Nabbitnator
Smash Ace
I wish you could grab luma... that seems reasonable to me...
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You're attacking a strawman.It's easier to see the weaknesses of a character when you play *as* that character and realize that, hey, everything isn't so easy as you thought it would be; there are some areas in which you will struggle and have to work harder than your opponent. It's not about downplaying your character to make your character not look top tier; it's about trying to convey the obstacles that a character has to success. The best Rosalina, Sheik, Lucario, and Sheik players don't get to be the best for free just by using their characters: they need to put in nearly as much work as the people that they are beating.
oh, and Lucario really does suck without Aura. Character is unusable until 50% or more. Any trade he makes ends unfavorably for him, his range is terrible, he has to watch out for gimps, and don't even think about landing a comeback kill after losing a stock. I don't understand the problem with Lucario's design. I think he's one of the fairest characters in the game and very well designed. He's high-risk high-reward, kind of like Little Mac, and high-risk high-reward is a legitimate playstyle, just not a very consistent one for tournaments.
I'm not attacking your post, just using it to make a broader point.You're attacking a strawman.
Once again I never said they were wrong. All I'm saying is that a little more detail on said weaknesses would be appreciated instead of nonconstructive posts like "you have no idea what you're talking about."
But then....what if Luma could grab you too? *shudders*I wish you could grab luma... that seems reasonable to me...
Aside from that we should move on to other characters to discuss imo
That's Zelda in a nutshell, too.Shulk's weird. Gets more reward from an advantaged position than most other characters. Has better tools to get out of disadvantaged positions than most other character. But he really lacks a solid B&B option in neutral because everything he has is situational. Whether Shulk will end up being a good character or not will depend on how his players deal with the "situational" part of the story.
Note that I never actually said his F-smash was that great. What I did suggest is that the character by design is extremely dishonest, and the positioning he forces from you makes his F-smash stupid to play around. Give Sonic's F-smash to another character, it would be a mostly unimpressive move. Just the entirety of Sonic's playstyle forces you to play in a way that lets him basically get away with moves that should normally be unsafe, like his F-smash.I'd like to re-iterate this point.
Also;
- fsmash is average
- his CQC is ****
- his custom specials are pointless and at best a gimmick
I dunno man Sonics fsmash sounds too OP, we can only hope for patch nerfs.After reading the last page, I'm unsubbing from here. No amount of explaining will change anything.
He's numerically a mostly fair character, but the way he beats you is extremely unfair. To an extent, he really doesn't beat you by being a better player. He just expects to survive to danger zones and then guesses twice to kill you. It's not interesting to play against.oh, and Lucario really does suck without Aura. Character is unusable until 50% or more. Any trade he makes ends unfavorably for him, his range is terrible, he has to watch out for gimps, and don't even think about landing a comeback kill after losing a stock. I don't understand the problem with Lucario's design. I think he's one of the fairest characters in the game and very well designed. He's high-risk high-reward, kind of like Little Mac, and high-risk high-reward is a legitimate playstyle, just not a very consistent one for tournaments.
Copy paste your great G&W post again, we'll talk about it I promise I feel ya.This is crazy, you guys always talk about 4-5 characters (Rosalina, Sheik, Sonic, Greninja, ZSS) and then you complain, like: "We don't have much infos on the other char lol"... But when someone wants to start a discussion on another char, you continue to talk about these 5. ._.
To get this ball rolling, how does G&W benefit from custom moves? They all sound mildly interesting on paper, at least, and Chain Judge in particular seems better than stock.And yeah, let's get some Game & Watch discussion going as well. I haven't had the opportunity to face a really good one yet and I don't play him at all, so I can't really comment on it.
I don't know if I'm the only one, but I'm really liking G&W's short order chef special. It has pretty good range and comes out faster than his regular chef does. The only drawback I can find is the lack of knockback/damage it does when it hits.To get this ball rolling, how does G&W benefit from custom moves? They all sound mildly interesting on paper, at least, and Chain Judge in particular seems better than stock.
Palutena's grab pummel has REALLY high DPS. That's a big part of why her grab reward is really good. Aside from D-throw of course having good followups including aerials/U-smash.How would one define good combo, throw, and edgeguarding games for a character? Ex. I have seen people hail Palutena as having one of the best grab games. Is it because of a pure % difference or does it have to be a grab combo that further leads to more strings? I feel that most characters can combo reliably off of a throw with decent followups.
And now I have to main Sonic.So...this thread in a nutshell:
- Sonic is the El Fuerte of this game
EEEELLL SOONIIIIIC... UL-TRA SPARK!!!!And now I have to main Sonic.
A forward smash has superior range to a Dtilt? *gasp* That has NEVERSonic's Fsmash outranges Ike's Dtilt.
That Fsmash also has similar KO power, startup, and range to Ike's Ftilt. The only difference is you can't punish Sonic. Balance.
i cry erry time
The fact that Sonic's Fsmash outranges a Dtilt like that while having that kill power and being unpunishable is a bit too much. The startup is the only drawback but is that enough?A forward smash has superior range to a Dtilt? *gasp* That has NEVER
happened ever!
If it outranged Ike's F-tilt then maybe we would have something.
This is what is actually my single biggest gripe with the character. I want Smash 4 to succeed as a competitive title, but if Youtube comments, Twitch chats and just some choice opinions of a few smashers are any indication, Rosalina decreases Smash 4's watchability. People don't want to see her at all and livestream numbers go down whenever she is on stream for more than a set. Hell, at the Xanadu Smash 4 Invitational when Dabuz beat Nairo game 2 of their set in winners, the livestream chat ERUPTED with booing (which, I'll admit, I contributed to ).It's a shame that rosalina so good, as she's one of the most boring characters for spectators who want to watch a pro-level fighting game. Imo hurts smash's spectator value a bit, which is bad for any competitive game.
