SymphonicSage12
Smash Master
- Joined
- Feb 6, 2009
- Messages
- 3,299
I still don't think this is available with the latest nightly build. Can you please make a gct of roy with the latest nightly build?
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I still don't think this is available with the latest nightly build. Can you please make a gct of roy with the latest nightly build?
Well since Marth's F-smash is also Roy's F-smash, you would have the same animation doing two different things so I'm not sure that's what GoG had in mind...you could try to change his neutral b to what marths fsmash is cus that was his neutral b in melle. (if thats possible)
It's been mentioned a LOT before. We need a working clone engine first, and until that happens, the only way to get Roy in the game is to replace Marth. So as of now, no.can roy get his own character slot? just curious
It's being worked on, but right now, no. The plan is to have a set of codes that create a sort of duplicate character panel on the CSS and have one load the base character and the other load the clone. But for the moment, the codes just replace Marth.can roy get his own character slot? just curious
ROY WITH LATEST NIGHTLY BUILD!!!!
*continues chanting with picket signs*
you know, why don't you just find the changes yourself and add them to your codeset? or, better yet, help everyone else out as well and make a PAC file with the changesROY WITH LATEST NIGHTLY BUILD!!!!
*Chants with SS12 with picket signs*
And does this or goodolganon's Roy have that invisible ceiling glitch?Does this Roy still have the sexy tipper reverse knockback?
From the looks of it no.Does this Roy still have the sexy tipper reverse knockback?
How the **** are we supposed to know what the ****ing changes are if they're alread in a gct? We'd need to ****ing have the text file to do that.you know, why don't you just find the changes yourself and add them to your codeset? or, better yet, help everyone else out as well and make a PAC file with the changes
*cough*How the **** are we supposed to know what the ****ing changes are if they're alread in a gct? We'd need to ****ing have the text file to do that.
I've already tried in the code requests, agenda, and ****ing in this topic. Nothing worked.
AND the text file on the front page doesn't include the changes for roy.
Also, it's such a big difference to make a roy, and to make a mewtwo. Wow. But I'm still rooting for both. :D
How the **** are we supposed to know what the ****ing changes are if they're alread in a gct? We'd need to ****ing have the text file to do that.
I've already tried in the code requests, agenda, and ****ing in this topic. Nothing worked.
AND the text file on the front page doesn't include the changes for roy.
Also, it's such a big difference to make a roy, and to make a mewtwo. Wow. But I'm still rooting for both. :D
Slow Roy down (run speed)
This codeset contains parts of the newest Nightly build. Think of it as a teaser because I'm busy getting ready to go out of town. Ganon's side-b is untechable amongst a few other things. I think an early beta form of DJC is in here too. I also had to remove all of Lucas's frame speed ups for Roys. Basically, I'd steer clear of the Mother boys.
CHANGE LIST FROM vBRAWL MARTH
Code:
HITBOX ADJUSTMENTS
Jabs (Non tipped): Down to 12 base from 20. Angle from special 20 to 55.
Jabs (Tipped): Up to 45 base from 30
F-tilt (blade): Up to 12 damage from 9. 75 growth from 70.
F-tilt (tip): Damage down to 10 from 12. Down to 75 growth from 80 and 50 growth from 40. Angle from special 20 to 110.
D-tilt (blade hits) Angle changed from 30 to 85 KBG from 40 to 58 BKB from 40 to 59
D-tilt (tip): Damage dropped from 10 to 7.
F-smash (blade): Damage from 14 to 17. KBG from 70 to 76 and BKB from 60 to 65. Angle from special 20 to 35
F-smash (tip): Damage from 19 to 11. KBG from 70 to 40. BKB from 80 to 55. Angle from special 20 to 110.
D-smash (blade): Damage from 14 to 17. BKB from 70 to 63.
D-smash (At Roy’s feet): Damage from 14 to 20. Angle from special 20 to 110.
D-smash (tip): From 19 damage to 8. Added hitstun ID. Angle from 70 to 160.
That was all the first swing. The second swing is the same junk, just slightly lower damage added or subtracted.
