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Official Captain Falcon Video Critique Thread

Yung Mei

Where all da hot anime moms at
Joined
Jul 20, 2009
Messages
5,341
my match is also against peach, were you guys talking to me or windrose @.@
 

Windrose

Smash Lord
Joined
Mar 22, 2009
Messages
1,470
i think what slox wrote was for me cuz i dash danced a lot in that match and i missed a lot of short hop knees.
 
D

Deleted member

Guest
keep in mind that i am no PP

0:15, don't hold to the left, reset stick to neutral to not get battlefielded

if you do get battlefielded in that spot, up-b to the right and then hold left when you get far enough to the right

0:36 concentrate very hard on landing d-throw knees, I am personally still pretty bad but those are almost free kills that you lose. On Dreamland, missing a key d-throw knee can make peach live till 170%+

1:05 good up-tilt, but pretty obvious peach was going to go on stage, either up-air (x3) or knee as peach is coming back

1:16 its close, but if you wanted a strong knee, knee slightly later, luckily she still died

1:35 in this spot, i usually buffer roll to the right pretty quick

1:42 extremely clear darkrain knee --> stomp spot

general stuff: for dash dancing vs peach, dashdance like you are facing a really fat character because her dash attack catches many people, including you off guard, space harder vs it.

2:25 another knee missed, very crucical to not miss these

2;58 up-airing multiple times is fine, your 2nd up-air was too late though and u got smacked by n-air, knee or even stomp in this spot isnt bad either if you can follow up

3:05- always smash DI peaches d-air down, most peaches will d-air a few times then commit to d-smash where you then tech and live. I have not yet faced a peach that d-airs forever lool

3:47 your shffl nair was so quick that 2nd hit didn't even connect

4:13 when you get hit onto the ground here, roll to the right is almost always good due to peaches slow run speed

4:22 DI in this sequence could have been better

4:40 extremely good DC spot right here, up-tilt --> f-smash probably would have worked, knee works too

4:49 90% a **** up, shffl stomp is only good vs laggy recoveries onto the stage

5:32 extremely unsafe knee with no chance of hitting

6:20 stomp from edge still dangerous


i missed a lot of spots and should probably rewatch it, but in general, when dash dancing vs peach, just make sure your dash dance is more outside of peach's range. This peach caught you a lot with dash attacks

also, up-throw at low-mid percents aren't bad for doing up-air chains. Even just up-throwing them onto a platform is decent as hell for platform tech chases

make sure you land d-throw knees, worth practicing on people willing to be test dummies so you almost never miss one again. Learn the timing of exactly when you can react straight after a d-throw

slight hesitation overall after you connect hits that make u miss combos. 3:41 for example after a n-air you wait a tiny bit when u should do a quick up-air to continue the combo. Instead you get hit

==

so dash dance camping is fine IMO if you space a little bit harder. I prefer playing pressure style and kneeing/stomping peaches shield safely, jabbing, grabbing while they sit in shield, catching spot dodges and rolls




3:50 do a reverse up-b and those down-airs would be less likely to hit you

==

hope i helped =/, kind of lazy
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
I've got a ton of tournament footage vs Falco (WF & GF of the amateur bracket last tourny).

WF: http://www.youtube.com/watch?v=CveIlOH7yhw

GF: http://www.youtube.com/watch?v=VbYVobUbyKg

Not expecting anybody to sit through all (!) of it but some advice would be really nice.


For people who don't wanna comment vs Falco, I've got a bunch of friendly sets against Sheik, Fox and Marth.

vs Sheik

http://www.youtube.com/watch?v=bL2HUNynlyM
http://www.youtube.com/watch?v=cQbUVRco1zE


vs Fox

http://www.youtube.com/watch?v=SXpfc4GGhwE
http://www.youtube.com/watch?v=bshPVPyZo-o
http://www.youtube.com/watch?v=wu4AVoWoH58

vs Marth

http://www.youtube.com/watch?v=-NwRIY8NLIU
http://www.youtube.com/watch?v=WH9mCYNdGOc
 

Divinokage

Smash Legend
Joined
Aug 6, 2006
Messages
16,250
Location
Montreal, Quebec
Ok Rage I did Part 2 now.

