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Challenger Approaching!!! ROY!! .PAC UP!!!! 12/7/09 at 3:36 AM EST

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
Yeah, I'm definitely not going in and doing those same modifications over and over for every new .pac Camelot makes. Maybe once he gets all the technical stuff hammered out I'll release an alternate version with the taunt/victory changes for the people who want them, but until then...sorry they don't look professional enough, but there's really nothing I can do about that. People seemed to like them just fine.
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
Yeah...in terms of what was "professional," I think that the down smash victory pose was rather good. The other two may not have been necessarily as polished up, but I didn't really have beef with either of them.

As for the down taunt, yeah, it was slightly choppy. Then again, it was also badass.

I agree with Wander. Perhaps it would be best to wait for a gold version of Roy before applying the victory pose/dtaunt changes.

Here's an updated list...still waiting for input regarding how the frame speed changes worked out. I have to test Roy out a bit more meself lol.

***Updated List of things ta Doo:

Current .pac fixes:
-Work on/refine frame speeds (now possible using PSA, yaaay!)

General Stuff:
-Modifications to sword swing sounds ALONG with striking sounds
-Counter damage multiplier needs adjustment
-Flare blade needs a full charge recoil of 10%

Completed Schtuff:

-Slow down Roy's Nair along with his other aerial moves?
-Possible blazer dmg reduction?
-Uthrow--75 degree angle (leafgreen386)
-Bthrow should be given a much higher angle and some pretty decent growth Basically... make it a reverse of the new uthrow with a slightly lower angle (leafgreen386)
-Taunt fixes--specifically down taunt, which is too...Marth exclusive (voice already taken care of)
-Change victory poses (possibly set them to either side taunt or up taunt?)
-Find a way to use PSA to adjust frame speeds
-Refine down taunt and victory poses (timing and camera issues are main concerns)
-Flare blade forward scoot while on ground--needs to go (animation changed back to fsmash)
-Find a good replacement for the upward stab victory pose


Camelot's Comprehensive Changelist:
http://www.smashboards.com/showthrea...34839&page=116

Roy's Full Costume Set: http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
demon go and download b+ then put roys pac in marths fighter folder (look for the brawl plus thread in the same group as this one)
but i say stop slowing roy down. the lag frames werent THAT much worse in melee were they? and i say make it harder to kill him above the stage, he is sopposed to be heavier than marth but he dies aboe the stage just as esily.
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
how do i put it on the wii:confused:
Name your .pac file FitMarth and put it on ur SD card here: /private/wii/APP/RSBE/pf/fighter/Marth/

@Camelot: Just finished testing out Roy, and he feels even closer to melee Roy.

Aerials:

-Nair could be slightly slower.
-Dair, Bair, Fair are fine.

Ground:
-Down smash, up smash are awesome.
-Dtilt, Ftilt are great.
-Dash attack fine.
-Melee Roy had a tad bit more end lag on utilt.
-Not sure if fsmash is faster in Brawl+...it seems that way, but that may be due to the sword sfx.

Specials:

-Neutral b/flare blade is excellent
-Counter is fine
-Blazer is good, but perhaps it could use a little more height? I know you decreased it slightly twice, but that may have been too much. Not really a major issue though.
-DED is just about right...though it feels slightly slower in Brawl+ than in Melee.

Let us know what you're working on, and whether or not we're close to finishing off the technical stuff. I know there are certain things that cannot be done as of yet, among them the flare blade 10% recoil and counter dmg multiplier, but if those are the only things remaining (along with the other stuff I posted in the "general stuff" section of the to-do list), perhaps it's time we decided on setting a gold version release.

EDIT:

@Nxtgenfalco: Actually, isn't Roy lighter than Marth? I remember reading a post by leafgreen in which he said that Roy was clearly lighter. However, Roy does fall faster.

EDIT: Found the actual weight list:

Weight - measures how far characters get knocked HORIZONTALLY, or left and right. This list I tested from the Mushroom Kingdom 2 weight scale. Also someone helped me with this by RATING the weights (Mario = 100, a.k.a. average), which is shown on the far left side. I rechecked his work and fixed the mistakes in it, and here is the list.

