smashmaniac2008
Smash Journeyman
- Joined
- Nov 2, 2008
- Messages
- 314
^ that. PSA is the only think we need to make a Roy (plus now we can set his sword on fire for his neutral b :D and you guys said it was impossible)
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Don't forget his upB and Usmash.^ that. PSA is the only think we need to make a Roy (plus now we can set his sword on fire for his neutral b :D and you guys said it was impossible)
Better yet we can make it do the f-smash animation for neutral B AND set it on fire (and possibly make an explosion effect on release as well. Depends on whether explosion is a global or character specific effect). Heck with texture hacking we could probably even make him glow red when charging instead of blue (this would apply to Marth too though <_<)^ that. PSA is the only think we need to make a Roy (plus now we can set his sword on fire for his neutral b :D and you guys said it was impossible)
You might need to shrink/stretch her model because the trophy model is probably either too big or too small. Otherwise, I support what you plan to do. I'm a big fan of Fire Emblem 7.when Pharrox finishes his model extracting project. I'd use the assist trophy Lyn model and put it on Marth's frame (they're body structures are similar enough). After that I'm gonna take full advantage of Plan Zero to use ALL of Marth's animations for a good moveset. Side taunt for a counter pose, spinning sword victory pose for a neutral B, individual parts of dancing blade for various normal moves, ect, ect.
Is it fair that Marth gets his strong part --------------------- way out here?so is an extra hitbox going to be added on ALL his moves at the hilt? since roy is kinda the opposite of marth, feel its fair that his tipper is at the hiltish side of the blade, the middle of the blade is about the same strength at marths middle, and the tip has the dragging ability
Cause anytime I start to try and make progress on Roy something new comes out. For example I now have Project SA. Besides, what is left on Roy to do? A slight readjustment on the tipper placement on a select few moves and a retooling of Side-b is all that is left. If anything I'd have to come up with a way or two to nerf him. Run speed is one of them but I need SA. See where I am going with this?why doesn't gog ever post here?
Take away the killer bair, make the spike on dair weaker, make fsmash have more end lag, slower run speed.If anything I'd have to come up with a way or two to nerf him.
Fire spike is there for awesome factor and will always stay. I agree on D-air and f-smash as well as a run speed nerf. A slight KB nerf on B-air might be in order, but we'll see.Take away the killer bair, make the spike on dair weaker, make fsmash have more end lag, slower run speed.
I personally don't know why you guys decided to speed up some of Roy's attacks. Marth should always stay as the faster of the two characters (minus SHFFL). That dair spike really needs to be toned down, too, it's far too strong for how fast and easy it is to hit with. Same deal with bair, too strong for how fast it is (I don't understand the fire spike, either).
you can only use character specific animations. that means you would need marth's fsmash. using ike's would only give you the hitboxes.Could we do somewhere where we change the animation of the Neutral-B to Ike's F-smash, when we get Plan Zero/Project SA? I believe somebody has said that they're rigged similar enough for that move in particular to work, and it's about the closest I can think of to the Melee Shieldbreaker.
Yep, unless Ike is loaded. Either way, Marth's F-smash will do the jobyou can only use character specific animations. that means you would need marth's fsmash. using ike's would only give you the hitboxes.
One and a half months? You mean years?You guys just don't let up. One and a half months into the release of brawl and you're completely changing the moveset of marth to resemble a character from melee? Looool.
you know, but one problem with marth's fsmash is the charging animation. is there any other animation we can use to replace that?you can only use character specific animations. that means you would need marth's fsmash. using ike's would only give you the hitboxes.
nothing else he has would look close.you know, but one problem with marth's fsmash is the charging animation. is there any other animation we can use to replace that?
Almas Edit: Inappropriate image removed.You guys just don't let up. One and a half months into the release of brawl and you're completely changing the moveset of
marth to resemble a character from melee? Looool.
THEN TO BAD!!! lol
I'm not exactly sure, you'll have to wait an answer from somebody knowledgeable here. But I assume you must wait until GoG updates it.What if I want to use this with the latest nightly build, not the official codeset?