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Okay.
Back air/nair/multi jumps seemed to be the ticket in the match up for Dedede.
Dtilt scared mega enough to start letting D3 get shield grab punishes on close range pellets.
Back air coming out low allowed him to land and approach.
Nair was stupidly fast/bigger range than expected in punishments or landing/beating pellets too.
Mega off stage got ****ed.
It was customless play though, but perhaps WifiMegaman 70:30s everyone?
Okay.
Back air/nair/multi jumps seemed to be the ticket in the match up for Dedede.
Dtilt scared mega enough to start letting D3 get shield grab punishes on close range pellets.
Back air coming out low allowed him to land and approach.
Nair was stupidly fast/bigger range than expected in punishments or landing/beating pellets too.
Mega off stage got ****ed.
It was customless play though, but perhaps WifiMegaman 70:30s everyone?
Wifi-Mega is harder to approach because powershields are harder, as are grabbing metal blades. However, Wifi-Mega loses his PS>utilt punishes and utilt is generally harder to land, which is arguably more important to his defensive game.
Edit: Also, Mega can challenge approaches with RAR BAir and dtilt very well. Which are more reactive tools that suffer in wifi.
Okay.
Back air/nair/multi jumps seemed to be the ticket in the match up for Dedede.
Dtilt scared mega enough to start letting D3 get shield grab punishes on close range pellets.
Back air coming out low allowed him to land and approach.
Nair was stupidly fast/bigger range than expected in punishments or landing/beating pellets too.
Mega off stage got ****ed.
It was customless play though, but perhaps WifiMegaman 70:30s everyone?
dtilt was getting in on the ground, beating just outside close range pellets.
Passive response from megaman from it got him grabbed.
Megaman suddenly realises dash grab exists but likely too late, got naired for it over and over.
D3's two hit confirm/combos seemed to work at a wide range of percent vastly outdoing chip damage from pellets and the occasional fair/bair.
Air vs Air was one sided for D3. Back air was just really really solid at letting D3 not get wrecked for landing/slowed down from pellets considerably.
D3 had complete control of where/how he got hit.
Simply having no followups does not mean Mega doesn't have to fear that. It sends you upwards, and Luigi with some good reads can punish Mega's landing, and let the combos flow begin.
So are you all saying Luigi is more ****ed vs Mega than D3?
Simply having no followups does not mean Mega doesn't have to fear that. It sends you upwards, and Luigi with some good reads can punish Mega's landing, and let the combos flow begin.
I'm not saying anything in terms of that, and nobody should be saying anything like that if they don't fully understand either MU. Luigi's frame data challenges grabs better without commitment. It's just a different MU. Pellets wall out Mega Man better than they wall out Dedede.
Luigi's not a huge gigantic target for up airs with nothing to challenge crossups. However, Luigi doesn't have enormous range and weight.
To me, watching Kronos play that MU felt like watching Brawl Dedede play without using a chain grab. Up airs? Kronos, I love you buddy, but Dedede has nothing against that. He tries to land, but dies. His option is to go to the ledge, where... what can he do?
Edit: I don't see why people are so hesitant to just try out the matchup for themselves. It looks like everyone just hiveminds to those who have played it. The game is right there. Play against a computer. Time Luigi or Dedede out and see how easy it is compared to timing out Ganondorf.
Rosalina has Luma and ridiculously long range. Both of Ganon's burst movement options are invalidated by Luma (customs off): Wizkick gets slowed by Luma, and Flame Choke gets bopped by Luma. Eating a free hit from Rosalina will dump you across the stage.
ZSS
ZSS's paralyzer must be respected, and has literally no endlag. It's way more than just a "camp" option. You screw up on Paralyzer, you're either eating a lot of damage or dead.
Villager
Villager's slingshot dumps Ganon 5 miles away even at fairly low %'s, and he has 'Roid to augment that even further.
Sheik
Sheik is friggin' Sheik, the all reigning queen of obnoxious safety. Needles are utterly terrible for Ganon to deal with, and a lot of Sheiks stuff is near impossible to punish.
