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Chainchoking

Swoops

Smash Lord
Joined
Apr 28, 2008
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1,000
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Tempe, AZ
NNID
SwoopsTii
Agreed to the above. I've been Chain Choking (or as I call it, Mind Choking) for a few weeks now and I find most players roll out after the first choke(obviously not a very high majority). When you get them again they tend to try GUA, which for all characters you can step away and choke again when timed right, even for Falcon and Ganon.
And when GUA fails, smart players will lay there on the ground and try to 'bait' you to break the chain. Or try the only way out left, to roll in through Ganon. Both are punishable by an F-smash.

What's important about this is not superhuman reaction to your opponents, but superhuman mindgames, mind-reading, so you know you'll choke them before they escape. It feels awesome when you F-smash their In roll and make them feel like N00bs, or Wizkick cancel them off the edge and get them that way.

EDIT: The non-mindgame way would be more consistant, but useless against certain characters. The Mind Choke way is not consistant at all, but can lead to miraculous fruits whenyou're inside your opponent's head. It also works on every character, so I figure it'll be useful in those epic Falcon v Ganon match-ups.
We aren't talking about mind games at all, and we aren't talking about predicting or mind reading. We're talking about observing all the get up animations and doing it purely based reaction.
 

zombie999

Smash Rookie
Joined
Sep 24, 2008
Messages
5
Has anyone ever thought about changing c-stick control to special move button? Maybe it could make gurudo faster/easier to use.
 

PK-ow!

Smash Lord
Joined
Mar 28, 2008
Messages
1,890
Location
Canada, ON
Has anyone ever thought about changing c-stick control to special move button? Maybe it could make gurudo faster/easier to use.
I've been considering doing that so that I can jump OoS -> aerial Gerudo.

I expect it would save me a bit from shifting my left thumb around.

I can't test, though.

About this tech, yeah every Ganon will have to learn it, but I'm still finding a lot of success with prediction.
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
1,009
Location
Brooklyn
Yo Twilight,

I got your vid and it's f*cking BRUTAL. I'm encoding and uploading as I type this, so as soon as it's ready, it'll be posted here and you'll have to put it in the OP. I mean, this vid is just disgusting. I think it could convince a lot of people to pick up Ganon and a lot of MKs to be scared. LOL. Get ready, y'all.
 

TP

Smash Master
Joined
Sep 28, 2008
Messages
3,341
Location
St. Louis, MO
Yo Twilight,

I got your vid and it's f*cking BRUTAL. I'm encoding and uploading as I type this, so as soon as it's ready, it'll be posted here and you'll have to put it in the OP. I mean, this vid is just disgusting. I think it could convince a lot of people to pick up Ganon and a lot of MKs to be scared. LOL. Get ready, y'all.
Sweet. I suppose you made it then? Jolly good stuff. I know there are many things you have been working on that you want to make videos of, so thanks for taking care of my thing quickly.
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
1,009
Location
Brooklyn
Sweet. I suppose you made it then? Jolly good stuff. I know there are many things you have been working on that you want to make videos of, so thanks for taking care of my thing quickly.
Well, I prioritized this video because I was so d*mn tired of nubs coming in and saying "oh, I can do this like 5 times in a row! I just guess which way they're goin!"

Here's the vid. ENJOY:

http://www.youtube.com/watch?v=zR0Y9c0hfvM
 

Kief

Smash Ace
Joined
Nov 20, 2008
Messages
627
Location
Zora's Domain
hahahaha this is awesome. i will love ganon forever despite being a link main if this manages anger mk's.
 

TechnoMonster

Smash Ace
Joined
Mar 9, 2008
Messages
836
So let me get this straight.

I can just roll to the edge and grab onto it and then do whatever I want right?

Grats on the 20% combo I guess.
 

SaltyKracka

Smash Lord
Joined
Oct 12, 2008
Messages
1,983
Location
San Diego, CA
Uuuuuummmm....no. Ganon will at least get three grabs off of you if you simply try to roll to the ledge, probably more. This is assuming that he doesn't decide to go for a guaranteed combo when you've just about reached the ledge, adding on at least 15% more damage. Not to mention all of the hurt the auto ledgegrab will get you. So no, it's not 20%. It's more like a guaranteed 40%, with a very good chance to kill the **** out of you.
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
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Where men are born and champions are raised
So with the Choke on the ledge, the one that forces Metaknight to grab the edge, I'm assuming that the time in which Metaknight could act is the same as if Metaknight grabs the ledge normally, am I right? As awesome as those ledge options are, I just don't think that they could be viable on anyone, especially one that can just drop down and use a Frame 2 up-air like Metaknight. Did you input the Metaknight to do something while he was on the ledge, like rolling?

