#HBC | Red Ryu
Red Fox Warrior
- Joined
- Jun 15, 2008
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- 27,486
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- Milwaukee, Wisconsin
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- RedRyu_Smash
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- 0344-9312-3352
I think his base moveset is fine as is, I have not tinkered with his customs yet too much.
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I don't play Shulk, not that I really mind his voice. Probably helps that I've sunk several hundred hours into XBC (two full playthroughs). Good talk though.This honestly made me laugh. To see someone say they can't play a character because of their voice and then basically follow that with "but I like Shulk". The irony is not wasted on me.
What in the actual ****. Top 5 in two straight games is pretty bad yo.Marth... as bad as ever
As bad as he's ever been, considering he's been top/high tier in every game up until this point where I feel he has trouble killing and lost lots of speed.I don't play Shulk, not that I really mind his voice. Probably helps that I've sunk several hundred hours into XBC (two full playthroughs). Good talk though.
What in the actual ****. Top 5 in two straight games is pretty bad yo.
I'dve guessed you mistyped "badass", but you mentioned Ike in the same breath and as far as I can tell he's not substantially better (if at all) than his Brawl incarnation.
I fully agree... His gimp game is very good because of the changes to the engine.He has newer options in customs that we didn't have in previous games, and an engine that benefits us; air dodging into the ground being horrendous and edgeguarding/gimping being more relevant (things which he is still better than the entire cast at first glance thanks to MK nerfs). He could still be high tier to be quite honest.
Let's hope that customs are widely accepted in tournament play, then.Yeah, Mario is worse in this game. Not only did his recovery get nerfed, he lost Jab cancels, and his combo game is still unreliable and does less damage in this game. Plus he still can't really KO with aerials.
I mean...Brawl Mario could rack some damage decently fast and Jab cancels helped create KO opportunities, but both those things got worse. And meanwhile Yoshi and Rosalina get Jab cancel U-smash...
Though FLUDD got buffed...I think. Seems to be better for actually pushing people away and edgeguarding. Plus Mario sorta benefits from most of the cast also getting universally nerfed. Plus custom moves actually do help him a lot.
Hmm, i'm not sure how I feel about custom specials on Ness. I play a very aggressive Ness right now (that could change) and the use of Lucas' PK fire means Ness loses much of his combo potential in favour of a more spacey game. The only other good PSI magnet is also Lucas' but, unlike Lucas, Ness doesn't turn around when using it which means... well not much, actually, it's just a change i'm not really enjoying.Let's hope that customs are widely accepted in tournament play, then.
It seems that many of the characters i'm interested in (Robin, Ness) have some incredibly helpful custom moves. Their legality could make potentially make or break those characters.
Wtf. Falco has Wolf's back aerial in this game, right down to the animation. So yes, that means it starts fast, finishes fast, does good damage, has good range for a melee attack possibly including minor disjoint, knockback that likely makes it unpunishable on hit regardless of % and I've heard Falco mains in this game say it's safe on shield if spaced properly.Falco is outright atrocious now, and I consider him, due to his B-Air, D-Air, Neutral B, Falling Speed, Attack Knockback and Attack Speed nerfs, a low tier this time around.
That's not even true. as I said before, Falco's new back aerial has fast startup. In fact, if you perform one as you leave the ground in a SH either you'll finish the move right before you land, or it autocancels. I'm not sure which.You can't short hop into B-Air or D-Air without landing before the attack comes out
Unfortunately what Wolf had which Falco doesn't is aerial mobility. I didn't really notice it before, but someone said to me "falco's aerial mobility is like luigi's in this game", and after a while I really started to notice; he genuinely has one of the worst in the game. His full hop speed is so massive though that he can still use his back air with great effect. Sakurai truly has made this character have a specific flow of mobility, has a SH FF better than most, one of the best walks in the games (with his tilts he is a fantastic footsies character), likely some of the best rolls and great jump height with fast fall speeds, but he's just a rock in terms of momentum and that really does suck out a lot of potency that Falco having Wolf's back air would achieve. This character being maybe 1/3rd up the list more in terms of aerial mobility class would probably be a demon; a price he probably has to pay for how potent his ground pokes still are. Yeah, Wolf aerial mobility on this Falco would've been a really stupid character with stuff like his neutral air (he probably would've been able to get down airs if he could) and otherwise being able to land into jab/ftilt/dtilt/dash attack.Wtf. Falco has Wolf's back aerial in this game, right down to the animation. So yes, that means it starts fast, finishes fast, does good damage, has good range for a melee attack possibly including minor disjoint, knockback that likely makes it unpunishable on hit regardless of % and I've heard Falco mains in this game say it's safe on shield if spaced properly.
