Road Death Wheel
Smash Champion
So i guess dk's custom will have to be banned.
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I was only there for the salt man. i was just sad for no samus.Denti just dropped some good knowledge on Kong Cyclone to the stream which amounted to "it's not a big deal". Awesome.
What's happening on the stream that's bringing this mindset up?So i guess dk's custom will have to be banned.
I rearranged the words to fix it!So i guess will's custom dk have to be banned.
It was one salty commentator who didn't even know customs existed before this tournament. All of chat called him out. Even D1 made fun of the desire to ban customs. He LOVED the tournamentWhat's happening on the stream that's bringing this mindset up?
Most characters will only want to use one or two customs at a time IMO. But if you're at a custom tournament you might as well take advantage of the increased options.
Seriously, those short fuse bombs were really more of a hindrance to Toon Link than Olimar. It may have been a matchup issue but...lol.Tourney Locator impression:
Dk Up B will create mountains of salts
Palutena with customs seems really good and already seem to be high tier without even much pratice
TL Shortfused bomb arent good imo... They would need 1 sec more cooldown for them to be real good (TL is one of my secondary and I tested them... I don't know how you can play a good range game with them... you get hit or you get forced to throw them too much )
Rosaluma is totally different and she seems better... I might pick her back up in a custom meta.
Care to expand? I missed it (but he's right, it's not a big deal).Denti just dropped some good knowledge on Kong Cyclone to the stream which amounted to "it's not a big deal". Awesome.
So, I've actually been doing some work with this (it's called Battering Banana Peel [BBP]). It doesn't seem like a bad option, honestly. Here's what I've discovered when comparing it to standard Bananas.Diddy has a custom banana that sends you upward and sets up for a u-air without d-throw. O_o
Denti said in the post-finals interview that he felt like there was more that could be done to punish Kong Cyclone (which is true) and that it was working so well primarily because of the surprise factor. Plus, he noted, it's DK. He could use the extra utility.Care to expand? I missed it (but he's right, it's not a big deal).
Really? He didn't even know customs existed? What, did he not even play single player? Or Smash 4 at all?It was one salty commentator who didn't even know customs existed before this tournament. All of chat called him out. Even D1 made fun of the desire to ban customs. He LOVED the tournament
Battering banana is great and when I mained Diddy (back in 1.0.3), I used it all the time. The biggest difference between the two is that Diddy can get an f-smash out of banana peel on hit confirm. Nice way to score KOs.Care to expand? I missed it (but he's right, it's not a big deal).
So, I've actually been doing some work with this (it's called Battering Banana Peel [BBP]). It doesn't seem like a bad option, honestly. Here's what I've discovered when comparing it to standard Bananas.
Pros:
True-combo into Uair at any relevant percent (IMPORTANT: true-combo into uair outside of Hoo-Hah percent)
True-combo into Fair at lower percentages
Better reward when hitting airborne foes
Better reward when hitting foes who are standing near the edge
Better reward when hitting foes out of pluck (eg Hoo Hah -> Pluck sets up for more juggles)
Does 1% on "trip"
Cons:
Isn't a hit-confirm to grab (which is a minor issue, BBP -> uair does similar amounts of damage to dthrow -> uair. This also means dthrow is being staled less which is a bad thing for Diddy)
That's it for cons as far as I can see; it still forces shields, it still sets up for KOs, it still demands respect (perhaps even more) and it can be used to control space and stage positioning. We may have been jumping the gun when we declared Diddy's customs aren't that great.
Edit: someone should get the frame data for this move because the bananas fall closer to Diddy (easier to catch) and I think it's got the same if not shorter startup/cooldown than regular Bananas.
I swear to god I heard him say "thanks man I didn't even know this existed". At any rate it showed a clear lack of game knowledge on his part.Really? He didn't even know customs existed? What, did he not even play single player? Or Smash 4 at all?
I don't use Toon Link, but I agree with the sentiment that they explode a little too fast. They trade a space-controlling tool for a high-damage throwing item that can't really be caught and used against him. I suppose the allure of the custom is that it immediately forces the opponent to act, usually in the defensive (but it also forces Toon Link's hand so eh).
If nothing else, it'll give us an option for playing Duelist Pro in Smash 4. Which is important.
