I mean, let's not discount his dash attack. It's a good move, a robust punishment option. It's also faster than human reaction time and has great range.Does Mac ever need a reason to dash outside of dash-grabs and setting up an uppercut?
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I mean, let's not discount his dash attack. It's a good move, a robust punishment option. It's also faster than human reaction time and has great range.Does Mac ever need a reason to dash outside of dash-grabs and setting up an uppercut?
KO punch is such a mental tax to deal with on both sides. The opponent having to both seriously respect the option that can end the game or turn it around. And the mac's pressure to not mess up his opportunity to either win or give his is last shot at winning.If Mac isn't going to use his KO punch before he is vulnerable to lose it, then he's going to lose it to smart spacing/good characters.
I'm pretty sure every Mac player I go against knows that pressure.
I am.lol
tempted to use as signature
I'm glad you're joking, but I don't think the audience around you knows this.Wait, tier lists have an actual function, and aren't just notes left on the wall of the kool kids klubhouse?
News to me.
Also this is not a social thread.I am.
I, have nothing to say to that. Lol."It's oblivious"? Man this has to be one of the most meta posts ever.
Bowser can't land.I'd say that's pretty much universally agreed upon, so does anyone else have someone they'd like to discuss? As long as it's not drop kick Ganondorf again, I'd like to see what people are currently thinking.
In particular, I'd like to avoid a culture of smug shaming of "stupid" opinions and tongue slips beyond a simple laugh.The standard is getting degenerative here, I don't like it.
His speed is only a pro for repositioning. For when someone makes a punishable mistake at distance and you need to reposition. It doesn't hurt his game to walk; you're supposed to mostly just walk at them. Low lag attacks allow you to walk forward as a big wall of options.Conservative play hurts little mac because his biggest pro is his speed and low lag attacks. If you're too afraid of getting hit off stage by a projectile, you can't really use either, so your only real options are dash into shield, walk, or hope to catch them off guard. A charged aura sphere kills Mac's neutral game for that reason
Last I heard on a CT stream, Marth/Lucina have a heavy disadvantage against him.I'm curious; which characters are wholly disadvantaged when fighting Little Mac?
Stage dependent, but Rosalina is not tough for Mac.I don't know of anyone LM completely, absolutely loses to on a character basis besides arguably MK. Pikachu is rough but not hopeless. Shulk and Rosalina are pretty tough too.
I bet he beats Falcon. The only things Falcon has that annoys Mac is a great dashgrab and that uair. Otherwise, LM outclasses him at his usual strong points while getting absurd reward on everything due to Falcon's gravity and weight.I'm curious; which characters are wholly disadvantaged when fighting Little Mac?
My annoyance as LM against Rosa is the high hitlag of hitting Luma negates LM's usual speed advantage. Spaced f-tilts that would normally connect safely will hit Luma on the first strike, making the second blockable on reaction to Rosalina. Throw in solid grab/throws, good juggling, and top tier platform camping... and it's a bit rough.Stage dependent, but Rosalina is not tough for Mac.
Like Shaya, I liked this joke. But I hope it doesn't confuse anyone into thinking that tier lists shouldn't have functional relevance.Wait, tier lists have an actual function, and aren't just notes left on the wall of the kool kids klubhouse?
News to me.
play some ganon for bit it helps u see the ulility of walking.I do agree walking needs to be utilized more, especially from me. After playing Mario so much, I always either dash or do short hops. Walking is a complete foreign concept to me.
Last I heard on a CT stream, Marth/Lucina have a heavy disadvantage against him.
Real men use Falcon u-tilt as their preferred mode of transportation.play some ganon for bit it helps u see the ulility of walking.
Actually, if the Smash community just understood this much, our efforts to chronicle power imbalances would be 3x more useful.But there must be some kind of guiding rule that tells us how to measure characters, and not just 2 tablespoons of results, 4 teaspoons of theorycraft, and a dash of gut instinct.
Last I heard on a CT stream, Marth/Lucina have a heavy disadvantage against him.
I can kinda see Lucina and Marth having trouble in that MU, and I definitely see it being uphill for Falcon. Do characters with similar physics and movesets to Falcon also have trouble (Ganon, Falco, Fox)?I bet he beats Falcon. The only things Falcon has that annoys Mac is a great dashgrab and that uair. Otherwise, LM outclasses him at his usual strong points while getting absurd reward on everything due to Falcon's gravity and weight..
I play both. I'd pretty much be comfortable putting money on this statement. Falcon can't do anything on the ground to approach Mac and his typical advantages against most of the cast are completely nullified. ftilt and jab remove his entire ground game from the equation and when all he has for getting in are SH moves and fishing for the few punishes he can get on LM where the little boxer CAN'T just hold jabs to stop him.My practice partner who mains Falcon picked up Ness to counterpick Little Mac, so I'm inclined to believe Mac does beat Falcon.
I bet LM does fine against Fox and Falco but have never played a good one of either. I also think LM performs acceptably against Sheik, who otherwise has a lot of nasty tools to ruin his lunch with.I can kinda see Lucina and Marth having trouble in that MU, and I definitely see it being uphill for Falcon. Do characters with similar physics and movesets to Falcon also have trouble (Ganon, Falco, Fox)?
