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marth is lighter *or is it heavier?* so he can tech shines in the pal version. his dair is meteor-cancelable in the pal version. thats all i remember...maybe his tipper was changed too? or that was just brawl XDwhat are the differences between marth in pal and ntsc?
also who are the best current ntsc + pal marths?
cheers
Take your time, learn the fundamentals of the game. Don't worry so much about being fast as much as landing hits and being effective. Speed will come as you feel more comfortable.Hi, Im new to boards and I play marth. Ive been working on advance techniques for awhile and I think I have a pretty ok marth. Im not MewtwoKing but I can hold my own against good players.
Are there any general tips that could make getting better easier? Mindset, strategies, anything helps really.
Thanks
I think it only happens when you get shined while you're charging a smash.I didn't know if this was known but.
You can make marth fall down from the shine in ntsc somehow too.
A friend like a year or so back fell down two times in a row from foxes shine.
try this with your friend: have marth charge a fsmash and while its charging have fox shine him. he will fall down every time.I didn't know if this was known but.
You can make marth fall down from the shine in ntsc somehow too.
A friend like a year or so back fell down two times in a row from foxes shine.
yes, up for more combos.Its the tip of Marth's forward air that sends them up correct?
ntsc best marth-mew2kingwhat are the differences between marth in pal and ntsc?
also who are the best current ntsc + pal marths?
cheers
"I think this is a basic question, but
How are you suppose to DI fox's shine? Like say at 0% you get nair'ed to shine....does DI'ing away even do anything?
Also, what about a shine when you are near the edge? Are you suppose to DI down or towards the center of the stage so that you grab the edge instead of being sent off and having to dj(a.k.a. get shine spiked.)"
The best PAL Marths are:ntsc best marth-mew2king
PAL best marth-Amsah
thank you very much. it's really annoying getting shine spiked all over the place. Like if I'm off the stage and try double jumping to grab it, my neighbor just runs off and shine spikes me.DI away and forward always will change where you go after the shine. Fox can still reach you but it makes it harder. Personal preference but I usually try to DI away and just CC shieldgrab during the shine in case they are too slow or do something stupid and let me grab them.
If your shined near the edge you can fastfall (like doing a wavedash off fastfall ledgegrab) to regrab the ledge rather than falling past the ledge.
Translation: Basically you can't if they're good and don't **** upYes if she doesn't do the down angled sweetspot.
if by crossup you mean you go through their shield, they can do like anything they want oos between the two aerials. shine OoS would be particularly easysh fair>crossup>bair shieldpokes falco. if they tilt their shield down then uair instead of bair.
****
it might work on fox too but i havent tested it
but are they able to shine OoS before bair/uair comes out or some other OoS shennanigans?
ftilt isn't safe on like anybody's shield. Pretty much anybody can wavedash out -> punish it.just dropping by to say Ftilt is f'in amazing
good knockback, comes out fast, safe on (most?) shields, good edguarder, can be done out of a fthrow.
Started spamming it recently against linear approaches (falcon/sheik) and was very effectively and shutting down their initial approach.
It works fine, but Falcon's DD is too fast to reliably ftilt and not expect to get punished for it. Especially since a common bait approach for Falcon is running up and shielding which stops a lot of wall spam that Marth does to stop Falcon from shffling into him.with the shield lag and proper spacing I believe marth can either jab after it or sideB if they try to wavedash out of it.
I'm using the term "spam" very gently. Spamming anything is probably more or less a bad idea.
Against falcon, falcons will approach you with a dash or a short hopped aerial both of which ftilt shuts down. Dtilt might shut off his dashed approach but ftilt's hitbox is high enough where it covers both approaches.
I tried it, it worked. Try it.
2. In my non professional experience, getting bullied by another marth to go near the edge is bad news so I wouldn't retreat in anyway. I'm sure you've had experiences where you were pushed to the edge of the stage then fthrow fsmashed or just somehow tipped at a very low percentage to end your stock. Instead of stopping his approach, wait for the opponent to throw out an empty aerial too close to you in which you can run in and grab or throw out an aerial of your own. My experience is that dashdancing > empty aerials2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else?
Also, what counters Marth's dtilt in that matchup? Can you just run in and grab in-between d-tilts or do you have to go over/around it?
If it's a rising fair then you can just double jump away before you get low enough to be hit by d-smash. If it's a shffl'd fair, you just won't get out of d-smash range and have to do the fair as low as possible so that you can shield before Samus can D-smash. If it's just some fair somewhere in the middle, you have to be retreating before you do the fair.1. When you use fairs against samus, should you usually be retreating backwards? I find that alot of times, even when I tip fairs, she can cc-dsmash them if i'm moving forward or not at all.
Pretty much everything you said is a viable option really. Marth's ground game outranges his air game.2. What's the most effective method of locking out Marth's approach in dittos? Fsmashing/ftilting, retreating attacks, crouch canceling, or something else?
That one's a little tougher. If you think they're going to do another attack after the d-tilt you can grab or SH fair OoS, but other than that it's just a very safe move. There's no set solution for beating it on reaction, but if you think they're going to run up and f-tilt you canAlso, what counters Marth's dtilt in that matchup? Can you just run in and grab in-between d-tilts or do you have to go over/around it?
F-tilt is like Marth's most underrated move.I use the forward tilt against a fox or falco starting an up-b above the stage. If he goes for the edge, ftilt gets them because the hitbox starts at Marth's feet(unlike the forward smash). It also covers me if they go straight horizontal at me. and it hits slightly above me too.
If they up-b over the ftilt, it's not as laggy a move as the fsmash so I can follow up.
Well, for approaching behind pills I usually go with nair. Sometimes you can get away with silly stuff like counter too.Also, what's your guys preferences for options against Doc's pills? when he's approaching and also when he's trying to cover his recovery?
Zoso said he was doing it a lot to Spawn after he found that out. If you have AR and look at the hurtbox of Marth if you turn around after dtilting it's amazing how fast it switches directions.Ftilt ***** fox and falcos side B.
basically assume they'll side b and prepare to ftilt them, and just react to the up-b.
and arc does that **** really work? because I gave up on dtilting because spawn would punish that **** all day.