1:06 - Again DJ off-stage right away, if I would of seen that you would of gotten hit out of it without a jump anymore and you would of died. He could've either downtilted you or grab the edge and intercept you.

1:09 - Make sure to get your invincibility faster. And also ledge jump, again.. careful!

1:12 - He failed to read you with the roll, that's good. I could recommend that there are plenty of mix-ups you can do from the ledge just in case like ledgehop aerials or just hop on the stage and shield. Also ledgehop on the stage and then roll or counter-attack with an aerial.. it depends.

1:15 - You could've baired him again from the ledge at that height since he attacked you.

1:17 - Gotta love ledge occupancy, hahaha!

1:22 - Whoa, stay on the bottom as much as you can, being above Marth = no good!

1:25 - Again DJing in range where he can hit you, maybe..

1:37 - That was nice but don't go for the option you should have gone for if you missed it because it becomes predictable. The bair missed where it could've of been a Dair, but you Daired after that so you got punished. If you miss a chase, then it's time to bait something with DDing perhaps.

1:40 - Good call on that roll, those types of rolls are good because they are still in lag within their moves.

1:41 - I'm surprised that knee missed but then you went for a grab where he had options to retaliate, in this case you go for a quick aerial instead not dair or knee maybe FF uair or nair could be interesting there.. it usually punishes all options in that position.

1:44 - Good PS and he was inside you.. best option was probably grab, dair is too slow to punish that I think.

1:45 - If he's vulnerable after a missed aerial, uair is much better since it keeps him in the air rather than Nair. You want Marth above you as much as possible.

1:46 - And then he DJed leaving him even more vulnerable.. more aerials could've been brutal there maybe even loss of a stock since he would of had no jumps.. time your attacks to what happens a bit more.

1:48 - Be faster on punishes, don't hesitate, you definitely had time to grab him inside his grab lag.

1:50 - Ouch, good call on the no tech lmao.

1:52 - He Djed off-stage, what do you think is left to do? =P

1:55 - Charge F-smash? Yes!!! You definitely had plenty of time to go off-stage and make him lose his stock lol.

1:56 - Nice DI on the Nair, you only got hit once and it was weak hit.

1:59 - There we go, you punished his DJ but.. you didn't follow up with bair or uair. =(

2:02 - Wait for him to do something first then react accordingly I think. You don't want to switch to a bad position because you missed a simple grab or anything like that. Now you are close to the ledge.

2:05 - You definitely could've uaired him inside his fair.

2:07 - Good gentleman to punish a dash or anything else.

2:09 - Wow again with ledge occupancy lol.

2:14 - Above Marth again, no good!

2:16 - Be really careful to also not to DJ to escape a combo.. you see he hit you out of it and you could've possibly died easily. Wait for the DJ only if you are absolutely sure that the DJ will keep you out of range of any attack or perhaps it's good to do if you can waveland on a platform to escape too.

2:20 - Don't jump OOS in that position, you can't really counter-attack Marth facing away from him. WD OOS or dash away.

2:22 - DJ and on the platform while Marth is below, no good.

2:27 - The uair was too slow, you could've also mixed it up with dair techchase on platform at low %, I think it's kinda good.

2:28 - I wonder if you could've double baired.. maybe?

2:33 - That was nice but I would've loved to see a better punish, DJ uair would of worked.. and since that didn't happen, he also DJed.. maybe leaving you another opportunity.

2:35 - If you see him jump, wait just a little more before attacking to see what he does.

2:36 - You must recognize the space for grabs, he was too far for that one.

2:38 - That DJ was ok because he was out of range.

2:43 - Wow, I guess since he was in landing lag of the upair, the dair hit and it was safe to do. Nice.

2:51 - And then the roll ftw.

2:55 - ABOVE MARTH lol.

3:00 - Fear!

3:05 - That was a strange sequence, just get him with something when you are invincible lmao.

3:09 - I would recommend to only grab when he's more vulnerable not when he's capable of moving or counter-attacking.

3:18 - Dair approach is kinda bad as you can see there, it's slow.

3:20 - Definitely could've had a free punish with anything.. knee to grab from 0 is excellent.

