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That'd be aerial deceleration, or how fast you're able to stop going one way in the air and start going the other way. Much of how mobile a character is in the air comes down to this attribute and not quite as much about air speed itself. I believe midair jumping resets your current aerial momentum, though, so that's one way to make up for bad deceleration.What's aerial declaration?
I don't think he's bad for it but it does cause him to commit more to his approaches than most other characters. His slow attack speed is another issue but I feel that both problems can be addressed somewhat by using the Speed and Jump arts wisely. I think if people stop trying to go YOLO with Shulk and start playing more patiently with empty low jumps and spacing he'll be very frightening.Something people rarely seem to take into account when discussing shulk. Throw in the fact that his aerials are some of the slowest in the game it's not looking good for thr Monado kid. It's sad too because I like shulk but he's just terrible.
I don't have any trouble believing that, I just don't want it to be the only matchup in the game.Also, brace yourself for a bold claim:
Custom Palutena Ditto is the best matchup in the game.
It's actually pretty decent now, thanks entirely to the side B nerf. Like I was posting before, there are now many situations where Yoshi can get an edgeguard attempt on Mac where he couldn't before, and soft Nair wrecks Mac's face. As of 1.04 it's probably 6-4 Yoshi. In 1.00 it was probably 6-4 Mac.still dont think yoshi has a great mu against mac though.
Or regular grab. Yoshi's ranged grab gives him extra safety against Mac's excellent footsies. Now that you actually get decent reward for a grab it's a good option.When a character is all about super armoring through things
wut do
Command Grab.
Well yeah, I would argue every LM matchup was really frustrating, either for him or his opponent. That's what I was saying about him being a terribly-designed character. His moveset has so much power concentrated in a few moves that he's an extremely inflexible character. He can only really do one thing (poke on the ground), and you either have the tools to deal with him if or you don't. As of 1.04, almost every character does.@Terotrous I have some issues with your statements here buddy. First of all, I'd like to say I don't think Little Mac would have been anywhere near OP even pre-patch, many of his MUs were still particularly frustrating
Customs-on Palutena is, at the very least, a more mobile Diddy Kong with much better recovery. That is still terrifying, even if it isn't 9-1 terrifying.As for Palutena, I've gone against a lightweight + superspeed build before in tournament (one of our top players uses Palutena with this build) and I can assure you the 50/50 chance Palutena is taking on super speed is just not good enough to pull her MUs into a 9-1, 8-2 or even 7-3 range. Super Speed is a commitment that certain projectiles will win out on whether she's in the air or on the ground, and I'm not sure as to how normals interact with her so I won't comment, but most of the cast can deal with this move.
Boss and Mr.ConCon has been using this for a while, roughly since December. I'm surprised this is just now being discovered by the general public.Well, you posted it.
Did Boss find out about it? I don't remember and I'm basically crashing from today's arduous journey with a wonderful (read: taxing) day at uni.![]()
My bad for the misspelling. Didn't even notice. :lolThat'd be aerial deceleration.
does puff have better aerial deceleration than wario? i just kinda though jiggs might make the illusion of that cuz multi jumps.My bad for the misspelling. Didn't even notice. :lol
But yeah there's more to aerial mobility than the maximum horizontal speed. I'd argue Wario has a better aerial moblity than Yoshi, despite the latter being technically faster. Wario flows better in the air. Same for Puff.
I mean it's kinda hard to know for sure when it comes to that. We don't really have any statistics so it's just hunches. (And it's not like in Brawl where it was OBVIOUS Wario had the best air acceleration and deceleration in the game) I play both for what it's worth, and I feel like I have better control with Wario, but Jigglypuff has multiple jumps so that's another factor.does puff have better aerial deceleration than wario? i just kinda though jiggs might make the illusion of that cuz multi jumps.
