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I'm telling the truth.you aren't neutral if you'd bother coming here to tell us advanced tactics are bugs and destroy the game lol
Well, i mispelled it. I was meaning to the "normal" way of the game. It¡'s dificult to explain.nono, what you are saying is it "DESTROYS THE GAME" thats what i have a problem with LOL thats why you aren't neutral
Noob. The only even marginally buggy advanced tech is Wavedashing/landing. The rest are all intentional.The thing is...
Advanced tactics are bugs.
And these bugs destroy the "base" game...
Let's for example, get Mario strikers. If there was a bug where you can shot behind the keeper, yeah is cheap, but it takes a LOT of skill to do it (and it ocurred a lot of times to me), but is a BUG who destroys the metagame. I'm referring to boo's and toad's hablity to jump over the keeper. What have ocurred to the online of amrio strikers because of these tactics/bugs/omgwhateverpotatoessheik: it's sucks for people who wants to playthe game normal way, and you only sees teams with a lot of toads and boos. (Note: I use this bug in online tournaments and local tournaments, but i know it destroys the game)
The same ocurred with melee.
Anyway, i'm neutral. I think there must be some tactics, some must be changes, and some must be quited, like now.
Look...Noob. The only even marginally buggy advanced tech is Wavedashing/landing. The rest are all intentional.
Actually the correct way to play smash is the way that makes you the most happy. Our way isn't the "correct" way, it's the way makes the game the most enjoyable. Your problem is you think that we think casual smash is dumb, Which is completely false. We enjoy casual smash as much as any casual, but we also enjoy competitive smash.Well, i mispelled it. I was meaning to the "normal" way of the game. It¡'s dificult to explain.
What i want you to know, is there is two types of play: normal and competitive. And these two are GOOD ones. None of these has the "ultimately truth" so the CASUAL and the COMPETITIVE elitist (both of them) are... prepontious? Someone, how is this word spelled?
WHat i mean is: if you think your way to play smash is the real way to play smash, you are wrong. There are two ways. Deal with it.
Posts like this one are the ones that disturb me. It is impossible to define the "base" game. I guarantee that in a case-by-case analysis alongside someone who agrees with your stance, you two would still disagree on what aspects constitute the "base" game. There is no clear cut standard. Even if you ban "bugs", we clearly have disagreements on what bugs are. Your Mario Strikers example is horrible. If you play single player long enough, you see the CPU opponent do those tricks all the time. I highly doubt those tricks slipped past the developers (not to mention the fact that many more characters can do it, and there are far cheaper tactics than those).The thing is...
Advanced tactics are bugs.
And these bugs destroy the "base" game...
Let's for example, get Mario strikers. If there was a bug where you can shot behind the keeper, yeah is cheap, but it takes a LOT of skill to do it (and it ocurred a lot of times to me), but is a BUG who destroys the metagame. I'm referring to boo's and toad's hablity to jump over the keeper. What have ocurred to the online of amrio strikers because of these tactics/bugs/omgwhateverpotatoessheik: it's sucks for people who wants to playthe game normal way, and you only sees teams with a lot of toads and boos. (Note: I use this bug in online tournaments and local tournaments, but i know it destroys the game)
The same ocurred with melee.
Anyway, i'm neutral. I think there must be some tactics, some must be changes, and some must be quited, like now.
That's why base is between " ".Posts like this one are the ones that disturb me. It is impossible to define the "base" game. I guarantee that in a case-by-case analysis alongside someone who agrees with your stance, you two would still disagree on what aspects constitute the "base" game. There is no clear cut standard. Even if you ban "bugs", we clearly have disagreements on what bugs are. Your Mario Strikers example is horrible. If you play single player long enough, you see the CPU opponent do those tricks all the time. I highly doubt those tricks slipped past the developers (not to mention the fact that many more characters can do it, and there are far cheaper tactics than those).
Also, stop defining bugs/glitches in Melee based on what was taken out for Brawl. That is the worst logic ever. L-canceling was clearly built into Melee. According to that logic, Pichu was a glitch. As Gimpyfish stated dozens of time already, Brawl is not Melee. Brawl is not some beacon illuminating the faults in Melee. They are completely separate games.
And yes, the Jedi vs Sith analogy was amazing. It made perfect sense.
It's difficult because you can't do it so its not worth trying.That's why base is between " ".
Define the base game is... dificult.
Why, thank you@ ETERNAL PHOENIX FIRE I never heard truer (is that even a word?) words spoken. *Gives standing ovation while flipping the bird to any pedophiliacs*. It's just a form of excuse, I rarely get beat and when i do, i train to the brink of death to avenge my position. Not labeling their victory as a fluke or cheap because i lost to an advanced tech expert (Which i am sure they spent hours perfecting).
Um...what?The thing is...
Advanced tactics are bugs.
And these bugs destroy the "base" game...
Let's for example, get Mario strikers. If there was a bug where you can shot behind the keeper, yeah is cheap, but it takes a LOT of skill to do it (and it ocurred a lot of times to me), but is a BUG who destroys the metagame. I'm referring to boo's and toad's hablity to jump over the keeper. What have ocurred to the online of amrio strikers because of these tactics/bugs/omgwhateverpotatoessheik: it's sucks for people who wants to playthe game normal way, and you only sees teams with a lot of toads and boos. (Note: I use this bug in online tournaments and local tournaments, but i know it destroys the game)
The same ocurred with melee.
Anyway, i'm neutral. I think there must be some tactics, some must be changes, and some must be quited, like now.
That's arguiably...Even if competitives played by the rules of casuals, most casuals would get their heads handed to them, and the pros would decimate all of them.
It's difficult because you can't do it so its not worth trying.
But the entire idea is absurd! How do you know the creator's intent? Did you interview him? The entire concept is purely subjective! My point is that you could never host a tournament of that nature. Sure, you can ban L-canceling and wavedashing because they are concrete for the most part. However, define "cheap". Is edge-hogging cheap? The game "knows" about it (hence the bonus 2500 points or however many there are), but is it cheap to explicitly jump onto the ledge to block an opponent's recovery? I have heard people on both sides of this issue. It is a never-ending debate. Competitive players can clearly define the rules with very few exceptions (such as wobbling). Casual players are eternally deciding what the "base" game is. It is an impractical endeavor.That's why base is between " ".
Define the base game is... dificult. So we must say:
1) The base game is the game how it was proposed to played by the creator and taking into acount the basics. (This can be considered with or w/out items)
2) Or we have to admit all type of games as "base"s.
I was using it with the first statement.
I hope do you understand it now.
Waht i mean, all type of games must be "legal"( -> i dont know how to say this), and no saying: you are noob because you don't wavedash or you are noob because you wavedash. They both can be pros... in their respective styles of game, and all styles of games MUST be allowed.
please PEACE, why a lot of people can't accept there is two types of games? (I'm not referring to you Buzz i'm talking to these elitist)
LOL, why do people always do this? HOW DO YOU KNOW WHAT HE INTENDED TO BE PLAYED LIKE? I could say that he intended everyone to use l cancel because it was programmed in. Anyways, no one knows what the developer intended a 100%. Somethings are clearly programmed in (which is easy to prove intended), other things have stuff that not make the game function (black hole, soul stunner, etc), but others are a combination of intended things to make something which could be intentional or not (wavedashing, shffling, certain combos, etc). The latter of those things could never be said with a 100% certainity that it was intentional.1) The base game is the game how it was proposed to played by the creator and taking into acount the basics. (This can be considered with or w/out items)
2) Or we have to admit all type of games as "base"s.
I was using it with the first statement.
They does.the "normal players" win because the players who are actually competitive don't go to those tournaments lol
I was talking about Wobbling. lolololLOL, why do people always do this? HOW DO YOU KNOW WHAT HE INTENDED TO BE PLAYED LIKE? I could say that he intended everyone to use l cancel because it was programmed in. Anyways, no one knows what the developer intended a 100%. Somethings are clearly programmed in (which is easy to prove intended), other things have stuff that not make the game function (black hole, soul stunner, etc), but others are a combination of intended things to make something which could be intentional or not (wavedashing, shffling, certain combos, etc). The latter of those things could never be said with a 100% certainity that it was intentional.
Oh, and anyone who thinks that competitive people are 100% serious and do not play friendlies, yeah, we like to play this game too so we play lots of those. I survive off non tourney/MMs because of the lack of tournies here.
@EPF, I would think it would be anyone who could do stall tatics that would be played. So Jigglypuff, ICs, Peach, and Samus on certain stages would be broken due to their stalling tatics. XD Which is really weird to think about.
I think you are lost on the definition of "neutral". Apparently, you believe a neutral standpoint infers that you believe that casual players and competitive players have an equal chance at winning. Gimpyfish is merely pointing out that that is blatantly wrong. Competitive players are better at the game than casual players are. That is a fact, not a "competitive elitist statement".They does.
Please be N-E-U-T-R-A-L.
You are being now a competitive elitist.