I love the research you guys are doing this, it's all so comprehensive. Looks like it will be dang near impossible to do on a regular basis, though, so the rest of us aren't going to be called newbs if we stick to our regular prediction chases, right? Chainchoking looks like something that I'll try and maybe get right once in a blue moon, but if I strain myself trying to do this all the time I pull off a Flame Choke I think I might give myself a migrane.
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
1,009
Location
Brooklyn
So with the Choke on the ledge, the one that forces Metaknight to grab the edge, I'm assuming that the time in which Metaknight could act is the same as if Metaknight grabs the ledge normally, am I right? As awesome as those ledge options are, I just don't think that they could be viable on anyone, especially one that can just drop down and use a Frame 2 up-air like Metaknight. Did you input the Metaknight to do something while he was on the ledge, like rolling?

I love the research you guys are doing this, it's all so comprehensive. Looks like it will be dang near impossible to do on a regular basis, though, so the rest of us aren't going to be called newbs if we stick to our regular prediction chases, right? Chainchoking looks like something that I'll try and maybe get right once in a blue moon, but if I strain myself trying to do this all the time I pull off a Flame Choke I think I might give myself a migrane.
I didn't do ANY testing on the ledge attacks. In fact, I'd bet that they're all escapable. Pretty much everytime I stage spike someone hanging on the ledge it's escapable, however. The forced ledge grab from the gerudo happens very quickly and is very surprising, to say the least. I imagine certain options, such as UAir, FF UAir, and SH DAir would be useful even if the opponent tries to ledge drop, ledge hop, or get up/roll onto the stage. I DAir people as they get onto the ledge all the time, during their roll, and I UAir people all the time even if they try to drop to avoid it, because it's sweeping range is so big. The latter part of my vid was more just for fun and to get people's ideas flowing. Only the part about chainchoking is performed under any type of scientific scrutiny.

There's still a hell of a lot of work to do in order to capitalize on what chainchoking COULD do. My video was a proof of concept first and an instruction vid second. I'd say we're still just scratching the surface.

EDIT; regarding what you said about it being hard to do on a regular basis, I concede that point. I 100% agree this will be tough, but think about it this way:

1 choke + 1 dtilt = x percent
3 chokes + 1 dtilt = x + 18 percent and a frustrated opponent

The mental aspect and the fact that multiple chokes in a row serves like grab pummeling to refresh are moves can NOT be underscored enough. Ganon becomes very scary if one knows that every time they get choked, there's a chance they won't be regaining control for a little while. Who maintains momentum and controls rhythm is SO important in brawl.
 

Shadow Nataku

Smash Ace
Joined
Aug 1, 2002
Messages
905
To be honest out of the ledge options its only for catching out people unaware that they loose their invincibility frames the only even remotely near guaranteed followup is DTilt.

Anyway something for thought but we know how a aerial choke does nearly twice the damage of a normal Choke right? Would the aerial version be considered a different attack for the stale move tally? Just after 3 or 4 successful chokes which I can normally manage I tend to prefer to add on a aerial choke since it connects easier and the extra damage is a nice finish.
 

Z1GMA

Smash Hero
Joined
Sep 10, 2008
Messages
5,523
Location
Sweden
Very nice vid, DAD. But what da F*** was up with that Ledge-Gerudo -> Ganoncide O_o ?
Is it garanteed that they won't regrab the ledge (if) the aerial Gerudo connects?
 

Shadow Nataku

Smash Ace
Joined
Aug 1, 2002
Messages
905
Very nice vid, DAD. But what da F*** was up with that Ledge-Gerudo -> Ganoncide O_o ?
Is it garanteed that they won't regrab the ledge (if) the aerial Gerudo connects?
Yes its guaranteed.

Basically in the game Ganon can actually aerial choke grab people off the ledge straight into a guaranteed ganoncide and they CANNOT regrab the ledge. However within the game there are 6 characters Ganon can spike WITHOUT killing himself. They are Pikachu, Charizard, Jigglypuff, Ness, Lucas and Metaknight as you saw in the video.

DK, Mario, Ice Climbers, Luigi, Mr G&W, Squirtle, and Ivysaur are also vulnerable to a aerial grab off the ledge however they turn it into a normal Ganoncide.
 

TP

Smash Master
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St. Louis, MO
Video link fixed.

Kalm, whether or not you finish your vid is completely your choice. No pressure. :)
 

Clai

Smash Lord
Joined
Dec 9, 2007
Messages
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Where men are born and champions are raised
regarding what you said about it being hard to do on a regular basis, I concede that point. I 100% agree this will be tough, but think about it this way:

1 choke + 1 dtilt = x percent
3 chokes + 1 dtilt = x + 18 percent and a frustrated opponent

The mental aspect and the fact that multiple chokes in a row serves like grab pummeling to refresh are moves can NOT be underscored enough. Ganon becomes very scary if one knows that every time they get choked, there's a chance they won't be regaining control for a little while. Who maintains momentum and controls rhythm is SO important in brawl.
You don't have to explain this to me. I can see the tremendous potential in this. Especially when the opponent asks you how the heck you're predicting right every time and you respond, "Oh, I'm not predicting, I can already tell what you're doing just by your animations..." he'll think that he's entirely at your mercy since as long as you keep your reaction timing, you can do it how many times you want.

