Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
1. No.Ok, time for new questions.
1. Is there a thread somewhere with a flowchart of Falco's approach/shield pressure options and the appropriate actions to beat them? I don't need frame breakdown, just what beats what.
2. Where can I find Umbreon's info on why nair is bad? It's my favorite move but if it's costing me in some way I'd like to know why.
3. It seems like the ends of the Marth play style spectrum are flashy/creative (M2K, PPU) and tight spacing/situational knowledge (PP). Is one preferable over the other, or do each have their merits in certain situations, and I have to learn when to apply each?
2. Where can I find Umbreon's info on why nair is bad? It's my favorite move but if it's costing me in some way I'd like to know why.
It’s also great against recoveries whose landing is hard to pin down, especially Falcon’s. Nair has the strongest knockback out of all of Marth’s aerials and all the hitboxes are the same, so you don’t need to make sure you sweetspot.So it's best use is basically for finishing combos to put people offstage.
Both are useful. Run to crouch is good if you want to go far¹, wd dtilt covers less distance but the hitbox comes out 4 frames earlier.Is using dtilt preferable out of dash > crouch or wavedash? Or are both useful? What about wavedash back > utilt as an anti air/defensive option? Seems like it could have huge rewards vs fox and falcon (not vs falco because of lasers unless it's good oos).
Because if they Nair instead you can just DI it inside and have a chance to survive.How is weak fair better versus DI away than Nair? It has much weaker knockback. It is better versus DI in for sure which is a bonus for fair. Overall I like nair more as it is out longer, and easy to hit with. It is best to DI it up, but when they come back down you can cover them again. I only use it when they are coming from top platform ish height. Bottom platform I would weak fair for sure.
Which one is quickest without committing though? Like I can imagine dashing into a WD dtilt being faster if you're rushing to the edge to poke Falcon's recovery, but what about when you're both DDing around in neutral? Am I more likely to catch someone off guard with a run cancelled dtilt or a WD dtilt?Both are useful. Run to crouch is good if you want to go far¹, wd dtilt covers less distance but the hitbox comes out 4 frames earlier.
Wd back → utilt is risky and laggy. Against a perceptive, proactive opponent, it will only put you in a worse position. I’ve heard people call it a counter against CF’s shffl nair, but that’s only true for badly spaced / mindless nairs.
¹Dashing for a few frames before wd is actually always superior to run → crouch speed-wise, but the difference is hardly noticeable.
Which one is quickest without committing though? Like I can imagine dashing into a WD dtilt being faster if you're rushing to the edge to poke Falcon's recovery, but what about when you're both DDing around in neutral? Am I more likely to catch someone off guard with a run cancelled dtilt or a WD dtilt?
I didn't ask this, or at least not intentionally. If you looked over that info dump against Peach and found a question someone asked in that, my bad xD. I just copied and pasted info of the matchup posted in here, so I don't have a clue who asked it originally. In any case I'll add this info to the guide/compilation.Mookie from your question on Wednesday about recovery vs Dsmash:
You can tech if it's Dsmash or space around Dsmash if you're sure she wants to do it and recover farther away from the edge. Unless you're talking about avoiding Dsmash when getting back on the stage.
I did this once, and almost switched to Marth because of how cool it looked.mf doom is so good.
kevin you should edge guard falcon with the back tip of dsmash > dair combo because that character is stupid and needs to be disrespected more.
I did this once, and almost switched to Marth because of how cool it looked.
mf doom is so good.
kevin you should edge guard falcon with the back tip of dsmash > dair combo because that character is stupid and needs to be disrespected more.
You guys have it backwards. Weak fair edgeguards really well because you cover both DIs and dont give a lot of height to them on recovery. Nair is a combo move that sets up very strong low/mid % punishes that marth can not get any other way.
Defensively, it's better to just move than to cover yourself with nair. it's basically the worst of everything with no gain.
So I have been following this philosophy for quite awhile and for a vast majority of match ups it works pretty well. However, I notice that when I try to out move falcon (specifically dash away), I end up being murdered. In that match up (and fox to a lesser extent), I feel like in order to not get trashed I have to throw out defensive zoning aerials. Particularly, nair to beat out overshot Falcon nair. I don't like it, since it seems really preemptive, but it seems like I get messed up if I attempt to out move Falcon.
I just died a little inside.remember watching v for vendetta with some homies and there’s this one ******** guy in the mix. after the credits im like ‘that was incredible’ and he says, ‘ i didn’t like it’ so I ask why and he goes ‘You never saw his face.’ Hahahahahahhahahhah
Repeating dash forward/wavedash back feels really slow and sticky, and I don't think it'd be good for actual use. It sounds good and all, but you can't really do much because dashing immediately out of a WD in the opposite direction of your momentum gives you this slow, weird dash, and you lose ground to the WD's if you do it too many times.^^^ I feel the exact same way vs falcon. It seems like there's no easy way to gain advantage in the neutral position vs him since he gets in pretty easily and combos us so hard. I almost feel like dash forward > wd back repeated over and over is better because we're always facing him and have the option to utilt his aerials and dtilt his grab attempts.
Against Falcon, I have tested some stuff. The best I have come up with is to almost exclusively(moreso than ANY other matchup imo) dash dance. Swinging at all you get chewed up for it generally, even from a greater distance. I like to make him swing first if possible UNLESS it's a Dtilt to force him to respect my DD more and start jumping, which leads to sword.