Z'zgashi
Smash Legend
Yoshi is definitely not top 3 lol.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
developers tend to avoid the whole only buff thing since its litterally the quickest way to to make things go out of hand real quick.I don't think Sheik needs nerfs; I think she's being overrated because her neutral is so good. She lacks explosive kill power like most of the other good characters; she really only takes stocks if you either make multiple mistakes in quick succession (to get drug off-stage) or get to over 150% whereas most of the other strong characters have ways to kill starting at 80-100% off a single mistake. That's kinda a big deal; I have to play around Sheik's complete package of pressure, but I don't actually have "that button" I have to look out for like Diddy uair, Sonic usmash (or bthrow really), Ness "half his moveset", ZSS Boost Kick, etc.. The closest thing is getting sniped by Vanish; if I were going to nerf Sheik (which I wouldn't do), I'd slightly reduce the kill power on Vanish. Really though, I think she's built just right; she's a good character, but she makes the very real trade of the ability to get wins very fast for her consistent threat level. Characters like Sheik have been dominant in past smash games which probably increases her appeal, but precedent
Of course, the only nerf I'd implement in this game if given the driver's seat would be a very, very slight nerf to Diddy uair kill power (would kill probably about 8% later in most situations). I feel like most characters are viable in the current environment and that it's much easier and more likely to make a good game to focus on bringing in stragglers instead of tearing down leaders in this kind of game. I think the "only buff always!" philosophy is simplistic at best for game design, but this game's particular balance is well suited for it. With custom moves being a system as well, you really have a lot of ways to push characters in different directions without having to make sacrifices. Oh this game would be fun to play with the balance, but that's not really possible so I'm not sure it's the most useful thought experiment.
---
I don't really want to have a long Pac-Man argument, but I'm definitely +1 to the side of Pac-Man being bad and don't really think a better grab would suddenly make him good just decent. I just look at him, see hydrant as one of his strongest moves, see how easy it is for hydrant to hurt him more than help him when he puts it out (usually he tries to land behind it and, before he gets a chance to take advantage of the cover, has an fsmash'd hydrant flying at him), and really struggle to see him as good. The good characters don't have their strong tools so easily turned against them, and how just flat out unimpressive his normals are doesn't really do much for me either... I simply don't believe he beats Sheik and goes even with Diddy and Yoshi; on what game theory does that even work? I foresee Sheik and Diddy just rushing him down and winning on the basis of having better buttons than he does and Yoshi kinda doing the same but also winning the long range game since eggs are better than all of Pac-Man's projectiles. If Yoshi catches a fruit especially and just holds it while chucking eggs, that's going to be a nasty situation in which Pac-Man will be forced to approach...
Explain yourself, Slushie.I honestly don't think Yoshi is gonna be top 10 once the game is a bit older.
...make that two reasons. As a Pit player I'm honestly more afraid of Lucario and the heavies than Shiek or Diddy.Charizard is awesome in this game, and I'm pretty sure now he's the best heavy and is a generally high tier character.
Let's put it something simpleish(?) like this. 90% of people's tier lists right now kinda look like this for the first fewExplain yourself, Slushie.
Smooth Criminal
I think when people bring up the character class "heavies," they're referring to the five heaviest characters in the game: Ganondorf, Charizard, Dedede, DK, and Bowser. They all have the first three traits and mix-and-match with the others:AA, when you say "best heavy" who are you considering heavy?
I think Wario, Samus and Yoshi are all better than Charizard/Bowser.
Just a note, the "legal 2222" and "legal 3333" ruleset amendments were rejected, so only 1111 is Apex legal. That this information still hasn't trickled all the way down after 2 weeks is a tad irksome.7 last spots are still being mixed around for everyone. 5th spot, if the APEX ruleset is sadly carried over to other states, 2222 Mii brawler can be top 5 even without superior 2122
You really don't know much about what Pac-Man can do, do you?I don't really want to have a long Pac-Man argument, but I'm definitely +1 to the side of Pac-Man being bad and don't really think a better grab would suddenly make him good just decent. I just look at him, see hydrant as one of his strongest moves, see how easy it is for hydrant to hurt him more than help him when he puts it out (usually he tries to land behind it and, before he gets a chance to take advantage of the cover, has an fsmash'd hydrant flying at him), and really struggle to see him as good. The good characters don't have their strong tools so easily turned against them, and how just flat out unimpressive his normals are doesn't really do much for me either... I simply don't believe he beats Sheik and goes even with Diddy and Yoshi; on what game theory does that even work? I foresee Sheik and Diddy just rushing him down and winning on the basis of having better buttons than he does and Yoshi kinda doing the same but also winning the long range game since eggs are better than all of Pac-Man's projectiles. If Yoshi catches a fruit especially and just holds it while chucking eggs, that's going to be a nasty situation in which Pac-Man will be forced to approach...
