I like throwing Falcon onto the ground when he can't edgecancel, and throwing him upward whenever he can or he could go too far away from me via throwing him onto the ground.
That's my general rule.
That's my general rule.
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No, I'm not sure. And it mostly doesn't matter, it's not what you want to be doing in this match. Instead, I think you should try playing the match differently that doesn't involve mid-percentage combo starters.Also, I'm not sure the exact percents I can uthrow tipper Falcon on FD. Anyone got em off the top of their heads?
this.....But I'm trying to go as in depth as possible. Maybe that's as far as we can take it, but if there are better options than throwing him and getting into guessing games, or getting into just advantageous situations, then I want to explore those. Playing against top Falcons I just want something more solid, because you're not always going to be able to follow up your aerials into something solid. And when you have Falcon at a mid percent and fail to kill him, and it's a top Falcon, then they're at like 100% or above and it could take forever to kill him, constantly having to win neutral situations and poking at him until he's potentially even above 150.
You got this Timthis.....
I need to look at this thread more. Perhaps I will learn more.
TY TAI and TAJ for completing the AZ triforce on me. Axe at FC and you two at APEX.
This will NOT happen again.
=)
do you plan on not playing us again?This will NOT happen again.
=)
uthrow tipper fair/ uair work around 25% to 30% ish. I'll get better numbers here soon.do you plan on not playing us again?
p.s. off the top of my head, i think uthrow tipper fair works pretty well on falcon at mid percents
Superb advice on the neutral game. If I keep this in mind I might not suck vs. Falcon anymore.do lots of downthrows and use them to set up timing or positioning traps. when he does things in your traps, wait, react and attack what he does. usually i find timing traps to be better against falcon because it gives you more of a buffer or margin or error in your reactions to abuse him with, and his tech options and start-up time on attacks are both slower than usual. let the flow of the match occur naturally, you may or may not get combos but you'll certainly get a dead opponent.
if you're struggling in the neutral, go back to marth's basic aggressive movement without committing to anything, although use more WD back out of your DD than you normally would, this will let you effectively DD camp while facing him as much as possible, which is stronger for reaction-based play than usual in this match. you don't want to face away from falcon like you would against other characters because his ground speed is so much better than yours so the ability to protect your back is more important than the raw projected amount of stage you can cover with your own ground control. the reason for facing forward is to both protect yourself and that you want to be able to stuff out his nair pokes with your own fair to grab.
the ability to wait for a nair and to attack his attack with superior range and priority is going to shut out one of his main two approaches from neutral in this match, the other being grab. it's pretty important that you wait and react with your fair to grab on his nair because he can grab you when you land in fair if you don't react. there's a point where human error exists and i can understand getting faked out here so when you land in fair, you should l cancel and buffer it directly into a dash to make the grab whiff and then maybe you can DD grab his grab on your fair. layering your defenses from neutral will go a long way to weakening his approaches on you.
if the falcon player is trying to react to you with a grab, it's okay to overextend after him to cover his dash away on the DD for the same reasons he can do it back to you, except falcon's WD back coverage isn't nearly as good. if you go this way, when you run extra far to catch his dash away, do dtilt. the idea isn't to lead into an advantage, but merely to disrupt his movement well enough that you can go back to a reactionary stance. whether your dtilt hits or not, you should still focus on reaction and treat the situation like an extension of the neutral game. you should also absolutely get the IASA off of the dtilt to cover yourself defensively, once again layering defenses in neutral. what you cancel into for the IASA is your choice, but i'd recommend against jumping just to minimize the risk of trades because marth hates trades. if you're not sure what to do, WD back is a pretty-idiot proof bet but you're going to miss a lot of chances to react to falcon if you do that from the space you're forfeiting by moving back. you can try a shortened WD back out of the dtilt for a compromise but the spacing is a finesse thing and you're just going to have to practice and use your best judgment to retain your ability to work with anything the falcon player gives you.
this match is won in the neutral game, and IMO marth has the advantage however slightly because of fair on his moves (usually nair), a better WD back, and the ability to disrupt him better if you're both movement camping. keep in mind that his punishment options are better than yours and that any time he can upair all day you're basically going to lose.
