- Joined
- Feb 27, 2008
- Messages
- 26,560
F-Smash to F-Smash is probably my favorite combo w/ Marth
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
ftilt is more reliable.^just jab all her projectiles. Even charge shot
Gotta love roy's facebook.Lol. Stupid marth. Roy's fb will connect with projectiles. Just another reason Roy is a better character imo.
To expand upon what PeePee said, sh fair to nair is super free on almost everybody but the spacies below kill percent. At certain percents it'll work on the spacies as well, and with them it can lead to a grab combo instead of your basic aerial combo. Be careful with it though, since Marth is easily CCed you can get ***** pretty hard if you do it at too low a percent or if the opponent is expecting it. Also, uair's range requires you to be within grab range so if it's shielded you can get grabbed out of it. It is risky, but it's highly rewarding when you pull it off.@Lucas: I like doing that when I can feel something like a Marth is at a combo percent but sometimes I'll try to FF after the Fair and uptilt if I don't think the Uair will come out in time.
Marth dittos were super fun this weekend. Also I beat Tope in a MM. Marth's awesome <3
Yea I watched that. Soooooo beast. Your Marth is awesome man i hope you keep using him.Marth dittos were super fun this weekend. Also I beat Tope in a MM. Marth's awesome <3
The biggest Marth 'trick' is dash dance grab, or more commonly dash away from an attack, then dash in and grab. Wavedash OoS techchase to grab is one that I find useful. Oftentimes we also dash through the opponent or wavedash through them and turn around grab. Very effective with Marth because of the grab range. You can dash dance/turn around side b to disrupt timing or interrupt approaches, something Ken used all the time and something Taj does frequently as well.Hey I was trying to collect some information and wasn't sure how to search for it. I wanted to know what dash dance/wd/walking/spacing bait tricks are commonly used by marth. Also I've seen a lot of tricks marth's use that implement knowledge of where people are going to DI out of Tilts and Throws. I was hoping someone could describe them to me. Thanks
Hey Peeps, you're gonna be at Tipped off 7 right? I wanna get some dittos in so I can learn some more Marth stuff. Mebbe even teach you something tooI absolutely will. Marth is too much fun/**** not to use haha. =)
GGs btw Niko. Hope you didn't mind my friendlies shenanigans too much lol. =p
If you do happen to be in the situation of getting the early shfair with the option of doing another fair, dbj fair, or upair (among other options) it's basically whatever you think will extend the combo/get the kill.Where do you guys find a shfairuair to be useful?
I've been doing this on reaction a lot lately, and I was hoping I could find out where/when it's most useful
For anyone who knows frame data, can you get airborne before shine hits in shffl nair > shine situations?What's the best way to deal with shine pressure from spacies? I usually try to wavedash OOS and get away but often it's too much and I end up being overwhelmed
dont think so, certainly not against foxFor anyone who knows frame data, can you get airborne before shine hits in shffl nair > shine situations?
I've been wanting to see if against fox you could do silly stuff like shield nair jump, get hit by shine immediate dash attack or grab.
But overall all you have to remember is to wavedash after the shine.
I use it against light shield on the edge (marth killer), or on yoshi's to get a better sweet spot.Is there any stage/situation where you can work on angling the upB? Like a platform you can't reach without doing it or something.
First time I ever hear about that, sounds amazing lol.
Smash left or right on the control stick immediately after you input the up b but before it comes out.How is curving Marth's up-B done?
Depends on the speed of your jump and how late the fox does the nair. Fox's nair has 7 frames of l-cancel lag and 7 frames of shieldstun, and Marth is airborne on frame 5... so uh... yea it depends.For anyone who knows frame data, can you get airborne before shine hits in shffl nair > shine situations?
I've been wanting to see if against fox you could do silly stuff like shield nair jump, get hit by shine immediate dash attack or grab.
But overall all you have to remember is to wavedash after the shine.
pivot grab or wavedash through hold towards the opponent > grab. Pivot grab being the faster of the two of course.Is there a faster/easier way to do a cross-up grab besides dash -> CC'd turnaround grab? Half the time I do it, it doesn't do that smooth turnaround and looks janky/slow.
Total: 64 frameshow fast does marth's downsmash come out?
is it his fastest grounded move frame wise?