Wario is more of a fat Jigglypuff than an actual heavy.AA, when you say "best heavy" who are you considering heavy?
I think Wario, Samus and Yoshi are all better than Charizard/Bowser.
Yoshi was easily one of the hardest characters to get right in BBrawl.I thought Yoshi was strong in a lot of ways in Brawl, too. He had a few unfortunate problems but it wouldn't have taken many changes to make him high tier in that game.
wait, ike isnt a heavy? he certainly has every single one of those heavy traits.I think when people bring up the character class "heavies," they're referring to the five heaviest characters in the game: Ganondorf, Charizard, Dedede, DK, and Bowser. They all have the first three traits and mix-and-match with the others:
-Large hutbox
-Long range
-Really powerful attacks (both in damage and knockback but they are related)
-Mobility issues
-Attacks that are either laggy on startup or cool down
-Limited or straightforward recovery
Wario and Yoshi are certainly better characters than those five but aren't quite as heavy and aren't usually considered heavyweights in the same way. Bowser Jr. technically is just as heavy as Charizard but he has a mechanic that makes him lighter than Ganondorf in most circumstances.
I count Ike as heavy. I rank the heavies best to worst as Ike, DK, D3, Bowser, and Ganon/Zard being tied for worst.wait, ike isnt a heavy? he certainly has every single one of those heavy traits.
Good call, he's just as heavy as Wario (and those two are only beat out by Samus until you get to Ganon). I meant to mention him in my post but didn't for some reason.wait, ike isnt a heavy? he certainly has every single one of those heavy traits.
This game is a snoozefest...and by that I mean everyone is sleeping on everything.I don't have a lot of time to contribute, just spent like 3 hours catching up after a week long camp, but guys... DK with customs is ridiculous, and I would easily chuck him in high tier with that upB windbox thing that does ludicrous stuff to anyone within 1/2 FD distance from him. Like, doing the traditional mindset of "let's get this heavyweight in to the air and combo/juggle him to death" is suddenly no longer viable and why does his downB come out and end so fast and why oh why does storm punch push me to the bottom corner and why god pls why does this character throw me offstage and then proceed to pull me in and spit me out 10 (billion) leagues under town and city when I AD at the wrong time?
I've never said it before, and I've never believed in saying this but this one time, I'll say it: I think people are sleeping on customs DK. :O
Couple of things I found interesting. Olimar in your bottom 6, how spot on you are on how to make Mac more viable (uair/jump height allows him to pressure platforms easier without making him an air fighter), and the Zard love.snippedy dip
It's already pretty obvious to me that Olimar is going to be good again. Not as absurdly polarizing as he was in Brawl, but at least mid tier. He still has good ranges, he has combos, he has a projectile, and his recovery is actually good. He can go under stages like Villager can. He's just an annoying character to fight and probably even more annoying to learn, because you have to memorize Pikmin order, and memorize the exact properties of what each one can do. He requires a lot of micromanagement, but if there are people that like the character enough, they'll get it down, and then we'll start seeing more Olimar threats (unfortunately, bleh)Couple of things I found interesting. Olimar in your bottom 6, how spot on you are on how to make Mac more viable (uair/jump height allows him to pressure platforms easier without making him an air fighter), and the Zard love.
I'm curious why you have Olimar so low. Please explain, because I believe he's still suffering from the 3ds perception of his Pikmin. Otherwise, I'm with you on the meh pacman train and similarly unsure about Falco. I feel like I just haven't seen much effective Falco play and I want to say it's because he's changed quite a bit as a character (I've only seen Kietaro play Falco and he just looks like Brawl Wolf at times). As for swordfighter, I try to stay away from that discussion as I know nothing about that character. Zelda is Zelda.