I just want to highlight that this position isn't really reasonable. Diddy Kong's normals are so many worlds better than Palutena's, and they aren't even functionally very similar. Diddy Kong is a character primarily defined by his good normals; how are these two characters comparable? Super Speed is an incredible move on so many levels, but Palutena has a lot of really bad things about her to balance it out. One move that you aren't even allowed to spam freely is not enough to instantly break a character whose tilts are more committed than most smashes, has no grounded moves faster than grab, and who has picky awkward hitboxes on every last aerial. I don't think customs on Palutena is even top 10, though she very well may be high tier overall and is certainly a competitively legitimate character. She's not comparable to Diddy Kong in terms of overall quality or functionality in any case.Customs-on Palutena is, at the very least, a more mobile Diddy Kong with much better recovery. That is still terrifying, even if it isn't 9-1 terrifying.
Let's be real, Diddy Kong is a character who is defined by his amazing throw follow-ups. Yes, he has good normals too, but what makes him so crazy is the insane reward he gets off any grab. There are other characters with great normals (Yoshi, Peach, Fox, ZSS, Pit, etc), but the reward they get from a hit just isn't comparable.Diddy Kong is a character primarily defined by his good normals;
Yes, I'm pretty sure I wrote that when I said "he has good normals too".No I'm pretty sure Diddy has great buttons on top of his throw rewards.
Bt thats ZeRo though and we have to take that into account. If every pro player that mained diddy had the same result maybe we would be on to somthing. but so far thats not concreate evidence. more like something 2 note. im sure if he played shiek or even fox, (if he played him primarily) may have had similar results.I dunno, Zero 2-stocking literally the entire world makes a good argument for it.
I'm pretty sure Zero can 2 stock everyone even with his secondary, knowing this makes me irritated since we could see more entertaining characters sweeping the competitionI dunno, Zero 2-stocking literally the entire world makes a good argument for it.
Yes.@Thinkaman i just want clairifcaton but is ganodorfs spike the most powerful in terms of damage and knock back?
like iv seen him spike at low percents before and the opponent would just die when off stage. any other character and the oponent would have at least been able to jump and try 2 get back up at low percents. im just guessing if anyone would know it would be you.
Because SoCal is the whole world, right? Right?I dunno, Zero 2-stocking literally the entire world makes a good argument for it.
thank you very much for the clairificationYes.
Highest Knockback Spikes:
1. Ganon dair
2. Ganon Wizard's Foot/Assualt
3. DK fair
4. DK dair
5. Diddy dair
Highest Damage Spikes:
19%: Ganon dair
18%: Shulk dair
16%: DK dair, Bowser dair, Toon Link dair, Zelda dair
15%: DK fair, Dedede dair, Duck Hunt dair, Ganon Wizard's Foot, Ike dair, Link dair, Gunner dair, WFT Header
#ConqueredHyruleTierso does ganon have his own tier separated from the rest? like not anywhere in high/mid/bottom but just his own little island on the side? like you have the contiguous US then you have alaska and hawaii
How about #English Professor Tier, #Librarian Tier or #ChessMaster Tier since he is amazing if you are good at Reading.#ConqueredHyruleTier
This is how we learn in Gerudo! HARD READS, PUNISHMENT FROM FAILURE, AND A BOOT TO THE FACE!How about #English Professor Tier, #Librarian Tier or #ChessMaster Tier since he is amazing if you are good at Reading.
This doesn't include customs, right? I know Kirby's Meteor Stone is ludicrously strong, but I don't know how exactly it compares to the others.Yes.
Highest Knockback Spikes:
1. Ganon dair
2. Ganon Wizard's Foot/Assualt
3. DK fair
4. DK dair
5. Diddy dair
yeah diddys dair is not even that hard 2 land 2...This doesn't include customs, right? I know Kirby's Meteor Stone is ludicrously strong, but I don't know how exactly it compares to the others.
I'm not surprised DK Fair is 3rd strongest, but I am surprised his Dair is 4th. I would think some of the other spikes (falcon, mario, ness) would have outclassed it.
Wait, why is Diddy 5th. Why.