--- 117 --- (1) Bowser
--- 114 --- (2) DK
--- 110 --- (3) Samus
--- 109 --- (4) Ganondorf
--- 108 --- (5) Yoshi
--- 104 --- (6-7) Captain Falcon / Link
--- 100 --- (8-10) Dr. Mario / Luigi / Mario
--- 94 --- (11) Ness
--- 90 --- (12-14) Peach / Sheik / Zelda
--- 88 --- (15) Ice Climbers
--- 87 --- (16) Marth
--- 85 --- (17-19) Mewtwo / Roy / Young Link

--- 80 --- (20-21) Falco / Pikachu
--- 75 --- (22) Fox
--- 70 --- (23) Kirby
--- 60 --- (24-25) Jigglypuff / Mr. Game & Watch
--- 55 --- (26) Pichu

See? Roy is indeed lighter. I guess what you meant was that his sword feels much heavier. That, is true. And yeah, sword sfxs have a lot to do with how the sword feels I guess.
 

BG3

Smash Journeyman
Joined
May 25, 2009
Messages
294
I think Roy should be made heavier. After all, it is stupid to have him slower AND lighter.
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
i thought the sword was counted in the weight in melee ok never mind this makes roy an even harder charecter to master now b/c you basicly cant get hit or you will die. that is my only problem with him. i die at 50% constantly.
 

Roy-G-Biv

Smash Journeyman
Joined
Apr 21, 2008
Messages
267
Location
Roanoke, VA
Leave him the way he is.
This makes him Brawl's very own Glass Cannon character.

Often hard to use characters because they can die so quickly, but inflict tons of damage.
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
i thought the sword was counted in the weight in melee ok never mind this makes roy an even harder charecter to master now b/c you basicly cant get hit or you will die. that is my only problem with him. i die at 50% constantly.
50 percent? No offense, but you're probably not playing him correctly lol. I'd say if you can last up to 100ish % on brawl+ level 9s, you're definitely doing something right.

And yes, I agree with Roy-G-Biv (though there are a few things that I addressed in my previous post regarding move tweaks and such). Again, brawl+ Roy will feel very light (sword included) as long as the sword sfx remain as they are. Once Kryal gets an audio importer up and running, we will be able to import Roy's sword swings/voice clips. I guarantee that if that becomes possible, Roy will definitely feel heavier.
 

Dm0n3y1126

Smash Rookie
Joined
Sep 7, 2009
Messages
3
demon go and download b+ then put roys pac in marths fighter folder (look for the brawl plus thread in the same group as this one)
but i say stop slowing roy down. the lag frames werent THAT much worse in melee were they? and i say make it harder to kill him above the stage, he is sopposed to be heavier than marth but he dies aboe the stage just as esily.
thnx but do u know the link for brawl + bcuz i cant find it
 

Metakill

Smash Journeyman
Joined
Jul 9, 2009
Messages
483
Location
#MangoNation
roy is good in brawl+
I want have a battle Marth vs Roy in brawl+, but its imposible, nobody know if this will be posible?
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
50 percent? No offense, but you're probably not playing him correctly lol. I'd say if you can last up to 100ish % on brawl+ level 9s, you're definitely doing something right

constantly for me is around 1ce a match (usually an dsmash sending me way down under the stage cuz of his rediclously fast fall at times). and a roy vs. marth is waaaaaaayyyyyyyyy far away still.
edit... drinks on me! 3cheers for 75 posts!:)
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
i usually try jump sideb the upb ill try urs it might work better. and i just tryed out your new pac today and its really good i prefer the fsmash animation with the fire blade again. p.s. yeah this was my first few mins of free time since you releced it
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
I'm waiting for a gold version so we can get that alternate victory pose/dtaunt edit in again lol. Can't wait XD
 

Wander

Smash Journeyman
Joined
May 26, 2008
Messages
461
Location
Southeast
Whenever we get it finished, assuming no new problems pop up. And even that would just be the finished .PAC; we're still waiting on a way to separate clones from their bases on the CSS.
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
Yeah, I'm not really sure what's left to be done before gold version is released. Again, here's an uber short analysis of Roy's entire moveset. The upcoming lists mostly consist of what's already been completed with very few changes. In fact, I'm not even sure those changes are 100% necessary (some things aren't necessarily possible right now, such as the info under "general stuff"). I've highlighted the possible changes/concerns in bold:

Aerials:

-Nair could be slightly slower.
-Dair, Bair, Fair are fine.

Ground:

-Down smash, up smash are awesome.
-Dtilt, Ftilt are great.
-Dash attack fine.
-Melee Roy had a tad bit more end lag on utilt.
-Not sure if fsmash is faster in Brawl+...it seems that way, but that may be due to the sword sfx.


Specials:

-Neutral b/flare blade is excellent
-Counter is fine
-Blazer is good, but perhaps it could use a little more height? I know you decreased it slightly twice, but that may have been too much. Not really a major issue though.
-DED is just about right...though it feels slightly slower in Brawl+ than in Melee.