This is actually one of Kirby's biggest problems, if you're at >100 and your opponent is on a fresh stock, your uptilt combos that might have easily netted you 40% or higher are now much less effective, because after only a few uptilts they'll be able to jump out. Rage is sooo awful. If it had to stay in the game, I wish it only affected Smashes :|Add in the fact that he doesn't really combo (therefore is not negatively affected by rage)
You may not want the argument, but you have certainly poked the bear.I don't really want to have a long Pac-Man argument, but I'm definitely +1 to the side of Pac-Man being bad and don't really think a better grab would suddenly make him good just decent. I just look at him, see hydrant as one of his strongest moves, see how easy it is for hydrant to hurt him more than help him when he puts it out (usually he tries to land behind it and, before he gets a chance to take advantage of the cover, has an fsmash'd hydrant flying at him), and really struggle to see him as good. The good characters don't have their strong tools so easily turned against them, and how just flat out unimpressive his normals are doesn't really do much for me either... I simply don't believe he beats Sheik and goes even with Diddy and Yoshi; on what game theory does that even work? I foresee Sheik and Diddy just rushing him down and winning on the basis of having better buttons than he does and Yoshi kinda doing the same but also winning the long range game since eggs are better than all of Pac-Man's projectiles. If Yoshi catches a fruit especially and just holds it while chucking eggs, that's going to be a nasty situation in which Pac-Man will be forced to approach...
I really don't see how we can be anywhere near the bottom, when we have the tools for the top.As far as Pac-Man goes, between all of his special moves, I think he is a legitimate time out threat to 90% of the cast, and against the other 10%, he can hold his own because the characters that outcamp him don't have the best CQC games to demolish him with.
You probably already know this, but Pac Man's specials make approaching a nightmare, and he's loaded with anti-camp tools himself.
He's got the trampoline to make the opponent jump, screw with their approach game, and it also serves as an unblockable attack option that only loses to a preemptive roll. It's also pretty difficult to punish aggressively since it forces jumping.
He's got the hydrant to screw with approaches, meatshield stuff, serve as a projectile, and edgeguard. I don't think many people know since Pac Man is pretty underused, but when he's edgeguarding, he can launch his hydrant with his Up B on the ledge. This leads to a bouncing hydrant over a trampoline, which covers all ledge options except wait and ledge drop, both of which lead to no invincibility on regrab. With a bell or orange, Pac Man gets free punish off of this.
He's got the Bonus Fruit to tank other projectiles (All of them, namely cherry and strawberry though), have varying fireballs (Key, Orange, Apple), a tank (Melon), a combo startar (Galaxian), and the bell to cheeze out 90% KOs.
He's got the Power Pellet to tank other projectiles and heal himself in the process. Unless the opponent has projectiles with a high rate of fire, Pac Man can heal himself when the opponent tries to camp him. He steers his side B into the oncoming projectile, side B gets cancelled while the pellet absorbs the projectile, Pac Man eats the pellet for 2%. Repeat. Combine this power with the trampoline, hydrant, and BF and you've got issues.
So in a nutshell, if your character doesn't outcamp Pac Man, you've got hell coming in order to get past a field littered with trampolines, hydrants, a barrage of fruit, and Pac Man waiting to punish your approach attempts with an unblockable OOS move, a quick poking Fair, and a Falconish U air.
That's not to say that Pac Man is some unstoppable force. Rushdown characters can most definitely apply good pressure once they're in, and his grab is awful + easily exploited. His own attack speed on his beefy aerials (Bair and Uair) leave a bit to be desired, he has difficulty KO'ing, and IMO, he struggles a ton to get back up from the ledge safely.
If you have a projectile but it doesn't have a high enough rate of fire to hit Pac Man when he tries to absorb it with Side B, you have to approach and deal with the above. You heal him for trying to camp him out. If your projectile does have a high enough rate of fire to deal with Pac Man's side B, hydrant probably tanks it without being launched, leaving you back at square one.
I think the reason he's underused is that to use his tools to maximum effectiveness (and for him to appear viable), you have to camp, and sometimes you have to camp hard. If you don't play lame against the likes of Falcon, Sonic, Yoshi, Fox, and so on, Pac Man gets overwhelmed. If you watch Abadango's match vs. Nietono, this is pretty much what he does. (https://www.youtube.com/watch?v=fHf2t6m6KxQ)
I don't think anyone is willing to fully devote to this yet, nor is it the most fun strategy, but I think a Pac Man that isn't afraid to use his keep away game to full potential is a dangerous opponent and viable for sure. I don't think he's in top 10 (only because of his grab), but I wouldn't put him any worse than top 20.
