U version comes out, after which point we can transfer moves to consoles easily. I'm confident we won't see much resistance once people understand the development team's general formulas and trends.
Some of these custom move trends include following:
For a majority of the moves (and I've seen them all), it's pretty basic stuff. They all have their tradeoffs. None seem imbalanced or too centralizing. And if something turns up, there's an easy way to get rid of it.
- stronger but slower/less range
- faster/further reach but no hitbox/weaker
- piercing projectile but weaker
- slower projectile but stronger
- faster projectile but weaker
I understand some tournament series won't adopt custom move legal rulesets regardless, but they are worth seriously considering when it comes to strengths and weaknesses, matchups, and tier list placement and discussion. I encourage you guys to look them up if you don't have the patience to unlock them all.
Glad to see I'm not the only one who feels this way. It's also worth noting that his DA puts opponents in a really bad position thanks to the disgusting angle it sends people. Depending on how they react, you can grab them (and get more damage off of down throw), hit them with FAir, or just smack them with DA again.Game and Watch has been my little secret brewing in the background to hype up here. He got nerfed from Brawl in any way at all? I'd really like to know what.
While I'm not sure about being an inherent top tier, this ****er wrecks nearly every perceived high/top tier in the game bar Sheik.
AND I HAVENT EVEN SAT DOWN TO SEE IF HIS FTILT > HER ENTIRE MOVESET YET, IM SURE SOMEONE WILL SHOW IT TO BE TRUE THOUGH.
But okay, how do I put this... this character just... has single tools that counter all the gimmicky/jank.
BY HAVING SO MUCH GIMMICKY JANK OF HIS OWN, HOLY ****.
(INVINCIBILITY ON HIS UP SMASH ON RELEASE IS BALANCED) [he may have invincibility on his head during the charge too]
Warning: incoming immature rhetoric
But let me go over who this character bodies, and why:
1. Rosalina + Luma. I don't think Rosalina and Luma combined have a single move or combination that game and watch doesn't outprioritise, puts luma into stun, looms with a hitbox that just beats or at worse clanks with every single one of rosalina's attack. I have not seen a match up with either as game and watch or against rosalina that is as face roll as me just walking, forward tilting, fairing, and baconing, over and over again. I'm not here to underestimate Rosalina's abilities, but every instance of this match up I've played has been face roll, I made my main training partner drop her, among other things. I cannot believe how much G&W does not have to respect Rosalina at all.
2. Lucario. Three 0% Lucario min charge aurasphere bucketed kills Lucario by 50%. Any above min charge aurasphere gives either 2 or 3 bucket stacks. Side B gives usually 2, sometimes 3.
*jump off stage after lucario because I don't even care what percent they are i'll trollolol them until they're 200%, no problem* Up B at any time you'd feel is relatively close to interception. Kill Lucario, or wind box him up into the stratosphere for a free whatever the **** you want.
Forward Tilt > his footsies.
His means of getting away from uair are like, non existent. Up airing his Up-B is practically orgasmic.
I cannot believe how much G&W does not have to respect Lucario, at 200%, at all.
3. Yoshi: Well, asides from completely negating eggs (thank ****, much like G&W's does luma), his neutral seems pretty good. Ftilt beats a lot of his ground mix ups/attacks. Back air and neutral air > his aerials. Every time yoshi jumps above my head I up-b with invincibility that knocks them out of that armor and sends them to their deaths. Works off stage too. Joyous. I cannot believe how much G&W does not have to respect Yoshi's camp, shield pressure, or range. But I'm sure he can adapt.
4. Little Mac. NO MAC, DON'T DO IT, DON'T RELEASE THAT SMASH ATTACK WITH SUPER ARMOR AS I FEARLESSLY JUMP INTO YOU, DON'T... NOOOOOoooo~ *Up B* ?????????????????? ?? ?? ??
Pro tip: Game and Watch's down tilt has a wind box above the ground for some reason. If Little mac ever side bs on stage or even goes for the ledge with it from off stage, down tilt sends him into the sky in free fall.
5. Greninja. NO GRENINJA, DON'T DO IT, DON'T DOWN AIR TOWARDS ME ITS A TRAP. DON'T... NOooooooOOoO~~~ [up air for days]
NO GRENINJA, DON'T DO IT, DON'T TRY TO RECOVER, JUST TAKE YOUR DIGNITY WITH YOU AND JUST FAST FALL TO YOU DEATH, NOoo NOooooooooooooo [Huge wind box + massive weird water trajectory = dead greninja rocketing into the opposite part of the stage's blast zone]
6. All the fatties:
LoL NEUTRAL AIR (and Up Air actually slows down/freedom traps all those nasty down bs you don't like)
TRY IT OUT, BELIEVE.
*probably loses to all the swordsman (incl. link), Donkey Kong, Diddy Kong.
Every time I play this character against those "good match ups" all I feel is this:
View attachment 28642
and a lot of
Palutena is a no-skill character and that's her biggest advantage. She's not the worst character in the game by a little while, certainly better than Doc/Swordfighter/Zard. I wouldn't say Ganon, but I'd estimate a 50-50 matchup there.Palutena Dash Attack beats every attack and projectile hitbox in the game except:
Literally everything else; from Wobbuffet tree to max power bucket, from Ensnaring Aura Sphere to Little Mac f-smash.
- Counter Sapling
- Thoron
- Explosive Flame
- Maybe DK up-b 3
Bair behaves the same way, but loses protection on landing and doesn't seem to last as long. (It loses to Wobuffet tree, for example.) It should beat every typical aerial in the game head-to-head, period.
Discuss!
No-skill character?Palutena is a no-skill character and that's her biggest advantage. She's not the worst character in the game by a little while, certainly better than Doc/Swordfighter/Zard. I wouldn't say Ganon, but I'd estimate a 50-50 matchup there.
She doesn't require any techs or high-skilled plays/combos to be useful. Her DA out-prioritzes almost everything so as long as it's used as a punish move you've got the enemy in the air which is your space cause you have good hitboxes on all your airs.No-skill character?
That's a new way of looking at "No-skill" characters. I thought it meant something different. Like, I read it as "Characters that are easy to pick up".She doesn't require any techs or high-skilled plays/combos to be useful. Her DA out-prioritzes almost everything so as long as it's used as a punish move you've got the enemy in the air which is your space cause you have good hitboxes on all your airs.
I'm kinda starting to think so too.I'm really having trouble seeing Kirby as a "good" character. There also doesn't seem to be much discussion about him in general, or on other parts of the forums, other than the Kirby section of course.
She apparently has a lot of tech that makes her very good, but as someone who has not experimented with that stuff, I don't think she's very good unless you use that stuff. Just feels lacking in almost every way if you play her on a standard level.What are everyone's thoughts on peach? haven't heard much about her yet.
I think she's an underrated character. She has some really nasty set-ups with her turnips that can cancel landing lag.What are everyone's thoughts on peach? haven't heard much about her yet.
Biggest sleeper high tier character. She's fundamentally amazing.What are everyone's thoughts on peach? haven't heard much about her yet.
The only time I'm really feeling it with Kirby is when I inhale Shulk.