So, since I'm apparently "the least productive and least supportive" poster on here, I thought I'd flesh out some impressions on a few of the characters I play. This is all pre-custom legalization.
On:
Playing because of
KO Punch.
I wanted to start with Mac because he's a standard defining character. There is so much power here, I'm curios: if you're not playing a character without a projectile, why not play Mac? Either your opponent makes you too uncomfortable recovering (fair enough), or Mac is clearly the most rewarding choice. He's so overwhelming, I consider him the line that will define tournament viable characters and players.
On:
Playing her because of
Mechakoopa.
Mechakoopa is just such an interesting item. Something that threatens and walks around independently on its own is a really unique character trait, and something no one else in the cast has. Kart gives the character a lot of needed mobility and speed options. Her options in the air and floor are all really great IMHO. I know some people were complaining about them, but I like all the range, speed, and disjoint on the fork and bowling ball attacks.
She's bad though. There's a large weakness here to any projectile Kart can't plow through. Which makes her slow. And if you wanted to play a character that's slowed by projectiles, you'll have more incentive to Little Mac for a KO Punch, or Marth for a disjoint, or Bowser Senior for the weight and power. She's interesting and tricky, but not versatile and strong versus all of the cast like a top tier would be.
On:
Playing her because of
Fair.
The sword archetype has been described as harmful to the game. Not having to risk your body when placing attacks is a huge advantage, which is why these characters can be so powerful. They've been individually balanced for it though, and in Marth/Lucina's case with a lack of projectile and a light weight. Abusing their sword is what makes these characters so good versus characters that do have to stick their necks out - I would choose Lucina versus Mario, Falcon, Charizard, etc. If you're confident enough in being able to swat these characters out over and over. The edguarding power of the sword is also really overwhelming.
I don't know if you should choose this character against spammers though. The runspeed is a good tool, and so is the reward on hit, so Lucina can technically
deal with campers. I would switch to a character with a shine of some kind though (no need to struggle). Also, if you're looking for a character with range, Diddy, Rosalina, Lucario, all offer something comparable - with a lot of added bonuses. And of course Marth. You use Lucina purely for flavor.
On:
Playing her because of
Reflector.
Reflector almost totally negates camping strategies, and almost entire characters on its own, which is why Palutena makes for such a good game 1 blind pick character - no unexpected jank. Fox owns the same thing, along with the great mobility (both with great run speed and jumps). Palutena becomes a worthwhile pick on her own for a few enticing reasons:
1) exceptional grab reward with dthrow combos
2) exceptional juggle ability with long lasting aerials uair and nair
3) invincible clashes with bair and dash attack
Along with counter, the dair spike, and Auto-Reticule, she can pepper hits and kills just about everywhere. Very quality character, but with no completely overwhelming trait - which is why I think people would gravitate towards something more obviously broken like Lucario, or Sonic or whatever.
Also: notably crazy with customs. Waiting for that day to come. xD
On:
Playing her because of
Float.
Float is and will always be ridiculous. Ignoring gravity on command is whack, and being able to abuse it to throw out the whack aerials on whatever level you want is also whack. She's very scary when allowed to enter any kind of inner bubble, and worse she's not incapable of killing. She's slow as hell though, which weakens her enough that characters like Samus could go at least even with her. She's a slow skipping behemoth, but she'll probably always have problems with the ninja characters and Sonic and anyone who can run circles around her.
On:
Playing her because of
everything.
There's so much range on this character which is why she's been obviously such a good pick. Gravitational Pull covers a huge weakness she would have otherwise, and Luma by itself eats so many peppered projectiles Rosalina doesn't suffer from some common problems other characters crawl through mud to get through. Her air mobility is horrid though, and having to fall with her is a terrible ordeal. Coupled with her lightweight, I feel like she can dominate, but at the same time lose matches to rogue smash attacks.
Nitpicking though. Her range is going to keep her in top five probably forever.
On:
Playing her because of
Pocket and
Tree and
Lloyd.
In the right matchup, Pocket is the best move in the game. Stealing fully charged anything is Christmas. Also makes the Villiger ditto the best matchup in the whole game. Tree turns characters with bad recoveries into Little Macs. LLoyd is constantly needing to be addressed. Villager, like Little Mac, I think is a very polarizing character. Some of the cast just cannot consistently deal.
I would consider her in the top percentile.
On:
Playing her because of
Sun Salutation and
mobility.
What sucks about Wii Fit Trainer is her total lack of disjoint. This is remedied with probably the best spammy projectile in the game. And paired with the run speed, I'm voting Wii Fit for best camper. But there's a big weakness here to short characters, and anyone with a disjoint. She does have a bunch of little things though:
1) her ball stall in the air
2) Deep Breathing giving opponents incentive to approach
3) her ankle jab that hits behind her (1000% more important than the burying thing)
4) a plethora of spikes
5) Snake's bair
A bunch of cute things. I might call her the Melee Mewtwo of this game, but honestly...
honestly... I think she just needs an abusive player to pick her up. Someone who does not at all worry about approaching, is constantly charging and healing, and only sticks Wii Fits limbs out when it rewards her with one of her stage-carrying combos. No one really wants to play like that, but maybe one day.