I'll second this. After fighting a number of Diddys and other characters, the best adjustment I've made thus far is to protect myself with hitboxes. Suddenly people can no longer grab me and they have to work a bit harder in approaching. Just simply holding down Jab (for Mario) forces Diddy to respect me.If you play a character that is unsafe on block, fear not: shielding is bad.
There doesn't seem to be much of a NorCal Smash 4 scene from my limited experience. I've been looking for large scale tournaments like Xanadu for about a month and I think I've just now found it.Side note: a lot of streams and recorded tournaments are on the east coast (notably the MD/NJ scenes) but very little comes out of other big smash scenes. I am mostly talking out of ignorance, but California and Florida have strong smash scenes, right? What are the results over there like?
I can't speak for all of Florida, but I know here in the Tampa Bay area we got a couple of Sheiks, a D3 (no, not me), a Falcon, and a really good Sonic (StaticManny, the dude that was at KiT). Pretty sure there's also a Fox and a Ness somewhere in this mix, plus Rosalina. Oh, and then there is everybody's favorite simian, Diddy, who has at least one really solid player repping him. That's off the top of my head.Side note: a lot of streams and recorded tournaments are on the east coast (notably the MD/NJ scenes) but very little comes out of other big smash scenes. I am mostly talking out of ignorance, but California and Florida have strong smash scenes, right? What are the results over there like?
I actually think he might be top 5, but if so he's probably #5.Yoshi is definitely not top 3 lol.
A fair bit of this makes sense, but seriously, there is no way Fox is +3, and is easier to beat than say, Swordfighter. Fox is +1 at the absolute most. I also see no reason why Fox would find Yoshi harder to fight than Sheik, as I feel everything Yoshi could do to him Sheik could do even worse.Super long post
Well, that's kind of the thing with Yoshi. If you play a solid character, he won't just totally shut you down or dominate you, the way that Sheik or Diddy can. However, he will make you work hard the entire match and even if you play really well he'll probably bring it down to the last hit.i still dont see yoshi as top 5 but maybe thats cuz my pit has a hard time noticing. so far the same strategy iv been using at some tournys has been most effective against top tier. i so far only have to change my game plan to mid and low tiers.
The reason you always have to be careful against Pac-Man is because Keys are legitimately insane. If he predicts any commitment, you eat 15%. If given time, he's also able to set up Hydrant + item recatching shenanigans to give him extra approach options.I have some questions to the resident Pac-Man mains and adepts. Sorry if some answers might be obvious, but I have 0 experience against Pac-Man outside of Wifi friendlies so please bear with me:
How does Pac-Man capitalize from his potent stage control? I'm aware that trampoline sets up some interesting punishes but is there anything else? If Pac-Man needs to make a comeback or to be the one on the offense due to stock or % deficit, what are his options? Is there any gameplan to seal stocks other than hard reads? I read a lot about the defensive and campy potential of trampolines, hydrants and fruits, but how do they perform once Pac-Man is the one that needs to approach and the opponent is being patient (Pshielding fruits, avoiding Hydrants etc?)
lol keys, charge shot, aura sphere, thoronThe reason you always have to be careful against Pac-Man is because Keys are legitimately insane. If he predicts any commitment, you eat 15%. If given time, he's also able to set up Hydrant + item recatching shenanigans to give him extra approach options.
I believe it is also worth noting that Trampoline is able to function as an unblockable blitz given the move will force you to jump even if you shield (or dodge, for that matter), but I could be wrong.
Keys don't stale though. Also have the insane startup time associated with item tossing.lol keys, charge shot, aura sphere, thoron
all these moves are legitimately threating.
yup i guess that kinda compentates for being the weakest of the charge movesKeys don't stale though. Also have the insane startup time associated with item tossing.
We definitely dont beat Fox that bad lol. Imo its an even match up, but I could see +1 for us. No idea where Fox players are getting the idea that we body them, Fox is still faster, has safe poke options on our shield, has damaging combos, and has more kill power. We have the better neutral slightly, which is what COULD give us the advantage, but its not an awful match up for Fox by any means, Fox players need to learn to space bairs better so they dont get eaten by our nair OoS.Snip
-2:
-1:
0:
+1:
+2:
+3: