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thanks that was pretty helpful I have a few questions though:keep in mind that i am no PP
0:15, don't hold to the left, reset stick to neutral to not get battlefielded
if you do get battlefielded in that spot, up-b to the right and then hold left when you get far enough to the right
0:36 concentrate very hard on landing d-throw knees, I am personally still pretty bad but those are almost free kills that you lose. On Dreamland, missing a key d-throw knee can make peach live till 170%+
1:05 good up-tilt, but pretty obvious peach was going to go on stage, either up-air (x3) or knee as peach is coming back
1:16 its close, but if you wanted a strong knee, knee slightly later, luckily she still died
1:35 in this spot, i usually buffer roll to the right pretty quick
1:42 extremely clear darkrain knee --> stomp spot
general stuff: for dash dancing vs peach, dashdance like you are facing a really fat character because her dash attack catches many people, including you off guard, space harder vs it.
2:25 another knee missed, very crucical to not miss these
2;58 up-airing multiple times is fine, your 2nd up-air was too late though and u got smacked by n-air, knee or even stomp in this spot isnt bad either if you can follow up
3:05- always smash DI peaches d-air down, most peaches will d-air a few times then commit to d-smash where you then tech and live. I have not yet faced a peach that d-airs forever lool
3:47 your shffl nair was so quick that 2nd hit didn't even connect
4:13 when you get hit onto the ground here, roll to the right is almost always good due to peaches slow run speed
4:22 DI in this sequence could have been better
4:40 extremely good DC spot right here, up-tilt --> f-smash probably would have worked, knee works too
4:49 90% a **** up, shffl stomp is only good vs laggy recoveries onto the stage
5:32 extremely unsafe knee with no chance of hitting
6:20 stomp from edge still dangerous
i missed a lot of spots and should probably rewatch it, but in general, when dash dancing vs peach, just make sure your dash dance is more outside of peach's range. This peach caught you a lot with dash attacks
also, up-throw at low-mid percents aren't bad for doing up-air chains. Even just up-throwing them onto a platform is decent as hell for platform tech chases
make sure you land d-throw knees, worth practicing on people willing to be test dummies so you almost never miss one again. Learn the timing of exactly when you can react straight after a d-throw
slight hesitation overall after you connect hits that make u miss combos. 3:41 for example after a n-air you wait a tiny bit when u should do a quick up-air to continue the combo. Instead you get hit
==
so dash dance camping is fine IMO if you space a little bit harder. I prefer playing pressure style and kneeing/stomping peaches shield safely, jabbing, grabbing while they sit in shield, catching spot dodges and rolls
3:50 do a reverse up-b and those down-airs would be less likely to hit you
==
hope i helped =/, kind of lazy
I'll actually do a game from Fox and Marth tomorrow morning / tonight.I've got a ton of tournament footage vs Falco (WF & GF of the amateur bracket last tourny).
WF: http://www.youtube.com/watch?v=CveIlOH7yhw&feature=related
GF: http://www.youtube.com/watch?v=VbYVobUbyKg&feature=related
Not expecting anybody to sit through all (!) of it but some advice would be really nice.
For people who don't wanna comment vs Falco, I've got a bunch of friendly sets against Sheik, Fox and Marth.
vs Sheik
http://www.youtube.com/watch?v=bL2HUNynlyM&context=C336dbc8ADOEgsToPDskIdjtDQaBr8Mv24Wa2xfCpp
http://www.youtube.com/watch?v=cQbUVRco1zE&feature=related
vs Fox
http://www.youtube.com/watch?v=SXpfc4GGhwE&feature=related
http://www.youtube.com/watch?v=bshPVPyZo-o&feature=related
http://www.youtube.com/watch?v=wu4AVoWoH58&feature=related
vs Marth
http://www.youtube.com/watch?v=-NwRIY8NLIU&feature=related
http://www.youtube.com/watch?v=WH9mCYNdGOc
Your gentlemans are AMAAAAAAAZIIIIIIIIIINGi've got a ton of tournament footage vs falco (wf & gf of the amateur bracket last tourny).
Wf: http://www.youtube.com/watch?v=cveiloh7yhw&feature=related
gf: http://www.youtube.com/watch?v=vbyvobubykg&feature=related
not expecting anybody to sit through all (!) of it but some advice would be really nice.
For people who don't wanna comment vs falco, i've got a bunch of friendly sets against sheik, fox and marth.
Vs sheik
http://www.youtube.com/watch?v=bl2hunynlym&context=c336dbc8adoegstopdskidjtdqabr8mv24wa2xfcpp
http://www.youtube.com/watch?v=cqbuvrco1ze&feature=related
vs fox
http://www.youtube.com/watch?v=sxpfc4gghwe&feature=related
http://www.youtube.com/watch?v=bshpvpyzo-o&feature=related
http://www.youtube.com/watch?v=wu4avowoh58&feature=related
vs marth
http://www.youtube.com/watch?v=-nwriy8nliu&feature=related
http://www.youtube.com/watch?v=wh9mcyndgoc
Don't really wanna ruin this but PAL version has auto-gentlemanYour gentlemans are AMAAAAAAAZIIIIIIIIIING
You've lost a very special place in my heart, and all that's left is a dark empty voidDon't really wanna ruin this but PAL version has auto-gentleman
Hmm, my original links still work, but for some reason they get messed up when they are quoted... weird.The video you have requested is not available.
