Post-Apex update of my outlook:
My List: (1v1, no customs, ordered within each level)
My List: (1v1, customs, ordered within each level--
each level relative to the above)
Obviously, some characters benefit more from customs (like Palutena and Ganondorf) than others who either do not depend on specials (Diddy, Jigglypuff), have superior defaults (Sheik, Ness), or suffer from the overall environment shift (Rosalina.) However looking at how it affects everyone, while clearly some characters move down on the tier list as characters with the best customs pass them on the way up, no one is bumped down an entire tier.
Moves up 4 tiers relative to a no-customs list:
Moves up 2 tiers relative to a no-customs list:
Moves up 1 tiers relative to a no-customs list:
Things I debated on:
Yeah, I still think
is (trivially) better than
.
I'm rebuilding confidence in
as a true top character, but still believe that she has a lot more trouble acting like a god when all the peasants get anti-Luma customs.
has more problems than
/
, but her strength is undeniable. She just has too many tools that make beating low-tier peasants too easy. Real Talk: ZSS Up-B might be the game's stupidest move.
I'm not 100% sure that
moves up to the highest level with the handful of small advantages his customs can grant. I never really bought that he was top-3 in the meta as we knew it, but let's not start underrating him (or ZSS) because of Apex.
Speaking of
! He might not have performed well at the very top, but Apex clearly showed us that he's really, really good. Custom fireballs really round out his worst matchups.
is still good, to the surprise of no one. I just want to emphasize this, since he didn't appear at Apex.
So
is pretty good it turns out! We had had a building amount of proof for some time, but 2nd at Apex is as resolute as anyone could ask for. I don't at all think he's a top tier--in fact without the option for Tackle Pikmin I think he (barely) can't even crack the 2nd highest tier. But good matchups against certain top characters make it impossible to ignore him.
We've all said quite a lot about
. He did the LoL thing, where he got nerfed and was forgotten, but is still a fine, top-50% character.
My biggest change was moving
down significantly . A lot of the talk here has matched my own experience: As people get better at both dealing with his limited options and killing in general, he has become way less intimidating. He still has some really crazy custom options though.
is a really, really good character but has some non-trivial limitations. I think
is all around a superior heavyweight, but 'zard has unique options that let him deal with a lot of tough matchups. While Dragon Rush is still CRAZY good and helps him immensely, Flare Blitz is proving to be more and more useful everyday, especially as a key trump card in certain matchups. Meanwhile, it turns out the f1 super armor on Rock Hurl is a crucial anti-juggle tool that saves his neck in many of his worst matchups.
Yeah,
is good. In my experience heavyweights despise him, and he very well might be Little Mac's single worst matchup. (
is also a nightmare imo) Jury is still out on his customs, or if he really deserves to be bumped to that center tier. (Currently I am leaning towards no, with customs--specifically Dreadnado--bumping him over the edge.)
I'm surprised at the lack of faith recently in
; he just seems like a transparently solid character. I feel like the amount of damage he does for landing reasonable hits single-handedly prohibits him from being in the bottom third of the cast. And of course, his customs are fantastic! Grounding Dash has f1 armor and combos into up-b 1 for 31% total.
is still a decent character, and still a top-3 beneficiary from customs.
surprised us all at Apex; I have more faith him his default moveset now, but I still think he's a bottom-third character. MVD had to work twice as hard as his opponents, and it showed. What's more, if players get used to default can traps and learn to work around DHD's EXTREMELY limited kill options, he has nowhere to go but down. The good news is, Zigzag Shot exists and makes the character twice as good, particularly at high level play. You can work around the normal can in many situations. You cannot work around the zigzag can short of hitting it away.
I don't buy the
negative nancy train. Even with her crappy default specials, she is not a bottom 5 character. There's just no way. All of her gimmicks make her just too flexible, and her grab reward + workable KO potential keeps an otherwise lackluster skeleton from actually being a bad character. Yes, her d-tilt sucks. Diddy's jab sucks, so hopefully Palutena mains can copy their innovative solution of
not using that move. Of course, that might not be a fair comparison since Diddy has crazy true combos out of d-throw, but... Oh wait.
Let it be forever known that anyone who says
is the worst character in the game is wrong. Just totally, absolutely wrong. Everyone wants to reduce Little Mac to this simplistic, binary character with a flawed design:
- He can never recover? Wrong, he has a limited selection of options that still get the job done, while having the best on-stage edge-guarding in the game himself.
