Niko45
Smash Master
watching that set reminds me how good marth's nair is. So damn good.
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Yes.ok, nair always seems to have more horizontal knockback..that's what i figured but still.
Also, bones, is there a tourney in nova at sypher's this weekend? i heard there was. I'm trying to find a ride back sunday but I don't want to go through the trouble unless there is actually a tourney then. But I figure sypher is asleep by now.
also, my housing fell through so I now need housing tuesday and wednesday night..preferably somewhere i can play smash like mad
i asked sypher, but I assume he's asleep now.
Hmm, this makes a lot of sense and is pretty insightful, but why not just take him straight to FD?I didn't ask him, but he didn't want Mango on that top platform probably.
Mango abuses platforms really hard when he plays so it was the best reasoning I've thought of for that choice(I'd do it too after thinking about it).
I like Marth on PS because it's close to FD with lots of room+small platforms making combos easier. Transformations can be a pain but the worst ones can be camped out so it's not too bad.
I don't remember G2's ruleset, but if Taj could have taken Mango to FD but didn't, then my guess is that Taj isn't perfect at the CG so the platform combos could get him more damage/a kill than a CG could in that case. Mango also double lasers from the edge often, and Marth can Fair/Bair from the platform to hit Falco fairly reliably if he gets the read.Hmm, this makes a lot of sense and is pretty insightful, but why not just take him straight to FD?
Didn't even think about doing that. That's a pretty cool trick. And yeah, it's surprising how useful those platforms are given their relatively small size. Thanks for the help PP.Marth can Fair/Bair from the platform to hit Falco fairly reliably if he gets the read.
Just some ideas. Those little platforms are great LOL.
i was the one who told taj to pick PS for that gameOkay so kind of a random question, but does anyone know the rationale behind Taj picking PS for game 5 vs Mango in winners semi's in Genesis 2? I have noticed that Ken seems to like PS as well, so I am wondering if there is something strategically advantageous for marth on that stage.
Like what?Well ok, but going as far to even say it's better than FD, it's maybe too much.
It's playable and good for all those reason for sure, but I don't think a Falco player would feel any uncomfortable there, there are plenty of good reasons for Falco to pick PS against Marth, it's not at all a bad stage for him in the MU, which FD actually is.
Falco has room to space/spam, platforms favour Falco's combos, stage transformations are utterly one-sided on Falco, and stage is smaller than FD, and that really just favours Falco, you ain't gonna kill him upwards anyway.Like what?
Woah this is some serious insider knowledge. Would you happen to know why GMoney hates Taj so much? (And what his expression was after that set? haha)i was the one who told taj to pick PS for that game
mango banned FD, and FD is BY FAR taj's favorite stage (no matter what character he's playing), so i told him to just pick PS because it's like final destination with 2 platforms where marth can get easy tippers on falco. the lack of a top platform changes things a lot from the other 4 neutrals.
taj isn't a very fast/maneuverable player, so having the game revolve around platform movement doesn't really fit his style.
Oh?You don't need platforms to maneuver around lasers...
Stage transformations aren't even bad for Marth barring getting shined off the top of the windmill or Forest Transformation (should basically never happen) or getting steamrolled in the pit of Rock Transformations. At the same time, he can get almost equally dumb **** by fsmashing/utilting through the tree on Fire, getting super edgeguard hitboxes because of ledge slants, and he can toss Falco around in the pit almost as bad as Falco can dair spam him. Even if you think he's horrible on them, Marth is one of the best characters at forcing them to wait it out by doing stuff like up-B camping the left side of Rock or utilt camping the left side of Forest. And then you can almost always just counter and immediately reverse the situation. I would never try to approach a Marth on a campy transformation once the positions are set up. Just too many things can go wrong trying to jump over a wall towards Marth.Falco has room to space/spam, platforms favour Falco's combos, stage transformations are utterly one-sided on Falco, and stage is smaller than FD, and that really just favours Falco, you ain't gonna kill him upwards anyway.
