Ok everyone. This is a friendlies set between YoshQ and I. I didn't play as well as I could, I missed a lot of knee opportunities and was just playing poorly overall. I'll record another set sometime, hopefully when I'm the best I can be.
http://www.youtube.com/watch?v=5w-vyav8Mzg
Bro, you don't need to john about bad days. We all have them, and they suck. Falcon's too technically demanding (Precision-wise, anyway) to be on all the time
Plus Marth and Falco are gay.
Try and be more on point with your wavelands. Stop spotdodging out of shield, it doesn't get you anywhere and his spot dodge blows. Don't roll so much in general. For the most part it looks like you don't really have a goal when you're fighting Marth. You just kind of throw out aerials and hope they land. You need to always think against Marth. He and Falcon are similar in that they are never where you think they're going to be.
Against Marth you want to grab him the INSTANT he lands from an aerial (Be careful about retreating aerials, but I'm pretty sure you can still get him), which you seem to do really well when you want to. You just need to focus on it more.
One thing you REALLY need to work on it following up your aerials. It looks like you get a hit but have no idea where they're going to be afterward. One thing that might help you with this is to work on your upairs. Late and early upairs are really useful.
Late Upairs:
The hitbox for uair comes out at about horizontal. It's useful for reacting to missed techs and continuing combos that you wouldn't be able to pick up otherwise. A good example of when you could use it is in a situation like 5:09. After the dthrow, you naired, which might have hit Marth's missed tech and didn't even cover the tech in place (Although it would have if you hadn't SHFFLed it). Instead you could have short hopped and then reacted to his tech in place with a uair, which would then possibly set you up for a knee.
Early Upairs:
Early upair is a little tough to do. Upair can come out fast enough that it hits a Fox's missed tech, but to do this with c-stick is really hard (Unless you're in shield, but I won't go into that right now). Using z or a and tilting the analog stick up slightly but not enough to double jump, you can do an uair nearly instantly out of your short hop. Against Marth I find it a great tool because of how late nair comes out. Marth can't duck under an early uair, and he gets combo'd hard by uairs.
Basically, you need to get a better grasp on how your aerials flow together. Work on comboing level 4 cpus (Apparently they have somewhat human DI's). Focus on follow ups. Watch Falcon videos, even combo videos if you'd like, although some of them are a little bit of a reach to rely on. You have nice movement, and you remind me of me a few months ago, so I would recommend watching Jeapie. He has a playstyle that really fits a player who likes to move smoothly and he combos pretty well. Also watch Silentspectre and Hax, because they really understand how to control the character.
EDIT: Oh yeah, and LEARN WHEN TO KNEE. You don't do it nearly enough, and there are tons of times when you could have gotten one but didn't.