- He can only play on FD? Wrong, he sometimes even prefers platforms, since juggles--not just edge-guarding--is his true weakness. Stage transitions are generous to him. BF isn't a third as bad for him as people think (he can FH between platforms perfectly), while Smashville actually is and he should strike it.
- He has no air game? Wrong, like his recovery, he has limited options that get the job done. Nair, all four of his specials, and buffered KO Punch all empower an aerial Little Mac to transition back to the ground.
Real Talk: If we had double reaction speed, LM would skyrocket up the list. (To be fair, Diddy and Sheik would also have their position at the top cemented.)
's customs are also really important to him--I totally overlooked them in the game's early days. It's funny--I figured his up-b options would be important and the rest--especially the side-b ones--a joke. Turns out default up-b is absolutely pivotal, and his side-b options are what let him crucially tailor his approach and recovery mixups on a matchup basis.
The rest of my low tier is
. Man, are these REALLY the worst characters in this game? This seems impossible.
's disjoint and KO potential demand respect; the idea that even this "nerfed" Marth could be "bad" is asinine. I feel very similarly about
for his respective strengths. (The main difference is, Falco gets Void Reflector)
is worse, but a tier worse? I just can't buy it. Lucina gets ZERO respect for her advantages around her, and many seem to live in a fantasy world where all attacks are perfectly space tippers.
I think has some really bad matchups rooted in her range issues, but has a solid harassment game and otherwise has no crippling flaws. Jumbo Hoop gives her insane shield pressure, ranged OoS threat, and a great damage source--it's not a top move in the game, but it
is exactly what the doctor ordered for her. Weighted Header is also a really potent pressure tool in a lot of matchups when rapidly auto-cancelled. Volatile Breathing is a really curious solution for certain juggle-heavy matchup like Mario--the true purpose of the move is f1 super armor on startup, so you can use it like a second air-dodge that can chain immediately into your normal one.
is a worse
, but there's a lot worse things you could be. Doc up-b is what it is: a great move, and nothing more. People can deal with it, but it will always be good. I do think that customs help him more than Mario, in spite of Pills and Up-B being better to begin with. This is because I think default Fireballs and up-b are already Mario's best options in most cases. The few matchups Mario WOULD prefer fast Fireballs, it will be
even more important for Doc to be able to take fast pills because of Doc's inferior mobility. Finally, I can't help but assume the option of down-b 2 is highly valuable to Doc in lots of matchups--certainty more so than to Luigi.
feels like a solid mid-tier in many matchups, and an awful character in others. He's a great character crippled by poor mobility and a lack of the anti-juggle options most other heavies have. I feel uncomfortable putting him as bottom 5, but who the hell else will I put?
Ditto for
. I need to see way more of her as well.
Okay, let's finally talk about
. I am currently confident she is the worst 1v1 character in the game. (Though not at all bad in 2v2, and maybe even top 5 in 4v4. Like, have you seen her played in 4v4? She really is that crazy.) But how much worse? It's hard to quantify.
is in many ways like Brawl Ganondorf, in that her bad-ness is offset by the potential to at any point convert normally small mistakes into absurd advantages. Farore's Wind can be done OoS, and is one DI-read away from killing anyone at like 50%. SH dair auto-cancels, does 15%, and links to usmash or Farore's if they don't tech--which can be fairly expected when you are using this as a roll punish. Bair and fair are still the strongest two aerials in the entire game, and hit on f6/f9 respectively. Her uair is one of the strongest vertical killers in the game. Phantom is actually one of the game's highest damage Shield-Break punishers, for what that is worth.
The difference between
and Brawl Ganon though, is several bits of good news. She has fast melee options, a long range (but slow) grab, an invincible reflector, and one of the best recoveries in the game. I totally buy that she is the worst character, but hell if this isn't a pretty good worst character.
's customs intrigue me, specifically Din's Blaze and the Phantoms. They do not seem obviously useful or not; I'm not confident that they could bump her up. The main factor is Din's Blaze as an edge-guard tool, which I (and I think just about everyone) initially overlooked. The full utility of the Phantoms also remains to be seen. For now, I'm going to err on the side of leaving her down there.
Thoughts?