NairWizard
Somewhere
- Joined
- Oct 28, 2014
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Meta Knight is still secretly the best character in the game.
After Pikachu.
Luigi's good.
After Pikachu.
Luigi's good.
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Are you actually being honest solid? i hold your opinion quite highly here. And if so i would love to hear about it. I never thought meta was bad myself.Meta Knight is still secretly the best character in the game.
After Pikachu.
Luigi's good.
I haven't picked anyone as a main yet, I'm just very impressed by him. I'm more than aware of what chars most people think are strong and I'm trying to deliberately work my way up from the weakest, saving the best for last.Always nice to see another Luigi main. Embrace the power of a first time ever high tier Luigi! [Even though I never thought he was bad in Brawl either asides from his MK, Marth, DDD, and Game and Watch matchups...now he beats all those characters]
Yep. Off the top of my head, situations where having an 8 frame poke versus a 10 frame one come up basically in the following:The only thing I can think of where you would use Ganondorf's Jab is if you really need that 2 less frames compared to Dtilt and Ftilt in the ground. So, if someone locked you in a Jab combo or something. I have used it in situations like that, but I would rather use his Dtilt, Ftilt, Bair, Fair, Uair, or Nair to get out of stuff or keep myself away from them by punishing before they attack considering Ganondorf's respectable range on his attacks.
I'm fine with this given Ganondorf now has the advantage against Metaknight in this game. *shots fired*Meta Knight is still secretly the best character in the game.
After Pikachu.
Luigi's good.
Nah, I don't think MK is the best character in the game. Right now, I think that would be Sheik or Pikachu (equally likely).Are you actually being honest solid? i hold your opinion quite highly here. And if so i would love to hear about it. I never thought meta was bad myself.
I think it's even, maybe +1 Meta Knight with customs off. Ganon's reward is great, but his recovery is quite exploitable, and Meta Knight is good at exploiting it (better even than Pikachu: more control over his aerial position + sword disjoint for more safety vs. up-air). There are other reasons, but it's not really a debate worth having here.I'm fine with this given Ganondorf now has the advantage against Metaknight in this game. *shots fired*
Like 3 characters out of 51 have a distinctive edge against him. He's still keeping it 3hunna.Yep. Off the top of my head, situations where having an 8 frame poke versus a 10 frame one come up basically in the following:
*Against Sheik's SH aerial pressure...which is really unfortunate to be frank, given you have to be ABSOLUTELY PERFECT to catch her for 6 damage.
*Flame Choke on specific characters
*Some obscure out of shield situations
I'm fine with this given Ganondorf now has the advantage against Metaknight in this game. *shots fired*
You just lost me...were you talking Metaknight?Like 3 characters out of 51 have a distinctive edge against him. He's still keeping it 3hunna.
Yoshi and Gdorf have 60:40 advantage against him imo and Sonic is well...Sonic.
On his list placement thing a few members think he's one of the best characters in the game, while i think he's low high tier(at least the same as Mario due to good MU spread against characters that matter).
You've already said this, please attempt to justify your statements next time because "I don't like X" is not a complete post.I hope customs are never legal, dear lord they look awful.
I'll have to practice the ganon mu some more then,since you know the ins and outs of ganondorf I can trust your insight. And yeah I was on about MK .You just lost me...were you talking Metaknight?
And for the record I think Ganondorf wins 55/45. Nothing huge, just Ganondorf is heavy enough that Metaknight tends to have trouble killing Ganon without Smashes or Down-B, and his superior range forces Metaknight to play carefully in neutral. While Metaknight can edgeguard Ganon, his hitboxes aren't as large or lingering as those as some other characters, so I don't feel especially worried about getting gimped by Metaknight.
I disagree Mario does well against characters that matter. Diddy, Sheik, Ness, Luigi, and Pikachu are considerably uphill for Mario. He has slight disadvantages against Rosalina, Wario, Sonic, and Yoshi. At best, he goes even against Fox and Falcon.
I gotta completely disagree. First of all, you're saying that Link is weak against shields, which I'm not going to try and play off, he is. And it's a pretty big deal, really hurts his game. But you're acting as if you can just stand there and hold shield and link can't touch you. That's just not true. A good link is gonna punish you for that. At low percentages also, link can get a few more melee hits than that too. He can use his nair fair and bair two times before he touches the ground.One thing with Link is how he is weak against shield. Best he can do to combo is D-throw -> B-air -> F-tilt at low percentages (Maybe even 0%?). And we all know just how godly shield is in this game.
That jab -> jab -> Spin Attack though. A good alternative aside from the usual 3 jabs combo.