Miscellaneous:

-Gravity is fine.
-Is run speed too fast? Might be just me :confused:
-Work on/refine frame speeds (now possible using PSA, yaaay!)

General Stuff:

-Modifications to sword swing sounds ALONG with striking sounds
-Counter damage multiplier needs adjustment
-Flare blade needs a full charge recoil of 10%


Completed Schtuff:

-Slow down Roy's Nair along with his other aerial moves?
-Possible blazer dmg reduction?
-Uthrow--75 degree angle (leafgreen386)
-Bthrow should be given a much higher angle and some pretty decent growth Basically... make it a reverse of the new uthrow with a slightly lower angle (leafgreen386)
-Taunt fixes--specifically down taunt, which is too...Marth exclusive (voice already taken care of)
-Change victory poses (possibly set them to either side taunt or up taunt?)
-Find a way to use PSA to adjust frame speeds
-Refine down taunt and victory poses (timing and camera issues are main concerns)
-Flare blade forward scoot while on ground--needs to go (animation changed back to fsmash)
-Find a good replacement for the upward stab victory pose


Camelot's Comprehensive Changelist:
http://www.smashboards.com/showthrea...34839&page=116

Roy's Full Costume Set: http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871[/QUOTE]
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
hey camelot, for the sake of being more different from marth, how about you try out the shieldbreaker animation as the counter animation? it sounds alittle strange, but i think it could look pretty good, especially if the shieldbreaker isnt the taunt
 

smashmaniac2008

Smash Journeyman
Joined
Nov 2, 2008
Messages
314
if think 4th hit DED is good enough (for counter not for flare blade COUNTER COUNTER COUNTER COUNTER COUNTER COUNTER COUNTER COUNTER COUNTER COUNTER!!!!)
 

camelot

Smash Ace
Joined
Feb 28, 2009
Messages
597
Location
Northfield, MN
-Nair could be slightly slower.
-Melee Roy had a tad bit more end lag on utilt.
No. I made these the same as they were in Melee.

U-tilt starts 1 frame later than Marth's, and has IASA on frame 40 (Marth's is 41).

N-air first slash starts 1 frame later than Marth's, second slash starts 2 frames later than Marth's. They both have IASA on frame 50.

-DED is just about right...though it feels slightly slower in Brawl+ than in Melee.
Maybe.

-Is run speed too fast? Might be just me :confused:
No, it's the same as Donkey Kong's. Same with his top falling speed (acceleration is faster, though), and I believe his walk speed is somewhere around Donkey Kong's, if not a tiny bit faster.

hey camelot, for the sake of being more different from marth, how about you try out the shieldbreaker animation as the counter animation? it sounds alittle strange, but i think it could look pretty good, especially if the shieldbreaker isnt the taunt
The problem there is that it's a stab, meaning it doesn't arc, so it'd be a pretty awkward to try and hit with.

if think 4th hit DED is good enough (for counter not for flare blade
I said a couple of pages ago that I kept it at the default, because it had glitches as the 4th side hit DED (if someone hit you from behind, you shifted backwards a lot).
 

NxtGenFalco93

Smash Apprentice
Joined
Aug 3, 2009
Messages
177
Location
the wawa with peachmango juice
i agree with bankai on the ded (but it may just be because at low %s cpus attaked me between the hits) and im finally getting used to roys tipper areas and getting that down is really helping me

and 1 thing off topic, has anyone else had freezing problems when they end a game before they die on b+ 5.0? cuz it happenes every once in a wile to me.

roy is looking like an extreme charecter, the best on the offenive, but when you get hit your f*****.
 

_Bankai_

Smash Apprentice
Joined
Aug 12, 2009
Messages
172
Nice Camelot, thanks for clearing schtuff up, looks like there really isn't much left at all technically speaking. Other than the two remaining points in question, I don't see any problems/concerns with Roy:

-Blazer (up b) is good, but perhaps it could use a little more height? I know you decreased it slightly twice, but that may have been too much. Not really a major issue though.
--DED is just about right...though it feels slightly slower in Brawl+ than in Melee.


Iuno how you feel about the first point, but I know you considered the second point in your previous post.