Better if I just laid out the video in question: https://www.youtube.com/watch?v=ofujBVaPhNYWhy would Marth be disadvantaged against LM? This whole time as you guys have been talking about LM, I've been thinking "hmm, Marth could use ___ in this situation, and ___ in that situation." Or is this generally coming from the feeling that people feel Marth stanks?
One sided destruction right here. Her fair at 1:58 sent Mac nowhere...
I disagree. Mac benefits from conservative play because of his strong offensive to presence at neutral. While running, all you can do is pivot, usmash, dash attack (probably into shield), roll back and shield. However when you walk towards a player, you are offered better options and mobility. Rolling back is always a good way to mix up approaches, influencing players to approach you. The only way Mac struggles is against a projectile like needles (hence the bad sheik MU). Charged aura sphere is a matter of reaction time really, easier to pull off than needles. Because of this, it becomes a skill based matter at neutral and conservative.Conservative play hurts little mac because his biggest pro is his speed and low lag attacks. If you're too afraid of getting hit off stage by a projectile, you can't really use either, so your only real options are dash into shield, walk, or hope to catch them off guard. A charged aura sphere kills Mac's neutral game for that reason.
Zelda does well against Mario, Luigi, and Doc, as none of them have solid midrange tools to easily beat her high reward walls (including reflector), and she actually gets more reward than they do in juggle and edgeguard situations.Real men use Falcon u-tilt as their preferred mode of transportation.
Let's consider this from the bottom: Does Zelda have any explicitly favorable matchups?
Falcon is actually one of LMs worst MUs because the dash grab can punish things that literally no other char in the game can. Saying that is one of the only disadvantages for Mac is in vain due to how important it is. On top of that, air juggles are hard to get out of for Mac and falcon's great edge guarding makes easy early kills. Counter is readable.I bet he beats Falcon. The only things Falcon has that annoys Mac is a great dashgrab and that uair. Otherwise, LM outclasses him at his usual strong points while getting absurd reward on everything due to Falcon's gravity and weight.
I imagine Ganon's f-tilt is particularly devastating to Mac.I bet LM does fine against Fox and Falco but have never played a good one of either. I also think LM performs acceptably against Sheik, who otherwise has a lot of nasty tools to ruin his lunch with.
Ganon... no clue. He doesn't fall as fast, and doesn't suffer those nasty guaranteed-dtilt-smash-followups like this more fit friends.
I feel like Ganon can play his read game just fine against LM? It's probably even.
I don't feel that video is a fair representation. Large difference in player utilization of space basically gave that to Mac. Lucina's best spacing was what a single dancing blade? Which is to be expected because if you want to play footsies, with Mac you're going to have to lab his effective ranges.Better if I just laid out the video in question: https://www.youtube.com/watch?v=ofujBVaPhNY
Summary is LM has very high reward whenever Marth/Lucina makes a mistake and kills very early.
the thing about Swordfighter's specials is that they are, at best, Ok. It's actually their normals that are pretty good. SoL is annoyingly inconsistent but really good at max range and I swear Chakram makes Arcfire's endlag worth it. Hero's Spin and the Cape are legitimately good though, but they really don't help too much against Swordfighter not good neutral.Bowser can't land.
Now how does Bowsers ground game stack against Sword Fighters.
Or make that different. Given Sword Fighters track record at the bottom of the list, how will he *actually* fair in match ups amongst our roster, because I don't think he runs drastic disadvantages, especially if I can replace Stone Scabbard and Gale strike.
I actually agree. The fight itself isn't much to look at. I mainly focused on the commentary itself. If it wasn't from Pierce7D I'd ignore it, but considering he played Marth in Brawl and mains Little Mac in this game I figure it's something worth noting.I don't feel that video is a fair representation. Large difference in player utilization of space basically gave that to Mac. Lucina's best spacing was what a single dancing blade? Which is to be expected because if you want to play footsies, with Mac you're going to have to lab his effective ranges.
Eh, East Coast perspectives on that match up have been universally "ITS TERRIBLE FOR HIM" since inception. It doesn't get played ever anywhere so it's easy to assume (I'd personally go G&W* > Falco > Marth > ZSS in tournament though so eh) on it. I don't know where EL is on his thoughts at this stage, but at the least I believe he agrees with Mac's predicament against full hop fair. That isn't 100% of the match up though.I actually agree. The fight itself isn't much to look at. I mainly focused on the commentary itself. If it wasn't from Pierce7D I'd ignore it, but considering he played Marth in Brawl and mains Little Mac in this game I figure it's something worth noting.
His normals are his selling point, but problem is gale strike doesn't cover *jack squat* in his game where as SoL does. Blurring Blade kind of does, but blurring Blade is really in the same context as Counter, and Cape, except given it's hits don't link correctly I wouldn't really bother with it.the thing about Swordfighter's specials is that they are, at best, Ok. It's actually their normals that are pretty good. SoL is annoyingly inconsistent but really good at max range and I swear Chakram makes Arcfire's endlag worth it. Hero's Spin and the Cape are legitimately good though, but they really don't help too much against Swordfighter not good neutral.