Marth can really do fine just in the neutral transformation, not better than FD anyway, no platforms>platforms against spacies for obvious reasons, even though I like play the MU on PS myself.
But you CAN chain grab on PS, and like it's been said, it actually becomes much easier both to get Falco from those low %s into easier juggling %s, as well as getting him onto plats in order to finish him off. People can try to be M2K all day on FD, but I'll take my single uthrow, preemptive SH, uair on a plat to get triple the % with 20 times less chances for errors.Well ok but I can't see any Marth getting anywhere without a solid chaingrabbing nowadays.
lmao I hated that set.Oh?
Being real though, I thought you did a lot of good stuff that game and a few polishes here and there could have landed you that victory. Even little stuff like not pummeling at low %s and ground teching dsmashes can make a pretty huge difference in this matchup. I also realize Marth sucks at coming down vs. Falco, but you did a lot of falling aerials and DJs that I thought were way too risky. I feel like M2K would have just opted to drift offstage to the ledge in those cases, but that's also M2K so maybe you want to try something more your style. Maybe go PS instead of FD so you can have those platforms to help land quicker and mindgame by falling through. ;D
Also, I'm guessing your previous question about pivots was from this set (I hadn't seen it yet). The one I remember you messing up at 9:15 was because you tried to pivot towards him. Maybe this is irrelevant and there is some other reason it didn't work, but I always pivot away from them and basically try to outspace the shine (though you should be able to get them before they shine anyway). So like for that specific instance, I would have dashed left and pivot-grabbed facing right. Obviously if he had DI'd slight behind, you would have had to dash right and then pivot left instead. You could also just fthrow tech chase when you have him grabbed by the ledge. It may not be "optimal," but if you're way more confident in your tech chases and don't make it so predictable that he gets slide offs then you can make it work to get him out of that small % range where shining out is actually useful.
/noobmarthsecondarycritiquingapromarth
Depends on the matchup, but it's either edge grabs or lots of shielding/WD'ing OOS like Mango/Azen do. I think some quick platform movement helps as well since jumping takes time.hey PP
what is the best way in your opinion to wait out respawn invincibility?
and why were you mad after you played axe at KoC?
You know this is the Marth boards right?Imma start playing seriously again and play Falco. Once I get my tech skill back I hope to show the Falco boards things they've never seen before with this character.. I hope to have one of the smoothest Falcos ever seen.
falco = marththey're pretty much the same place anyway
The stage is flat and larger than other neutrals, but so is FD. If PS is better for Falco because of being flat and large, then the same can be said for FD. As far as FD punishments being better, I just don't buy it. Even FD dropped like 3 chain grabs vs. PP on that last game of Zenith. You can say he was nervous or whatever, but that's kind of my point. Even if you're M2K on your game you'll drop a few chain grabs that PROBABLY would have ended similarly on PS, but would have been easier.
It seems we just have a fundamental disagreement about how platforms affect Marth's combo game so we'll just have to agree to disagree.
Also, for the record, I'm good at chain grabbing spacies! ;P
Oh, and I won't go into details because I'm pretty sure I already explained this, but I believe FoD is Falco's second strongest stage vs. Marth after DL (YS at a close third though).
I don't even know what %s you're talking about LOLSo I was playing a Peach just the other day, and they were at that percent where it gets tricky to get that kill. They can DI the side b utilt, block the fsmash, etc. Therefore, I was looking for a unique/new way of reliably taking a stock once they reach that percentage. I was able to bthrow to tipper uair before my opponent could shake out of stun. I know it's DI dependent, but bthrow is so rare for Marth's to use that I think this might be a safe way to kill this princess once she's at gay percents. Now, I only did it once and never got Peach up to that percent again to try it, but would someone see if this is a true combo/legit way to kill her?
Hmm, I'd say around 160%? Bout the time when you'd be trying to kill her off the top with utilt but she's expecting it so she's DIing away from it.I don't even know what %s you're talking about LOL
If doctor PeePee is in here it's about Falco.You know this is the Marth boards right?