To be honest, I really don't know much about Megaman. I just know those four and I just don't see any similarities between them and Megaman. Lemons are a very safe move, but Megaman doesn't have anything else safe like every other one of Ganon's matchups. Luma is a yellow blob of pure safety which backs up her range., ZSS has Flip Jump to back up Paralyzer, Sheik is well, Sheik, and Villager has 'Roid to back up Sling Shot.
Though Z1GMA (not tagging him a second time) is still probably the best person for this. I'm going to test some more shenanigans at some point
I'm not saying anything in terms of that, and nobody should be saying anything like that if they don't fully understand either MU. Luigi's frame data challenges grabs better without commitment. It's just a different MU. Pellets wall out Mega Man better than they wall out Dedede.
Luigi's not a huge gigantic target for up airs with nothing to challenge crossups. However, Luigi doesn't have enormous range and weight.
To me, watching Kronos play that MU felt like watching Brawl Dedede play without using a chain grab. Up airs? Kronos, I love you buddy, but Dedede has nothing against that. He tries to land, but dies. His option is to go to the ledge, where... what can he do?
Edit: I don't see why people are so hesitant to just try out the matchup for themselves. It looks like everyone just hiveminds to those who have played it. The game is right there. Play against a computer. Time Luigi or Dedede out and see how easy it is compared to timing out Ganondorf.
Start: You are Dedede. Mega Man is under you and you are in the air. You are about to get hit by a uair either SHFF or FH.
1. Eat it while drifting towards the ledge
You'll be eating Uairs until you get to the ledge, and then you're in an edge guarding situation (BAir/DAir) or a ledge situation (FH BAir, grab>uthrow return to start
2. Air dodge into the ground
If Mega reaches the ground 2 frames faster than you, he can 5f utilt you because UAir has 19 frames of lag (UAir also autocancels off of full hop) and airdodge has 22 frames of lag. Or, he can 6f grab and uthrow you. On either of those 2 situations, return to start. If you land slightly before him, now you're at a slight frame advantage. But you're Dedede, so slight frame advantages might as well be no frame advantage.
3. Weave your way down past the uairs
Dedede can't weave. Get hit by uair, go back to start.
4. Challenge with... Dair? Up-B?
you're trying too hard. Go home.
This has been an episode of Smash Traps: Choose Your Fate. Come back next time for Marth's dtilt on shield!
Start: You are Dedede. Mega Man is under you and you are in the air. You are about to get hit by a uair either SHFF or FH.
1. Eat it while drifting towards the ledge
You'll be eating Uairs until you get to the ledge, and then you're in an edge guarding situation (BAir/DAir) or a ledge situation (FH BAir, grab>uthrow return to start
2. Air dodge into the ground
If Mega reaches the ground 2 frames faster than you, he can 5f utilt you because UAir has 19 frames of lag (UAir also autocancels off of full hop) and airdodge has 22 frames of lag. Or, he can 6f grab and uthrow you. On either of those 2 situations, return to start. If you land slightly before him, now you're at a slight frame advantage. But you're Dedede, so slight frame advantages might as well be no frame advantage.
3. Weave your way down past the uairs
Dedede can't weave. Get hit by uair, go back to start.
4. Challenge with... Dair? Up-B?
you're trying too hard. Go home.
This has been an episode of Smash Traps: Choose Your Fate. Come back next time for Marth's dtilt on shield!
"Sheik vs Ganon is 90:10" -Some guy the commentator knows
My avatar answers this statement pretty well.
Also, I was just curious, what character has gotten the absolute least tournament representation? I know there's rankings for this, but that can be artificially inflated by unusually high placings I.E. Nairo using Zelda.
"Sheik vs Ganon is 90:10" -Some guy the commentator knows
My avatar answers this statement pretty well.
Also, I was just curious, what character has gotten the absolute least tournament representation? I know there's rankings for this, but that can be artificially inflated by unusually high placings I.E. Nairo using Zelda.
Start: You're on the ledge. Mega Man stands on the ledge.
1. Ledge jump
You're now above Mega Man. Congratulations. SHFF UAir OoS says hi.
2. Ledge drop > double jump
Now what. F13 Fair? Rising 7f NAir? Dedede has some of the worst options off of ledge drop>double jump to get back on the stage.
3. Neutral getup
6f dtilt is the only thing between you and getting grabbed... oh, and there's shield>utilt... or if Mega wants, time the neutral getup with utilt.
