Wenbobular
Smash Hero
- Joined
- May 26, 2006
- Messages
- 5,744
I don't think powershielding changes shieldgrab timings
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
If SB is only one frame slower.....then yeah I guess that's better lol. The only thing is that SB tends to send people up while jab tends to make spacies drop like rocks which is nice for edgeguards.so i havea couple of questions.
what are the advantages/disadvantages of guarding phantasms with shieldbreaker instead of jab?
assuming of course that the opponent has no jump and is falling from above and still has the option to firebird/firefox or phantasm.
i feel like jab's hitbox hits in the proper spot to block for only 3 frames beginning on frame 5, while shieldbreaker hits on the correct spot around frame 6- and will cover low with their fall till frame 10.., so it has a slightly larger window and guards your feet better.
if you start charging firefox right above when they reach the height of the phantasm, they can opt to firefox instead and go over...but this option only really applies to fox, falco can't really get over usually..but i was watching m2k vs shiz and he just uses shieldbreaker and releases if the fox opts to firefox.
I started jabbing at some point instead of shieldbreaking, but i'm not really certain why or if it is really better. i feel like i don't know why m2k chooses one over the other. He used shieldbreaker 3 times and jab just once in that match.
so one frame of speed for weaker coverage of your feet? is that the gist? i feel like getting hit by phantasm should be less likely as well because of the extra frames it hangs.
i'm trying to see the disadvantages that pulled me away from this move but it just seems strictly better if you don't plan to go off
obviously if they have options below the stage like walljump then jab is better..and i guess the other danger is if they sweetspot the phantasm....but i've never seen many people risk that, they'd rather just shorten if they're going to try something like that..and jab won't reach in that situation either unless you are teetering.
Shield Breaker
time to get to charging: 11 frames
Hit (from release of B): 5-10
Max charge time: 121 frames
I am frame perfectIf SB is only one frame slower.....then yeah I guess that's better lol. The only thing is that SB tends to send people up while jab tends to make spacies drop like rocks which is nice for edgeguards.
I was thinking I'd just release SB and then punish if they start to up-B(it takes so many frames for the up-B to go off....42 for both) unless they couldn't get over it.
I knew it was something like 16 frames. My post was ahead of the game.This means that there are 11 frames before you reach the "charge point" and then 5 more frames after releasing the charge before the hitbox comes out. Tapping B will take 15-16 frames before a hitbox comes out.Code:Shield Breaker time to get to charging: 11 frames Hit (from release of B): 5-10 Max charge time: 121 frames
It doesn't, but it boosts the pushback you suffer when someone hits your shield, putting you out of range of the follow up shine on some movesI don't think powershielding changes shieldgrab timings
Knockback: Neutral B > Jabso i havea couple of questions.
what are the advantages/disadvantages of guarding phantasms with shieldbreaker instead of jab?
assuming of course that the opponent has no jump and is falling from above and still has the option to firebird/firefox or phantasm.
i feel like jab's hitbox hits in the proper spot to block for only 3 frames beginning on frame 5, while shieldbreaker hits on the correct spot around frame 6- and will cover low with their fall till frame 10.., so it has a slightly larger window and guards your feet better.
### if you start charging firefox right above when they reach the height of the phantasm, they can opt to firefox instead and go over...but this option only really applies to fox, falco can't really get over usually..but i was watching m2k vs shiz and he just uses shieldbreaker and releases if the fox opts to firefox.
I started jabbing at some point instead of shieldbreaking, but i'm not really certain why or if it is really better. i feel like i don't know why m2k chooses one over the other. He used shieldbreaker 3 times and jab just once in that match.
so one frame of speed for weaker coverage of your feet? is that the gist? i feel like getting hit by phantasm should be less likely as well because of the extra frames it hangs.
i'm trying to see the disadvantages that pulled me away from this move but it just seems strictly better if you don't plan to go off
obviously if they have options below the stage like walljump then jab is better..and i guess the other danger is if they sweetspot the phantasm....but i've never seen many people risk that, they'd rather just shorten if they're going to try something like that..and jab won't reach in that situation either unless you are teetering.