U-smash (tip): Damage changed from 14 to 5 Angle changed from 90 to 270 KBG from 70 to 60 BKB from 40 to 45 Changed hitbox type to flame
U-smash (blade and sides of Roy) Changed hitbox type to flame.
N-air (initial swing): Unchanged
N-air (second swing, on Roy): Unchanged
N-air (second swing, blade hit): KBG from 90 to 65.
N-air (second swing, tip): Damage from 13 to 7. Angle from Special 20 to 115.
F-air (blade): Damage from 10 to 9. KBG from 70 to 10. BKB from 50 to 90. Angle from special 20 to 45.
F-air (tip): Damage from 13 to 5. KBG from 80 to 75 and BKB from 40 to 35. Angle from special 20 to 123.
B-air (blade) Damage from 11 to 14. BKB from 30 to 35. Angle from special 20 to 33.
B-air (tip) Damage from 14 to 12. KBG from 90 to 20. BKB from 30 to 60. Angle from special 20 to 260.
D-air (hilt): 12 damage from 13. BKB from 30 to 35. Angle from special 20 to 270.
D-air (blade): 12 damage from 13. KBG from 70 to 55. BKB from 40 to 15.
D-air (tip): Switched Marth’s blade d-air hit to the tip.
D-air (VERY tip): Slightly higher values reduced to the values above.
U-air (blade): Damage from 10 to 7. KBG from 70 to 72 BKB from 40 to 35. Added hitstun ID. Angle from 8p to 90.
U-air (tip): Damage from 13 to 6. KBG from 80 to 30. BKG from 40 to 15. Added hitstun ID. Angle from 80 to 270.
Neutral B: There were a few differences between the tip and blade hits, but I just homogenized the move all across. All shield breaks not fully charged do 1% more damage with the fire ID. The fully charged hit does 50 damage from 18 and has the fire ID as well.
Down-B: 12 damage from 8. Added Fire ID.
Side-B: Who cares? It’s getting redone.
Up-B: Up-B has 3 different types of hit. The initial strong hit, any time you connect for about the first half of the move, and any time you connect during the second half. In order their original values were:
-13 Damage, KBG 68, BKB 70. Angle special 20. Slash ID
-7 Damage, KBG 90, BKB 20. Angle special 20. Slash ID
-6 Damage, KBG 90, BKB 20. Angle 74. Slash ID.
The ENTIRE move was given one set value which is as follows:
9 damage, KBG 0, BKB 150. Angle 100. Fire ID.
Dash attack (blade): Angle 45 to 130. BKB from 70 to 75.
Dash attack (tip): unchanged
Get up attack and Grab attack: added fire
FRAME ADJUSTMENTS:
All of Roy’s ALR is set to 40%...
Except U-air, which is 20%
N-air is 25% quicker after frame 19.
Up-b frames 1-3 at 2 times normal speed in order to bypass some invincibility frames
Up-b travels 20% slower after frame 3.
F-tilt twice as fast after frame 11.
F-smash being put at half speed, then put at 2x speed, then set back to normal.
D-tilt 25% faster after frame 21. This does not interfere with the IASA frames (which start on 21) but instead allows faster actions after a d-tilt.
D-air is 20% faster after frame 10. Drops the move from 50 frames to 40.
U-smash is 35% slower after frame 2 till 21 where it is sped up by 4x the normal amount.
