deepseadiva
Bodybuilding Magical Girl
People think Mac's recovery is exploitable?
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The worst recovery in Brawl is Bowser's. Literally cannot ever get back to the stage after he incurs 100%.Right, put Olimar side-by-side with Ivysaur and it becomes pretty obvious.
After you get blown back 40 ft by the crazy knockback on your shield?I guess I wasn't specific enough. SHEILD Grab and ledge guard him to death.
Little mac can't break a shield that easily.After you get blown back 40 ft by the crazy knockback on your shield?
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This only works if he dash attacks your shield, which only super scrubby Little Macs do (like all the ones on For Glory, pretty much), OR if he f-smashes your shield and you have good dash speed (it's a tiny, tiny window before he can jab, since his jab is frame 1). Basically, you won't be shieldgrabbing Little Mac.I guess I wasn't specific enough. SHEILD Grab and ledge guard him to death.
Every smash attack does. A little Mac that spaces well shouldn't be getting shield grabbed easily.Nor knock you back enough to punish with a grab & edgeguard
Pretty sure that only really works against YOLO dash attacking Macs.I guess I wasn't specific enough. SHEILD Grab and ledge guard him to death.
Thank you.This only works if he dash attacks your shield, which only super scrubby Little Macs do (like all the ones on For Glory, pretty much), OR if he f-smashes your shield and you have good dash speed (it's a tiny, tiny window before he can jab, since his jab is frame 1). Basically, you won't be shieldgrabbing Little Mac.
I agree, I was just training against a Little Mac and every time I would attempt to initiate a shield grab, I was obviously jabbed. It does not really seem like a viable option against Mac.Thank you.
I never get why people insist he's not safe on shield against grabs. He has a frame one jab he can just hold into after smashing on shield and if you even THINK about grabbing him you become a part of said jab. It completely shuts that train of thought down from beginning to end. And hey if you actually ledge camp for this option typically it's as simple as running upsmash on a read shield. You slide off stage and ledge grab and suddenly a free shield grab turns into you have to jump at, roll past, or get up attack Little Mac.
Have fun with all of that.
too late it already happened.Grabbing little mac is not difficult, just knock him into the air and don't let him land. His landing options are so limited, you can usually grab by predicting which he does and punish accordingly.
Any good player using any character will be hard to beat, little mac is no exception, but his flaws are so hard to overcome that I doubt he'll ever see major tournament usage
Don't just shield the grab, assume he's going to jab and shield that too. If they're good, they'll follow up with shield pressure, but a good spot dodge and they're wide open (that's assuming they don't get stuck in jab combo, in which case, you can easily punish that)I agree, I was just training against a Little Mac and every time I would attempt to initiate a shield grab, I was obviously jabbed. It does not really seem like a viable option against Mac.
lolWhat idiots you guys are. Just admit that Little mac isn't good at all. It's oblivious. He can't recover at all, and his air game sucks. The only thing he can rely on is his ground game, and he obliviously is slowed down by projectiles.
Nobody said he was GOOD, we just said he's not easily shut down by the shieldgrabbing tactic you describedWhat idiots you guys are. Just admit that Little mac isn't good at all. It's oblivious. He can't recover at all, and his air game sucks. The only thing he can rely on is his ground game, and he obliviously is slowed down by projectiles.
For voluntarily coming into a discussion thread, you don't seem keen on discussing anything. You seem more intent on making assertions and having them accepted.What idiots you guys are. Just admit that Little mac isn't good at all. It's oblivious. He can't recover at all, and his air game sucks. The only thing he can rely on is his ground game, and he obliviously is slowed down by projectiles.
"Don't just shield *then* grab?" I'm not trying to be a jerk about spelling or anything I'm just literally clarifying so that my response makes sense in case I'm making a mistake.Don't just shield the grab, assume he's going to jab and shield that too. If they're good, they'll follow up with shield pressure, but a good spot dodge and they're wide open (that's assuming they don't get stuck in jab combo, in which case, you can easily punish that)
Needles and aura sphere both come out fast enough to ruin his day just fine in my experienceLM doesnt give a crap about projectiles. Like...no char with half decent running speed does. He runs very low to the ground and Joly Haymaker has invincibility frames.
Stop spouting nonsense.
Aura sphere throws a wrench in just about every ground based character's game plan, and Mac has no air game to circumvent itAura Sphere, I dunno, but needles are definitely a LM problem, admittedly speaking. Then again, they're good enough to be a problem for the majority of ground games available to the cast.
Lol. I was kidding the whole time xD, but anyways. LOOOOL
Where did Ness in Brawl end up on the last tier list? Another "pretty good but dies to counterpicking" character. That's a mid tier.I do believe that Little Mac is bottom 5 from a consistency standpoint. If a tier list is constructed with viability of solo maining to win a national as a metric, then Little Mac may just be the worst character in the game.
Good point, and I don't think Little Mac will be the absolute worst, but definatly bottom 5. Maybe Smash 4 will be more balanced if Sakurai and the game designers make Diddy Kongs D-Throw into DK's.I do believe that Little Mac is bottom 5 from a consistency standpoint. If a tier list is constructed with viability of solo maining to win a national as a metric, then Little Mac may just be the worst character in the game. I'd rather take solo Swordfighter, honestly. Mac has stages and character combinations where he might as well not exist. Maybe Zelda is another one that I wouldn't solo main, because her matchups are truly obnoxious in some respects.