3:22 - Again good call on the no tech, it seems to be pretty rewarding with usmash at low %.. but other people will tech so get ready for that too. I personally everytime I see a no tech I punish it right away with no hesitation and I can see the visual cue when this happens. If they do tech near the ledge, it's pretty easy to cover, there's only 2 real options to cover. Inside is 1.. and tech in place and away counts both as 1.

3:23 - Awww... =(

3:26 - Those dairs weren't good because Marth was below you, it was not the same situation as the last Dair through the platform i explained. Get down asap!

3:29 - DJ again..

3:30 - Good uair but sometimes you must delay certain moves to connect.. and for that reason you did the grab too fast and it missed. You could've aerialed him too for sure.

3:31 - You must DI away from Marth the Fairs.

3:36 - More DJ!! And I think you should've grabbed the ledge there to avoid anything.

3:41 - I think Bair might of been better to keep him off-stage and not dair to give him another chance.

3:44 - It would appear as if you jabbed him too close.

3:46 - Once again that DJ!!

3:55 - I guess you messed something up there.

3:59 - Get him!! lol

4:01 - Good uair to punish DJ.

4:03 - And then another one to trade with a Fair, that's also very good especially in this situation where he's at high % and you are at 0.

4:08 - Definitely could of kneed lol.

4:14 - And game!! =D
 

Windrose

Smash Lord
Joined
Mar 22, 2009
Messages
1,470
keep in mind that i am no PP

0:15, don't hold to the left, reset stick to neutral to not get battlefielded

if you do get battlefielded in that spot, up-b to the right and then hold left when you get far enough to the right

0:36 concentrate very hard on landing d-throw knees, I am personally still pretty bad but those are almost free kills that you lose. On Dreamland, missing a key d-throw knee can make peach live till 170%+

1:05 good up-tilt, but pretty obvious peach was going to go on stage, either up-air (x3) or knee as peach is coming back

1:16 its close, but if you wanted a strong knee, knee slightly later, luckily she still died

1:35 in this spot, i usually buffer roll to the right pretty quick

1:42 extremely clear darkrain knee --> stomp spot

general stuff: for dash dancing vs peach, dashdance like you are facing a really fat character because her dash attack catches many people, including you off guard, space harder vs it.

2:25 another knee missed, very crucical to not miss these

2;58 up-airing multiple times is fine, your 2nd up-air was too late though and u got smacked by n-air, knee or even stomp in this spot isnt bad either if you can follow up

3:05- always smash DI peaches d-air down, most peaches will d-air a few times then commit to d-smash where you then tech and live. I have not yet faced a peach that d-airs forever lool

3:47 your shffl nair was so quick that 2nd hit didn't even connect

4:13 when you get hit onto the ground here, roll to the right is almost always good due to peaches slow run speed

4:22 DI in this sequence could have been better

4:40 extremely good DC spot right here, up-tilt --> f-smash probably would have worked, knee works too

4:49 90% a **** up, shffl stomp is only good vs laggy recoveries onto the stage

5:32 extremely unsafe knee with no chance of hitting

6:20 stomp from edge still dangerous


i missed a lot of spots and should probably rewatch it, but in general, when dash dancing vs peach, just make sure your dash dance is more outside of peach's range. This peach caught you a lot with dash attacks

also, up-throw at low-mid percents aren't bad for doing up-air chains. Even just up-throwing them onto a platform is decent as hell for platform tech chases

make sure you land d-throw knees, worth practicing on people willing to be test dummies so you almost never miss one again. Learn the timing of exactly when you can react straight after a d-throw

slight hesitation overall after you connect hits that make u miss combos. 3:41 for example after a n-air you wait a tiny bit when u should do a quick up-air to continue the combo. Instead you get hit

==

so dash dance camping is fine IMO if you space a little bit harder. I prefer playing pressure style and kneeing/stomping peaches shield safely, jabbing, grabbing while they sit in shield, catching spot dodges and rolls




3:50 do a reverse up-b and those down-airs would be less likely to hit you

==

hope i helped =/, kind of lazy
thanks that was pretty helpful I have a few questions though:

1. what is this darkrain knee --> stomp you speak of at 1:42?
2. @ 1:05 how do i do up-air (x3)? do i shffl the first one up airing as late as possible to first scoop her up?
3. I don't like the dash dance camping but it's the style I'm most used to playing against due to playing against players much better than me all the time in Toronto.
Can you, and perhaps others, elaborate on how to play this aggressive/in their face style against peach?

