Bones0
Smash Legend
Thought that said Tail. >_>
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Actually dude, and take this for what you will, I think it's amazing. Gotta be really tricky with it and have a good grasp on your opponent mentally, but I love it. If you get good with it (which I'm trying to lol) it can change the whole flow of the match by forcing your opponent to think twice about doing whatever they normally do whenever you shield.Personally I think counter OOS is just too slow, the few times I tried it I got punished for it anyway.
I usually resort to roll/WD oos
I can see the idea behind it, and if it works for you don't get rid of it from you play.Actually dude, and take this for what you will, I think it's amazing. Gotta be really tricky with it and have a good grasp on your opponent mentally, but I love it. If you get good with it (which I'm trying to lol) it can change the whole flow of the match by forcing your opponent to think twice about doing whatever they normally do whenever you shield.
TAI- IT's so weird how you're soo good but still like, not at the top level yet lol. Idk what I'm trying to say, but you're a beast.
Kage- I think you/Armada have the best smash mindset. (competitor mindset actually) How's MMA going?
Yeah =/ I don't think it's possible to react to a late aerial since we as human beings I guess react to actual occurrences than the lack thereof (hence why tomahawk shenanigans work... ever). But grab comes out fast enough that you can grab him before he can jump above the grab hitbox after the shine; hence why I prefaced with "if you know falco is going to late aerial after shine". It's definitely something you can't do on reaction unfortunately; though I don't think there are any options that you can do on reaction to late aerials after shine.You know what really sucks? When falco does late nair/dair shine, then does another late aerial on your shield, but when you grab his hurtbox is above your grab hitbox and then he just combos you.
Fun sarcasm.Oh is that how it works? I just wasn't grabbing early enough! I always wondered why it happened to my marth but I couldn't make it happen from the other side of the matchup. Thanks!
Yeah I agree with you. Late aerials used sparingly are very difficult to punish because... well, you risk getting hit by other things if you aim to punish a late aerial. I guess what I am saying is that a lot of the punishment options we're talking about in spacey pressure is inferior to grab in a lot of aspects and situations imo. Grab is faster than almost all of marth's other options and I feel like people forget that.I don't think it's worth shield grabbing against spacies that actually know how to pressure. I pretty much never get grabbed anymore because I only do late aerials after shines ~1/8th of the time. I am much more often doing early fade aways, shine grabs, and doubleshines.
this is a really important point.Like up B oos is slightly faster than grab but it's not faster to the point that it beats things that grab doesn't so they are essentially the power vs damage build option used for the same punishing situation.
I try to fight sheik the same way I fight marth. I think the MU is fairly similar personally, but I'm not that good at eitherMarth vs Sheik is so hard. How do I approach from the ground? I lost to Lucien 3-2 in Winner's Finals with Marth because I got dash attacked 907518327958371 times for jumping a lot (went under every aerial in the world cuz he timed at pretty perfectly).
Is run -> dtilt the best option?
I made that point. Niko is just copying me.this is a really important point.
Stay grounded more as much as possible, WD/DD mixup just outside of Sheik's Ftilt range, Dtilt is amazing but running with it can be telegraphed pretty easily, never ever never never Nair unless you are 102% sure they won't CC and it will connect, Fair selectively but also pretty spaced because of dash attack.Marth vs Sheik is so hard. How do I approach from the ground? I lost to Lucien 3-2 in Winner's Finals with Marth because I got dash attacked 907518327958371 times for jumping a lot (went under every aerial in the world cuz he timed at pretty perfectly).
Is run -> dtilt the best option?
If you find that Sheik is too close to properly approach with run -> dtilt, keep in mind that run -> wavedash in place -> dtilt works to shorten your approach so you can space an approach better when the distance between the two of you isn't big enough for a full on run.Marth vs Sheik is so hard. How do I approach from the ground? I lost to Lucien 3-2 in Winner's Finals with Marth because I got dash attacked 907518327958371 times for jumping a lot (went under every aerial in the world cuz he timed at pretty perfectly).
Is run -> dtilt the best option?
Quoted for emphasis.stay grounded stay grounded stay grounded
do nothing do nothing do nothing