I see it something like a technique that can only be done rarely (unless you have the eyes of a cat), but once you do it, your opponent will never see your Ganon the same. Good luck to those that can pull this off.
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
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Brooklyn
F*CKIN' A!

Kholdy pointed out to me that when I swapped out clips that were problematic for the first vid, I forgot to resynch all the subtitles. I had to make a THIRD cut of the video, which I'm encoding now. Sorry guys, this is the LAST time I'll upload this video, but I figured it was important to get it right. TP, I'll post the new link in this post and you can update the OP when you have a chance. Sorry, dudes. I took a sleeping pill right before I was making the last bit of edits on the vid and I think it started to effect my judgement and I just wanted to crawl off to bed. LOL.

Vid link in a few minutes:
 

PK-ow!

Smash Lord
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Canada, ON
So with the Choke on the ledge, the one that forces Metaknight to grab the edge, I'm assuming that the time in which Metaknight could act is the same as if Metaknight grabs the ledge normally, am I right? As awesome as those ledge options are, I just don't think that they could be viable on anyone, especially one that can just drop down and use a Frame 2 up-air like Metaknight. Did you input the Metaknight to do something while he was on the ledge, like rolling?
As a move becomes more important to a character's meta, that is exactly what makes it so the players are noobs who can't do it.
Sorry. You and I will have to figure it out. Well, maybe you. I'm gonna be the guy who cancels utilt. ^_^

How difficult it is just separates pros from newcomers, which makes competition nicer.
(Although, I think this complaint about Brawl went away a couple months ago.)

I can't wait to watch this vid.
. . . hyperstation. >: (

Nah it's fine, you applauded my legend. 8D
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
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Brooklyn
As a move becomes more important to a character's meta, that is exactly what makes it so the players are noobs who can't do it.
Sorry. You and I will have to figure it out. Well, maybe you. I'm gonna be the guy who cancels utilt. ^_^

How difficult it is just separates pros from newcomers, which makes competition nicer.
(Although, I think this complaint about Brawl went away a couple months ago.)

I can't wait to watch this vid.
. . . hyperstation. >: (

Nah it's fine, you applauded my legend. 8D
Yo, Youtube is being a serious b*tch right now. I've tried uploading like 4 times and it's not going through. I'll get it yet, though. The vid is brutal. hang in there, buddy.
 

ZeonStar

Smash Ace
Joined
Apr 13, 2006
Messages
601
Location
Rome, GA
NEED VIDEO! Make sure you update that the video was fixed in the thread name so I can see this destruction.
 

AgentJGV

Smash Journeyman
Joined
Sep 2, 2007
Messages
466
Location
Northeast Ohio (AKA Smashghetto)
DUDE your sig is awesome!

and just so this post is relevent, I noticed something when i was attempting to chainchoke today. Whenever my opponent would get choked right on the ledge but not enough so that they would grab it, when i would try to choke again, i would miss and go off the stage. Any reason?
 

hyperstation

Smash Lord
Joined
Jun 24, 2008
Messages
1,009
Location
Brooklyn
DUDE your sig is awesome!

and just so this post is relevent, I noticed something when i was attempting to chainchoke today. Whenever my opponent would get choked right on the ledge but not enough so that they would grab it, when i would try to choke again, i would miss and go off the stage. Any reason?
Not quite sure. Against what character? If you watch my vid, you'll notice I have MK against the ledge and he doesn't ledge grab and I keep grabbing him anyway. I've never had a problem with it, but it'd be good to find out.

And thanks for the sig compliment. :)
 

hyperstation

Smash Lord
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Jun 24, 2008
Messages
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Brooklyn
Excuse me sir, I believe we call this a "tech chase"
For the love of god STOP. Noobs STOP. STOP. STOP!

READ. No one wants to hear your misguided semantic back patting. Gerudo is, by it's very f*cking nature, a FANTASTIC tech chasing tool. We are not teaching you how to tech chase. We're teaching you to LOOK. With your EYES. To LOOK and to SEE and to REACT to what your opponent does following a Gerudo. What is SO HARD to understand about that. I've had enough.

Do NOT post here unless you are 100% SURE you know what you're talking about.

Once you're 100% sure, still don't post until you've checked, rechecked, and checked the inside of your a$$ to make sure you didn't miss anything leaving you uninformed, caught with you pants down like a f*cking noob. Got it? THANK YOU.



@Hyper: I was against metaknight too. I might have been too close, but when he rolled towards the very edge i went through him and fell off the stage. :dizzy:
Also, yes, you can be too close to your opponent, in which case the Gerudo hit box will start after Ganon's hand has already moved through your opponent.
 
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