So yeah, here's my list again for like the bajillionth time...unless anyone finds something critically important to Roy's game, I don't think I'll be posting this again unless someone asks (as the general stuff can't really be done yet :urg:)

General Stuff:

-Modifications to sword swing sounds ALONG with striking sounds
-Counter damage multiplier needs adjustment
-Flare blade needs a full charge recoil of 10%

Completed Schtuff:

-Slow down Roy's Nair along with his other aerial moves?
-Possible blazer dmg reduction?
-Uthrow--75 degree angle (leafgreen386)
-Bthrow should be given a much higher angle and some pretty decent growth Basically... make it a reverse of the new uthrow with a slightly lower angle (leafgreen386)
-Taunt fixes--specifically down taunt, which is too...Marth exclusive (voice already taken care of)
-Change victory poses (possibly set them to either side taunt or up taunt?)
-Find a way to use PSA to adjust frame speeds
-Refine down taunt and victory poses (timing and camera issues are main concerns)
-Flare blade forward scoot while on ground--needs to go (animation changed back to fsmash)
-Find a good replacement for the upward stab victory pose


Camelot's Comprehensive Changelist:
http://www.smashboards.com/showthrea...34839&page=116

Roy's Full Costume Set: http://www.mediafire.com/?sharekey=4...4e75f6e8ebb871[/QUOTE][/QUOTE]
 

Dan_X

Smash Lord
Joined
Mar 14, 2008
Messages
1,335
Location
Boston, MA
I have not tried any custom characters yet, but this looks awesome. So far Roy sounds extremely well polished! Impressive!

Any idea how close we are to a possible clone engine? Also, in the event that we get one will the WBR include Roy as a tournament character?
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
WBR is very anti-custom characters for official sets, it's slightly stubborn, but I can see why.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Until more polished custom characters come out (and I don't mean balance-wise, I mean custom models, CCS portraits, voices, and announcer calls), I don't think custom characters should even be considered. They just wouldn't be professional when compared to already existing characters, and would just make the game feel..."unfinished" (not to mention all the other potential problems, but those are at least debatable). We can obviously bring this topic back up if such a character were made (and then I think they would actually have quite a good chance of being included as "official").
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Any idea how close we are to a possible clone engine?
I don't believe anyone is working on it.

On the topic of Roy, I'm curious: is he smaller than Marth? Because he could/should be. Regardless, it seems very well done from my brief try of him.
 

smashmaniac2008

Smash Journeyman
Joined
Nov 2, 2008
Messages
314
yeah i know but since we are using roy as a brawl hack and he is replaceing marth we might as well use it on and by the way here are the codes for p2,3,and4
P2
28708D68 00FF1300
48000000 805A9364
DE000000 80009380
14000060 3F705953
140000F0 20005953
140000FC 20005953
140001A4 3FA25953
140002C4 3FA25953
14000330 3F9C5953
14000300 3F905953
1400030C 3F905953
140002A0 3F005953
14000270 3F905953
14000150 3F505953
1400015C 3F505953
14000174 3F505953
14000180 3F505953
1400018C 3F505953
14000294 3F505953
140002A0 3F505953
140002AC 3F505953
E0000000 80008000
P3
28708D68 00FF1300
48000000 805A9368
DE000000 80009380
14000060 3F705953
140000F0 20005953
140000FC 20005953
140001A4 3FA25953
140002C4 3FA25953
14000330 3F9C5953
14000300 3F905953
1400030C 3F905953
140002A0 3F005953
14000270 3F905953
14000150 3F505953
1400015C 3F505953
14000174 3F505953
14000180 3F505953
1400018C 3F505953
14000294 3F505953
140002A0 3F505953
140002AC 3F505953
E0000000 80008000
P4
28708D68 00FF1300
48000000 805A936C
DE000000 80009380
14000060 3F705953
140000F0 20005953
140000FC 20005953
140001A4 3FA25953
140002C4 3FA25953
14000330 3F9C5953
14000300 3F905953
1400030C 3F905953
140002A0 3F005953
14000270 3F905953
14000150 3F505953
1400015C 3F505953
14000174 3F505953
14000180 3F505953
1400018C 3F505953
14000294 3F505953
140002A0 3F505953
140002AC 3F505953
E0000000 80008000
 

goodoldganon

Smash Champion
Joined
Mar 17, 2008
Messages
2,946
Location
Cleveland, Ohio
WBR is very anti-custom characters for official sets, it's slightly stubborn, but I can see why.
Almas is still working on it but with the advent of PSA it set him back a bit. Lets also not forget that brawl+ isn't done and frankly Roy is the only character that is close enough to being worthy of a permanent spot on someone's Wii it just isn't at the top of our list of things to get accomplished.
 

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Almas is still working on it but with the advent of PSA it set him back a bit. Lets also not forget that brawl+ isn't done and frankly Roy is the only character that is close enough to being worthy of a permanent spot on someone's Wii it just isn't at the top of our list of things to get accomplished.
I'm pretty sure I saw Almas basically say that he gave up on it. I'm not trying to be a downer to Almas or anybody, but it'll definitely never get finished if people think it's being worked on when it isn't.
 
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