Radical Larry
Smash Lord
- Joined
- Mar 19, 2014
- Messages
- 1,994
- Location
- The Pocket Dimension
- NNID
- Crimson-Vulcan
- 3DS FC
- 1822-3761-9326
You've been playing too much For Glory.I don't know that I'd necessarily consider Little Mac braindead, but I will say that he's the worst piece of game design I've ever seen in Smash.
Strong or weak, Mac as he is now is just plain boring.
Half of it is his KO punch and how it affects any match ups he has. The other half is that he only gets to really play the neutral game; his advantaged state is nil since he's always knocking people away with tilts and smashes, and his disadvantage comes down to well timed side Bs and guessing games with his counter.
In terms of game design, Little Mac is the character who stays truest to his universe and fighting style. He's meant to be a realistic character put into Smash Bros., basically, so of course he's going to have some flaws, but these flaws were intention by design.
Strong or weak, Mac is actually fun to watch. What you say about half of it being his KO Punch is not necessarily true. I know this for a fact because I can score KOs more efficiently without it. But if you know Little Mac's Sliding KO Punch tech, that thing becomes a quick kill option since it's doubling the distance and allowing Mac to perform KO Punch without having to halt his run.
As for his Smashes and tilts, F-Tilt is an amazing attack against even disjoint characters and it's a great pivot attack. It's a very reliable move, on some characters it will set up into a Dash Attack and it's also a good edge-guarding move on opponents who try getting up through the ledge. It's better as a retreating move or a shield pressuring move that can link into DF-Smash. Speaking of, his DF-Smash, which is his Body Blow, is a very amazing move to break shields or put intense pressure on it; it's a very damage-heavy move and it's relatively fast and sometimes safe on shield.
He might rely heavily on his Smashes, but remember that he has almost no air game. His D-Smash is his best move against opponents who are trying to recover (unless the opponent is like, Meta Knight, because any of Mac's Smashes become good against that recovery hog), his DF-Smash is very powerful and may even link into a killing U-Smash, and his U-Smash is just there to be powerful.
Little Mac might be somewhat easy to play, but when you get to his intricacies like his D-Tilt combos, D-Throw > U-Spec, F-Throw follow ups, semi-spiking F-Air and footstools, it gets less and less brain dead as the character goes up and on and about. Remember his Sliding KO Punch? That thing is a very frame-strict move akin to the Jump Cancel, but unlike the Jump Cancel, there are one of two outcomes. You manage to slide twice as far as you normally would and would cancel out your Dash, or you accidentally turn around or jump too high. You have to be frame perfect on that or you're going to have a bad time.
The more and more it's explained, the more and more intricate the character becomes.