So with the Choke on the ledge, the one that forces Metaknight to grab the edge, I'm assuming that the time in which Metaknight could act is the same as if Metaknight grabs the ledge normally, am I right? As awesome as those ledge options are, I just don't think that they could be viable on anyone, especially one that can just drop down and use a Frame 2 up-air like Metaknight. Did you input the Metaknight to do something while he was on the ledge, like rolling?
I love the research you guys are doing this, it's all so comprehensive. Looks like it will be dang near impossible to do on a regular basis, though, so the rest of us aren't going to be called newbs if we stick to our regular prediction chases, right? Chainchoking looks like something that I'll try and maybe get right once in a blue moon, but if I strain myself trying to do this all the time I pull off a Flame Choke I think I might give myself a migrane.
I didn't do ANY testing on the ledge attacks. In fact, I'd bet that they're all escapable. Pretty much everytime I stage spike someone hanging on the ledge it's escapable, however. The forced ledge grab from the gerudo happens very quickly and is very surprising, to say the least. I imagine certain options, such as UAir, FF UAir, and SH DAir would be useful even if the opponent tries to ledge drop, ledge hop, or get up/roll onto the stage. I DAir people as they get onto the ledge all the time, during their roll, and I UAir people all the time even if they try to drop to avoid it, because it's sweeping range is so big. The latter part of my vid was more just for fun and to get people's ideas flowing. Only the part about chainchoking is performed under any type of scientific scrutiny.
There's still a hell of a lot of work to do in order to capitalize on what chainchoking COULD do. My video was a proof of concept first and an instruction vid second. I'd say we're still just scratching the surface.
EDIT; regarding what you said about it being hard to do on a regular basis, I concede that point. I 100% agree this will be tough, but think about it this way:
1 choke + 1 dtilt = x percent
3 chokes + 1 dtilt = x + 18 percent and a frustrated opponent
The mental aspect and the fact that multiple chokes in a row serves like grab pummeling to refresh are moves can NOT be underscored enough. Ganon becomes very scary if one knows that every time they get choked, there's a chance they won't be regaining control for a little while. Who maintains momentum and controls rhythm is SO important in brawl.