NairWizard
Somewhere
- Joined
- Oct 28, 2014
- Messages
- 1,947
Very nice post, @Spirst, but some disagreement from my side.
On the subject of his abilities: I think that Duck Hunt might be low tier, if so probably bottom 10, but then I don't know enough about the likes of Olimar, Samus, Kirby, WFT, Swordfighter, and Zelda to say for sure. That doesn't mean that he's a bad character, it's just that most characters in this game are pretty good relative to the cast (though top tiers are probably a mile away better than everyone else). People should be aware of what they're claiming when they say that a character "isn't in the lower tier regions." They're claiming that a character is better than, what, 15 other members of the cast that they probably don't really know much about? I don't see DHD being clearly superior to 15 (similarly underdeveloped) members of this cast, at least without customs, at this time. With customs, he gets better, with more potential, but others who are low also get better (and with just as much potential--see WFT's customs for an example, and Kirby's Jumping Inhale is ridiculous), so again I'm not sure and would need to see more of all the supposedly low and mid-tier characters to understand.
Snake had some of the best trapping tools in Brawl (MVD is the man to note here, who also mains DHD interestingly enough), in addition to immense, fast KO power (4- or 6-frame u-tilt?) and damage racking abilities (21% f-tilt), and he still started to decline in strength as the Brawl metagame advanced, because he got juggled and had an abusable recovery. Now, smash 4 has seen the removal of Olimar/Meta Knight as dominant threats, but DHD doesn't have anywhere near the KO power that Snake had, and his recovery is just about as bad, though he doesn't get juggled quite as hard. This analogy, like most cross-game analogies, ultimately falls apart because of the minute but numerous differences between the games and the characters, but in making this comparison I am trying to explain why analyzing Duck Hunt's tools in a vacuum in this fashion isn't quite enough. Snake had a ton of theoretical potential too, but his weaknesses were far too severe for him to exploit that potential in his metagame.
With all of that said: I'm not disagreeing with your position that there is more to DHD than we currently understand, and I learned quite a bit from reading your bullet points. In general, DHD has the ability to create traps and bad situations for the opponent, and these traps get even more interesting when different stages are thrown into the mix such as Lylat. I am interested to see these traps in action, and it's definitely too early in the game's lifespan to say that he sucks. At this point I'll leave it at a "I don't think this character is very good, but he can probably do some interesting things" note.
There is a lot of reason for you to be doing this if you're fighting against a character who has to approach you. The advantage of not having to approach is a significant one, and why shouldn't Duck Hunt use it? It is of course trivially true that DHD does more damage actually fighting up close and trapping rather than attacking from a distance. The same can be said of Villager and Pacman; close-range fighting is just more lucrative than long-range fighting (that's the tradeoff of camping: safety for damage), and long-range fighting is in fact often easily broken through, even when it's really good long-range fighting. If DHD isn't a long-range zoner, then the term has been really confused/conflated, because unlike most characters (even Megaman!--Metal Blades from long-range are laughable; just z-catch them), DHD does have long-range zoning capabilities, and he will use them when it's to his advantage (not just against slow characters like Ganon, but against anyone where the opportunity presents itself). It's for the same reason that the character in the lead doesn't have to approach, or characters with a dangerous charge like Robin--Robin has a great set of aerials due to Levin Sword, but Thoron+ still makes the character want to take advantage of any situations where he finds himself at a distance away from his opponent. Same applies to DHD.If you're playing DH, there's almost no reason you should be standing still and using projectiles only.
On the subject of his abilities: I think that Duck Hunt might be low tier, if so probably bottom 10, but then I don't know enough about the likes of Olimar, Samus, Kirby, WFT, Swordfighter, and Zelda to say for sure. That doesn't mean that he's a bad character, it's just that most characters in this game are pretty good relative to the cast (though top tiers are probably a mile away better than everyone else). People should be aware of what they're claiming when they say that a character "isn't in the lower tier regions." They're claiming that a character is better than, what, 15 other members of the cast that they probably don't really know much about? I don't see DHD being clearly superior to 15 (similarly underdeveloped) members of this cast, at least without customs, at this time. With customs, he gets better, with more potential, but others who are low also get better (and with just as much potential--see WFT's customs for an example, and Kirby's Jumping Inhale is ridiculous), so again I'm not sure and would need to see more of all the supposedly low and mid-tier characters to understand.
Snake had some of the best trapping tools in Brawl (MVD is the man to note here, who also mains DHD interestingly enough), in addition to immense, fast KO power (4- or 6-frame u-tilt?) and damage racking abilities (21% f-tilt), and he still started to decline in strength as the Brawl metagame advanced, because he got juggled and had an abusable recovery. Now, smash 4 has seen the removal of Olimar/Meta Knight as dominant threats, but DHD doesn't have anywhere near the KO power that Snake had, and his recovery is just about as bad, though he doesn't get juggled quite as hard. This analogy, like most cross-game analogies, ultimately falls apart because of the minute but numerous differences between the games and the characters, but in making this comparison I am trying to explain why analyzing Duck Hunt's tools in a vacuum in this fashion isn't quite enough. Snake had a ton of theoretical potential too, but his weaknesses were far too severe for him to exploit that potential in his metagame.
With all of that said: I'm not disagreeing with your position that there is more to DHD than we currently understand, and I learned quite a bit from reading your bullet points. In general, DHD has the ability to create traps and bad situations for the opponent, and these traps get even more interesting when different stages are thrown into the mix such as Lylat. I am interested to see these traps in action, and it's definitely too early in the game's lifespan to say that he sucks. At this point I'll leave it at a "I don't think this character is very good, but he can probably do some interesting things" note.
Last edited: