JBM falcon08
Smash Master
Just so people know
Arcnatural is arcnatural.
Austinrc is ARC.
Arcnatural is arcnatural.
Austinrc is ARC.
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Sure does. You need to watch your spacing though, particularly when doing it out of a run because you slide forward quite a ways.and arc does that **** really work? because I gave up on dtilting because spawn would punish that **** all day.
Dtilt is safe for more than just perfectly spaced. However, Marth/Sheik can grab the dtilt hurtbox (not sure about perfectly spaced, but for most of the others they can) since their grabs are long (ie Magus' old sig).Just to be clear, are you talking about a misspaced dtilt to bait a shield grab? You're not saying a spaced dtilt can be shield grabbed are you?
You can be pretty close and it will still work, dashing out frame perfect from a dtilt is much harder than just holding away to turn around though.In that Intimikill ARC vs Haygoose or something I saw something peculiar
I saw the marth dtilt the sheik's shield in grab range for sure then dash danced back out of grab range thus baiting a grab. I'm not sure if its the sheik player's mistake in not grabbing fast enough but it looked almost perfect.
Continue to dash? Marth certainly has the range to catch and you can't dash forever.they still can't catch up to you if you continue to dash <_<
also, ARC is like the only marth to ever beat Darkrain. like... ever...
The thing is falcon's main "approach" is neither of these, but running forward to look like they're doing one of those, and then running back. i.e. dashdance baiting.Against falcon, falcons will approach you with a dash or a short hopped aerial both of which ftilt shuts down. Dtilt might shut off his dashed approach but ftilt's hitbox is high enough where it covers both approaches.
I tried it, it worked. Try it.
I'd like to hear about this. I mean the move is great for edgeguarding, but is there more to it than that? "underrated" implies that there is...F-tilt is like Marth's most underrated move.
I love using ftilt to cover illusion, but I feel like space animals can get past it if they shorten the illusion. So it isn't foolproof.Ftilt ***** fox and falcos side B.
basically assume they'll side b and prepare to ftilt them, and just react to the up-b.
The ftilt also goes above Marth a little. If you don't have enough time to get that tipper smash when they're on a platform above you or they're a little past the fsmash's arc, that ftilt will hit them.I'd like to hear about this. I mean the move is great for edgeguarding, but is there more to it than that? "underrated" implies that there is...
No marth should let a falcon dash dance freely. The moment he does this, marth will start having trouble. Take him to a small stage, mainly yoshi/fod/battlefield and shove him to the side of the stage with our broken priority and don't give him any room to dash dance. This subconcious tactic is why I believe falcons are hard to fight on FD and Dreamland because its hard to contain falcon to a advantageous area.This also should apply to foxes and even other marths.The thing is falcon's main "approach" is neither of these, but running forward to look like they're doing one of those, and then running back. i.e. dashdance baiting.
I don't see any of this really preventing Falcon from dash dancing. You can force him to try to exploit openings, but it's just like Fox where he can just evade you. The only difference is Falcon doesn't have the safety of a one frame cover move so you have more chances to grab/hit him when he does approach.No marth should let a falcon dash dance freely. The moment he does this, marth will start having trouble. Take him to a small stage, mainly yoshi/fod/battlefield and shove him to the side of the stage with our broken priority and don't give him any room to dash dance. This subconcious tactic is why I believe falcons are hard to fight on FD and Dreamland because its hard to contain falcon to a advantageous area.This also should apply to foxes and even other marths.
This seems a limited way of thinking to me. In all fighting games, baiting is a staple thing to learn to create openings. While you may not think it's a true approach, that does not stop Falcon from abusing his speed to force you to make decisions before he has to. He is the faster character, which causes the slower character to have to be more pre-emptive when they choose to attack, and given Falcon's ground speed he can easily mess up Marth's spacing.a bait is not a approach in my book.
The problem here is Falcon's DD camp is stronger than Marth's. Usually what you said IS the strategy on bigger stages, particularly camping near the edge while Falcon pretty much camps the rest of the stage. Regardless, it still is an advantage to Falcon on most bigger stages, with it being even or in Marth's favor on the mid-size and smaller stages.Worst comes to worst, if the falcon starts DD camping you, just DD camp back especially on the bigger stages ie DL64, FD, Pokemon. Marth has scary options out of our own DD and with our range and edgeguarding tools the falcon should be more afraid of us.
Your theorycrafting a little too reaching here. Strawhat doesn't just lose everything he knew playing Darkrain and somehow forgot to apply it to SilentSpectre. Both SS and Darkrain are excellent Falcons as well as Strawhat being an excellent Marth.If you watch the match closesly, Strawhat loses because he retreats from SS instead of pushing him towards the edge
for instance
@1:35 retreating fairs cost him a stock
Just watch the match and where they are and who wins that stock. Dahean also didn't stay on the ground enough and instead threw out empty fairs in which SS punished by getting in between its lag time.
Simply put he gave him too much room. But then against pressuring SilentSpectre on his counterpick probably isn't too easy to do.
back to my original point on avoiding large stages.
Don't know what he was thinking taking SS back to FD
It's hard to make a point for this, since it all depends on the exact circumstances.i'd change before it stops working
So ideally you never do the same thing twice. You ARE the best player in the world Sveet lol.i'd change before it stops working, unless the person is a scrub and won't notice whats working and whats not and will take 3 games before they mix it up.
Just pay attention to your spacing and dtilt. Running grabs work ok if they don't expect.Lol dam, and you play with the 2nd-rest of the best players in the world too. How do you do it?
on a serious note lol, Whats the best way to punish a crouching jiggz right in front of you, I dont have alot of jiggz practice and it caught me a little off guard in tourney. Should I do running grabs or just get the **** away from him and try to Fsmash or something?