Wolf's back aerial was one of the greatest poking moves in Brawl (that could even be used to KO if you didn't stale it, which is still true here btw). I personally see this as a buff.
That's not even true. as I said before, Falco's new back aerial has fast startup. In fact, if you perform one as you leave the ground in a SH either you'll finish the move right before you land, or it autocancels. I'm not sure which.
This is honestly the main thing that is making me second guess Falco being super nerfed.Wtf. Falco has Wolf's back aerial in this game, right down to the animation. So yes, that means it starts fast, finishes fast, does good damage, has good range for a melee attack possibly including minor disjoint, knockback that likely makes it unpunishable on hit regardless of % and I've heard Falco mains in this game say it's safe on shield if spaced properly.
Wolf's back aerial was one of the greatest poking moves in Brawl (that could even be used to KO if you didn't stale it, which is still true here btw). I personally see this as a buff.
That's not even true. as I said before, Falco's new back aerial has fast startup. In fact, if you perform one as you leave the ground in a SH either you'll finish the move right before you land, or it autocancels. I'm not sure which.
The clones should definitely be in the same tier. They really are not very different. At all.Top Tier (4):
High Tier (6):
High-Mid Tier (12):
Mid Tier (16):
Mid-Low Tier (7):
Low Tier (4):
Bottom Tier (2):
Combos.May I ask why everyone keeps saying Fox will be high tier in this game? I haven't really noticed any big changes in his moves that will make his gameplay any more powerful than in was in Brawl.
This is all true though.Unfortunately what Wolf had which Falco doesn't is aerial mobility. I didn't really notice it before, but someone said to me "falco's aerial mobility is like luigi's in this game", and after a while I really started to notice; he genuinely has one of the worst in the game. His full hop speed is so massive though that he can still use his back air with great effect. Sakurai truly has made this character have a specific flow of mobility, has a SH FF better than most, one of the best walks in the games (with his tilts he is a fantastic footsies character), likely some of the best rolls and great jump height with fast fall speeds, but he's just a rock in terms of momentum and that really does suck out a lot of potency that Falco having Wolf's back air would achieve. This character being maybe 1/3rd up the list more in terms of aerial mobility class would probably be a demon; a price he probably has to pay for how potent his ground pokes still are. Yeah, Wolf aerial mobility on this Falco would've been a really stupid character with stuff like his neutral air (he probably would've been able to get down airs if he could) and otherwise being able to land into jab/ftilt/dtilt/dash attack.
Now I know just to use side-b to get away every time you're put in the air, you're never going to outspace's juggle attempts on you anything more than once (the jump) :<
Hm, didn't notice this when I tried the two of them before. Doc is a (definitively) worse mario with Luigi's downB (but worse, I was actually versing Luigi and he outranged me with his) who relies more on power than combo-ability (upB out of shield is like Marth's but much worse).Mario and Doc are WAY different lol. Like, they dont even feel like clones tbh. Just play Mario for like 5 games and just make a combo video, then go Doc and nothing you did as Mario will work, theyre actually VERY different.
Gosh darn it Red. :DWow, in this game Ness is really good.
This coming from someone who is indifferent to him as a character.
I was a Doc main in Melee and this is pretty much my opinion. While I think Doc is not as far away from Mario as a whole tier, he's certainly weaker. I argue that Doc's main tools are his down-B, bair and uair, while his throws are extraordinarily useful to his otherwise bleh character. I was hoping I wouldn't have to say this but Doc is one of the weaker clones, at least when put up against Lucina and Dark Pit.Hm, didn't notice this when I tried the two of them before. Doc is a (definitively) worse mario with Luigi's downB (but worse, I was actually versing Luigi and he outranged me with his) who relies more on power than combo-ability (upB out of shield is like Marth's but much worse).
