metaXzero
Smash Champion
What's funny is that someone already asked on this page...
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Lol @ people's laziness...lolWhat's funny is that someone already asked on this page...
Awesome, haven't tested yet, but I'm sure it's betta.http://www.mediafire.com/?q2mmw4lugdm
Sped the 4th-low victory up from 0.5 to 0.6 speed.
True, that does happen if u double jump and neutral b off the stage. However, I don't think that fast falling really matters if ur only doing a single jump off the ledge--it's relatively easy to recover from, all you have to do is up b back onto the stage. Remember guys, Roy wasn't a particularly awesome aerial fighter in melee. Marth was clearly superior in the air.i noticed somthing not too long ago that might want fixed. when you use roys neutral b in mid air, you automaticly are put into a fast fall. i did it off the stage and it royally screwed me ( because it has sooo much end lag and he has a terrible up b). but "off stage=/= alwasys insta death, its just very difficult to recover.
If you mean increase dmg or bkb for fair, then I agree. As for fair's speed? I say it must be decreased. It's too good as it is now.i say you raise the bkb of the ded strikes make the fair a bit better and the fsmash a bit worse.
Tsunami, you should've been here for this discussion lol. I was actually in favor of the forward smash and helped push that animation forward for the move. However, more moves were tried out; certain people didn't like the fact that the fsmash animation was being reused for yet another move...camelot, i noticed that you ended up using the DED 4th side for the flare blade
are you sure about this? both it and the forward smash have one handed swings, and i think forward smash arcs better, and the 4th hit looks better as the counter attack.
eh, i wasn't hereNo. We are not having this conversation again. Sorry, tsunami.
Tsunami, you should've been here for this discussion lol. I was actually in favor of the forward smash and helped push that animation forward for the move. However, more moves were tried out; certain people didn't like the fact that the fsmash animation was being reused for yet another move...
Honestly, I do agree that fsmash has a better arc and gets the job done with no problem. However, I also happen to like the 4th hit side DED animation as well (though it is a tad bit less reliable than fsmash, but not so much so).
i guess i'll just change my personal PAC...**** it i really liked the fsmash one too.
EDIT: what i wanna know is why camelot likes 4th hit side b so much
Yes, please.If you Guys Really want Pics I'll get some Tommrow
By all means dude, when Camelot comes out with his latest .pacs, you can just alter the neutral b to have the fsmash animation and counter to have 4th hit side DED. I'm good with either fsmash or 4th hit DED, both are decent. Please post up ur .pacs tho.eh, i wasn't here
i'll read back a couple of pages
i guess i'll just change my personal PAC...
but, _Bankai_, 4th hit DED is being used for another move (i.e. FORTH HIT DED, and in the PAC i had before, the counter strike), and forward smash wasn't
unless i missed something...?
Was this built off of the latest official PAC file?http://www.mediafire.com/?q2mmw4lugdm
Sped the 4th-low victory up from 0.5 to 0.6 speed.
@Camelot: Haha, I was quite fond of the fsmash animation. Yeah, perhaps you should consider that. I also enjoyed having 4th side hit DED as the counter animation.If I sped up the "turning around" part of the animation, the forward scoot would be faster and just look awkward.
You know, I'm thinking about changing it back to the f-smash animation because of the forward scoot it gets right now...
Nice, can't wait to test out the new frame speed changes. Before you release the next .pac, could you change the neutral b animation back to fsmash and the counter animation back to 4th side hit DED? Please?Argh. I was about to post a new .pac, but mediafire is down.
Anyway, for the newest one, I did a whole lot of frame speed changes. Most moves have 1 frame slower start-up (a couple have 2 frames slower), and slightly (1 or 2 frames) increased end-lag. D-smash you'll notice got a severe slow-down, though. The first slash hits just as fast as before, but the behind slash comes out a lot later.
Only 3 of Roy's moves had faster end-lag than before... his jab, dash attack, and d-tilt (d-tilt still has 1 frame more start-up, though). The differences for his jab and dash attack are very noticeable.
The only attack I didn't change to match Roy's original data is his d-air. Slowing it to its melee equivalent made it much worse, and it's already a pretty sub-par attack.
And I changed DED's first hits to have a tiny bit more bkb and less kbg.