I'm always afraid of crouch cancel and float cancel aerials when trying to go tip toe fighting with peach.
 

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
I'll actually do a game from Fox and Marth tomorrow morning / tonight.
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
The video you have requested is not available.

If you have recently uploaded this video, you may need to wait a few minutes for the video to process.
Sorry about that.
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
The video you have requested is not available.

If you have recently uploaded this video, you may need to wait a few minutes for the video to process.
Sorry about that.
Hmm, my original links still work, but for some reason they get messed up when they are quoted... weird.

If you're still willing to critique I'd be much obliged.




Repost:


I've got a ton of tournament footage vs Falco (WF & GF of the amateur bracket last tourny).

WF: http://www.youtube.com/watch?v=CveIlOH7yhw

GF: http://www.youtube.com/watch?v=VbYVobUbyKg

Not expecting anybody to sit through all (!) of it but some advice would be really nice.


For people who don't wanna comment vs Falco, I've got a bunch of friendly sets against Sheik, Fox and Marth.

vs Sheik

http://www.youtube.com/watch?v=bL2HUNynlyM
http://www.youtube.com/watch?v=cQbUVRco1zE


vs Fox

http://www.youtube.com/watch?v=SXpfc4GGhwE
http://www.youtube.com/watch?v=bshPVPyZo-o
http://www.youtube.com/watch?v=wu4AVoWoH58

vs Marth

http://www.youtube.com/watch?v=-NwRIY8NLIU
http://www.youtube.com/watch?v=WH9mCYNdGOc
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA
Aight, aight. Critique this.

Obligatory Pre-video Johns: I thiiiiink these were the matches we did seriously that night, but I'm not sure. It devolved pretty quickly into "I'm too tired to think, let's go aggro as ****" for everyone, which was fun, but doesn't make for good video critiques.

I was focusing on trying some new stuff out, but for the most part I think this reflects my playstyle. Especially the part where I overcommit and die because of it.
Yell at me as much as possible. I need people to beat the stupid **** I do out of my head.

Citizen Snips vs. Pyro
vs (Marth)
http://www.youtube.com/watch?v=GZjqd1-CyFo&list=UU2h-tXfsFclbf57Gmoe01pg&index=1&feature=plcp
vs (Roy)
http://www.youtube.com/watch?list=U...eature=player_detailpage&v=Njbis2iYCt0#t=783s

Citizen Snips vs. a nub
http://www.youtube.com/watch?v=JlNb-kCpeKs&list=UU2h-tXfsFclbf57Gmoe01pg&index=3&feature=plcp

Citizen Snips vs. Inty
(Doc and Marth)
http://www.youtube.com/watch?v=3Y6k7Xq-Zc4&context=C3da0e7fADOEgsToPDskJ4juv950JYI3uwHDSDJrFg#

EDIT: Oh boy do I love going above Marth for some reason
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA
Sup guys, new guy in the building XD

Me (Falcon) vs PseudoTurtle (Ganon)
http://www.youtube.com/watch?v=vB9UeDS0oWk

I'd appreciate whatever critique you guys can give :)
Vary your dash dance distances. Right now your dash dance really just limits your options because it mostly just expands the range they can hit you. Whenever you leave that rigid dash dance you do they instantly see "Oh, he's not doing his dash dance now so he's gonna attack me". If you vary it so your dash dance is staggered and uneven, the edges of it are less defined. What is you leaving the dash dance and what's you just changing your distance become less clearly defined. Remember, Falcon has (I think) the widest dash dance in the game. Utilize it. Practice going from a huge dash dance to a tiny one like the one you're doing now. Then start mixing it up.

Also, you gotta focus on following up your aerials. Right now you just kind of hit them and stand there until they do something. You should almost always be moving as Falcon.
 

ryankam10

Smash Journeyman
Joined
Dec 8, 2009
Messages
279
http://www.youtube.com/watch?v=4Pat4gOISpI
critique please!