Page 53. Leaf already posted them. Good job reading the topic. All you need are the physics changes, which I'm sure are a lot easier to find than all the codeset.There. That should be a vbrawl set. I completely removed the physics changes, so you'll be playing with vbrawl marth's physics. If you want roy to feel heavier than marth, I'll throw in the codes for that, too.Code:RSBE01 Smash Bros Brawl (US) VBrawl Roy set Char ID fix 2.1 [spunit262, The Paprika Killer] C28152E4 00000006 819E003C 907EFFFC 80E30030 2C07000F 40A2001C 80FE0008 3C008180 7C070000 4080000C 39030008 9107FFFC 00000000 Frame Speed Mod Engine V3.1 [spunit262, Phantom Wings] C2766C20 00000012 3C008180 807D0008 8063FFFC 7C030000 4080000C 80630030 48000008 386000FF 809D0014 C0240040 FC40081E 81240058 61298000 D8410008 8001000C 80BD007C 80A50038 38C200D8 84E60008 2C070000 41820038 7CE8C671 41A0000C 7C081800 4082FFE8 54E8863E 7C004000 41A0FFDC 54E8043E 7C082800 4182000C 7C084800 4082FFC8 C0060004 D01F0010 00000000 C2766FB8 00000003 2C1D0001 4182000C C0230010 48000008 C02283C8 00000000 Hitbox Property Mod Engine 2.0 [Phantom Wings, spunit262. Paprika Killer] C2744A3C 00000019 3C008180 80FC0028 81070008 8108FFFC 7C080000 408000A8 81080030 80DE0020 5106C00E 801E0000 5006821E 801E0018 5006442E 80E7007C 80E70038 813E0030 5127C0CE 801E0014 50076226 390204C8 85480018 81680004 7D405B79 41820060 7C0A3000 4082FFEC 7C0B3800 4082FFE4 88080008 90030004 88080009 9003001C 8808000A 90030024 8808000B 500906FE 91230034 A008000C 90030018 80080010 2C00FFFF 41820008 90030038 C0080014 C03E0010 EC010032 D0030014 7F83E378 60000000 00000000 Constants Frame Speed Modifier Data [24 Lines] 065A9400 000000B8 11258062 3FA00000 11008065 3F8CCCCC 11090114 3FC00000 11030114 3F4CCCCC 11000114 40000000 110B0027 40000000 111A002C 3F800000 110F002C 40000000 110A002C 3F800000 1109002C 3E000000 1106002C 3F800000 1104002C 3F000000 11150029 3FA00000 110A8066 3F8CCCCD 1100806A 40A00000 11000018 40200000 111E0032 3F800000 110A0032 41A00000 11090032 3E800000 11050032 3F800000 11000032 3F000000 11000031 3F000000 00000000 00000000 Hitbox Property Mod Data [Phantom Wings, spunit262] 253 lines 065A9800 000007E0 11043214 02169024 04322D0F 000F0000 FFFFFFFF 3F800000 1106461E 02169024 064B2D0F 01690000 FFFFFFFF 3F800000 1109461E 02169027 0C4B1E02 01690000 FFFFFFFF 3F800000 110C5028 02169027 0A4B3202 006E0000 FFFFFFFF 3F800000 11092828 0201E029 093A3B02 00550000 FFFFFFFF 3F800000 11082819 0201E029 093A3B02 00550000 FFFFFFFF 3F800000 11082814 0201E029 093A3B02 00550000 FFFFFFFF 3F800000 110A2832 0201E029 07154602 00A00000 FFFFFFFF 3F800000 110E463C 0216902C 114C4102 00230000 FFFFFFFF 3F800000 11134650 0216902C 0B283702 006E0000 FFFFFFFF 3F800000 110E4646 0204B02F 11463F02 004B0000 FFFFFFFF 3F666666 110E5032 0216902F 14503202 00630000 FFFFFFFF 3F800000 11115032 0204602F 0850320F 00A00000 FFFFFFFF 3F8CCCCC 110D4646 0203C02F 0F464602 003C0000 FFFFFFFF 3F800000 110D4632 0216902F 0F463202 00630000 FFFFFFFF 3F800000 11105032 0204B02F 08503202 00A00000 FFFFFFFF 3F800000 11114628 0205A032 053C4105 010E0000 90A00000 3FA00000 110E502D 0205A032 0E503205 005A0000 90A00000 3FA00000 11046400 0007D032 04004605 010E0000 90A00000 3F800000 1103281E 02064033 03281E02 00640000 FFFFFFFF 3F800000 1103281E 0005A033 03281E00 005A0000 FFFFFFFF 3F800000 