I rearranged the words to fix it!So i guess will's custom dk have to be banned.
he knew they existed but you were probably spot on in saying he never played single player.Really? He didn't even know customs existed? What, did he not even play single player? Or Smash 4 at all?
I don't use Toon Link, but I agree with the sentiment that they explode a little too fast. They trade a space-controlling tool for a high-damage throwing item that can't really be caught and used against him. I suppose the allure of the custom is that it immediately forces the opponent to act, usually in the defensive (but it also forces Toon Link's hand so eh).
If nothing else, it'll give us an option for playing Duelist Pro in Smash 4. Which is important.
naw man he was just putting up that agressive wall of camp man.What did you guys think about Olimar vs. Rosa GF? (Spoiler: Olimar won)
I noticed someone in chat mentioning that although the beginning of the last game was a lot of spacing and camping, Olimar managed to turn it around and gain momentum, and eventually secure a victory only WHEN he started playing aggressively. I'll have to rewatch the VOD some time but it sure seemed that way to me.
I'm not one who feels the need to defend (lol) Smash 4's potential for aggression but it's nice knowing even the most defensive characters can make it work.
Might have just been Denti.
I noticed that since a lot of Rosalina's moves just have hitboxes on her feet or the Saturn rings, it's hard for her to dislodge Pikmin. She ended up resorting to usmash which I imagine is punishable if the Olimar is watching for it.What did you guys think about Olimar vs. Rosa GF? (Spoiler: Olimar won)
I noticed someone in chat mentioning that although the beginning of the last game was a lot of spacing and camping, Olimar managed to turn it around and gain momentum, and eventually secure a victory only WHEN he started playing aggressively. I'll have to rewatch the VOD some time but it sure seemed that way to me.
I'm not one who feels the need to defend (lol) Smash 4's potential for aggression but it's nice knowing even the most defensive characters can make it work.
Might have just been Denti.
Pikmin bypass Gravitational Pull I believe. That would really suck otherwise.I noticed that since a lot of Rosalina's moves just have hitboxes on her feet or the Saturn rings, it's hard for her to dislodge Pikmin. She ended up resorting to usmash which I imagine is punishable if the Olimar is watching for it.
I want to know how Gravitational Pull interacts with Pikmin Throw and his smashes, since they also count as projectiles.
i dunno hot slaps range just is meh for me.DK didn't even used hot slaps which are fast, kill at 100% and can be used for edgeguard since its not laggy on the air and has a good area of effect.
DK is a good example of how a "bad" character can become good with just 2 moves.
Have you seen Young Link in Hyrule Warriors? Insane is all I can say. Technically, it's Fierce Deity Link doing most of the work, but a kid with that much power... Insane. It's like if Captain Marvel was even more powerful and didn't have to deal with the other kids to access his power.One thing with Link is how he is weak against shield. Best he can do to combo is D-throw -> B-air -> F-tilt at low percentages (Maybe even 0%?). And we all know just how godly shield is in this game.
That jab -> jab -> Spin Attack though. A good alternative aside from the usual 3 jabs combo.
And how Tink manages to get so low end lag on his F-smash second hit compared to Link I have no clue. He also has lower end lag on his grab...
Apparently, Adult Link now get beaten by his younger selfs, THREE TIMES in a row. At early meta, I thought TP Link was vastly superior comapred to his Toon counterpart... But now...
You arleady nailed it in the head man. they are better options.Have you seen Young Link in Hyrule Warriors? Insane is all I can say. Technically, it's Fierce Deity Link doing most of the work, but a kid with that much power... Insane. It's like if Captain Marvel was even more powerful and didn't have to deal with the other kids to access his power.
Still, Link's Jab range is annoying. Jab 3's range is good... Very good for a Jab combo that doesn't move Link forward.
Hmm, I've been noticing a lot of Jab variations now like Fox's Jab 1, Jab 2, to a Smash or Falco's janky, slow Jab 1, Jab 2, grab, tilt, or Smash. It makes sense, though, from a fighting perspective that Jabs are important and can transition to different options other than Jab 3 or Rapid Jab Finisher.