Doc feels to me in some ways like he'll be played for the bair. Mario has the bair but also has more going for him as viable options from what I can see, so it's obvious to me and everyone apparently that mario beats doc on the tier list. But by how much is still unapparent. From what I can see of him, I think with optimal play he would be a tier below Mario; not two. His grabs still seem to put him in a more or less advantageous situation and he can kinda kill with a punish... to be honest i'm not sure how viable that upB is grounded.
EDIT: @ Smooth Criminal ! Why haven't I added you yet? =P
To add to that, Bowser also has extremely good custom moves, ones which improve his recovery, options in footsies, and let him potentially camp back against characters who normally would shut him down otherwise by camping. Also, didn't you discuss earlier that you found Samus's customs impressive?Thoughts, with specific input on customs now that I have them all:
I can't bring myself to climb on board the negative nancy Mario pity train, not with those customs. Nominal nerfs, while almost everything else in the engine seems good for him. I just cannot currently view Mario as a disadvantaged character.
Yoshi is indeed really strong. Gains almost nothing from customs though, compared to others.
Rosalina is potent, but she suffers more from custom moves being enabled than anyone else. Tons of people rely on specific customs to deal with Luma better--some they might not use in any other matchup.
Bowser Jr. is still a wild card. He never feels helpless or shut out to me. Customs help him significantly, and give him 3 very compelling kart options. I've been using 2, but all 3 are very promising moves...
Diddy, like Yoshi, is really strong on a base level but has unimportant custom options.
Link is not impressive, but far from a joke. His customs are formidable and have a lot of matchup-specific promise.
Every time I think Zelda is bad, I play her and do really well. Phantom is crazy underrated; it stuffs so much stuff. All 3 versions of it are useful, some in more matchups than others.
Sheik feels like easy mode, but I do have trouble killing. Her customs are interesting but not great, especially when you realize how nice her default up-b is as a kill option.
Ganondorf is a good character in this game, full stop. Customs boost him a ton, especially the incredible Wizard's Dropkick.
Palutena seems pretty awful to me right now. Customs probably boost her move than anyone in the game though. Super Speed is a legitimately good move. Her bair and nair are also nothing to scoff at.
Ike is depressingly mediocre. Then you put customs on, and he's really mobile and formidable.
I thought Robin was great, then awful, then great again. Thunder+ is a must. 31% Thoron! With Arcfire wearing down shields, a 31% Thoron is devestating. Did you know that throwing a sword/book is 15%/18% respectively, and really strong kill moves?!?
DDD I thought was awful at one point, but now I have some respect for. Top notch jab now, air game's changes still take getting used to. Armored Jet Hammer and Bouncing Gordos benefit the character immensely.
Little Mac is no flash in the pan. He is here to stay. I'm continually surprised how much I don't mind Battlefield or Yoshi's on him, compared to FD. It's not like sitting on a platform about Little Mac is actually a good idea, after all. His dashing counter custom is a pivotal asset for helping some of his otherwise polarized matchups.
I am totally off the Falco-is-the-worst-character train. His jab is still godly, and is down-b is probably the best reflector in the game. (And now an improved, safer move period.) Wolf bair is still a great move. Being able to Phantasm aggressively off-stage is non-trivially valuable. His recovery is now great, especailly with up-b 2! Lasers and chaingrabs, who needs 'em.
Right now Charizard is a popular guy to dismiss, and I staunchly disagree. Charizard still has the best grab in the game (with Olimar out of the picture), a great jab, and respectable range and power. What's more though, his customs are INCREDIBLE. Side-b 3 is a fantastic move in a dozen ways. Side-b 1 is also underrated; the armor may make it a useful, reliable, costly punish in some matchups. Fire Fang was my biggest surprise--I was SURE it was garbage, but it's safe on block for non-tethers! It just rips through shields. Rising Cyclone is fast, works OoS, is armored on startup, does 22%, and kills really low. With 2 jumps and Side-b 3, Charizard is not lacking for recovery. And Rock Smash is still Rock Smash.
I'm not looking at Jiggs until I get a better controller. I keep accidentally turning around in the air, defeating the point of the character.
If I were to make a list of the top 20 specials in the game, all 3 of Duck Hunt's cans would be on that list. Seriously, all of them are incredible. Giant Gunman is a valuable asset in out-camp matchups, and up-b 3 improves his recovery.