1106281E 02064033 06281E02 00640000 FFFFFFFF 3F800000 11095032 02169033 09413202 01690000 FFFFFFFF 3F800000 11095A32 02169033 09413202 01690000 FFFFFFFF 3F800000 11095A32 00169033 09413200 01690000 FFFFFFFF 3F800000 110C6432 02169033 07552302 00730000 FFFFFFFF 3F800000 110A4628 02169033 090A5A02 002D0000 FFFFFFFF 3F800000 110D5028 02169033 0555230F 007B0000 FFFFFFFF 3F800000 110B551E 02169033 0E552302 00210000 FFFFFFFF 3F800000 110E5A1E 02169033 0A1E4105 01040000 FFFFFFFF 3F800000 110C461E 02169033 0B462302 010E0000 FFFFFFFF 3F800000 110C4628 02050033 0B370F02 00FF0000 FFFFFFFF 3F800000 110E5028 02118033 0A502302 00500000 FFFFFFFF 3F800000 110E5028 0210E033 0A461E02 00500000 FFFFFFFF 3F800000 110A4628 02050033 0748230F 005A0000 FFFFFFFF 3F800000 110D5028 0005A033 060F2002 01270000 FFFFFFFF 3F800000 1108641E 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FFFFFFFF 3F800000 11031E16 0200A11A 031E1602 000A0000 FFFFFFFF 3F800000 11031E14 0204611A 03001402 00140000 FFFFFFFF 3F800000 11041E14 0205011A 03001402 00140000 FFFFFFFF 3F800000 11031E14 0203C11A 03001402 00140000 FFFFFFFF 3F800000 11031E14 0202811A 03001402 00140000 FFFFFFFF 3F800000 11046400 0201E11B 07643202 001E0000 FFFFFFFF 3F800000 11056400 0201E11B 07643202 001E0000 FFFFFFFF 3F800000 11046400 0201911B 07643202 00190000 FFFFFFFF 3F800000 11046400 0201411B 07643202 00140000 FFFFFFFF 3F800000 1104501E 0216911B 03501E05 00190000 90A00000 3F800000 1105501E 0216911B 03501E05 00190000 90A00000 3F800000 1104501E 0210E11B 03501E05 00190000 90A00000 3F800000 11043C1E 0203C11B 03192D02 01180000 FFFFFFFF 3F800000 11053C1E 0203C11B 03192D02 01180000 FFFFFFFF 3F800000 11043C1E 0203211B 03192D02 01180000 FFFFFFFF 3F800000 11043C1E 0201E11B 03192D02 01180000 FFFFFFFF 3F800000 11067D32 0216911C 067D4105 01690000 90A00000 3F800000 11087D32 0216911C 067D4105 01690000 90A00000 3F800000 11022802 0205011C 02280205 00500000 FFFFFFFF 3F800000 1103783C 0216911C 02783C05 01690000 FFFFFFFF 3F800000 1105783C 0216911C 02783C05 01690000 FFFFFFFF 3F800000 1106823C 0205011C 04823C02 00500000 FFFFFFFF 3F800000 1108823C 0205011C 04823C02 00500000 FFFFFFFF 3F800000 110A3746 0202D026 0A374B02 00820000 FFFFFFFF 3F800000 11093C23 00169026 093C2B00 00820000 FFFFFFFF 3F800000 110C3750 0202D026 09375002 002D0000 FFFFFFFF 3F800000 11063250 02169053 06325005 01690000 90A00000 3F800000 1105323C 0216908F 05323C05 01690000 90A00000 3F800000 11026400 0005003A 02640005 00500000 90A00000 3F800000 Cosmetic Stuff Infinite Replays 040EB804 60000000 Tags in replays [Y.S] 0404B140 38A00000 Unrestricted Pause camera 040A7D60 4E800020 04109D88 38800001 Unrestricted Replay Camera (6 lines) 0409E934 60000000 0409E93C 60000000 0409E9AC FC201890 0409E9B8 FC600090 0409E9BC FC000890 0409E9C8 FC001890 CSS fixes for Samus/ZSS and Zelda/Shiek V2 [spunit262] (6 Lines) 80693D50 38800004 06693D6C 00000008 38000000 3880000F 046900E8 60000000 04697F58 60000000 04697EEC 60000000 CSS fixes for Giga and Company V2 [spunit262] (10 Lines) C2684940 00000002 9BB400B8 57BD06BE 2C1D001B 00000000 040AF8D4 546025B6 040AF964 546025B6 040AF830 546025B6 040AF528 546025B6 040AF810 546025B6 040AF880 546025B6 040AF848 546025B6 Custom CSS V3 [spunit262] [17 lines] 0668310C 00000030 387E006C 3B600000 3C808068 38840DE0 7CBB20AE 7CA50775 41800014 94A30004 