If you have recently uploaded this video, you may need to wait a few minutes for the video to process.
Sorry about that.
Vary your dash dance distances. Right now your dash dance really just limits your options because it mostly just expands the range they can hit you. Whenever you leave that rigid dash dance you do they instantly see "Oh, he's not doing his dash dance now so he's gonna attack me". If you vary it so your dash dance is staggered and uneven, the edges of it are less defined. What is you leaving the dash dance and what's you just changing your distance become less clearly defined. Remember, Falcon has (I think) the widest dash dance in the game. Utilize it. Practice going from a huge dash dance to a tiny one like the one you're doing now. Then start mixing it up.Sup guys, new guy in the building XD
Me (Falcon) vs PseudoTurtle (Ganon)
http://www.youtube.com/watch?v=vB9UeDS0oWk
I'd appreciate whatever critique you guys can give
You gotta move faster. Dash dance more (You don't mix up your dash dances much, either. You should). Mostly your playstyle right now just seems too slow. You miss a decent amount of l-cancels, so definitely put some focus on that, and also start working on shffling out of a dash multiple times. You stay on the ground standing still, and that basically lets Marth get you in his comfort zone really easily. Keep at the edge of his range, just outside of it. Every time he lands, you should be looking to see if you can grab him.Hey guys (again)
Yet another short match for you guys to critique and give your 2 cents on.
http://www.youtube.com/watch?v=Ra7xUUVc8_E
I appreciate any suggestions for improvement.
nice games. your pretty good at getting the read on his rolls but you mis time them occasionally. Other than that good ****Hey d00ds,
It's been awhile
About to play a tourney this sunday and a more important one next sunday in my region, and I could use some help pointing out really crappy habits that I have vs falco.
http://www.youtube.com/watch?v=Liga...xt=C3ea654aUDOEgsToPDskJxb9CV-Vqie_e4sL3l7rEI
I know I need to be a little more mindful of where I am in proportion to the falco, and I pick wonky moves every now and then, but I feel there's a lot more Im missing.
EDIT: tips on what to do when im getting lasered in tight scenarios (falco underplatform while im in the middle) would also help wonders . . .
I try to just get hit by lasers on purpose to be in a better spot to dd away when he approaches, but it works half the time, it seems . . . . maybe it's just my fault
EDIT2: ill def try to start getting on this thread to add in help/input when needed, as well (if anyone wants it)
honestly have not seen a marth this aggressive in... foreverHey guys. Recorded some friendlies with Mooninite a couple days ago. I'm looking to see where I can improve from here.
http://www.youtube.com/watch?v=1PGbVn8YMpU&feature=channel_video_title
http://www.youtube.com/watch?v=kqm2fopJ04k&feature=mfu_in_order&list=UL
I'm looking for general advice, mostly. Any help would be much appreciated.
Moon hates playing "gay".honestly have not seen a marth this aggressive in... forever
just watching this was almost humorous, but yeah wenbobular pretty much summed it up, theres a reason most marths don't actively approach with aerials, it gets punished pretty hard...
the marths I play mostly dd camp which I assume is the how you're supposed to play marth... :S
I can do WD oos, but I'm not totally consistent with it yet. There were times I definitely could have WD oos for a jab/grab/whatever when he hit me with a standing attack, but I got scared of missing it and didn't do it. But I'll practice that and implement it more.Nobody mentioned this yet ookami so i 'm gonna bring it up.
Wave dash out of shield. This is the bane of marth. It ***** him so much. Use it wisely.
Also, you don't seem to know some of the guaranteed throw combos against marth. D throw him at 0, you can often get the regrab or nair after d throw, after 40% you can start getting in those u throw upair standard stuff which leads to more up airs or knees or edge guards it is really easy to do. Uthrow ~ 70% gives you a guaranteed Knee. Dthrow after ~90% gives you a guaranteed knee (or up air at really high percents) Better marths will DI the throws properly all the time to make it harder for you to hit but it is still possible.
Regarding when you throw marth off the stage, there's really only two sort of things he can do, dj back on with an aerial or try to grab the ledge. Often times as mindgames it is quite safe to just do an up tilt to try to predict his dj back on with aerial. It'll punish him and usually give you a gimp and teach marth not to do that. Learning to read things like this is a lot more subtle and more useful. (there are other ways to punish but I like to use u tilt)
This also applies to marth vs falcon, when he down throws you off the stage. You're in a 50/50 situation (which can be read if you do one option too often). He can wave dash off the stage and gimp you with reverse fair but you can counter this with a dj up air back onto the stage. However, marth can also just use counter if he expects the upair.
So small things like this is also important to know in the match up against marth (but also as general reading against other characters too)
You rolled into him several times when there wasn't really a reason too + he was about a roll length away so you ended right on top of him. You probably wanna be more careful with that. Nice use of up/downthrow to downsmash techchase, I've gotta start using that.http://www.youtube.com/watch?v=3Af917NcJYs - Me vs MasterC