Things I noticed about myself: I'm camping too much which I think actually ends up being a bad thing. I'm not capitalizing on offensive opportunities when I can and I end up spending too much time in neutral game. I need to be smarter and space myself out of range but close enough to put him on the defensive... I think

also I lack consistency as far as hit confirms and punishes go, more so than I should. I'll need to work on that as well.
 

_Rocky_

Smash Ace
Joined
Jun 14, 2009
Messages
783
Location
611

S l o X

Smash Champion
Joined
Aug 17, 2009
Messages
2,838
Location
bridgeport, ct
regrab when tech chasing. (certain %s and positioning) you just go for a lot of guesses and most of them don't work.
wave dash oos is my savior vs falco. try it out.
bair edge guarding es #1. regrab ledge for invincibility. like hax does it.

lol good ****. i suck at tech chasing on plats i just go for dairs but that read > grab > drop zone on top plat was sick.

idk, i suck at this and it's 7am. i'll write more up on the other games soon.
 

Citizen Snips

Smash Journeyman
Joined
Aug 9, 2010
Messages
475
Location
Yardley PA
Hey guys (again)

Yet another short match for you guys to critique and give your 2 cents on.

http://www.youtube.com/watch?v=Ra7xUUVc8_E

I appreciate any suggestions for improvement.
You gotta move faster. Dash dance more (You don't mix up your dash dances much, either. You should). Mostly your playstyle right now just seems too slow. You miss a decent amount of l-cancels, so definitely put some focus on that, and also start working on shffling out of a dash multiple times. You stay on the ground standing still, and that basically lets Marth get you in his comfort zone really easily. Keep at the edge of his range, just outside of it. Every time he lands, you should be looking to see if you can grab him.
 

JPeGImage

Smash Ace
Joined
Nov 17, 2007
Messages
941
Location
Vegas, NV
Hey d00ds,
It's been awhile

About to play a tourney this sunday and a more important one next sunday in my region, and I could use some help pointing out really crappy habits that I have vs falco.

http://www.youtube.com/watch?v=Liga...xt=C3ea654aUDOEgsToPDskJxb9CV-Vqie_e4sL3l7rEI

I know I need to be a little more mindful of where I am in proportion to the falco, and I pick wonky moves every now and then, but I feel there's a lot more Im missing.

EDIT: tips on what to do when im getting lasered in tight scenarios (falco underplatform while im in the middle) would also help wonders . . .
I try to just get hit by lasers on purpose to be in a better spot to dd away when he approaches, but it works half the time, it seems . . . . maybe it's just my fault

EDIT2: ill def try to start getting on this thread to add in help/input when needed, as well (if anyone wants it)
 

ryankam10

Smash Journeyman
Joined
Dec 8, 2009
Messages
279
Hey d00ds,
It's been awhile

About to play a tourney this sunday and a more important one next sunday in my region, and I could use some help pointing out really crappy habits that I have vs falco.

http://www.youtube.com/watch?v=Liga...xt=C3ea654aUDOEgsToPDskJxb9CV-Vqie_e4sL3l7rEI

I know I need to be a little more mindful of where I am in proportion to the falco, and I pick wonky moves every now and then, but I feel there's a lot more Im missing.

EDIT: tips on what to do when im getting lasered in tight scenarios (falco underplatform while im in the middle) would also help wonders . . .
I try to just get hit by lasers on purpose to be in a better spot to dd away when he approaches, but it works half the time, it seems . . . . maybe it's just my fault

EDIT2: ill def try to start getting on this thread to add in help/input when needed, as well (if anyone wants it)
nice games. your pretty good at getting the read on his rolls but you mis time them occasionally. Other than that good ****
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
@ Ookami - watched first one vs Marth

You let him approach with aerials too much, either DD grab or scoop him with Uair / raptor boost when he Nairs or hit him between approaching Fair hits (they're super risky / bad for him, don't let him get away with those!!)
You miss edgeguards because you don't ledgehop stall -> ledgehop punish or lightshield -> ledgehop punish. Jumping off vs Marth isn't very good because your options from the ledge or lightshielding on the ledge are so much better
Miss some punishes due to not hitting Lcancels / fastfalls / running ASAP (seems to be the theme while watching this Falcon match ... )