Speaking of which, what makes Marth's/Lucina's Jab horrible? I don't use it often, but there's something about it that I can't put my feathery finger on it. Dtilt, Utilt, Ftilt, and even Dancing Blade feels like better options than their Jab.
Then why do they even have that move?! Hell, just replace it with Dancing Blade and make their Side Special Critical Hit, the most OP Side Special in the game. Yeah, take that Diddy Uair.You arleady nailed it in the head man. they are better options.
Marcina Jab is 5 frames. That's not bad especially given the space it covers. Just the reward is pretty crappy.Then why do they even have that move?! Hell, just replace it with Dancing Blade and make their Side Special Critical Hit, the most OP Side Special in the game. Yeah, take that Diddy Uair.
So, does Marth/Lucina have the worst Jab in the game? Well, that's one option out of their game plan... Does it have a niche use? Like, maybe some weird glitchy thing that makes their Jab remotely useful?
It's also more likely than not going to deal 6% damage sourspot (what does the sweetspot deal? I honestly see it so little that I don't remember lol).Marcina Jab is 5 frames. That's not bad especially given the space it covers. Just the reward is pretty crappy.
To be serious, Ganon's Jab is the worst in the game. That move is 8 frames and can't even cover spotdodge.
Wait, Ganondorf's Jab has a sour/sweet spot? Also, Zelda's Jab comes out at frame 11, the slowest Jab in the game, but I think it has a decent hitbox to make up for that and it hits 2-3 times.It's also more likely than not going to deal 6% damage sourspot (what does the sweetspot deal? I honestly see it so little that I don't remember lol).
Ganon Jab is 8 damage tippered. So basically it's a really crappy F-tilt at best. At point blank range it even only does 4%...lol.It's also more likely than not going to deal 6% damage sourspot (what does the sweetspot deal? I honestly see it so little that I don't remember lol).
Zelda gets tech chase punishes from her Jab because it has low ending lag, and her Jab actually is REALLY GOOD against spotdodges (and shield). Zelda's Jab is pretty good, if extremely atypical and probably not what she really wants.Does ganon's Jab have any on-hit rewards? Like, Jab>Grab/Ftilt/DashAttack/Grab? If so if definitely say at LEAST it would be better than Zelda's.
Frame 11, 6%, whiffs on anything temporarily too low, (Aerials that land with a very low crouched landing animation are very common.) and random pop-outs. It has good range andlack ofend lag though, and gets things on hit, so I'm not exactly upset with its lousy aspects. Probably not the worst jab, really, but ganon's jab doesn't seem that bad.
I would actualy argue this now that i think about it. But realistically speaking why would you ever use this move EVER?Then why do they even have that move?! Hell, just replace it with Dancing Blade and make their Side Special Critical Hit, the most OP Side Special in the game. Yeah, take that Diddy Uair.
So, does Marth/Lucina have the worst Jab in the game? Well, that's one option out of their game plan... Does it have a niche use? Like, maybe some weird glitchy thing that makes their Jab remotely useful?
Thats nice.I picked up Luigi and he almost instantly became my favorite fighter so far. I love how elementary and building-block his combos are, the way he sets up off fireball and throw and uses all the parts of his moveset...Great character, I felt the power right away.
It's only within the last week or two that I've really been able to play the game at all, sometimes it's hard not to come on here and just blather away.Thats nice.
Always nice to see another Luigi main. Embrace the power of a first time ever high tier Luigi! [Even though I never thought he was bad in Brawl either asides from his MK, Marth, DDD, and Game and Watch matchups...now he beats all those characters]It's only within the last week or two that I've really been able to play the game at all, sometimes it's hard not to come on here and just blather away.
Ah so your just having the new exposure hypness/exploration. thats cool.It's only within the last week or two that I've really been able to play the game at all, sometimes it's hard not to come on here and just blather away.
In my signature I list the characters I've been messing around with, I plan on testing out half the cast before I pick a main. I update it if you want to track my progress. Any advice and pointers are welcome, I probably only have like 20-30 hours on the game.Ah so your just having the new exposure hypness/exploration. thats cool.
some quirky charaters you may wana playaround with.
DK
Bowser
Pits
Zelda
Ike.
Those are some with neat transitional changes.
For some reason i feel like you tried ganon already. (everyone loves ganon.)