Ness still feels like a top character to me. Side-b 3 is a nice tool, and up-b 2 may help him avoid certain bad matchups based solely on his recovery.
I think I'm less impressed with Falcon than most people. Everything feels a little off to me. But then again, I'm the guy who thought Brawl Falcon was the most fun and satisfying smash character of all time. YMMV. For what it's worth, I think Lightning Falcon Kick is clearly the best option.
Villager benefits a lot from customs. Timber Counter is disgustingly good. His recovery is actually garbage when low--it's trivial to just jump out and hit him with anything, he literally can't stop you--but Extreme Balloon Trip fixes this. Garden is a shockingly good move. 10% base, and poisons, on a good hitbox?
Olimar feels irredeemably bad to me. Don't overlook his pivot grab though, he's still got it going on there. And his recovery is solid now, obviously.
The character we all slept on. WFT is good. Really good. Who needs range when you have those zoning tools? WFT has the curious distinction of being the only character with 3 compelling options in all 4 special slots. Literally all of them are good and worth considering for some matchups/stages.
I win consistently when I play Mega Man, to the surprise of me more than anyone else. It's funny; he's the character that early on we all THOUGHT would improve the most from specials. After all, his defaults besides Rush are terrible right? But it turns out Metal Blade is amazing, and it turns out Leaf Shield is actually useful for gimping and stuffing projectiles. Huh. Still a werid character, but LOL at anyone who thinks he's terrible.
Right now, I'm still playing half the cast sort of equally. But when I really don't want to lose, I find myself leaning towards Ganondorf, Little Mac, Charizard, and Ness.
People who benefit from custom moves the most, in rough order:
People who benefit from custom moves the least, in rough order: (gain the least, others gain tools to deal with them)
and are in weird limbo; they gain a lot, but other people gain specific tools to deal with their unique combat.
LOL no, Mario is just fine. He has some of THE best low percent combos, some of THE safest moves on block, and the general physics changes to the game buffed him immensely from Brawl, this character is NOT bad. Hes no Top Tier, nor do I think he's High tier, but imo hes a solid Mid and so long as he doesnt end up having any ridiculously bad MUs, he should be perfectly viable.Default settings, Mario is probably bottom 5.
Mario's low percent combos are garbage without Explosive Jump Punch.LOL no, Mario is just fine. He has some of THE best low percent combos, some of THE safest moves on block, and the general physics changes to the game buffed him immensely from Brawl, this character is NOT bad. Hes no Top Tier, nor do I think he's High tier, but imo hes a solid Mid and so long as he doesnt end up having any ridiculously bad MUs, he should be perfectly viable.
I agree wholeheartedly! Mario has been beautifully buffed from Brawl (along with Link, haha)LOL no, Mario is just fine. He has some of THE best low percent combos, some of THE safest moves on block, and the general physics changes to the game buffed him immensely from Brawl, this character is NOT bad. Hes no Top Tier, nor do I think he's High tier, but imo hes a solid Mid and so long as he doesnt end up having any ridiculously bad MUs, he should be perfectly viable.
Its a shame Luigi got nerfed. He was my main in Brawl. But I agree, still super fun to play! Luigi players ftw!I'll post some impressions too. Overall the game feels pretty balanced, I hope it's just not the new game effect.
Luigi got nerfed IMO. And why exactly would they do that? I feel once the dust settles he'll fall to rarely used. His forward smash is a shadow of its Brawl self, it's not a stupid-strong move anymore and I really feel like Luigi needed the super strong gimmick in order to not be a mediocre Mario. Then his recovery also took a hit, and it really shouldn't have since it's a very predictable recovery that lacks priority in the first place. Now that I got the negativity out of the way - I'm loving Luigi! I've played as him the most since getting the game, he's still combo-happy and hard reads are rewarded with early KOs. It's a shame only Mario got a projectile range buff and not Luigi, though.
I love what they did to her. Feels way more solid and capable of actually scoring a KO than her pitiful Brawl self, but I don't understand why they changed Pound so that you completely freeze in the air after you do it. It was an incredible move in Brawl and it's now somewhat less safe, but still one of her best moves.
He's one of the characters I played the most since the release of Brawl, there's something I don't quite love about him now. Less range on his cutter projectile and weird knockback for his throws. It's a matter of getting used to him, I guess.