When is Dtilt being used? My best guess is when Dtilt is being used to hit something, its good because it kills Falcon's momentum. Without the dash, his range is drastically reduced and it makes it easier to corner him. Either into shield, force him to roll/dodge, or attack with limited range, etc.PP says dtilt is good, but i find i don't use it that much unless hitting the dtilt would place the falcon off or pinned against the ledge. Otherwise it just doesn't seem worth it
That's bad theory. Players have different capabilities and reserves of knowledge and have to accomodate this with their style. Furthermore, there's no "perfect" way to play the game--as long as hard reads exist, so will mindgames. This "optimal decision" stuff is bull****."Style" is a vague and meaningless concept that is usually seen as a subset of specific actions used to describe an otherwise complex set of behaviors. These behaviors are based on your decision-making mid-match. In a competitive setting, there are only two types of decisions: the optimal decision, and mistakes. Everything that is not an optimal decision is a mistake regardless of the outcome.
Regarding some action as part of a style allows a player to justify some non-optimal decision in an acceptable manner. This is wrong, and you should stop doing it immediately. To perform an action based on sub-optimal judgment is to literally forfeit win percentage for no reason. Not that there is any good reason to forfeit any portion of your win ratio, but it's particularly offensive to do so willingly under poor justification. The sooner you abandon "style" and it's implicit stupidities, the better off you will be.
in which mow blatantly tries to lose but apparently isn't trying hard enough
that set was awful. not only did i blatantly throw the set by swinging blindly (you can actually see the point where i start to do it intentionally), i had to switch characters to be more ineffective.
This is a mild misinterpretation of my message, and it's an easy connection to make so I understand how you got to it. There are many options that you have at any given time that can possibly work. Does this make them "correct"? Well, that's probably a bad word to use. Most players will say something to the effect of "well, whatever works". On the surface level there is nothing wrong with this, but when you choose a sub-optimal option, you de facto accept all of the implicit reasoning that would lead it to be sub-optimal. Usually this involves an increased risk in some way or another without having enough justification for a reward and it's almost always some unnecessary loss of stage control.Saying there is only 1 correct way to do things is simply false most of the time.
Style is simply a way to rationalize a deviation away from optimal decision-making. It is a crippling limitation on your actual ability. If you play to a "style", the best thing you can do to enable your ability as a player is to discard it immediately. The faster the better.What Umbreon is saying is that "style"
You should absolutely play around your opponent. I'm not saying to ignore your opponent. In fact, even if your opponent is doing awful things, they are still threatening to you to some level no matter how terrible. No one does the exact same moves because either 1 player has it right, or no player has it right. Yes, Dr. Peepee and Mango both make mistakes every single match. Dozens of them. To be able to identify and improve upon them is a tangible increase in ability.No one does the exact same moves though, which is why everyone has a distinct style. KirbyKaze mentioned this during Impulse GFs when he was pointing out the vast differences in PP's and Mango's play styles despite them both being extremely successful with the same character. Ignoring your opponents style is probably the fastest way to lose a Melee set because correctly applying their tendencies to various situations before they even come up can make the difference between winning or losing.
and yeah dtilt is pretty damn good against falcon. have any of you ever paused when it's fully extended to see how disjointed that move actually is? because jesus christ.
I like the skill card from the guy who hasn't played since 2003if you want to be mediocre and play to your "capabilities", have at it. most people that take improvement seriously subscribe to my AIM handle sooner or later.
Your holier-than-thou attitude makes that a little difficult, Umbreon. I mean, sure, act however the hell you wanna act towards people on the forums. Don't be surprised if this is the end result, though.i saw lots of mindgames used on stage at apex.
oh wait no i didn't.
bring something to the table other than criticism.