I think if they were to nerf Diddy they only really need to tone down his uair. They shouldn't kill it but like make it kill a little later nerf the hitbox slightly and add a few more frames of end lag and it will be fine. As it is it is such a overpowering kill move that kills super early and frame traps air dodges super hard with a million ways to set it up.
Is it so bad that Diddy should have to like, read air dodges or something?
I think if the start up was doubled, it would still be a ridiculous move, but suddenly in line with the rest of the top up airs.
That's why I said pretend seriously I doubt even MK can edgeguard MK
G&W edge guards MK...
generally G&W edge guards everyone.
Especially Villager, it's actually particularly nasty.
G&W is the character who actually almost never wants to ever grab the ledge when he up-b's below it, you can cancel/land almost immediately into shield (pretty sure invincibility remaining until the almost last moment) while actually grabbing the ledge can take away your invincibility or frame trap yourself. Up-B through ledge -> backwards facing up smash = da bess
Either way, you aren't beating parachute off stage... except if you're WiiFit ... one time, but I don't know how.
Apart of me feels as if G&W planking is likely quite viable and on top of that he may be better off stage than almost everyone thanks to Parachute. I've made this Sheik/MK claim before, but I've never bothered arguing G&W as such for no reason I can actually remember, beat's me to be honest... I would say it has to do with me not thinking aggressively so much for him off stage as much as he just negated everyone off stage by up-bing through things (and the amount of kills/etc I get from them as accidents). But G&W can go really deep, freely **** people with back air and just parachute
or up air all 'bursts' (recovery moves/etc) reactively.