Overall he clearly got nerfed, but for entirely new reasons I think he's a very solid and fun character. His projectile is great, but also can't be spammed since it can be reflected very easily. I love his new down tilt, almost makes up for the removal of his godly Brawl back air. He has a spike now! And I feel his neutral air is better now. One of my favorite characters so far.
I was planning on maining him as soon as he was revealed, and I'll definitely play him a lot, but he doesn't feel very... useful. There are things I really don't like about him at close range, and while his smashes are powerful they're definitely tricky to land. Still a fun character, and I'm kind of glad he won't become overly popular to be honest
The buff! This is clearly Bowser's best SSB incarnation yet (not really hard to achieve, I guess). I miss his more "wild" look in Brawl and particularly Melee, but now that he's fully "humanoid" he can dropkick you to your death at very early %. I find myself missing his old up and back air (because of range and knockback respectively) but they're still great. It's likely that he'll keep being one of my most used characters, I can say I'm happy with Bowser. Plus his blue color is awesome.
I can't think of anything better to say about Dr. Mario other than, he feels safe and effective. And quite strong.
What the heck happened to his down and back air? There are some changes I really don't get. Also, his back throw is not as strong as before. Why? :/
So. Much. Fun. I find him a bit hard to use, mostly because I'm somewhat grab happy and his grab is so slow. At the moment I feel like his projectile is a novelty, and while he has a really interesting up-B that I'm guessing will end up being very abusable. But he has very solid normals, his smashes are quite strong. Also he doesn't die too quickly. Again, just really fun to use.
Upgrade from Brawl, I think. Crown slap is again a reliable kill move (I'm not sure if it's just me, but it not only feel stronger, the range seems quite great now) and she's still a tricky, versatile character. Peach Bomber can be used sometimes now! I miss glide toss but I'll live with it. Back air got a big nerf, but I guess I can't complain when forward air is so great now.
I also like Lucina, Robin and Mario, but I can't think of anything to say about them.
FSmash got buffed actually. Believe it or not the sourspot is almost or very closely as effective as the sweetspot (incredibly weird change but perfectly okay with me).The two real buffs that Mario got were that the top tier was nerfed, and that FLUDD pushback appears to be a little better.
Bowser claws are pretty great, yeah.To add to that, Bowser also has extremely good custom moves, ones which improve his recovery, options in footsies, and let him potentially camp back against characters who normally would shut him down otherwise by camping.
No one I've played against plays Samus. I have played some, but my Samus is so poor that it's hard to infer anything. I politely left her out of my conclusions.Also, didn't you discuss earlier that you found Samus's customs impressive?
I can see that.Marth and Lucina are kinda in a similar position to Duck Hunt and Villager in that while they have good customs, the addition of custom moves makes it easier for other characters to check them.
I haven't messed with it much; is the extra KO potential actually useful?Electric Cape is the preferred option on this set because if you are chasing people offstage, the extra KO potential from the move is a bit more valuable.
Keep in mind, bottom tier in this game is nowhere nearly the same as it was in previous games. Ganondorf even got far in some Japanese 3DS tournament and almost beat a high level Diddy Kong not too long ago unless I'm mistaken (it's on youtube somewhere), and he's almost undeniably the worst character in the game overall on default settings.FSmash got buffed actually. Believe it or not the sourspot is almost or very closely as effective as the sweetspot (incredibly weird change but perfectly okay with me).
Dtilt is incredibly stupid now and everyone should abuse the **** out of it. Most of Mario's buffs were this game's mechanics favoring how he works moreso than Brawl did, really.
I still disagree with the bottom 5 analysis because that is an extremely loaded statement. No he's not incredibly godlike but I'd like to see where he goes before I dismiss him entirely.
Usually...no. Electric Cape still does more for Mario either in matchups where he almost absolutely isn't going to gimp but needs to fight in the air (take Jiggs for example), or in my opinion, by running it with Up-B 2 for offstage chasing where direct KOs are usually a bit more practical than gimps. Not that you can't successfully run Gust Cape with that set either, though I believe High Pressure FLUDD does most of the work that Gust Cape would be doing and more in this situation.I haven't messed with it much; is the extra KO potential actually useful?
You see Mario...on the level of Olimar?Default settings, Mario is probably bottom 5.