Whose Dair meteor is the easiest to land? I want to say Marth/Lucina, Palutena, or Samus's since they cover a wide arc, but then there's DK's giant foot...yeah diddys dair is not even that hard 2 land 2...
Speaking as a samus main i can definitly vouch her dair is quite easy 2 use. but 2 be fair i also use that move alot so im expected 2 land it a decent amount of times.It's diddy or Falcon IMO. Their dairs are sweetspots for extremely long times and cover wide areas/range and come out fast (like similar amount of time as they did in Brawl), unlike every other character's meteors (practically) which are just single small hitboxes usually directly vertically below you only (with any side hits not spiking) with very short sweetspot periods (Marth and Lucina's is only 1 frame, similar for Ness/Falco) and have 50-100% longer start up times.
Marth/Lucina's tipper dair don't meteor, a single frame hitbox that appears below them at the same time the sword does is the only meteor.
The chicken or the egg though? Is it his throws (which are normals in a way) that are so good or his frame 3 uair that nukes everywhere above him and kills that make it work? It's all kinda a part of the same package.Yes, I'm pretty sure I wrote that when I said "he has good normals too".
The throws are what put him over the top. Tone down his throws and he would still be high tier, but he wouldn't break the game.
Luigi actually has similiar KO power as other middleweights, and his killing options are far more varied and reliable than Sheik. Dont know why you are mixing him up with her in terms of KOing.The only characters who I think would qualify would be Luigi and Sheik who have to rack up damage fast so their kill moves actually do something.
I think it's the whole combo thing since Gabranth had to land a lot of hits to build up his EX gauge and enter EX mode to do damage. If anything Luigi would be like Squall or something... Fox would be Tidus because they're both fast and they have projectiles, but we're making analogies to a game that plays completely different than SSB.Luigi actually has similiar KO power as other middleweights, and his killing options are far more varied and reliable than Sheik. Dont know why you are mixing him up with her in terms of KOing.
What do you mean DK doesn't have useful customs? Did Kong Cyclone stop existing and no one told me about it?DK, in my eyes, has lost his fear and distinction for being a mobile, strong heavyweight. While having similar weight, range, and some other attributes, DK is outclassed by Bowser. Bowser doesn't have gaps in hitboxes, has a strong and consistent boxing game, can actually kill way earlier than DK, has great shield damage outside of smashes, a forward aerial approach, a stronger footsie game in general, an extendable recovery, useful custom moves, better OoS options, an AC'able Command Grab,;etc...you get my point. Where ever DK is, Bowser is going to be leagues above him. The nerf DK's power/damage output is quite sickening/disheartening. All we got for it was a Headbutt that is too slow to use practically outside of that mixup (possibly), where it doesn't straight up break shields, it doesn't keep buried opponents in for long along with them taking less knockback than usual. Hand Slap was given an inexplicable extra 14 frames of end lag just because it breaks shields on the 3rd hit (which you usually don't go up to unless they'er on the ledge). People may say "look at Will". I did and bar GOML, where he got 2nd, there hasn't been a sound DK mentioning. Anyway, DK starts off strong in many games, but his simple gameplay is exploited and then he's left in the dust.
We do have a sorta Gabranth: Wii Fit Trainer, who is very limited in her moves with her low range and is a bit lacking in killpower... but has a move that puts her in a sorta supermode that can end stocks very fast(Deep Breathing).This is how we learn in Gerudo! HARD READS, PUNISHMENT FROM FAILURE, AND A BOOT TO THE FACE!
Anyway, if Ganondorf ends up with his own tier, it should be placed to the side to indicate his uniqueness as a character who will destroy anyone who messes up. Ganondorf really reminds me of Exdeath from Dissidia, who from what I remember, has no attacks. He only has counters meaning if he reads and predicts everything you do, then you are so screwed. I don't know if we have a Gabranth archetype who does insignificant - no damage in Dissidia since he only had Brave attacks until he enters EX Mode - that allows him to later enter a kill mode and do massive damage. The only characters who I think would qualify would be Luigi and Sheik who have to rack up damage fast so their kill moves actually do something.