Mega Man ledge trumps into a guaranteed back air.
4. Roll getup
reactable with dash grab because Dedede's roll getup is slow.
This is for fun. I know you edited it out, but I had already started it.
This is how I see the MU, and why uairs destroy characters. You know what makes Uairs better? Platforms.
While many Mega mains have different preferences for stages, Skyloft is the stage multiple Mega Mans have decided they love the most. SSguy, Fenrir, and I have all declared how much we love the stage for multiple reasons. The amount of platform coverage on that stage is ridiculous (uairs for days), it's really really big (plenty of room for spacing), you can jump through the main platform (land with nair for 0 landing lag), and walk offs facilitate time outs/camping. Also, because we play on it and others don't, stage knowledge is a thing. So, yeah. There you go.
Fixed. Commentary is great to enhance a match. Problem is the knowledge for Smash 4 is limited to a small amount of researchers. Plus they keep putting people who don't even play the game on the mic.
While many Mega mains have different preferences for stages, Skyloft is the stage multiple Mega Mans have decided they love the most. SSguy, Fenrir, and I have all declared how much we love the stage for multiple reasons. The amount of platform coverage on that stage is ridiculous (uairs for days), it's really really big (plenty of room for spacing), you can jump through the main platform (land with nair for 0 landing lag), and walk offs facilitate time outs/camping. Also, because we play on it and others don't, stage knowledge is a thing. So, yeah. There you go.
Megaman's up air isn't transcended right? Sounds like a bit too much hype for what would lose to nairs. Jumps and fast falls (and air dodges) can let the guy escape.
I hate it. ftilt kills me at like 60% (lower with rage) because Rush isn't good at horizontally recovering. Beat is not an option because lol gonna get hit. I have no experience against Ganon other than wifi ganon (which is dumb) and friends, but he's hard to zone because his weight helps him get through pellets and the range on his hitboxes are dumb. I can't shield drop>utilt anything except dash attack.
I'm admittedly a poor offensive Mega Man (working on it...) but, Mega Man can do stuff to Ganondorf like everyone else. I would rather go DK because Mega Man just takes a lot of mental effort in perfect zoning that Ganondorfs are good at combatting.
@Shaya
- it is transcendent, but only the first 3 or 4 hits cause hitstun I think. It's a weird move.
Slingshot is an optimal response to most of DHD's slower spam. Mega Gunman is not a solution. Slingshot's range trivializes DHD fair/bair, his one disjointed trump card for melee combat.
Pocket trivializes all 3 cans and any discus. Detonating either doesn't matter, since Pocket is still invincible.
Lloid Rocket beats gunman and discus.
Bowling ball is basically unavoidable in most recovery situations, as DHD's recovery is slow, rather vertical, requires full duration commitment, and doesn't hit above him in any way.
All of these effects work in a really harsh compound way.
I'll bite. Mega gunman? With zig-zag can, the can is not a powerful pocket tool and playing around the mega gunman/playing slow can avoid getting hit off stage (where... yup. That's bad.) It seems like a super slow game for Duck Hunt, but it sounds doable if he plays that way.
Welp. I'll trust that Mega Gunman is not the answer.
Sorry completely off topic but what customs that are off the radar insterest you you or are underated in your opinion? im bored and my sleep apnea is coming in hard, i just want some lab material.
Sorry completely off topic but what customs that are off the radar insterest you you or are underated in your opinion? im bored and my sleep apnea is coming in hard, i just want some lab material.
Hi, my name is "Not-Thinkaman", and I believe that Explosive Blaster, Falco Phase, and Fast Fire Bird are interesting moves that need more testing. I am clearly not promoting Falco.
Seriously though, I would really want to know more about a potential edgeguard tool and an I-frame dash not to mention Fox with Impact/64 Blaster and the exploding Fox Illusion, Samus's Melee Shot, Ganondorf's Warlock Thrust, Wizard's Assault, and Gerudo Dragon thingie, ZSS's Electromagnetic Net, and whatever else there is.
Ironically, the Samus custom that's not represented on the evo sets.
I do wonder though, as someone who plays Samus on the side and in talks with people who do the same, if the Samus boards know something I don't about this move. Because I, and most people I talk to, really do love the move.