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<here>.
Here's a rundown:
-Dash attack hits at more of an upward angle
-F-smash, d-tilt, and Flare Blade all "follow" slopes if you're standing on one (like his d-smash... you'll see what I mean)
-Flare Blade plays "uber fire" sound effect on the fully charged explosion
-DED should be a bit easier to chain together, attack windows start slightly sooner, first 2 hits have more base and less scaling knockback
-The last hits on DED play "uber fire" sound effects when they hit, rather than "strong fire"
-Standing pose is different (it screams "I am awesome", trust me)
-Sword is sheathed when he's on the ground, unsheathed when he's in the air or crouching. I tried to do some funky stuff here... for example, make it so that his side-taunt pulls out his sword at the beginning and re-sheathes it at the end, and still have his sword sheathed when he's attacking with a battering item.
Also... there's this really weird bug with his up-b (it was in the last version as well), but it only happens to CPU's.
Occasionally, if they use it while trying to recover, they shoot up about twice as high, then fall backwards. I've tried doing it myself, and I cannot get it to happen to me, no matter what I do.