And how Tink manages to get so low end lag on his F-smash second hit compared to Link I have no clue. He also has lower end lag on his grab...
Apparently, Adult Link now get beaten by his younger selfs, THREE TIMES in a row. At early meta, I thought TP Link was vastly superior comapred to his Toon counterpart... But now...
Jab doesn't actually "combo" into anything, but then again most of Marth's kit doesn't combo anyways. However Jab is actually very useful for setting traps because of its reliability as an anti-air. Dtilt > Jab is very safe for example, allowing Marth to force air approaches with dtilt which he can then catch with his jab. If the opponent airdodges, free punish; if they shield the dtilt, go for a grab. Worst case scenario they perfect shield the tilt or you tried for jab 2 (ew) and whiffed it. Utilt and Ftilt could replace Jab in theory, but both those moves have noticeably longer cooldowns and leave a large room for breaking said trap.I would actualy argue this now that i think about it. But realistically speaking why would you ever use this move EVER?
From what i know at least ganon has combo's that at least involve jab. And when u actually land the jab it knocks opponents far enough away. Samus is frame three and can actually link the second hit if u catch your opponent in the air. Also gets opponents off of you when they are at highish percents.
What does marths jab actually do for him that another option does not cover better? Maybe im just un informed since i don't main him. but is there even any combo's that use marths jab?
@ Shaya @ Emblem Lord ?
grabs popcornI hope customs are never legal, dear lord they look awful.
Here's my thought on it. Every smash game that comes out starts off with those unique newcomers catching everyone off guard (Little Mac OP). Around this time, heavy power characters get the spotlight, too. (Bowser OP). Now we're in that stage where we know what characters dominate, but some unexplored characters can still rise to power (Melee Jigglypuff, Brawl Olimar). That hasn't really happened yet for anyone aside from Pac-man. As the meta develops, frame data and matchups and usable projectiles become key factors in where characters stand (Sheik, Diddy). Several months down the road, the odds that these characters won't be viable is minuscule. But this game has so many characters that it'll take quite a while for the meta to fully develop. And that's not even including customs or Mewtwo! So we'll see.So I have been following this thread for some time now and it's prompted me to make an account here to particepate (I love the intellectual aspect of games). One of my big questions for everyone is, since we've now seen many personal tier lists, are we making these lists with meta changes in mind? As in, thinking ahead to what May or may not be effective x months down the line as the game develops.
For example, the capt. I love him to death but I don't see his strategy getting working out once players figure out how to stop him. I can't help but feel he's only headed downward.
Compare that to chars like Robin and greninja, who, IMO, we have barely scratched the surfac of what they can do, and I get the feeling our tier lists even 3 months from now will look very different.
I have posted too much walls of text in the past, now looks like Karma is happening.I gotta completely disagree. First of all, you're saying that Link is weak against shields, which I'm not going to try and play off, he is. And it's a pretty big deal, really hurts his game. But you're acting as if you can just stand there and hold shield and link can't touch you. That's just not true. A good link is gonna punish you for that. At low percentages also, link can get a few more melee hits than that too. He can use his nair fair and bair two times before he touches the ground.
I'm not gonna argue that link has good throws, he doesn't, but they aren't really bad either. They're average but they get still get Link in an advantageous position. At higher percentages the throws will knock your opponent too far away from you to combo with melee attacks, but before they hit the ground it will still give you time to pull out a bomb, depending on the percent of course. Once I pull out the bomb I'm gonna throw that thing at you. If I'm good and make the right reads three things can happen: one, I hit you with the bomb, from there I can follow up with more projectiles and/or melee attacks. Two, I miss the bomb but from there I still got 2 other projectiles I can toss at you to either hit you or prevent you from doing anything to me. No losses on links side. Three, you air dodge. Too bad air dodging sucks in this game. If I'm on the ground I can just dash up to your landing spot and actually use his dash attack, which has a nice tipper effect in which I can kill you at 70 percent if I land it correctly depending on the situation. Or if I'm in the air, remember Links a fast faller, so if I'm close enough to you I can just fast fall to your land spot and dsmash the crap out of you. Obviously there are a lot of things that can go wrong here, but usually I'll be able to get some damage on you from that throw and even more frequently I will come out of the throw in an advantageous position. At least that's my opinion. I haven't met anyone who proved me otherwise yet in battle.
Also for the record, the jab lock isn't gone yet, I don't want to go into detail but if you want me to elaborate I can. I personally think it's an abomination and link doesn't need it. Also jab jab spin attack is a bad option. There are so many better attacks that follow up from jab cancel like d smash or forward smash or f tilt. Grounded spin attack is too punishable.