I wouldn't necessarily say he is numerically fair in areas.Since I missed this, but I think this is important to highlight:
He's numerically a mostly fair character, but the way he beats you is extremely unfair. To an extent, he really doesn't beat you by being a better player. He just expects to survive to danger zones and then guesses twice to kill you. It's not interesting to play against.
I actually don't consider Little Mac inherently high risk high reward in the way you define it. Little Mac is generally speaking has reliable tools and is rewarded for solid fundamentals, you can argue he's more or less rewarded to an extreme for playing well. Just he also gets punished very significantly for his mistakes. This is the antithesis of Lucario, who is less rewarded for solid gameplay, but more just punishes his opponent passively if they are unable to kill him quickly. Little Mac in contrast plays within normal competitive expectations pretty strictly, even if he does so to an extreme.
Real high risk high reward is Ganondorf, where the majority of your moveset by design is not reliable, but has massive impact when it works.
This is what is actually my single biggest gripe with the character. I want Smash 4 to succeed as a competitive title, but if Youtube comments, Twitch chats and just some choice opinions of a few smashers are any indication, Rosalina decreases Smash 4's watchability. People don't want to see her at all and livestream numbers go down whenever she is on stream for more than a set. Hell, at the Xanadu Smash 4 Invitational when Dabuz beat Nairo game 2 of their set in winners, the livestream chat ERUPTED with booing (which, I'll admit, I contributed to ).
I don't know why you put this in small text. It could actually be a serious issue in the near future, the long run, or both. People want an exciting top-level metagame and Rosalina seems to be a character very few people outside of Rosalina mains wanted to be good.
Also I apologise for making the discussion about Rosalina again.
It's the problem Brawl (still my favorite game to play, but it'll probably fall to 2nd once Sm4shU hits) had really; no matter how deep the game is if it doesn't look good, then it hurts the viewership.Rosa is just so boring, not saying she is OP, just boring and lame.
She seems to have some really cool stuff, but I've heard she has really small hitboxes (and not just weird placement), is that correct?What do u guys think of wii fit. She's great at edge guarding, camp, has an amazing edge game, comboing. Her projectiles R great and she can approuch. She is both at being offensive and defensive and neutral game but what do u guys think?
Will she viable?
What tier is she most likely in? I say mid
The same argument applies to the other side: if Lucario isn't outplaying me when he kills me at 40%, then I'm not outplaying Lucario when I get him to the 50-80% range. Lucario at low %s is easy for most characters to harass, just like other characters at low %s are easy for high-% Lucario to kill. This is a very balanced equation.To an extent, he really doesn't beat you by being a better player.
I have a big problem with this statement."if you main Lucario I don't respect you"
Here's something I'm thinking about in regards to Lucario and aura. Some tournaments are currently 3-stock, others are 2-stock. With 2-stock, Lucario has fewer chances for aura to be around to make a difference, but it also means he can end the game more easily because of fewer stocks as well. Does 3-stock vs. 2-stock actually affect how Lucario is played or his overall placement among characters?On a serious note, I keep seeing people talk about the possibilities of Rosalina losing her hegemony once the game develops, but I feel Lucario is also prone to such thing as the game evolves. Even if aura is an insane comeback mechanism, his pre-aura game is underwhelming, mediocre at best (worse than solo Rosalina imo) and he tends to get demolished in neutral by the so far perceived top and high tier characters, specially when rushed down.
I'm sure people will start thinking of good kill setups or ways of stalling/lame him at high aura %, rather than trying to play traditional spacing game against him and dying to 3 bad reads (which is what people usually do as of now), specially when you keep in mind that Lucario doesn't really have good ways of forcing enemies to approach.
Yeah it's true but no one of her customs "jumbo hoops" could be like meta knight tornado, it does 35-25% it can break shields, U can chase people with it well, it's high priorityAnyways, on to WFT
She seems to have some really cool stuff, but I've heard she has really small hitboxes (and not just weird placement), is that correct?
I also know Jump Hoop is apparently godly, but other than that I hardly know anything about the character.
(Also, too early for tier discussion really)
I will say, this post about Rosalina actually made me think about what was potentially wrong with Rosalina.This is what is actually my single biggest gripe with the character. I want Smash 4 to succeed as a competitive title, but if Youtube comments, Twitch chats and just some choice opinions of a few smashers are any indication, Rosalina decreases Smash 4's watchability. People don't want to see her at all and livestream numbers go down whenever she is on stream for more than a set. Hell, at the Xanadu Smash 4 Invitational when Dabuz beat Nairo game 2 of their set in winners, the livestream chat ERUPTED with booing (which, I'll admit, I contributed to ).
I don't know why you put this in small text. It could actually be a serious issue in the near future, the long run, or both. People want an exciting top-level metagame and Rosalina seems to be a character very few people outside of Rosalina mains wanted to be good.
Also I apologise for making the discussion about Rosalina again.
And this is ultimately what I'm afraid of.I have a big problem with this statement.
There's a fine line between being angry with the GAME and being angry with the PLAYER. PLAYERS should never be disrespected for playing who they choose to play regardless of their intent. If you need to vent keep the anger geared towards the GAME.
You think Rosaluma is lame? That's fine.
You think Rosaluma mainers are lame? This mindset is toxic and should have no place in the FGC.
I'm pretty disappointed this came from Zero since so many people look up to him.