Guessing with raptor boost is something you should reserve when you can cover multiple options rather than just something to throw out when you drop a techchase ... if they miss a tech and you're late, run around and try to catch their getup choice

General - tech skill fundamentals aren't there which affects how well you pressure, your combos, edgeguarding ... everything basically. Get faster at running out of aerials because sometimes you just stand there for a bit after you land

Learn the basic edgeguarding algorithms because it seems like you don't really know them very well

vs Marth - ledgestall in a way to avoid their up b, ledgehop stomp / knee -> repeat, lightshield if they're far enough away to be forced to up b

vs Falcon - Face forward and Uair anything that you're not comfortable hitting with a knee; knee everything else (includes Falcon kicks because those are god awful laggy)

Vs Fox - crapshoot. Flying out with a knee at illusion height covers a lot of the options though, so throw that in there sometimes. Apart from that, you're worried about the illusion, so most of the things you're doing onstage involve covering that. If you thing they'll illusion but they Firefox you have time to grab the ledge and force them to either guess you won't roll or Firefox upwards, in which case you'll have time to punish

I might do time references on the youtube vids (or here, or both) to point things out if I get bored enough
 

Wolfy!

Indecisive
Joined
Aug 23, 2011
Messages
846
Location
Salt, CA
Okay, thanks for the feedback.

Running too much is a bad habit of mine that I've had a lot of trouble with (carrying over from really early when I started playing). Is there a trick to combating this habit, or is it something that I sort of just have to force myself not to do?
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
What do you mean by that

If you mean just straight up running away then you're just not comfortable enough playing spacing battles
This is when another case when running super fast out of aerials helps; when you're faster you can do a move and get out of the way of retaliation and consequently you'll be more comfortable about how close you can get / whiff moves without being punished

Against Marth specifically, his advancing aerials all kinda suck - his best one is advancing AC nair which you can still DD grab, but you have to be spaced pretty tightly and you have to really know where he's going to end his aerial to punish it

Go back and watch the video and I'm sure you can find points (around :17 - :18 seconds in for example) where he'll do an advancing aerial and you're actually in the process of running away when he starts it, so you're actually in prime position to punish but you just run farther away instead

You just have to get more comfortable spacing and watching your opponent
Also a Marth short hopping is so much less scary than a Marth dash dancing it's ridiculous, always be on the lookout for jumps and be ready to punish them

Spacing against Marth really comes down to punishing aerials and avoiding dash attack / WD Fsmash ... if the Marth wants to hardcore DD camp you, Falcon has such a massive shuffle range you can overshoot way into his dashdance with stomps / knees and he'll probably be forced to reconsider
 

Wolfy!

Indecisive
Joined
Aug 23, 2011
Messages
846
Location
Salt, CA
Ah, okay. It makes sense to me now. People have told me that I run away too much, and I guess I just did it instinctively because I wasn't confident with my spacing.
 

JPeGImage

Smash Ace
Joined
Nov 17, 2007
Messages
941
Location
Vegas, NV
You run away a lot, but you never run as a means to punish or mix up an approach

I gotta go, but Ill leave a bunch of general things.

until he starts showing propensity to run off the edge for gimps, when youre off, I would NEVER doublejump or upb early. It wont work for you but against REAL bad marths, and like 5% of the time until you start understanding the mechanics of the attack.
Essentially, Youre hoping the marth makes a mistake, which is never a good way to play the game in any scenario.

Once you get on the ledge, dont use nairs unless the marth is above 40% (or somewhere around), or he is close enough to where you can get past him/his shield during the attack. This is a common way falcons find themselves off the stage. Marths know that falcons nair and uair off ledge a lot, so they either will shield the attack, cc the attack, or dd ->regrab.
I would mix up a lot more once you find yourself on the edge.
Try throwing in a big leap off the edge everynow and them to try getting him in the air. It will work surprisingly more than you think (Im pretty sure)

nair oos works well when marth hits it with an early fair.

practice using uair a lot. It is your best move in this (and a lot of) MU/s. I rarely saw you use it.