Little Mac is quite polarizing: there are matchups in which LM does fine in and where he wins, but there are some in which he just gets obliterated (Meta Knight, Sheik, Pikachu for instance: these are quite hilariously atrocious for him, though he can work some magic on Pikachu sometimes).
I actually like this because it involves another misconception.Aura sphere throws a wrench in just about every ground based character's game plan, and Mac has no air game to circumvent it
Little mac is fast enough to get in on a force palm, but charging up an aura sphere forces the little mac to play more conservatively, which hurts his overall effectiveness tremendously
Conservative play hurts little mac because his biggest pro is his speed and low lag attacks. If you're too afraid of getting hit off stage by a projectile, you can't really use either, so your only real options are dash into shield, walk, or hope to catch them off guard. A charged aura sphere kills Mac's neutral game for that reason.I actually like this because it involves another misconception.
Conservative play does not hurt the character. If you're charging a Aura beam there is nothing saying I have to YOLORUNDASHPUNCH before you let it go. There is no immediacy. I can literally, LITERALLY, just walk at you. If you roll or spot-dodge cancel your charge, I punish or, if I'm too far, simply gain ground. If you shoot an uncharged aura sphere, I powershield or even ftilt it. If you keep charging, I keep walking. Not dashing, or running, I just walk at you. And if I get close enough I can just ftilt you. Charging an aura sphere while I'm on stage does nothing but force YOU to guess at ME. Which option will I least expect from you and react with the least finesse to?
In what world do I HAVE to be aggressive? I can approach the question that a charge projectile poses to me in terms of decision trees at any pace I want until YOU do something with it. Little Mac can approach a lot of problems that way.
NEEDLEs on the other hand are not only a pain to react to, constant, and painful, but just throwing one can be done on reaction to a dash and will ruin an approach. And if I don't approach, or try walking at them, the speed and plethora of offensive options or the consistency at which more needles will come with due speed will punish me for it. It all spells suck for me.
To an extent, yes. If a character is easily counter picked, you'll never be able to use it more than 1 fight. For this reason, Little Mac can never be more than a niche counter pick character because he auto loses to some of the most common characters (at a high level, I'm not trying to say anything about having fun with friends).Do you folks think solo viability should be a major ranking criterion all the way down the tier list?
Because I don't think so. It's obviously important in determining the mid- and high-tier placements. But I also think that among the lower tiers, having a few good high- and top-tier MUs mixed with unwinnable ones is ultimately more valuable than having homogenously bad (but still theoretically winnable) MUs across the board.
Put another way, no one has any reason to even play a character with a bunch of 3:7s. But a character with some 1:9s and some 6:4s? That's someone you'd be justified in practicing.
This is why I don't think Little Mac can ever be the "worst" character on a reasonable metric.
I don't know of anyone LM completely, absolutely loses to on a character basis besides arguably MK. Pikachu is rough but not hopeless. Shulk and Rosalina are pretty tough too.To an extent, yes. If a character is easily counter picked, you'll never be able to use it more than 1 fight. For this reason, Little Mac can never be more than a niche counter pick character because he auto loses to some of the most common characters (at a high level, I'm not trying to say anything about having fun with friends).
Uh....... Ness matchups?I'd say that's pretty much universally agreed upon, so does anyone else have someone they'd like to discuss? As long as it's not drop kick Ganondorf again, I'd like to see what people are currently thinking.
Brawl was a different game, with far inferior balance. smash 4's bottom rungs is full of so-called "mid tiers."Where did Ness in Brawl end up on the last tier list? Another "pretty good but dies to counterpicking" character. That's a mid tier.
I think that viability of use as a secondary should be a separate tier list, which should also take difficulty of use into account.Do you folks think solo viability should be a major ranking criterion all the way down the tier list?
Because I don't think so. It's obviously important in determining the mid- and high-tier placements. But I also think that among the lower tiers, having a few good high- and top-tier MUs mixed with unwinnable ones is ultimately more valuable than having homogenously bad (but still theoretically winnable) MUs across the board.
Put another way, no one has any reason to even play a character with a bunch of 3:7s. But a character with some 1:9s and some 6:4s? That's someone you'd be justified in practicing.
This is why I don't think Little Mac can ever be the "worst" character on a reasonable metric.
"It's oblivious"? Man this has to be one of the most meta posts ever.What idiots you guys are. Just admit that Little mac isn't good at all. It's oblivious. He can't recover at all, and his air game sucks. The only thing he can rely on is his ground game, and he obliviously is slowed down by projectiles.
Perhaps, although I think both tap into overlapping (but still somewhat distinct) aspects of character value.I think that viability of use as a secondary should be a separate tier list, which should also take difficulty of use into account.
It's confusing when you use a single tier list to indicate both solo main viability and secondary viability.
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I foxtrot a bit to make them think I'm bad! Does that count?The biggest indication to respect a mac player. They don't dash once the battle starts.
This is mac's AT's right here.I foxtrot a bit to make them think I'm bad! Does that count?
Edit: Then I spend the remaining 2 minutes of the match walking slowly and spamming f-tilt -> jab.
Footsies I guess, mainly to toy with expectations.Does Mac ever need a reason to dash outside of dash-grabs and setting up an uppercut?