NES NooB: Go ask sakurai. I bet all my games that he didnt want the game to be like is now. However... i like competitive melee more than normal melee (not because of items... is because a lot of speed is quited from the game)
Ok, that's correct.you can play the game how you want, but if you host a tournament thats a free for all tournament with items on i'm not going to go
thats not being elitist thats just being honest
competitive players want to play in competitive atmospheres, casual players want to maintain as much of their casual atmosphere as possible, even in their competitive environment, its still not the same
All gamedesigners would say that. Did Miyamoto think that people would be able to speed run through Mario 64 so fast? The question is how much was intentional (for Mario 64, I am pretty sure that some wall jump hijinx was intentional but those bugs were not). This is especially hard for fighters due to all the variables there are in it. I could make an arguement that run up to crouch cancel to fsmash with Marth was not intentional (really good against casuals) and that roll spam wasn't intentional either. I doubt Sakurai thought that rolling would be so good at low level play or that with Marth I could crouch cancel then spam the fsmash. What proof would you have that my hypothesis was wrong? That is the point. There is no proof. You are making educated guesses.NES NooB: Go ask sakurai. I bet all my games that he didnt want the game to be like is now. However... i like competitive melee more than normal melee (not because of items... is because a lot of speed is quited from the game)
You dont seem to understand. It's x/0, -1^(1/2), big foot, your sex life. In other words DOES NOT EXIST. And the game is a lot better for it.nobody can't do it, but is the base of this problem, so it's worth it trying to find it out. [regarding a base game]
**** I'm good.alphazealot said:I think the other problem is that the players who are good at the game reside almost singularly in the competitive community. Competitive players can play in a casual setting (and by a casual persons rules) and will still come out on top and usually in dominant fassion. A casual though, will only come out on top against other casual players. This fact is what causes a lot of problems because some peoples ego's get hurt when they learn there are others better than them. If you want to argue otherwise, bring up an example and include names, in the meantime as evidence I submit the bottom 10% of placements at just about every tournament ever held through SWF.
Totally inaccurate. I went to an item/FFA/random stage/timed stock (3 stock at 3 minutes per match) tournament with 90 people and took first place with ease. Never, ever has a casual player beat a competitive player. There was a guy on these boards called SoraKeyBlade Master, about a year ago he challenged FastLikeTree to $70 mm, and he was fully confident that he would win. Sora lost every match he played by 4 stock.BUt this is the point i'm pointing : a noob at competitive playing can/can't be a noob in nromal playing, and a noob at normal playing can/can't be a noob at competitive playing.
Well you have a point there.All gamedesigners would say that. Did Miyamoto think that people would be able to speed run through Mario 64 so fast? The question is how much was intentional (for Mario 64, I am pretty sure that some wall jump hijinx was intentional but those bugs were not). This is especially hard for fighters due to all the variables there are in it. I could make an arguement that run up to crouch cancel to fsmash with Marth was not intentional (really good against casuals) and that roll spam wasn't intentional either. I doubt Sakurai thought that rolling would be so good at low level play or that with Marth I could crouch cancel then spam the fsmash. What proof would you have that my hypothesis was wrong? That is the point. There is no proof. You are making educated guesses.
@EPF, I knew you were. Wobbling isn't broken, though. lol So it wouldn't be that bad except at low/mid level tournies.
Advanced techniques is not what makes a competitive player competitive. If that's what you believe you are severly misguided. If I understand this community correctly, advanced techniques are only one part of a much larger game (is it metagame?) Taking away advance techniques will not put competitive players and casuals on the same playing field. You'd have to take away their natural skill, strategy and mindgames, technical capabilities, and non-advanced techniques to put them on the same playing field. Competitive players have all of these to some decent degree. Casual players may have some of these, but most likely they don't have them all of them or theyd have moved on to competitive play. In the rare case that they are amazing at all of these yet for some reason still think advanced techniques are cheap, they might be able to beat some competitives without advanced tactics, but still wouldnt be as amazing as the higher level competitive players because they are extraordinary at all levels.a noob at competitive playing can/can't be a noob in nromal playing, and a noob at normal playing can/can't be a noob at competitive playing.
But the entire idea is absurd! How do you know the creator's intent? Did you interview him? The entire concept is purely subjective! My point is that you could never host a tournament of that nature. Sure, you can ban L-canceling and wavedashing because they are concrete for the most part. However, define "cheap". Is edge-hogging cheap? The game "knows" about it (hence the bonus 2500 points or however many there are), but is it cheap to explicitly jump onto the ledge to block an opponent's recovery? I have heard people on both sides of this issue. It is a never-ending debate. Competitive players can clearly define the rules with very few exceptions (such as wobbling). Casual players are eternally deciding what the "base" game is. It is an impractical endeavor.
WTF, he sucks so >_<.**** I'm good.
Yoshifan: I don't think it was intended for players to dash dance. I think the creators of the game didn't want you to move your control stick back and forth, because that isn't something people would think about in the base game. Therefor, we should not be allowed to dash back and forth. You arguing what YOU think the creators intended, do you realize it is very difficult to find two people who even agree about what the creators intended? Casuals or otherwise? That is why what the intent was is completely irrelevent, and until you understand that you really don't know what you're talking about. I'm not being elitist, just stating facts.
Also
Totally inaccurate. I went to an item/FFA/random stage/timed stock (3 stock at 3 minutes per match) tournament with 90 people and took first place with ease. Never, ever has a casual player beat a competitive player. There was a guy on these boards called SoraKeyBlade Master, about a year ago he challenged FastLikeTree to $70 mm, and he was fully confident that he would win. Sora lost every match he played by 4 stock.