Power shield grab does NOT let you grab sooner. It does, however, have the benefit of making you slide really far. If you are playing Falco and he does not go deep on your shield with an aerial (i.e. the aerial barely reaches you), you can quite often PS it so that you slide back and avoid the shine. Often times, just shield DIing alone without the powershield will make his shine miss. Falco's shine hitbox is very short on the front (you basically have to be touching his beak). I will say to be cautious because Falco players will almost always jab (b/c it has more range than shine) when they realize they screwed up the spacing on their aerial. If that's the case, you can still shield grab after their jab, but then you ALSO have to watch for double jab mixups after the aerials. A third thing Falco players will do is spot dodge immediately after poorly spaced aerials, especially vs. Marth and other grab-happy characters. So just keep all of these mixups in mind, and you should be able to catch onto their habits in this situation fairly quickly because most Falco players do not have a plan for this situation, but rather a panicky knee-jerk reaction that they do over and over. Last thing to keep in mind is your shield size. Don't rely too much on this kind of stuff because a low nair can pretty easily shield poke your toes if you've already lost some of your shield. I would recommend not trying any of this at all vs. Fox because his shine just has so much more range, and his greater speed makes it easier for him to go deep on your shield in general.I made a thread with a question, but either no-one cares/knows, or I asked in the wrong place; so imma repeat it here:
what moves are safe to powershield grab? I know that fast falled falco dair seems to be doable, but I'm not sure about the ones with more momentum (maybe these aren't fast falled?)
Out of Marth's grab range?Or out of range for your grab to be relevant, depending on circumstance.
Release Strong Bad? Do you have him locked up in a cage?I was thinking I'd just release SB and then punish if they start to up-B(it takes so many frames for the up-B to go off....42 for both) unless they couldn't get over it.
Yeah, that's a really good example.Yea neutral B I agree is great when they are further away because you hit with raw KOing power where an fsmash or something will give them another opportunity to recover.
http://www.youtube.com/watch?v=eZcrJtLeVFU#t=9m16s
best example I can think of atm
Thanks! That's really helpful, I'll experiment with it some in the way you mentionedPower shield grab does NOT let you grab sooner. It does, however, have the benefit of making you slide really far. If you are playing Falco and he does not go deep on your shield with an aerial (i.e. the aerial barely reaches you), you can quite often PS it so that you slide back and avoid the shine. Often times, just shield DIing alone without the powershield will make his shine miss. Falco's shine hitbox is very short on the front (you basically have to be touching his beak). I will say to be cautious because Falco players will almost always jab (b/c it has more range than shine) when they realize they screwed up the spacing on their aerial. If that's the case, you can still shield grab after their jab, but then you ALSO have to watch for double jab mixups after the aerials. A third thing Falco players will do is spot dodge immediately after poorly spaced aerials, especially vs. Marth and other grab-happy characters. So just keep all of these mixups in mind, and you should be able to catch onto their habits in this situation fairly quickly because most Falco players do not have a plan for this situation, but rather a panicky knee-jerk reaction that they do over and over. Last thing to keep in mind is your shield size. Don't rely too much on this kind of stuff because a low nair can pretty easily shield poke your toes if you've already lost some of your shield. I would recommend not trying any of this at all vs. Fox because his shine just has so much more range, and his greater speed makes it easier for him to go deep on your shield in general.
Just walk into counter... it's easier and faster.I'm assuming you're talking about IASA, in which case yes. You can jump, walk, dash, and do A attacks. You can't do technically do B attacks, but up-B starts with jump, forward B starts with a walk, and you can JC into a grounded counter. Not sure about any other actions that cancel IASA. You should be able to just buffer a walk by holding the stick, and then grab as soon as you start moving.
I've gotten a LOOOOOOTTTTT from my secondaries. I was a Fox main from 08 to late 09, and I still keep up with Fox, Falco, and Falcon (I think I could make any of them better than my Marth given a month), so I am and always have been a super technical player because of it, but the fact of the matter is that I can only get so much from playing my other characters while still trying to use Marth in tourney. Even though playing other characters help my Marth, I still don't play Marth nearly as much as I should.Odd that this happens. When I play my secondaries my Ganon gets a lot better all the time and of course I use him in friendlies as well just to be sure I don't lose out of any skills. My technical this past year increased with all characters just by doing that. I guess it's a matter of knowing yourself and knowing how to train yourself to get the best results. For me it worked out really well, for others it may not be the best choice.. you just have to feel it out.
I'm gonna try to play Marth 95% of the time, with the other 5% being my other characters (Fox, Falco, Falcon, maybe Sheik, Mario, and Samus), and I'll try to do that only when I've been playing Marth for so long that I'm not doing anything but building bad habits.You should get rid of your other secondaries and just play Marth/Fox 99% of time (1% for screwing around vs. bad players). I should do this myself, but my Marth/Fox are about tied for my 2nd best, plus only playing 2 different matchups ever gets old fast. :|
Yeah, dude, I want to start putting more effort into Marth again so I can master all the little things with him.Ya Marth does require more precision than any other character so I can see why your execution needs to be top notch, that's the big disadvantage for Marth. Just like Ganon, you aren't really allowed to whiff any moves though it's kinda different.