Your point about tink having less end lag on the back swing is moot in my opinion. Unless you catch a roll or something like that, why on earth would you even use the 2nd f smash if the first one didn't connect? That's a novice mistake that links should never be doing. Never whip out the 2nd f smash if you even think it could whiff. The grab end lag is admittedly a bummer though.
I'm not trying to attack you or anything, I'm just trying to defend my main here. You might think I'm being opinionated because I main this guy, and you know what? Maybe. But still, I think he has potential, at least upper half of the cast(I used to shoot so much higher for him... Reality hit me a little) with customs he's better too. His custom regular boomerang is much better in the fact that it's got two hit boxes and the knock back trajectory is horizontal as opposed to the gales vertical, allowing it to combo into more melee moves, even dash attack if used correctly. And meteor bombs... Like, maybe I think these things are way better than they actually are, but seriously.. Do you know how frickin easy it is to hit a recovering opponent with one of these? Pretty easy( depending on the recovery of course. Ganon is dead always, pikachu is like impossible to hit) and you'd be surprised how many attack and projectiles links bombs beat out. The majority of all projectiles lose to the bomb. link boards have tested it in depth. He can't bomb recover anymore, but they're still nice in a lot of match ups.
I feel like not having a proper dash attack hurts his game a lot. Like the new one is awesome and still good, but there are so many times when I get them in that mid range where I have to fall back and pull out a bomb where instead if I had old dash attack I could use it and then continue to combo them. It's a shame really..
1. Ike/ShulkAlso, if you were to rank all the sword users from best to worst in the current meta, one with standard specials and one with custom specials, how would your lists look like?
Curious. ^-^
I keep hearing people say Ike is really good. Enlighten me. XD1. Ike/Shulk
2. Shulk/Ike
- everyone else -
7. Lucina
8. Sword fighter
MK plays nothing like a sword user since most of his game plan revolves around dashing,combo,kill setups etc. He's more like Falcon but with some differences so i didn't include him. Don't know if Pits count as sword wielders or not so i excluded those 2 as well.
I see. So, from what I notice, majority opinion has it that the two-handed sword users are the leading characters of this group after all. Is your list based on their overall attributes, match-up spreads, or both? May I also ask for your opinion on Toon Link and why you think Ike now surpasses him?1. Ike/Shulk
2. Shulk/Ike
- everyone else -
7. Lucina
8. Sword fighter
MK plays nothing like a sword user since most of his game plan revolves around dashing,combo,kill setups etc. He's more like Falcon but with some differences so i didn't include him. Don't know if Pits count as sword wielders or not so i excluded those 2 as well.
Precisely what I would like to know as well. All I know is that he is supposedly a monster with customs enabled. ^-^I keep hearing people say Ike is really good. Enlighten me. XD
humongous reach, great power, great mobility for his power level, and decent recovery for his weight class. shulk challenges him for the status of the best sword user in smash 4.I keep hearing people say Ike is really good. Enlighten me. XD
He lost some KO power from Brawl (not a ton, but its noticeable) but he gained a kit that is practically lagless. Jab, d-tilt, nair, fair, and bair all have low start up and end lag and all three aerials auto-cancel. This, combined with his above average air speed, gives him a surprisingly good combo game. u-tilt KO's way earlier than a move that fast has any right to. His grab game is also great and he gets excellent rewards off of down and up throw, including combos at KO percents. Plus f-smash still exists.I keep hearing people say Ike is really good. Enlighten me. XD
You probably don't play Greninja much if you think Dair is one of his best moves.Is it me, or does Greninja really feel terrible against Luigi and Link in terms of aerial game? His hitboxes and attacks seem so wonky and I always tend to miss his B-Air and F-Air a lot because of that. With the other two, I feel like they just do far better compared to him.
I don't know, Greninja seems like a character people have been overrating for a while, when he has some very terrible attacks aside from a select few, like U-Smash, D-Smash and D-Air.
Would Dedede count as a pseudo swordsman? His hammer disjoints are crazy.1. Ike/Shulk
2. Shulk/Ike
- everyone else -
7. Lucina
8. Sword fighter
MK plays nothing like a sword user since most of his game plan revolves around dashing,combo,kill setups etc. He's more like Falcon but with some differences so i didn't include him. Don't know if Pits count as sword wielders or not so i excluded those 2 as well.
@ Quickhero MK isn't gonna suffer as much since most MU will remain the same(Ike,Palutina,Gdorf will change that's for sure), his fast drill custom is actually hella good and helps him against zone characters like MM. Cause he's good already i don't really fear some characters powering up, Marf on the other hand is someone to worry about since he isn't all that great without customs anyway...