I saw a lot of approaching dairs, which Im not sure works to well (havent played the mu a lot, but I remember alwasy gettign ***** by it)

. . . actually, last time i used to play the mu a lot was with Moon. lol

O yeah,
Could you do a quick favor for me too and troll him next time you play him?

Just sometime in between games, just say something like "you know, ive been thinking, and this MU is TOTALLY slight marth, ya know??"

or even "so I was talking through the boards, and this really smart guy was telling me how favored this mu was for marth. He makes a lot of really good points! Mad smart dude"

Something like that =D
And if he asks about who you heard it from, allude to my name with something like "it was somehing to do with pictures. . . or images. . . . . GIFs, maybe???? hmmmmm, IDK. . . "

trust me, if you pull it off well, youll get him to rage a little once he realizes it's me lolol
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
First time watching I thought you were the neutral colored one ... who still slows down randomly after aerials sometimes but fastfalls and moves out of aerials better

But if you're green Falcon then ...

You don't really fastfall your aerials very well; unfastfalled Nairs are really vulnerable (even well done Nairs have weird times when you're vulnerable) and accidental full hop Nairs are real bad (unless those are on purpose in which case don't do them haha)

Doing weak knees into their dashdance is a viable tactic, doing weak knees into their shield gets you shieldgrabbed - even if you don't hit the fastfall you can still delay your knee so it hits late, at which point if you hit the lcancel and dash away you can still get away from the shieldgrab

The entire ditto was really awkward in general ... both of you got shieldgrabbed a lot, which really shouldn't happen - late knee -> dash away or gentleman is safe on shield, Nair is super duper long so if you're spacing well you'll never get shieldgrabbed, once I saw you try to delay an upair and you just missed the fastfall so he shieldgrabbed you

Until both Falcons are sufficiently fast, most Falcon dittos usually depend on who is faster unless one person is way better at techchasing (usually at that level both players drop combos / techchases left and right)

As you get faster and have better control over you character you can space much better on shield and vs Nairs, at which point you can start getting into real Falcon dittos and not just punishing random tech mishaps

I would uhh ... work on tech skill :lick: mainly running out of aerials and fastfalling properly
 

ryankam10

Smash Journeyman
Joined
Dec 8, 2009
Messages
279
Hey guys. Recorded some friendlies with Mooninite a couple days ago. I'm looking to see where I can improve from here.

http://www.youtube.com/watch?v=1PGbVn8YMpU&feature=channel_video_title

http://www.youtube.com/watch?v=kqm2fopJ04k&feature=mfu_in_order&list=UL

I'm looking for general advice, mostly. Any help would be much appreciated.
honestly have not seen a marth this aggressive in... forever
just watching this was almost humorous, but yeah wenbobular pretty much summed it up, theres a reason most marths don't actively approach with aerials, it gets punished pretty hard...
the marths I play mostly dd camp which I assume is the how you're supposed to play marth... :S
 

Windrose

Smash Lord
Joined
Mar 22, 2009
Messages
1,470
Nobody mentioned this yet ookami so i 'm gonna bring it up.

Wave dash out of shield. This is the bane of marth. It ***** him so much. Use it wisely.

Also, you don't seem to know some of the guaranteed throw combos against marth. D throw him at 0, you can often get the regrab or nair after d throw, after 40% you can start getting in those u throw upair standard stuff which leads to more up airs or knees or edge guards it is really easy to do. Uthrow ~ 70% gives you a guaranteed Knee. Dthrow after ~90% gives you a guaranteed knee (or up air at really high percents) Better marths will DI the throws properly all the time to make it harder for you to hit but it is still possible.

Regarding when you throw marth off the stage, there's really only two sort of things he can do, dj back on with an aerial or try to grab the ledge. Often times as mindgames it is quite safe to just do an up tilt to try to predict his dj back on with aerial. It'll punish him and usually give you a gimp and teach marth not to do that. Learning to read things like this is a lot more subtle and more useful. (there are other ways to punish but I like to use u tilt)

This also applies to marth vs falcon, when he down throws you off the stage. You're in a 50/50 situation (which can be read if you do one option too often). He can wave dash off the stage and gimp you with reverse fair but you can counter this with a dj up air back onto the stage. However, marth can also just use counter if he expects the upair.

