My underselling was the 65:35 part, not 90% of the cast part
I've heard bad things about sheik vs sonic, but I haven't seen it to be sure.
1. Pac is good against low damage characters, hydrant becomes a consistent nuisance, his recovery is pretty swell. Definitely forces Sheik to approach with his item-stack thing. Next time @
RichBrown is around I'll ask him to play ZeRo's sheik a little. Rich may not be Japan-level Pac but his creativeness with the character is amazing, so who knows. It'll really depend on how pac deals with the pressure up close.
2. Windboxing the up-b or bouncing fish. Crouching under a few things. Up Smash invincibility janks everyone the same. Not a bad match up for Gdubs I'd say. She can't really edge guard/gimp him and needles are so-so (kinda like amazing whiff punishes more so than something you can outcamp him with).
3. Pit seems better apt at dealing with Diddy IMO, Pit's strength in edge guarding and 'forcing approaches' is not that reliable against Sheik. Both have killing issues, so that helps Pit a lot more in comparison to Sheik (because losing a lot of off stage pressure usually notes a hard match up for Pit). Sheik edge guards Pit disgustingly hard though. Like really disgusting.
4. I've seen a lot of heavies do well. DK may be one of the worse ones in neutral against her, but of course his ability in an advantageous position is monstrous (how is she getting through his back air? holy ****). I don't think heavies do as well against Sheik as design would tell you (sheik cannot kill, so heavies + rage = **** yeah) primarily because of their recoveries.
Why is it a pedestal though? Why isn't it just learning/accepting the game? Things will change. You want to talk about theoretical changes/advances rather than what we [individually] see?
In brawl, 65:35 was practically the worst match up number that could be given. It insinuated you would win 1 out of 3 games, but in tournament you wouldn't. In fact you'd probably be losing so poorly in such a match up that you'd barely be taking stocks. To me that doesn't paint the picture properly at all. Sheik may 65:35 the entire cast for all I care, that doesn't mean they cannot lose a set to those characters or that it isn't worth learning the match up, or that a first time Sheik can beat a better player well versed in the match up (SHEIK DEFINITELY HAS A LEARNING CURVE, I don't necessarily think she's mentally intensive once your tech is down, but she lives on a tighter wire than Diddy Kong does, that stress will be the reason why Diddy is going to be an easier go to for time to come).
Funny you mention Pikachu fair. Jun and I were practising today and realised that the final hit of Pikachu's forward air has a MASSIVE hit lag modifier. Enough of a hit lag modifier in fact that I can shield drop, perfect pivot shield and Pikachu's barely started moving from the frozen state in the air. I'm actually really happy with that discovery. Pikachu's forward air is literally G&W back air tier (maybe).
Spaced aerials are spaced. Sheik's fair on shield into jab, ftilt or almost grab (could spot dodge) are actually guaranteed, think about it. Another character hits my shield and I can choose an action that can get me away or punish, but if they read it I continue to get hit. The only option here really is holding shield until she
messes up. Her grab game isn't the worse thing in the world, so that's why you'd hold shield. But the jab or ftilt on your shield isn't punishable either.
You cannot drop shield when sheik fairs you and re-shield without getting hit first, this is something that only existed on the most impressive timings on moves (Auto cancelling peach's aerials, Marth's nair, silent falco laser) in Brawl, but exists for
free on Sheik. It legitimately doesn't make sense to me as a hard-core smash studier. It shouldn't make sense to anyone else either why this exists.
Fair is free offensive shield pressure. Needles are transcended and she has amazing grounded options for being mobile while needling. Very early on in the game's life time, we didn't know how to auto cancel Tornado. Tornado was good, everyone was like "**** it beats everything!" but the proclaimed option of "shielding it all and waiting" was a legitimate strategy at that time of the meta. Hell it still was, really.
His forward smash wasn't risky. Shuttle Loop was a lot less risky than it should've been. Everything else was definitely risky at top level. But I'm not trying to say end-life of Brawl meta comparison. Yeah yeah, shuttle loop + dsmash spam all day, every day; everyone hated it and match up numbers were even based on the notion you couldn't punish the thing (down smash). Crazy.
Sheik may have the best back air in the game, imo, it's a very very strong killer. Actually, I think
's is better.
A lot of sheik's moves flatten her body or generally minimise her frame. It's one of those hidden power things we all know and love (like Pikachu's landing lag animations being lower than majority of grabs). Sheik's disadvantaged state is no where near as good as MK's one though, but that's also an inherent part of a new engine too.
But to be quite frank, have you forgotten sky's invitational? Bouncing Fish is a supremely good get out of jail free card for juggle situations. Several tiers lower than MK tells me you have
Juggling wasn't a "thing" in smash 64 though, it was more like you were getting combo'd to death (i.e. you were still in hitstun). Weird comparison.
Frame stuff is really under appreciated here, at first glance, sure, she's a human-sized character. She's very thin though and most of her animations have contours of the body. Her crouch is lower than them all too.
Needles are close to the best projectile in this game, if not, very close to. Turnips, Falco's lasers (melee) and even sheik's needles in melee too were very good as well. Brawl projectiles... I can kinda see why you skipped it
Her mobility specs are better than Meta Knight's bar having 5 jumps, Meta Knight had a hard time approaching most characters in Brawl (he just could OoS punish just about everything against a majority of the cast). So I'm not sure what you mean by starting offense. I don't think MK can compared to M:Fox here.
Less shield pressure is a game by game context. Every character in 64 had god tier shield pressure. Fox shield pressure requires him to be on top of you. MK is probably the best in this regard that's ever existed in a top tier, but he wasn't alone in his ability to shield pressure in that game (imo). Sheik seems to have the best shield pressure I've seen in this game.
MK's disjoints are fantastic (transcended priority ontop of this was game-breaking), but this is another thing of a game by game context. In short, priority. I would put most of the 'priority' to Diddy or Ness this game, but Sheik bair/needles in my experiences thus far are things characters really don't outprioritise in any way that MK/pika wouldn't in their games. Sheik has more range than a lot of the characters too.
Option coverage is a 10,000 word essay level proposition. But the reason top players think she's the best is because of her option coverage, not the strength of those options. If there's a situation sheik doesn't have a multitude of options, I'm very keen to hear it though.