I'm pretty sure Greninja has an advantage over both Luigi and Link, I can't see how you can miss b-air so often since it's such a straight-forward attack. F-Air can be hard to time well due to the start-up but it's just a matter of getting used to it.Is it me, or does Greninja really feel terrible against Luigi and Link in terms of aerial game? His hitboxes and attacks seem so wonky and I always tend to miss his B-Air and F-Air a lot because of that. With the other two, I feel like they just do far better compared to him.
I don't know, Greninja seems like a character people have been overrating for a while, when he has some very terrible attacks aside from a select few, like U-Smash, D-Smash and D-Air.
MK doesn't fall into that category yeah he uses a sword but his main moves and combo starters are from his hands and feet. Like you don't space with any of MK move that involves his sword.humongous reach, great power, great mobility for his power level, and decent recovery for his weight class. shulk challenges him for the status of the best sword user in smash 4.
edit: maybe mk as well.
edit 2: customs ike is a monster that i feel is very easily top 15, if not top 10. he has that ******** windbox eruption, a much better version of qd that fixes some of his midrange problems, and a diagonal aether that allows him to edgeguard with his great aerials.
I see where you get at this; I actually fought a Greninja not too long ago with Ganondorf and he was fairly decent and kicked the living hell out of me. Then he made the mistake to use Shadow Sneak on our last stocks near the edge, resulting in Ganoncide. Though I will say, the Greninja guy both deserved the Flame Choke and the honorary win (even though Ganoncide lets the initiator automatically win it).I'm pretty sure Greninja has an advantage over both Luigi and Link, I can't see how you can miss b-air so often since it's such a straight-forward attack. F-Air can be hard to time well due to the start-up but it's just a matter of getting used to it.
Also D-Smash and D-Air are bad what are you even talking about.
And hey, Greninja has a high skill ceiling for a reason, you either dedicate some time to learn the character or you're not going to get anywhere and be left with the impression that he's bad. He's made to bait and punish characters and once he does get that important first hit in, that's when getting him away from you is hard just because of how good he is at chasing you. Plus he has a wide selection of combos and kill-setups as well as respectable power for someone as fast as he is.
Funny, I got beaten by a Ganondorf just yesterday, though those were pretty close matches and I won one of the three matches we played.I see where you get at this; I actually fought a Greninja not too long ago with Ganondorf and he was fairly decent and kicked the living hell out of me. Then he made the mistake to use Shadow Sneak on our last stocks near the edge, resulting in Ganoncide. Though I will say, the Greninja guy both deserved the Flame Choke and the honorary win (even though Ganoncide lets the initiator automatically win it).
He did use a good D-Air > F-Air combo, as well as a D-Air > N-Air (which was punishable by Ganon's U-Air), but I didn't see much U-Smash action from him and just kept on hitting perfect shields. He did try to use the Hydro Pump gimp, but I took advantage of it like Mario's FLUDD attack and just managed to rise an incredible height with Ganondorf, thus aiding my recovery immensely.
(Neat little trick, if you want to practice Perfect Shielding, the recommended character is Ganondorf. Trust me, it works.)
Wut, I don't evenTBH, I haven't seen a lot of G&W in Competitive Play. I think he is considered the new Ganondorf for Smash 4 other than Olimar and Wii Fit and is heavily nerfed in Smash 4? (I play mostly G&W and I'm bad). Do any of you agree with this?
I'm going to disagree here, Luigi wins all these matchups. Just by a hair though [55:45] Not total wins, but he definitely does not lose them.Ah so your just having the new exposure hypness/exploration. thats cool.
some quirky charaters you may wana playaround with.
DK
Bowser
Pits
Zelda
Ike.
Those are some with neat transitional changes.
For some reason i feel like you tried ganon already. (everyone loves ganon.)
@ Y Yonder i would argue that luigi still loses Those MU's. It just so happens that those character are no longer dominant.
Olimar isn't considered bad anymore. He's generally considered high-mid or so now. Zelda is the other character generally thrown around when bottom tier is being discussed. Not sure about Wii Fit but I think they're generally considered mediocre on default but pretty solid with customs. G&W isn't THAT bad but he's kind of weaker than most of the rest of the cast. Customs do give him a legit projectile and a reliable Side-B so he's more viable there but still not great. He's nowhere near Brawl Ganon levels of bad though. No one is. He's not an optimal character for tourney play but you can do just fine with him at lower levels of play.TBH, I haven't seen a lot of G&W in Competitive Play. I think he is considered the new Ganondorf for Smash 4 other than Olimar and Wii Fit and is heavily nerfed in Smash 4? (I play mostly G&W and I'm bad). Do any of you agree with this?