3B7B0001 2C1B0032 4180FFE8 48000038 04690338 48000068 066900d8 00000008 2c170028 41820168 02680DE0 0022FFFF 06680DE0 00000029 00090D0C 0515011A 0A071325 1002240E 0F140616 1F172903 040B1908 23201B5D 5E5C1121 18221226 27000000 00000000 Custom Random V1 [spunit262] (10 Lines) 06685824 0000000C 3C608068 7C630214 88630E80 00000000 046857F0 3AE00028 06680E80 00000028 00090D0C 0515011A 0A071325 1002240E 0F140616 1F170304 0B190823 201B5D5E 5C112118 22122627 Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines) 06407BD0 0000000E 04030F0D 1E1B1F1B 201B211B 221B0000 C2684964 00000007 881400B8 2C00003F 41A00028 2C03001D 40A20008 3860001E 2C03001F 40A20008 38600020 2C030021 40A20008 38600022 987400B8 00000000 File Replacment: v2.1a[Phantom Wings] 225664EC 00000000 0401BFE0 4858BE20 065A7E00 00000070 38A00067 38810020 3CE0805A 60E37C18 4BE52531 38A0007F 3883FFE8 38610020 4BE52521 38A00068 60E47C18 38610020 9421FF80 BC410008 38610088 4BA74DB9 7C7C1B78 2C030000 4082000C 38210080 4800001C B8410008 38210080 4BE524E5 38610008 4BA742E1 7C7C1B78 4BA741E8 0401CD0C 4858B1F4 065A7F00 00000018 2C030000 4182000C 4BA7DD51 48000008 8078000C 4BA74DFC 043EE9D8 48000014 043EEBD4 48000014 043D8B9C 48000018 043E9B4C 38600000 043E9D38 38600000 043D8C80 60000000 80000000 80406920 80000001 805A7C00 8A001001 00000000 045A7C10 2F525342 045A7C14 452F7066 E0000000 80008000 Colored shields [Phantom wings] (20 lines) 4A000000 80F59A60 14000088 FF3AB700 14000090 FF000000 140000A0 FF000000 140000A8 00000000 4A000000 80F59ED4 14000088 00FFFF00 14000090 0000FF00 140000A0 0080FF00 140000A8 00000000 4A000000 80F5A348 14000088 FAF9E100 14000090 FFFF0000 140000A0 FFFF8000 140000A8 00000000 4A000000 80F5A7BC 14000088 88FCAE00 14000090 00FF0000 140000A0 00C00000 140000A8 00000000
The codemanager I use on homebrew doesn't have a line limit, so I don't need to worry about that. Although I DO need to know the values for Marth's jump and grav and roy's, which will be a ****ING huge pain.Bah. I meant, 'The codes that modify Marth in the nightly.' It's a chore to find all of them and replace them with the codes that replace Marth with Roy. Plus, GoG did say he had to delete codes for other characters to make room for Roy's, so you might end up running into the too much code problem. It will likely end up being a huge pain, which is why no one really wanted to do it for you. If you do figure it out though, I'm sure people would be extremely happy about you posting them here.
Though, on the nightly topic, they did say almost everything was ported over to .pacs, so deleting all the Marth stuff would be a lot easier (just frame speed modifiers and the .pac I think). Of course, we also don't know how much stuff is directly being ported from the .gcts to the .pacs, so...Your choice.
On topic, though, I'm curious to know what GoG's agenda is for Roy now that PSA has been released.
That, in addition to the fact that they were already posted, is why people were more or less ignoring you.The codemanager I use on homebrew doesn't have a line limit, so I don't need to worry about that. Although I DO need to know the values for Marth's jump and grav and roy's, which will be a ****ING huge pain.
(quotes self)On topic, though, I'm curious to know what GoG's agenda is for Roy now that PSA has been released.