So small things like this is also important to know in the match up against marth (but also as general reading against other characters too)
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
Wavedash OoS is pretty good against like ... standing attacks on on your shield (mainly Fsmash)
Shielding Marth's aerials isn't super great IMO, AC Nair has like no lag and everything else is either properly spaced, too delayed to punish effectively, or punishable with aerials OoS or shieldgrab (they messed something up)

It's obviously a good option to keep in mind but I don't think it "*****" good Marths
 

Wolfy!

Indecisive
Joined
Aug 23, 2011
Messages
846
Location
Salt, CA
honestly have not seen a marth this aggressive in... forever
just watching this was almost humorous, but yeah wenbobular pretty much summed it up, theres a reason most marths don't actively approach with aerials, it gets punished pretty hard...
the marths I play mostly dd camp which I assume is the how you're supposed to play marth... :S
Moon hates playing "gay".

Nobody mentioned this yet ookami so i 'm gonna bring it up.

Wave dash out of shield. This is the bane of marth. It ***** him so much. Use it wisely.

Also, you don't seem to know some of the guaranteed throw combos against marth. D throw him at 0, you can often get the regrab or nair after d throw, after 40% you can start getting in those u throw upair standard stuff which leads to more up airs or knees or edge guards it is really easy to do. Uthrow ~ 70% gives you a guaranteed Knee. Dthrow after ~90% gives you a guaranteed knee (or up air at really high percents) Better marths will DI the throws properly all the time to make it harder for you to hit but it is still possible.

Regarding when you throw marth off the stage, there's really only two sort of things he can do, dj back on with an aerial or try to grab the ledge. Often times as mindgames it is quite safe to just do an up tilt to try to predict his dj back on with aerial. It'll punish him and usually give you a gimp and teach marth not to do that. Learning to read things like this is a lot more subtle and more useful. (there are other ways to punish but I like to use u tilt)

This also applies to marth vs falcon, when he down throws you off the stage. You're in a 50/50 situation (which can be read if you do one option too often). He can wave dash off the stage and gimp you with reverse fair but you can counter this with a dj up air back onto the stage. However, marth can also just use counter if he expects the upair.

So small things like this is also important to know in the match up against marth (but also as general reading against other characters too)
I can do WD oos, but I'm not totally consistent with it yet. There were times I definitely could have WD oos for a jab/grab/whatever when he hit me with a standing attack, but I got scared of missing it and didn't do it. But I'll practice that and implement it more.
Also, I know about the throw percents, I'm just really dumb at doing the followups when I'm actually playing.
Yeah, my edgeguarding sucks. ~_~ I'll work on it.
Thanks, Windrose. :)
 

Ace55

Smash Lord
Joined
Feb 18, 2008
Messages
1,642
Location
Amsterdam
You rolled into him several times when there wasn't really a reason too + he was about a roll length away so you ended right on top of him. You probably wanna be more careful with that. Nice use of up/downthrow to downsmash techchase, I've gotta start using that.



Now someone give me some help:

MM VS Fernandez (Sheik) http://www.youtube.com/watch?v=mZym-5lYfyY
MM (only one game recorded) VS Fernandez (Falco) http://www.youtube.com/watch?v=9ZWC_xuT1v4

Recorded at the tourney Jeapie won last weekend.

If anyone's interested I've also got a tourney set between me & Dave vs Jeapie & Fernandez:

http://www.youtube.com/watch?v=-Pvu6ge-9i0 Part 1
http://www.youtube.com/watch?v=dZMaxCR9tOc Part2
 

Wenbobular

Smash Hero
Joined
May 26, 2006
Messages
5,744
I started one then my computer crashed haha...
Don't jump at Sheik when she's already in the air and has needles charged, you have to call her jump harder (jump and Uair as she's jumping rather than reacting to her jump)

Remember when you're above 100 vs Sheik (and anyone really) so you don't try to get up at the standard timing and are way too laggy to punish the recovery
 
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